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[–]Draxton 1448 points1449 points  (208 children)

Seems kind of divisive, you've got one reviewer saying:

This is paint-by-numbers Ubisoft on autopilot.

and another with:

Watch Dogs: Legion is a departure from the typical Ubisoft brand

Overall looks like people enjoyed the play as anyone concept, and the setting, but disliked the impact on the story of not having a main protagonist.

[–]JMTolan 956 points957 points  (78 children)

I think this section of the Polygon review is pretty telling:

There you have all the ingredients that make Watch Dogs: Legion, somewhat to my surprise, a winning and worthwhile sequel, the third entry in yet another Ubisoft open-world stealth adventure series. I’d worried that Legion’s be-anyone approach might turn its characters into the game’s loot — valued only for the skill or perk they bring to the team, and robbing us of anyone worth caring about. You might be left with that feeling if you play without the game’s permadeath option, which has to be activated at the start of a campaign (it can be later turned off, but not reactivated). I recommend users turn the permadeath option on. It feels like the “right way” to play.

I’m glad I restarted Watch Dogs: Legion’s campaign very early in my playthrough, after finding the guards’ and thugs’ oblivious AI triflingly easy to exploit at standard difficulty. Only permadeath and hard difficulty forced me to plan out and solve each level as a puzzle — which should be the enjoyment of a game built around hacking, after all — rather than blunder through an impromptu shooting gallery out of impatience or a bad decision. Experienced gamers, or anyone familiar with how Ubisoft handles the stealth business, should play on these settings.

I think a smart dev pitched this concept, and managed to get it in, but had business/marketing/focus-grouping mandate permadeath not be the default. That's probably part of why the polarization is split so much. The "normal" experience is catering to the lowest common denominator, while the designer's "intended" experience is catering to a specific taste.

[–][deleted] 195 points196 points  (6 children)

I can see the non-permadeath version of the game becoming quite boring rather quickly because most of the significant consequences of the way you play are either heavily reduced or eliminated entirely. If you need a do-over you can do it again. Meanwhile, I can see player who do play with permadeath on becoming quite attached to certain characters with skillsets that mesh with their play. If that character dies then you have to work hard to replace that team member.

Definite X-COM vibes which is nothing but a good thing in my opinion.

[–]giddycocks 19 points20 points  (0 children)

I never played many games with permanent death but I've recently got into CK3, and man... I get attached to my characters and rulers and once they're gone, they're gone. I'll definitively turn on permadeath in Legions because of it.

[–]VyasaExMachina 9 points10 points  (1 child)

Honestly, after losing so many rare orcs in Shadow of Mordor, I'm actually considering playing it with permadeath turned off.

[–]Nashkt 6 points7 points  (0 children)

What I hated in that game was just how inconsistent that game was in regards to orc toughness. You fight the damn bastards and they are tough as nails, only to be cut down like a wet napkin as soon as you use them against other orcs.

I felt like I had to babysit them, no matter how much I leveled them or gave them traits.

[–]SageWaterDragon 126 points127 points  (21 children)

Legion is / was directed by Clint Hocking, whose last directing credit was Far Cry 2, so one can assume that the original pitch did involve permadeath and punishing gameplay that encourages a very specific style of play. That getting watered down to "the Ubisoft formula but with goofy playable grandmas" is a bummer if that was how it happened.

[–]Cognimancer 61 points62 points  (3 children)

Wow, that's a very interesting detail. I loved Far Cry 2's ideas, so that's a good sign here, even if it ends up somewhat watered down.

I did hear in one dev stream or another that there was originally more of a focus on permadeath. If you were in a hopeless situation and thought you were about to lose a good operative, you could actually surrender to make sure you were taken alive, so that your other characters could rescue that one. That seems to have been removed, though you still can be taken out nonlethally if you're brought down by smaller wounds, and need to either wait for healing/release or speed it up with a specialized recruit.

[–]DerinHildreth 31 points32 points  (2 children)

Rarely do I post on this site, but this warrants some rage venting. What a damn shame that this was removed (it's quite certain it was from the looks of it). Getting captured on one character and having the option of rescuing them with the others would've been awesome and something that very, very rarely has been done (if ever, I'm just playing it safely by not saying outright never).

[–]Cognimancer 17 points18 points  (0 children)

That still is possible, though, AFAIK. It's just not so prominent that there's a dedicated Surrender button anymore. You can still have characters get kidnapped and have to launch a "revenge" mission to get them back using one of your other characters.

[–][deleted] 9 points10 points  (0 children)

It happened in Xcom 2 if a soldier was incapacitated and you left the mission without picking him up you would have a rescue come up later where you could save him

[–][deleted] 345 points346 points  (26 children)

You might be left with that feeling if you play without the game’s permadeath option, which has to be activated at the start of a campaign (it can be later turned off, but not reactivated). I recommend users turn the permadeath option on. It feels like the “right way” to play.

Hell yea, this has XCOM vibes all over it.

[–]JMTolan 146 points147 points  (1 child)

Yeah, the review goes on to specifically reference XCOM later as a comparison point.

[–]Tiny_Micro_Pencil 3 points4 points  (0 children)

Love to hear that, gotta check the game out myself

[–]7V3N 37 points38 points  (7 children)

Love me some xcom so that's actually a surprising comparison for me, considering I have no interest in Watch Dogs.

[–]JMTolan 77 points78 points  (5 children)

It's definitely not at all XCOM in tactics, or really any other aspects. It's just the character system that is loosely similar in permadeath mode.

[–][deleted] 31 points32 points  (3 children)

Yeah it’s more the attachments you’ll form with your recruits and losing them will hurt

[–]Jacksaur 27 points28 points  (4 children)

Having it off by default makes sense to me, too afraid of players getting annoyed by it, but having it permanently disabled after you turn it off again? I never understand when devs do that to settings.

The game was clearly designed with Permadeath in mind, then it seems they tried to slowly strip it out again as they feared for consequences of people actually using it.

[–]JMTolan 38 points39 points  (2 children)

I guarantee it wasn't the devs who were afraid.

[–][deleted] 14 points15 points  (1 child)

I swear Ubisoft could actually make really innovative game if they weren't obsessed with sticking to their one proven formula. I know it makes sense from a business perspective but it's still frustrating to see good ideas run into the ground because they don't fit into the mold.

[–]samasake 36 points37 points  (0 children)

Be to perfectly honest if greeted with the permadeath option without knowing much about it I probably would have turned it off. After reading this though I will definitely be turning it on. Thanks!

[–]RegalGoat 390 points391 points  (99 children)

Well its not like the main story was ever particularly good in Watch Dogs lol.

