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Abomasnow




A Set for every fully evolved mon in SVOU #1: Abomasnow - Brambleghast
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A Set for every fully evolved mon in SVOU #1: Abomasnow - Brambleghast

Remember the very first Esca content on this sub? Me neither. But alas someone reminded me of it and I got nostalgic and decided to do a Gen 9 version of it. Of sorts.

In this series that I will hopefully actually see through til the end this time I will be giving every fully evolved mon a set intended to be as good as possible in SVOU! Yes, this includes mons that you probably shouldn't use in SVOU. Why? Because it's fun. And because there's always going to be people who want to use their favourites even when they're not good, and they might as well make them the most useful they can be at that point.

Do note for non-standard mons that obviously don't have established good sets, I will theorycraft them on my own to the best of my ability; of course if you do actually have experience with some of these mons and think better sets exist, do not hesitate to let me know and I might update the post to reflect so.

On top of every mon's set, I will be giving some quick explanation on what niches the mon might or might not have, a "usability tier" (more on that in a bit) and if possible I'll find a semi-decent team including the mon if any exists. You'd be surprised, some of these "shitmons" do have some really specific squad that at least managed to get to highladder. I do try to keep the teams relevant but some will be older, but really would one care if they get a Lapras team that it's from Arch meta? Teams will be obtained mostly from the existing samples, high-ranking RMTs, and miscellaneous other resources where I trust the people who made them to be good at the game. If a mon doesn't have a team included that doesn't necessarily mean it's bad, sometimes I also just couldn't find any high quality teams of it lol, but it's not always easy to look up teams for specific mons.

As for the Usability Rank, here's the legenda I will be using:

S - Very Viable in OU (pretty obvious; mostly mons in the upper VR ranks of OU)

A - Notable OU pick (these will mostly be mons that are OU by usage but not "top tier", maybe including a couple UUs that still have good viability and excluding mons that are OU but a good bit below the rest of OU viability-wise)

B - Niche in OU (these mons are established as viable picks in OU, but notably more specific or hard to fit than the ones in S and A; expect mostly the lower OU VR ranks here)

C - Small niche in OU (Mons that are so niche that they probably wouldn't be deserving of a VR rank even, but do have a specific use case that they employ well enough to be worth mentioning)

D - Not Entirely (But Still Mostly) Unusable in OU (These are mons that are generally bad and/or entirely outclassed by existing standards. I would not recommend use of these mons on a serious team ever, but they are just good enough at their job that if you for some reason want to build a whole team around them, they're going to put in some work.)

F - Garbage (Putting these mons on your team might as well make it qualify as a meme team)

Note that these do NOT correspond to OU VR ranks! Mons in the B rankings on the OU VR will probably still get an A Usability Rank here. Reason being that the lower rankings are already going to be really big (more mons are unviable in OU than viable after all) and I wanted to still leave room to show the difference between a Braviary and a Luvdisc without needing half the alphabet, which meant compressing some of the VR ranks into one bigger tier.

For obvious reasons we will be skipping Ubers, but I might include a couple actually notable NFEs (actually notable as in "this does more things than just simulating its evolution's role with more bulk"). Prevos of Uber mons will be included if they still somewhat resemble a real mon, so expect entries for Primeape and Duraludon down the line, but forget about Flittle or Finizen.

Oh and lastly, only one set per mon, even though I realize a lot of mons do have multiple sets and a lot more have a lot of tiny variations possible in their sets. When I did this in gen 8 character limit was a real bitch when I did multiple sets. Oh and alphabetical because dex number is cringe with multiple dexes

With all that ouf of the way that was a good chunk of character limit already, good thing I can just link to part 1 on future installments let's jump into it!

ABOMASNOW

Usability Rank: D

This was on the OU VR once upon a time back when it was the only Veil setter, and has since been completely outclassed by Alolatales due to its horrid speed and... mostly everything really. Like blud couldn't even make Bax look undoubtedly broken. If you're allergic to Alolatales for some reason though it can be a barely usable alternative. It takes Wellspring's hits funnily well thanks to its Grass typing and Snow's defense boost; +2 Tera Cudgel doesn't even 2HKO without a crit if you invest into it. If only you had Freeze-Dry to touch it back.

Abomasnow @ Light Clay

Ability: Snow Warning

Tera Type: Water

EVs: 252 HP / 252 Def / 4 SpD

Relaxed Nature

  • Aurora Veil

  • Leech Seed

  • Blizzard

  • Wood Hammer

ALCREMIE

Usability Rank: D

A Fairy with recovery might look fun in these trying times, but you're going to have a VERY hard time justifying use for this over Clefable, especially now that it doesn't even have MystFire anymore and is a sitting duck into any Steel. It does have somewhat usable SpA, so it could try to pop off with something like a double dance set on Screens thanks to its rare immunity to Encore. Let's be real though, even if Encore immunity gives this a theoretical niche, the only reason to use this over something like Mew or EnamT is novelty. Though it might just perform every so slightly better than it should off people forgetting what Aroma Veil even does.

Alcremie @ Leftovers

Ability: Aroma Veil

Tera Type: Poison

EVs: 252 HP / 252 Def / 4 SpD

Bold Nature

IVs: 0 Atk

  • Calm Mind

  • Acid Armor

  • Draining Kiss

  • Stored Power

ALOMOMOLA

Usability Rank: S

Flip Turn has taken Mola from a Wish passer for the most passive of fat builds to a staple on Balance teams, being able to keep its teammates alive and bring threats in alike. It's still not going to be threatening much but pivoting access makes it not quite the momentum sink it once was, and if you want it to be, it's still really excellent on Stall. It's not a pure support mon either, as its astonishing physical bulk still leaves it capable of blanket checking a large portion of the physical meta, and even on the things it can't beat outright it can usually Flip to a revenger and Regen part of the chip off.

Alomomola @ Heavy-Duty Boots

Ability: Regenerator

EVs: 252 HP / 252 Def / 4 SpD

IVs: 0 Spe

Tera Type: Flying

Relaxed Nature

  • Scald

  • Flip Turn

  • Wish

  • Protect

Sample team: https://pokepast.es/23ded0aea1407a6d - credit to coral fan

ALTARIA

Usability Rank: C

Yep, you read that right, Altaria has a legit use case in OU. The use case is on Stall though. The combination of its defensive type, natural bulk, and nifty utility movepool (did you know it got Wisp this gen?) let it serve as a check to a couple very specific mons that are hard to cover in one slot for the archetype, like Wellspringpon, Heatran and Band Rillaboom. It's very passive though even by Stall standards and requires a lot of help from its teammates to stay alive, so including it makes building the rest of the team a bit tougher, but it does help out in some matchups where the archetype otherwise struggles.

Altaria @ Heavy-Duty Boots

Ability: Natural Cure

Tera Type: Fire

EVs: 252 HP / 124 Def / 40 SpD / 92 Spe

Impish Nature

  • Brave Bird

  • Will-O-Wisp

  • Roost

  • Earthquake

Sample team: https://pokepast.es/98c3bcbc82d187ae - credit to quacc

AMBIPOM

Usability Rank: F

Noobtrap monke is unsurprisingly thoroughly terrible. We live in an OU where base 115 is somehow not nearly fast enough to clean, and sure Ambi can "revenge kill" with "strong" priority but it's not like we are lacking that in any way in OU. Keep this thing on the meme teams people, it's not scaring anyone.

Ambipom @ Heavy-Duty Boots

Ability: Technician

Tera Type: Normal

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

  • Fake Out

  • Double Hit

  • U-turn

  • Low Kick

AMOONGUSS

Usability Rank: B

Though some people might claim that the sleep ban utterly killed this mon, Regenerator with its type is still pretty usable. It can beat Wellspringpon and is less screwed by its random coverage than some of its other counters which automatically gives it a use case on fat teams struggling with it. Besides, Stun Spore and Toxic are no Spore, but it still discourage mindlessly switching your offensive mons into it. All that said it's still an overall passive mon though and utter Ghold food (Stomping Tantrum doesn't do nearly enough, before you mention that) so it's tough to fit still.

Amoonguss @ Heavy-Duty Boots

Ability: Regenerator

Tera Type: Fairy

EVs: 248 HP / 252 Def / 8 SpD

Bold Nature

IVs: 0 Atk

  • Synthesis

  • Clear Smog

  • Foul Play

  • Toxic

Sample team: https://pokepast.es/9208a4c9798690e7 - credit to knexhawk

AMPHAROS

Usability Rank: F

Yeah if you want a bulky Electric just use Rotom or Bolt. Even Bellibolt outperforms this if you really want Static, as it has recovery. It has... funky offensive sets? Funky meaning bad. But they're the ones where it's the hardest to find a mon that does its job strictly better at least. +2 Timid somehow barely outruns Booster Speed Great Tusk which has to count for something right??