[–]CyberpunkV2077 248 points249 points  (79 children)

Then needed more "Hack The Planet" Energy and less flashing neon lights and bad British accents

[–]Emberwake 93 points94 points  (23 children)

and bad British accents

Why does every game that attempts accents get derided for bad accents even when they hire native speakers to do the VO?

[–]yuriaoflondor 68 points69 points  (14 children)

This happens a lot. A commenter the other day was trash talking a TV actor’s English accent. Turns out the actor was born and raised in England.

[–]Emberwake 72 points73 points  (12 children)

The one that cracks me up is Tracer from Overwatch. People constantly complain about her "fake" accent. Yeah, it's a little played up, but the voice actress is Cara Theobold, who not only is English but was on Downton fucking Abbey, which is also known as "peak England".

[–]Flashman420 44 points45 points  (3 children)

I've noticed this too. People were like "This is because the game is made by Canadians" but it turns out the voice director is from London.

It's like people don't realize that there's a myriad of English accents and when an accent doesn't match the stock BBC one they hear on TV they assume it's fake or bad. I've been listening to this British podcast lately, The Magnus Archives, and in a Q&A they mentioned how people assumed the narrators accent is fake but it's just his normal one.

[–]mcfish 28 points29 points  (2 children)

I'm English and I feel the accents are over-exaggerated, but then so is the script. There's quite a lot of slang that's used slightly inappropriately too. The whole thing is like a caricature, which was probably intended, but is a little jarring.

[–]clevesaur 20 points21 points  (0 children)

I think the slang and words they are using are the bigger offender here. No one says "scarper" these days.

[–]FinnishScrub 185 points186 points  (53 children)

I'm playing Watch Dogs 2 as we speak and it's easily one my favorite games from Ubisoft ever, simply because the story and the world feels so welcoming.

You have Marcus, a laid-back hacker who has a personal vendetta against Blume, and a previously menacing group from WD 1 called DedSec, who you find out to actually just be young, but ambitious anarchists who want revenge for Blume for their own reasons.

This, paired with a story that while a wildly different experience from Watch Dogs 1, has an ENORMOUS amount of charm, mainly due to the main characters (even the villains) being so interesting. It feels like they are real people, with real ambitions, which in turn gets you sucked in to their world and the story, which in turn makes the whole experience so much better.

I think this is the biggest worry I have about Legion, I really hope it doesn't take itself too seriously and that it can suck me into the world through some kind of relatable characters or even interesting villains, because I think that is one of the main reasons I didn't like Watch Dogs 1 nearly as much as I do Watch Dogs 2.

Watch Dogs 1 had a great premise and to this day, the ctOS Blackout feature from WD 1 is THE coolest in-game feature I have EVER seen. Three is very little competition for the feeling of the experience you have when you walk in the center of Chicago, press a button and EVERYTHING in a 10 mile radius goes dark. It's so unique and so immersing. To this day I don't think any game has surpassed the level of "WOW WHAT THE FUCK THIS IS SO COOL" I had when I first initiated a Blackout in WD1.

It's a shame the characters and the story fell a bit flat, because otherwise, even though there were other controversies surrounding the game as well (graphics mainly), the game really could have reached a 9/10 instead of the 7/10 I feel the game is.

edit: fixed some of my grammatical inconstancies.

[–]Enriador 93 points94 points  (3 children)

Funny thing, I liked WD1's story a lot. It felt heavy and serious in a way I hadn't seen in open world gaming since GTA IV. WD2's was a brutal departure in tone but I can't deny it, the story was pure fun.

[–]FinnishScrub 35 points36 points  (2 children)

The story had potential and it was good in writing, it was just executed poorly in my opinion. The character development was non-existent, which made Aiden Pearce fall flat, hard.

I liked the premise, it did keep me entertained for sure, I just believe it could've been so much more, if there was a bit more development for the characters. The most development I think I saw was with T-Bone and that consisted of "fuck off i hate people and blume sucks" to "i don't hate all of you and yeah blume still sucks let me help you".

Pearce was pretty much the same for the whole game, there weren't any notable changes or development in his behavior at any point. (also, I think his VA wasn't that good, they tried to convey a dark and gritty man willing to do anything for his sister and nephew but the acting just didn't convey it for me)

With WD 2, I feel like it has these same kinds of problems (except VA, I'll touch on that in a second), but because the game is not meant to be taken as seriously as the first game, those problems aren't as present, because WD 2 is first, and foremost about having fun and the story is built to reflect that, which I feel it succeeds at.

Both games have problems, but I feel like the story of WD 2 is more down to earth and maybe even a bit more realistic, because these problems are facing our world as we speak, in WD 2 they are amplified a bit though.

Someone said that my comment about the characters being realistic was not their opinion and I get it, they are not realistic as in could be your neighbor realistic, but I mean realistic more in the way of the quality of the acting, behavior and the animation work (Wrench is one of my favorite characters in an Ubisoft game, he feels so real, I think it comes down to his VA, who does AN AMAZING job at that)

WD 2 has some of the best VA acting and cutscene acting I have seen in recent years from Ubisoft. If you compare cutscenes and in-game cutscenes from WD2 to WD 1 or other Ubi properties like Assassin's Creed, you can see the difference in quality of the animation, voice acting and even the delivery of the dialogue.

I don't really know how else to put it. WD 2's story doesn't deserve any kind of awards, but like you put it, it's pure fun and the quality of the fun is what stands out to me. It's why I like the game so damn much.

[–]Enriador 18 points19 points  (1 child)

Ah, I guess liking characters is indeed a very personal thing.

I enjoyed Aiden - the guy is for sure one-dimensional (often coming off as being persistently pissed off) but I like that in outlaw vigilantes. Not everyone is supposed to "grow" over the course of a narrative, some people just can't change... although the ending does make you (and thus Aiden) question if revenge is even worth it anymore.

His relationship with T- Bone poked fun at that as well and Kenney, Damien, Clara were all really good contrasts to Aiden's bleak personality. VA was okay to me.

WD 2 has some of the best VA acting and cutscene acting I have seen in recent years from Ubisoft.

Voice acting in WD2 is stellar. Cutscene acting... let's be frank here: 90% of lines didn't even have cutscenes, happening either through voice chat or "ambient cutscenes" (as in the Hackerspace convos) where they don't move, just move their lips.

[–]bumford11 19 points20 points  (4 children)

What I most appreciated with the second game is that you genuinely had multiple ways you could approach each mission. I don't think I used a gun for most missions in the game.

My favorite was calling cops and gangs to the same place, instigating a huge firefight and then just strolling through wreckage once things had died down.

[–]UncommonBagOfLoot 16 points17 points  (2 children)

I loved WD1, but after WD2's gameplay it'll be hard to go back to it.

NPC faction conflict was really fun to mess with. There was that one area where loads of different gang territories were really close to each other so even a minor conflict lead to absolute chaos.

Calling the police on pedestrians if they laughed at my outfit was great.

[–]HelghastFromHelghan 157 points158 points  (38 children)

This, paired with a story that while a wildly different experience from Watch Dogs 1, has an ENORMOUS amount of charm, mainly due to the main characters (even the villains) being so interesting. It feels like they are real people, with real ambitions, which in turn gets you sucked in to their world and the story, which in turn makes the whole experience so much better.

I had the exact opposite experience with WD2 lol.

I hated and despised the characters. The writing was terrible, they all felt like annoying hipsters to me and I didn't care about any of them at all. I stopped playing the game halfway through and never finished it because of how annoying and unlikeable I found almost all of the characters to be. I didn't like the tone of that game at all.

[–]brutinator 54 points55 points  (13 children)

I do wonder if there's a generational gap there. I was able to tolerate it well enough: I didn't love the characters, but I didn't hate them, I just liked the gameplay enough, and I'm in my mid 20's. However, my brother and a woman I was talking to, both like right around 20, had no qualms with the character and the woman actually said that a few were their favorite video game characters ever so idk.

I wonder if people who grew up in the 80's and 90's feel the same way about those heavily caricaturized traits of media set in those times in terms of it being such a turn off. Like if you grew up in the midst of it, you find it less appealing than someone who didn't really experience that subculture firsthand.

[–]Elapidae_Naja 6 points7 points  (0 children)

Maybe it could be location as well. Was born in 1997, so I didn't live in the 90's, exactly. I played it at 22 and hated it. But I'm Brazilian, so I couldn't relate to a lot of the jokes. I understood them, but didn't find them funny. The characters were annoying, cringy.

[–]HelghastFromHelghan 45 points46 points  (8 children)

I was in my mid 20's too when I played the game and it felt to me that the characters were written and created by a bunch of people who were 50 years old and didn't know a single 25 year old in real life and had never spoken to one.

Like, the OP I replied to said he liked the characters because they felt like real people to him. That genuinely blows my mind. As someone in my mid 20's I don't know anyone in real life that talks or acts or behaves like the characters in that game.

[–]fishling 6 points7 points  (0 children)

Yeah, I felt like the characters in WD2 were all caricatures of real people as well. They each had their own focus and quirk and I didn't buy that they would work well together in a group or hang out. And Marcus just so happened to fit into the missing gap that actually went off and did things to grow recognition...didn't get the sense that anyone else was working on their own independently on the group's goals.

That said, I liked the gameplay enough to just completely ignore all that. And, I prefered to play ghost/hack, so I didn't have to deal with the dissonance of Marcus gunning down people.

[–]jimjacksonsjamboree 25 points26 points  (2 children)

I'm in my 30s and thought the characters were dorky, and clearly written by people who were trying to be edgy and "funny", in that topical sense of the word, without crossing a line.

Ubisoft plays it safe, generally, so of course they kind of neutered the characters. I still enjoyed the game, though, because the gameplay is pretty fun. I can stomach bad writing if the gameplay is good. I mean you can skip the cutscenes.

[–]AragornsMassiveCock 13 points14 points  (0 children)

I only played the demo for WD2 but I just could NOT get into it. Just had a weird tone and cringey characters. I didn’t enjoy the Bay Area near as much as Chicago, either.

[–]TheZygoteTalentShow 108 points109 points  (19 children)

Same here dude, watch dogs 2 had the most insufferable characters and dialogue. A bunch of 16 year old EPIC HACKERZ constantly making pop culture jokes and meme references

[–][deleted] 16 points17 points  (2 children)

The general impression I get (which is what I expected when the game was first revealed) is that it’s a fairly solid idea that just needs some further iteration/refinement. So this game will be alright, but a sequel could be something really spectacular

[–]Flashman420 6 points7 points  (1 child)

I'm just hoping that this game does well enough for them to expand on these ideas in the future and not just scrap them completely if it doesn't.

[–][deleted] 73 points74 points  (5 children)

Overall looks like people enjoyed the play as anyone concept, and the setting, but disliked the impact on the story of not having a main protagonist.

Not surprising at all with these kinds of games. You simply cannot have very impactful narratives when characters can just be added/removed at any point through the story. You can't invest in personalities, emotions, backstabbing, weight of consequences, etc.

[–]ThatParanoidPenguin 35 points36 points  (2 children)

I think there’s a way to tell a story really well with that as the backdrop, something kinda like Dunkirk or the television show High Maintenance where it’s more about an environment or if it works as an anthology. As it stands, it doesn’t seem like the story was written for this mechanic at all so it falls flat.

[–][deleted] 20 points21 points  (0 children)

Xcom does it well, you have your own “stories” framed by missions of your own custom recruits that you grow attached too. Perma death is what makes this concept work

[–]ZombiePyroNinja 51 points52 points  (4 children)

The “Ubisoft on autopilot” comment seems unfair, especially when this seems to be the most departure from their usual formula and implementing a system nobody outside of indie roguelikes are doing

[–]delqhic 809 points810 points  (170 children)

Morning all, I've done this before with games I've played in advance and I'm back again. I'm a guides writer at GamesRadar+ — I didn't write our review (one of my colleagues was on that) but I have been playing the game pretty much non-stop for the last week for guides purposes. Let me know if you've got any questions about the game that reviews don't cover.

Just to save console questions, I was playing on PC so can't answer anything about the PS4/Xbox One versions.

EDIT: Replies may slow down as I crack on with more guides, but I'll get to your question eventually. If I don't reply, chances are I've answered it elsewhere, so read all the comments first. Cheers!

[–][deleted] 258 points259 points  (13 children)

Is the character variety enough or does the game become stale after a few hours? Did it feel as if one character was better than everyone else, giving you no reason to play the others?

[–]delqhic 460 points461 points  (12 children)

Unfortunately, yeah. Construction workers are by far the best because they can summon Cargo Drones at will, which get you anywhere you like pretty much. Spies and professional hitmen are also great — the former for their silenced pistol, the latter for their weapon arsenal — but I found myself just switching between the three for the majority of the game.

[–][deleted] 169 points170 points  (10 children)

That's a shame but I kinda expected that. Another question if you don't mind. Do the characters themselves have any kind of meaningful progression?