Ampharos @ Power Herb

Ability: Static

Tera Type: Fairy

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

  • Agility

  • Meteor Beam

  • Thunderbolt

  • Dazzling Gleam

APPLETUN

Usability Rank: F

You don't need to Tera Fairy this and pretend it's a counter to ChiYu, ChienPao and Bax anymore. While it has overall usable bulk, recovery and Thick Fat, it doesn't check all that many things, and more importantly--doesn't check things better than its cousin Hydrapple does. Well, Thick Fat does mean it's less vulnerable to things like Ice Spinner Tusk and the Fire "resist" is occasionally useful but these instances are uncommon enough that they don't really outperform Hydrapple's better stats and more generally useful abilities in practice, at least not unless you badly want to make this your Tera hog at which point it can admittedly serve as a pretty damn hard counter to Weavile, DDKyu and Gouging Fire. Also, since its bulk comes from its HP rather than its defenses, its Body Press doesn't even 2HKO Tera Dark Gambit. Ouch.

Appletun @ Leftovers

Ability: Thick Fat

Tera Type: Fairy

EVs: 252 HP / 252 Def / 4 SpD

Bold Nature

IVs: 0 Atk

  • Recover

  • Body Press

  • Apple Acid

  • Leech Seed

ARAQUANID

Usability Rank: C

Araquanid is the bulkiest user of Sticky Web and its defensive type isn't unusably godawful, so it probably has the best shot at getting the hazard up more than once throughout the game. Also unlike Ribom which only really beats Tusk, Araq also has a good matchup into Treads without needing to Tera Ghost, so that's a couple extra games you can keep the hazard up in. Ultimately though the lower speed and lack of Stun Spore support mean you rarely ever use it over Ribombee outside of novelty; even if it has a nice matchup into things like Volcarona, using Araq as your check to it in a matchup probably means you're not getting Webs up. But hey, it's not that much worse than Ribom, so you can give it a shot.

Araquanid @ Heavy-Duty Boots

Ability: Water Bubble

Tera Type: Steel

EVs: 252 HP / 252 Atk / 4 SpD

Adamant Nature

  • Sticky Web

  • Liquidation

  • Leech Life

  • Mirror Coat

Sample team: https://pokepast.es/7cdf265888b19d64 - credit to VicBossMG

ARBOK

Usability Rank: F

Someone actually managed to peak the NatDex ladder with Arbok semi-recently (semi-recently as in... September), but sadly they have made none such attempt to do it on the regular OU ladder. They coined the term "Arbok Climax", which consists of getting a Sub up, then Switcheroo'ing your Black Sludge to the opposition before Toxicing it and watching them die pretty quickly to chip. Interesting that they pull up with Arbok of all things and then refuse to use Glare (or non-status moves), but it's probably the closest to an OU-viable Arbok strategy I've seen since RBY Wrap Spam teams so who am I to say it has a better set. Though in hindsight, in regular OU, you might want to hope your opponent is too afraid of it possibly running Knock to send their Ghold into this.

Anyway, Arbok is not good. Look at the base stats and go figure. Its toolkit is really fun but can only take you so far with those.

Arbok @ Black Sludge

Ability: Intimidate

Tera Type: Grass

EVs: 252 HP / 252 Def / 4 SpD

Bold Nature

IVs: 0 Atk

  • Switcheroo

  • Toxic

  • Substitute

  • Protect

ARBOLIVA

Usability Rank: D

Srn tried multiple times to get this mon ranked on the OU VR and even got one of his teams with it featured in the Samples. As far as I can tell though, they haven't gotten remotely close since the start of DLC2 (someone please correct me if I'm wrong here), so the Arbodream might be dead after all and I'm carefully putting it in D rather than C. It has Sap and decent stats outside of speed still (too bad that's a really important stat) but I'm also struggling to see huge use cases for it, though there's a couple things it looks like it could 1v1 maybe.