[–]delqhic 240 points241 points  (7 children)

Not really, each character has their own skills and perks, but they can't be upgraded or anything. You just have your tech points, which you can invest into hacks and upgrades for every character. Stuff like the ability to hack Riot Drones, being able to sprint and double jump with the Spider-Bot gadget, for example. Characters from your team can be kidnapped when you're not using them though, so you have to do a revenge mission to get them back.

[–]DoomAxe 87 points88 points  (3 children)

Are the revenge missions rare and fun or is it like Preston Garvey in Fallout 4 constantly asking us to help out settlements?

[–]delqhic 152 points153 points  (2 children)

Not rare, but way less frequent than Garvey. I had someone kidnapped twice in my playthrough, though I think it didn't happen more because the second time, I just let them stay kidnapped for a solid 15 hours of playtime. They were one of my less important operatives so I just kept doing story missions, and I'm not sure if two operatives can be kidnapped simultaneously.

[–][deleted] 30 points31 points  (2 children)

I see. I guess that makes sense for a game like this. Thanks for the replies!

[–]Cognimancer 15 points16 points  (1 child)

For a little more context, character upgrades existed in an earlier build of the game, but they were scrapped during playtesting. The devs found that, like your first question was worried about, upgrading individual characters hurt the variety because people would stick to one or two characters for the entire game trying to get them the most XP. It was replaced with the global tech upgrade system to encourage people to change characters as much as they wanted to see all the different abilities.

[–][deleted] 5 points6 points  (0 children)

Yeah, I realised that after reading OP's reply. Having an rpg system would kinda disincentivise changing characters.

[–]blazin1414 11 points12 points  (1 child)

Nope, all your unlocks carry over across all.

[–][deleted] 16 points17 points  (0 children)

Yeah, that makes more sense, even if it feels more shallow.

[–]achmedclaus 19 points20 points  (0 children)

I mean, did anyone really expect Granny Smith to be a legit character? A bunch of them in there are just for fun if send with the clear "meta" character types

[–]ass101 57 points58 points  (1 child)

Does the main story seem held back (if that makes sense?) because of a lack of main protagonist to you?

Do you recommend a particular difficulty? Did you try out permadeath and how was that like if you did?

[–]delqhic 121 points122 points  (0 children)

  1. Not at all, I actually quite enjoyed the story. Bagley, the computer AI who narrates non-stop, has some classic British dry wit and even though the context of the game is depressing as fuck given the state of the UK at the moment, it was enjoyable. Got seriously dark at a couple of occasions too.

  2. I played on normal, I usually play on hard when I'm playing a game in my own time but this was for work so I wanted to get through it quicker. I died/"got arrested" a few times, but that was mainly because I tackled a combat-heavy mission with a stun gun for example. I didn't try permadeath unfortunately, but I reckon it would make the game a lot more fun.

[–]Cleverbird 51 points52 points  (7 children)

How is the AI? This is the main thing I kept seeing in the video previews that annoyed me the most. The AI just looks atrociously bad.

[–]delqhic 114 points115 points  (6 children)

Yeah, pretty bad. Mainly civilian AI though — I'd just recruited a new ally but didn't switch to them straight away. I hopped on my motorbike, went to drive past them as they were on the pavement and I was on the road, and they jumped straight in front of my bike. I was fuming. I didn't notice too much of an issue with enemy AI, except for a few occasions of getting stuck in a doorway.

[–]CyberpunkV2077 15 points16 points  (3 children)

How is the stealth?

[–]delqhic 69 points70 points  (2 children)

Pretty basic, but done well. It's a vague question to answer; this is no Dishonored or Thief, but you can complete some missions entirely stealthily for sure.

[–]ArtisticTap4 112 points113 points  (15 children)

How is the vehicle driving physics like?

The previous one had physics that felt like playing a go-kart arcade racer.

[–]delqhic 206 points207 points  (14 children)

Pretty average, cars are weighty but it is hard to drive down some London side streets when you're speeding past other vehicles. Expect to murder a lot of people if you don't drive like a civilian, I'm pretty sure my kill count from running over pedestrians is higher in this than it was playing GTA 5.

[–]ArtisticTap4 79 points80 points  (13 children)

Watch dogs has always been like this. I guess the main gameplay loop is the hacking stuff and cover shooting so making the driving feel realistic isn't of priority.

[–]Spartan2842 116 points117 points  (11 children)

IMO Ubisoft uses the same driving physics systems in all their games and it is pretty bad. The driving is just always too floaty and makes you constantly overcorrect. Watch Dogs 1&2, Ghost Recon Wildlands and Breakpoint, The Crew, etc. All terrible driving systems.

[–]PM_FORBUTTSTUFF 47 points48 points  (2 children)

I thought Far Cry has pretty good vehicles but it’s also first person

[–]Spartan2842 41 points42 points  (1 child)

Now that I think of it, driving isn't so bad in Far Cry. Or at least it doesn't stick out as bad as some of their other games.

[–][deleted] 8 points9 points  (0 children)

far cry 5 had good driving but the main downside is that every vehicle felt slow. you could be driving a custom unique sport car and the max speed felt like 80Kmh

[–]blazin1414 18 points19 points  (0 children)

Driving for me is much better imo but like the other person said, holy shit why do so many people jump out onto the road when I go past lmao

[–][deleted] 35 points36 points  (5 children)

How varied are the recruitment missions? If I'm trying to recruit a fair few people to Dedsec am I likely to come over the same missions again and again?

[–]delqhic 78 points79 points  (4 children)

They're pretty varied, I haven't had a duplicate so far and I've done maybe six or seven. But the best recruits are the ones you get for clearing boroughs of the map and making them defiant, so don't entail a recruitment mission.

[–]Krak2511 10 points11 points  (1 child)

Besides recruitment missions (where you can randomly recruit anyone off the street, right?) and boroughs, are there other ways you get recruits?

Edit: Besides progressing the main story as well, I assume that gives you recruits.

[–]delqhic 23 points24 points  (0 children)

Main missions, recruitment missions, completing boroughs, and if you buy the season pass/extra recruits from the in-game shop.

[–]Mocha_Delicious 47 points48 points  (0 children)

are the real recruits the friends we made along the way?

[–]meganev 22 points23 points  (2 children)

What sort of length are we talking?

[–]delqhic 78 points79 points  (1 child)

These are very rough estimates:

15-20 hours just doing story missions

30 hours including side missions

40-50+ if you want to complete all boroughs, find every tech point, etc.

There's a lot of content here, especially with the co-op mode coming in December.

[–]meganev 3 points4 points  (0 children)

Thank you!

[–]JackStillAlive 28 points29 points  (10 children)

How's the performance on PC? Any graphics settings that really tank your fps?

[–]delqhic 79 points80 points  (8 children)

I was playing on a 1070Ti (3080 order still hasn't arrived after more than a month lol) and my frames mainly tanked when going near the River Thames. I was recording with OBS and playing on High throughout and managing to maintain 60+ everywhere except by the river.

[–]JackStillAlive 17 points18 points  (0 children)

That sounds pretty good, thank you!

[–]jnf005 3 points4 points  (3 children)

1080p?

[–]delqhic 39 points40 points  (2 children)

Hah, that would've helped (sorry!). This was at 1440p.

[–]jnf005 13 points14 points  (0 children)

Thanks, I think that's not bad, considering 10th series was released 4 years ago

[–]TheHadMatter15 10 points11 points  (0 children)

60+ on high at 1440p with a 1070ti sounds pretty damn good, I'm impressed

[–]uss_wstar 33 points34 points  (6 children)

My favorite part of Watch Dogs 2 was how rich, dense, and real the city felt. NPC characters do interact with the protagonist as well as each other in various unique ways, you could emote and piss NPCs off, stealing someone's parked car sometimes has them chasing after you as they were nearby. NPC factions and how they could fight it out among each other.

Are these aspects intact in Watch Dogs Legion, have they been expanded upon?

[–]delqhic 30 points31 points  (1 child)

I didn't play enough of WD2 to do a proper comparison, but from what you've said there it seems like WDL has reigned it in a little. Those first two examples still exist, but they're the same. NPC factions also don't tend to fight much, I only recall one instance I saw Albion and Clan Kelley fighting in the street. But with that said, London does feel very alive in WDL. It's not as busy as in real life due to technological limitations, but the fact you can profile everyone, all characters have their set schedule, you'll often see characters who are related to your other operatives, etc.

[–]Rodman930 7 points8 points  (0 children)

Just listening to people talk to each other in WD2 was great.

[–]Slayer_Tip 18 points19 points  (32 children)

Hello!

I have a question pertaining content.

Is there enough content to warrant a 60-80 USD purchase? Or would you say wait for a 30% + sale?

[–]delqhic 92 points93 points  (25 children)

I'd probably wait for a sale. I had a lot of fun with it, but I think the fact I'm familiar with London helped a lot. At times, I didn't even have to use the in-game map to get around, which I can imagine is what New Yorkers feel when playing something like Spider-Man. But the game has a lot of bugs and glitches right now and it doesn't do anything particularly new to spice up the formula. Recruiting new allies is cool, but it's a very surface-level addition.

[–]TET879 10 points11 points  (2 children)

Can you go into more detail on bugs? How game breaking?

[–]delqhic 53 points54 points  (1 child)

My game crashed to desktop maybe 6-7 times on PC. In-game bugs were mainly stuff like AI characters being stuck inside walls, the Spider-Bot gadget can go flying across the room if you jump and hit an angle on the ceiling above it, NPCs jumping into the path of your vehicle instead of away from it, invisible characters in cutscenes, stuff like that. Did have one recruitment mission I got to the very end of, I finished the cutscene talking to my new recruit, then at the end of the cutscene he was dead on the floor next to me. Still not sure how that happened. But I haven't had anything that outright breaks the game or stopped my enjoyment.

[–]moob9 17 points18 points  (4 children)

I might recommend Uplay+ where you get access to Ultimate Edition for $15/month. Should give you plenty of time to finish this and maybe even try out AC: Valhalla.

[–]Dave517 3 points4 points  (1 child)

Is there any competitive multiplayer (like invasion in past Watch Dogs games), or is it only cooperative multiplayer?

[–]delqhic 7 points8 points  (0 children)

No multiplayer is in the game yet, the update is coming in early December. As far as I know, there will be both, but it's worth looking up more factual info on it because I'm not 100% certain on what modes are arriving specifically. Just that there is a competitive Spider-Bot mode, and a co-op story with unique missions.

[–]ContributorX_PJ64 131 points132 points  (8 children)

Clint Hocking coined "ludonarrative dissonance", and I think that WD: Legion reflects a lot of his design sensibilities. He ditched characters like Marcus, because it's very difficult to keep the player's actions aligned with their ostensible motivations in the story while still offering total gameplay freedom.

I feel like some of the complaints directed at WDL could also be directed at Far Cry 2, Hocking's last big AAA game. Far Cry 2. Far Cry 2 had a bare bones story with major plot details told via audio tapes. The focus was on being given goals and accomplishing those goals how you wanted to. A big focus on emergent elements like fire propagation.

This isn't really meant as a "you're just not smart enough to understand Hocking's design vision", so much as an observation that the only universally acclaimed game Hocking made was Splinter Cell & Chaos Theory. Far Cry 2 is very polarizing.

[–]Flashman420 50 points51 points  (2 children)

Far Cry 2’s biggest issue was the lack of anything similar and a generally obtuse presentation. It and Stalker are like the original survival FPS games, and Stalker was pretty niche at the time. No one really knew how to play FC2 correctly and the game didn’t tell you either.

The mixed reception didn’t stop it from becoming massively influential though. A lot of consumers hated it but FC2 was widely loved by both critics and game developers. It’s one of my favourite games and Clint Hocking is the reason I’m so excited for this too.

[–]AlJoelson 12 points13 points  (1 child)

I remember at the time, most of us were loathing the bloody respawning checkpoints. It made getting around the map repetitive and frustrating.

[–]ethang45 21 points22 points  (0 children)

I’m really glad I saw this comment. I wasn’t aware of the Far Cry 2 director being a lead on this game. Frankly I think that’s why this game wasn’t called Watch Dogs 3 and instead given a title that could be spun into a spin off if needed. I was a really big fan of the second watch dogs, so I’m disparaged at the removal of some features going into legion. But now knowing Hocking was likely pushing for the interesting play as everyone idea, I’m definitely more inclined to eventually try this one day. I hope GMTK makes a video on this game considering how much analysis he’s done of Far Cry 2. I imagine the next Watch Dogs will be leaving behind “play as everyone” just like how Far Cry 3 left behind a lot of Far Cry 2’s features.

[–]LucifersPromoter 10 points11 points  (1 child)

Clint Hocking coined "ludonarrative dissonance", and I think that WD: Legion reflects a lot of his design sensibilities. He ditched characters like Marcus, because it's very difficult to keep the player's actions aligned with their ostensible motivations in the story while still offering total gameplay freedom.

Cutscene of Marcus and co. Talking about being morally good etc and trying to better the world etc etc...

3d print an assault rifle.

[–]theLegACy99 160 points161 points  (39 children)

I just want to know how it compares to Watch Dogs 2. Watch Dogs 2 feels like a great open world sandboxy games where you run around collecting stuffs by sending drones or hacking forklift. Does it improve upon that formula?

EDIT: Also, I watched IGN, Skillup, and ACG review, and none of them mentioned about any elements of light puzzle platforming in Legion whereas it's everywhere in WD2. I wonder if they reduced that part, or those reviews are just not covering that aspect.

[–]Animae_Partus_II 79 points80 points  (11 children)

The "PowerUp!" review says that "WD2 was a story and a damned good one. WDL is a playground and a damned good one"

Can't answer your specific questions, but if you prioritize Gameplay over Plot, then I would say yes you might want to look into this game more closely

[–]SirFrancis_Bacon 121 points122 points  (9 children)

Gonna take that with a grain of salt if he thinks watchdogs 2 has a "damned good" story.

[–]JDst4r 30 points31 points  (2 children)

To be fair it wasn't as bad as the first game. It had unique characters and memorable moments. The only real crime I can still remember without replaying was not being able to switch between LOLZRANDUM and serious shit without giving the player whiplash.

[–]abvflux1 30 points31 points  (1 child)

I love the story in the first, and think it's waaay better if played evil. I also love the cold and distant atmosphere. The second had amazing mechanical refinements, but was just too fucking goofy for me.

[–]JDst4r 4 points5 points  (0 children)

I agree with your opinion as well. I am a fan of the first game's serious nature I just didn't feel like it had enough substance to make it feel like a living world.

[–]Spyder638 36 points37 points  (13 children)

Sounds like Legion is a better game for sandbox playing, and WD2 has the better story.

[–]theLegACy99 67 points68 points  (6 children)

Damn, WD2 has a story, that's it. Not notable or emotional in any way. Just how bad the story in LEgion is if WD2 is considered to has better story XD

[–]Straider 309 points310 points  (34 children)

The scores are pretty inconsistent from 5/10 to 9/10 which is interesting. I think this might be a game you either hate or love depending on what you want. Overall I am very interested in this game because of the setting and the "Play as everyone" feature. But I'm also quite glad that I have decided to wait to purchase the game until I have my new computer. And with the scarcity of Nvidia cards right now it might take a few months. And until then Ubisoft might have fixed some of the issues.

[–]Buddy_Dakota 142 points143 points  (12 children)

Seems like the biggest points of criticism are 1)dull hacking and generic combat and driving (not unlike the previous games) and 2) repetetiveness. I guess the scores depend on whether or not the reviewer cares about those things.

[–]Sinndex 71 points72 points  (9 children)

I mean those are like the main gameplay hooks, if you don't care about them then there is no reason to even play, no?

The game revolves around hacking, combat, and getting to the missions.

[–]DougieFFC 37 points38 points  (2 children)

The scores are pretty inconsistent from 5/10 to 9/10 which is interesting

I wonder if it has to do with play-style. If you played the previous WD games like you were playing GTA, they're quite superficial and derivative. If you play them like Deus Ex (especially non-lethally) then IMO they have an awful lot more to offer.

[–]Echo13243 24 points25 points  (0 children)

Someone in this thread brought up the good point about how your difficulty settings are going to change what you think of the game, especially if you have permadeath on. From what I can tell, easy difficulty with permadeath off is going to make things very same-y (no surprise there) but hard with permadeath on is going to make every mission high-stakes and force you to plan ahead with the right characters and abilities. Permadeath in particular might affect how reviewers reviewed I think.

[–][deleted] 16 points17 points  (0 children)

What I find interesting is that WDL is another game that got delayed from it's original intended release which was early 2020.

I know Covid/WFH probably accounts for a lot, but making a massive assumption that adding in 'play as anyone' wouldn't have been easy compared to producing something more predictable like an iteration on earlier games I wonder how they weigh the risk/reward. My feeling is they could have just done another story with a set character in a near future hyperconnected surveillance dystopia and reception would have been around the same.

The other thing I'm keeping in the back of my mind is that in the next few weeks when the wider public get their hands on it, there's going to be a lot of 'user created' stories people tell about what happened in their games, it's not Marcus, but your guys. There maybe a critical difference in perspective from set reviews there

[–]CyberpunkV2077 12 points13 points  (1 child)

Seems like an above average game exactly what i expected

[–]naggingrash 427 points428 points  (50 children)

Watch Dogs 2, its predecessor, is more detailed in many ways. In Legion, they cut tons of content. Clothing store interiors removed. First person driving removed. Smartphone capabilities removed. Hacking traffic lights removed. Blackout feature removed. Strip club removed.

[–]Ektris 442 points443 points  (14 children)

How... How do you remove the traffic light hack?? That's been one of the best and most iconic in the series...

[–]Pillagerguy 204 points205 points  (1 child)

Yeah, hacking the traffic lights and causing a crash in the intersection is like the main hack. Definitely more iconic than that hat.

[–]Aesen1 10 points11 points  (0 children)

At this point the hat has become iconic because of how uniconic it is

[–]YourVeryOwnCat 72 points73 points  (9 children)

Probably because all the cars on the street are self driving, so they wouldn't crash. Still super disappointing though

[–]grandoz039 55 points56 points  (6 children)

Couldn't traffic light be some sort of network node to organize the self driving cars or smth.

[–]Rubiego 40 points41 points  (0 children)

And the blackout feature in WD2 was already a very washed out version of the one in WD. In the first it affected basically the whole city, turning the lights off of every skyscraper, whereas in WD2 it only affected a radius around the players on street level.

[–]Meldanor 56 points57 points  (1 child)

What? I disliked the Smartphone as a bad menu in WD2, but I loved to hack traffic lights or activate a black out in WD1. A shame that they are removing them.

[–]Bitemarkz 15 points16 points  (0 children)

I don’t think there are human drivers in this game. It’s a like a tech future dystopia with the majority of cars being self driving. The light hack wouldn’t really make sense here tbh.

[–][deleted] 129 points130 points  (7 children)

woah seriously? That sucks

[–]grailly 14 points15 points  (2 children)

I really missed being able to call cops and gangs to the same spot. "betray" with the drones was not as fun
Edit: cops

[–]AveryLazyCovfefe 40 points41 points  (6 children)

Holy, they removed all of that? Those are all features I loved in WD2.

Guess I'll skip Legion and instead pick up the Gold Edition of WD2, WD2 is my favourite Watch Dogs game out of the whole series, so much content and stuff to do, loved the smartphone system and hacking traffic lights was always a blast. Already have it for PC, guess I'll buy it for next gen consoles. The very fact that they removed smartphone features when this is a hacking game really dissapoints me. Clothing shop interiors also added that extra level of detail for me.

I guess this game is going to have tons of mixed reviews, no middle ground people for this, either extremely liked it or extremely hated it.

[–]GassyTac0 12 points13 points  (1 child)

I will probably do a patient gamer with this game and wait for the DLCs and other features to be added into the game.

[–]ACG-Gaming 325 points326 points  (46 children)

Thanks all for sharing my review. Got any questions or anything feel free. Enjoyable game for sure but some issues that hold it back for now!

[–][deleted] 46 points47 points  (5 children)

I really enjoyed WD2 as a stealth puzzle game, I pretty much ignored all the lethal weapons and did a pacifist run as much as possible. How well does Legion cater to that gameplay?

[–]ACG-Gaming 72 points73 points  (4 children)

WD is actually largely non lethal so if you mean that you will be fine. if you mean total sneak its doable. They have a number of stealth options in the items, plust skills your characters have plus the game's interactions with the environment.

[–][deleted] 8 points9 points  (0 children)

Sounds promising, thanks.

[–]gamist93 11 points12 points  (1 child)

I'll check it out after work! Just one question.

With the varying quality of voice acting/character design, if one wants to enjoy the story, would it be better to play with a small cast of characters for better consistency or does it not make a difference ?

[–]ACG-Gaming 16 points17 points  (0 children)

I think that if its quality its going to just depend on who you get in your team some sound great! Its luck of the draw

[–]Bolt_995 8 points9 points  (4 children)

Thanks for your review man!

Not sure how to frame it, but how deep do the social AI mechanics go? Like for instance, the daily schedules and behaviors of individual NPCs, their relations with other NPCs, etc.

Is it truly a living, breathing, dynamic open world or is it very static and bland?

Studying social AI mechanics is one of my favourite aspects in video games such as The Elder Scrolls games, Shenmue games and RDR2.

[–]ACG-Gaming 9 points10 points  (0 children)

Well since it moves characters around and establishes links it is for sure not static especially when it comes to connections The rest I covered in the review overall

[–]ShazXV 5 points6 points  (2 children)

Its hella deep. You can profile any npc and it gives a list of relations. Those people on that list are generated as npcs as well. To give an non spoiler example of this. I recruited a guy at the start of my run and noticed he had a sister facing deportation. 10 hours later on a completely different character I'm on an deportation camp and see that his sister is there and helped free her. I followed her for a bit and saw her schedule list hanging out with her brother who was an operative at a specific time. So I switched to him waited til the time and showed up. They had a few voice lines but it was hella interesting.

[–]uniquepanoply 62 points63 points  (4 children)

No question, just a big fan! Thanks for all you do!

[–]ACG-Gaming 51 points52 points  (3 children)

Thanks glad people are digging the game too

[–]stadiofriuli 20 points21 points  (0 children)

Not a question just wanted to say keep up the great work, had me in stitches when you completely lost it.

Your PS5 review yesterday was awesome as well.

[–]GamingGideon 87 points88 points  (26 children)

The Gideon's Gaming one is a review in progress after 16 hours, that's why it's unscored. I wrote it and I'd be happy to answer any questions if I am able! I reviewed the Xbox One version.

[–]sephirothfftl 27 points28 points  (2 children)

I loved watch dogs 2. Had a ton of fun with it. Yet the original was just boring to me and I never even finished it.

16 hours in do you feel like finishing the game? Are you still wanting to boot it up after all this time?

[–]GamingGideon 30 points31 points  (0 children)

Oh yeah for sure. I've spent a lot of time just toying with the recruitment system missions and I'm still motivated to play more and I don't think I will have any issue finishing the game.

The gameplay feels like Watch Dogs 2, especially if you play hackers or sneakier characters.

[–]MattDamonIsGod 5 points6 points  (1 child)

Is there enough to do in the open world (i.e fun side stuff) outside of the omnipresent mission to liberate London or do you feel it's 100% focused on that?

[–]GamingGideon 12 points13 points  (0 children)

Most of the side content revolves around recruiting. Each person you try to recruit spawns a side mission, two if they don't like you. This seems to make up the bulk of the side mission content.

There are others. You need to free up the districts, I've found mini-games, boxing arenas, and cargo delivery missions. But I think the recruitment stuff does eat up the bulk of the open-world content.

[–]papersnowaghaaa 4 points5 points  (10 children)

How varied are the character profiles? If you’ve recruited let’s say about 20 or so people, would you end up with practically duplicate characters or have they mostly been unique so far? How many have you recruited?

[–]GamingGideon 13 points14 points  (8 children)

So your random mooks can have a random assortment of traits, weapons, and vehicles. I think it's based on their profession to some degree, but you could probably fill 20 slots without having a duplicate.

The specialists are rarer, but have set load-outs. A spy always has a silenced pistol, spy car, and spy watch. A construction worker will always have a nail gun, wrench, and cargo drone. If you recruit two of the same specialist, you will have duplicates.

That said I'm still discovering new combos and specialists. I recently just picked up a Hypnotist for example. I'd say it's probably less varied than the nemesis system in Shadow of War. But there is a good variety.

EDIT: I've recruited around 15 so far, I've lost a few to permadeath so maybe more.

[–]dmckidd 10 points11 points  (1 child)

These reviews are all across the board. Either way, I can’t wait to play since I’m a fan of WD and a huge fan of the Cyberpunk genre.

[–]PenquinSoldat 6 points7 points  (0 children)

I've always loved Watch Dogs and ubisoft open worlds in general. Cant wait for this, honestly love the theme behind it too.

[–]SparraWingshard 9 points10 points  (5 children)

One of my favorite parts of Watch Dogs 2 was the hacking invasion activity, where you'd show up in another player's world and would have to hide near them and hack them for a time, then get away. I loved the cat-and-mouse aspect to this, especially if I got caught early and it became a battle of two hackers fighting it out (especially when you could have cars swerve into each other).

Is this system present in Watch Dogs 3?

[–]Trickybuz93 5 points6 points  (1 child)

Yeah it’s coming in December I think

[–]Spyder638 3 points4 points  (2 children)

There's going to be an update in December I believe introducing coop and PvP modes like invasion.

[–]PCfanboy69101 24 points25 points  (0 children)

Watch Dogs 2 is one of my favorite Ubisoft games. I liked Marcus as a main character even though the main story wasn't a narrative masterpiece. I liked it for the more "lighthearted" nature of it. Still wonder how Legion holds up to its predecessor.

[–]NerdcubedActually 220 points221 points  (28 children)

Exactly what I was expecting, the "Play as anyone" feature is splitting the scores. For me and my 20 hours or so so far, it's a 9/10.

I think being able to play as anyone enhances the story. Sure, the cutscenes might suffer a bit, and the voice acting is all over the place, but theres just something about searching for, finding, and recruiting you characters that adds so much for me. These aren't the guys on the box, these are people off the street, outmatched and outgunned. It reminds me of Rimworld in a way, with player led storytelling being the focus.

Basically, Watch Dogs Legion is a very, very different kind of open world game. One to be savoured, almost roleplayed. Just be sure to play with permadeath on to really get what this game is going for.

[–]dredizzle99 8 points9 points  (2 children)

Is the permadeath mode something that you choose at the beginning and are then locked into, or can you switch it on and off?

[–]NerdcubedActually 17 points18 points  (1 child)

Three options. Off, On, and Ironman.

If you have it on, you can turn it off, but you won't be able to turn it on again. Ironman is locked on.

[–]knirp7 5 points6 points  (4 children)

What’s the world itself like? When I play open world games I take way too much time exploring and hunting for secrets and stuff, so I’m interested to see how their take on London turned out. Does it seem like they used anything from the London Assassins Creed?

[–]NerdcubedActually 19 points20 points  (2 children)

I'm biased as fuck as I love London, but they nailed it. The look and feel are spot on, event though it's shrunk down massively from real London. I recreated a walk I regularly do in London, and it's scary just how accurate it can be.

I didn't spend a huge amount of time with Syndicate, but it feels like a totally different map. Much, much larger than Syndicate too I'd say.

[–]knirp7 4 points5 points  (0 children)

That’s great to hear. Also big fan etc etc so thanks for the response :)

[–]the1blackguyonreddit 6 points7 points  (2 children)

Hey! Love your channel. I have a very important question I haven't seen covered yet.

How's music in the game? I'm moreso referring to the musical score than the licensed tracks (I don't care about that). The musical score is one of the most important aspects of a show/movie/game, so I'm wondering how it is in Legion. WD2 had an awesome score!

[–]steeeeeeven138 45 points46 points  (6 children)

this is the information i was looking for. the play anyone feature is what i'm most interested in, and you've sold me on it. thanks for the permadeath tip too

[–]CreativeFreefall 23 points24 points  (2 children)

The Polygon review raves about playing with permadeath so that you get attached to the characters and their lives and actions matter.

[–]NerdcubedActually 60 points61 points  (1 child)

I had a spy once. Older woman, 100% badass. Running from the rozzers, she bailed out of her flaming car just as she got away from them, rolled and ended up at the feet of a shotgun wielding baddie she had fought and knocked out earlier in the game. He recognised her and blew her away before she'd got up.

My in game actions had in game consequences. An act of "easy" heroism earlier in the game got me killed. In my 20 hours I've only played 4 or 5 story missions because this game is rich with player made stories.

[–]TinyRodgers 11 points12 points  (0 children)

Whoa.

This is heavy, Doc.

[–]KythasWraith 21 points22 points  (19 children)

Morning everyone. I helped write the guides for our website (AttackoftheFanboy.com), so I've spent some time touring about London this last week. If you have any questions I'll do my best to answer them. For reference, I played the game on PC.

[–]MrBlackPriest 16 points17 points  (1 child)

Have you recruited THE grandma?

[–]KythasWraith 11 points12 points  (0 children)

Hit-grandma? I have not found her yet, but the search continues!

[–]ContributorX_PJ64 61 points62 points  (3 children)

Watch Dogs Legion seems to be a pretty good demonstration of how score aggregation struggles with genuinely polarizing titles. Scores range from 5/10 to 9/10. I wish gaming culture didn't put so much focus on the aggregation and instead encouraged this honest expression of opinion. (Remember people bashing sites that gave Alien: Isolation lower scores because it allegedly caused people not to buy the game?)

A lot of people get super defensive over aggregate scores because unfortunately there's a mentality of looking at aggregates instead of the reviews themselves.

[–]tyrerk 5 points6 points  (0 children)

I say we should add a variance metric to the standard aggregation.

A 7 with high variance would be "divisive" .

A 7 with low variance would be "mediocre" .

[–]thatguyad 13 points14 points  (4 children)

Hilarious how one reviewer says one thing and another says completely the opposite. I know differing opinions and all but surely it's not so black and white without having some sort of bias for or against the game.

[–]Roler42 18 points19 points  (3 children)

It's because of the open gameplay, open world games like that are made or broken by how their players play them, the ones calling it repetitive likely got caught up in the side content and one character class, while other reviewers went all out and tried out every way to play they could.

It's like the people who play metal gear with nothing but the tranquilizer gun, vs the people who refuse to use the tranquilizer gun and decide to use every other tool available to do the stealth challenges.

[–]GamingGideon 6 points7 points  (2 children)

I could see this. You have to want to engage with the games mechanics to get the most of it.

[–]Kreygasm2233 25 points26 points  (4 children)

Pretty much in line with what I expected. An average/decent triple A game.

Some people will find it fun and enjoy its quirkiness while others will be annoyed by it

But eventually it's just gonna come and go without doing much as it makes way for bigger releases of this year

[–]Mrmoi356 5 points6 points  (0 children)

Honestly I like this, it seems like Ubisoft actually tried to do something ambitious. It didn't work that well for everything but did work really well for other things, and I'm glad a company the size of Ubisoft tried to implement something like this which going off reviews wasn't half-assed.

[–]CheapPoison 5 points6 points  (1 child)

Seems about what I expected. Ubisoft games have been the definitions of decent 7's for quite a few years now.

[–]ZombiePyroNinja 28 points29 points  (2 children)

These are the scores I expected, I can't wait to get my hands on this game. I'm still a pretty big sucker for open world games and action stealth titles so this should do the trick.

[–][deleted] 48 points49 points  (4 children)

The scores are actually quite lower than I was expecting.

From what I gathered, Ubisoft put too much attention on his play as anyone gimmick, and not enough attention to everything else.

[–]Spyder638 41 points42 points  (0 children)

I mean in most of the reviews that are positive, the play as anyone system is what they've had the most fun with.

It sounds like it isn't a gimmick at all, but if you're not interested in that sort of systemic feature, and would rather have story, you're not gonna enjoy this.