Arboliva @ Leftovers

Ability: Seed Sower

Tera Type: Fire

EVs: 248 HP / 48 Def / 168 SpA / 32 SpD / 12 Spe

Modest Nature

IVs: 0 Atk

  • Giga Drain

  • Earth Power

  • Substitute

  • Tera Blast

ARCANINE

Usability Rank: D

No Teleport means this just plays like a defensive Fire. And defensive Fires are... surprisingly decent in general but they have limited utility in OU nowadays, worsened by Volcarona having Tera Blast now. And if you do want to use one you probably want a Moltres or a bulky Volcarona or something, or even a defensive Gouging Fire. Arcanine has Intimidate but it's questionable whether that's truly better than Flame Body, and its stats are well-rounded but not exactly specialized. There's undoubtedly going to be a list of mons it can somewhat check but also undoubtedly there's going to be things that check them better overall. Oh and forget offensive sets, Hisuian exists.

Arcanine @ Heavy-Duty Boots

Ability: Intimidate

Tera Type: Fire

EVs: 252 HP / 252 Def / 4 SpD

Impish Nature

  • Will-O-Wisp

  • Morning Sun

  • Flare Blitz

  • Roar

ARCANINE-HISUI

Usability Rank: C

Hisuian Arcanine is a high-ceiling wallbreaker that has almost no hard defensive counterplay. However, only 90 base speed coupled with that many exploitable weaknesses makes it very tough to get good openings for it to break, and easy to send running with revengers. And the really really fat teams likely have Dozo with a fat Ground to support it meaning you now have to predict as well, on a mon so hazard weak, unless you run a Boots set which seriously cuts into its power. Its typing does have a couple nice resistances that let it switch into Glowking and bulky Fairies and the like, but offensive stuff like Enam and Volcarona tends to carry coverage for it (it's Terablast in Volc's case at least).

Arcanine-Hisui @ Choice Band

Ability: Rock Head

EVs: 252 Atk / 4 SpD / 252 Spe

Tera Type: Normal

Jolly Nature

  • Head Smash

  • Flare Blitz

  • Extreme Speed

  • Close Combat

ARIADOS

Usability Rank: F

One might think Webs at all gives this mon a way to leave a lasting impact on the battle, or at least forces the opponent to respect it. One might think Webs+Toxic Spikes even gives it a theoretical niche. One might think that might make it deserving of anything but the lowest rank on this series. But let's be real: this is garbage lol please don't use

Ariados @ Focus Sash

Ability: Swarm

Tera Type: Ghost

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature

  • Sticky Web

  • Toxic Spikes

  • Megahorn

  • Knock Off

ARMAROUGE

Usability Rank: C

Armarouge once held a very notable spot on PsySpam teams in OU with the combination of Weak Armor and Expanding Force, but its niche of Expanding Force spammer has since mostly been overtaken by Deoxys-Speed and Iron Crown. Nonetheless Arma still has the highest SpA of them all (Crown isn't much behind but has to neuter it to get a Quark Speed boost) and reliable Fire STAB gives it an easier way to threaten Gambit. Do note PsySpam as a whole is an archetype that has majorly fallen off and Arma does not enjoy the very existence of Roaring Moon in the slightest but you could build a team with this without even going that far out of your way. Note that even with a Timid nature, you only tie with Booster Valiant at +2 and are always outrun by Booster Boulder and the very rare (but for its archetype very annoying) Booster Speed Moon.

Armarouge @ Weakness Policy

Ability: Weak Armor

Tera Type: Psychic

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

  • Endure

  • Armor Cannon

  • Expanding Force

  • Focus Blast

ARTICUNO

Usability Rank: F

Specs Articuno being unironically usable in VGC is really funny. But this is the harsh land of OU, where bulky Steels actually exist, where you can't have a support mon for it on the field at the same time, and most importantly the clandestine cobblestones are more than an afterthought... oh right Kyurem exists as well. So that's going nowhere here.

Then what can Articuno do? Well it has great overall bulk and Pressure, so it can PP stall. You outrun Ghold at max speed so you can Sub on it and waste a fourth of its Make It Rain PP immediately which is funny. Somewhat. Maybily. Its typing is a liability for the most part so if you don't want it to hog Tera it's going to be tough though, even if you build a whole Stall team to support it or something. Losing Heal Bell and Defog also makes it tough to squeeze out more utility than that out of it. Sidenote but if you pair it with Glowking to set Snow, it actually gets really great mixed bulk if you don't Tera, but this isn't really worth it with the amount of weaknesses and the fact that the few things whose STAB it does handle usually pack Knock.

Yea eh, I'd just use something else. Despite that thing lacking Roost this gen, even Kyurem looks better if you want an Ice-type Pressure user for your semistall team.

Articuno @ Heavy-Duty Boots

Ability: Pressure

Tera Type: Water

EVs: 252 HP / 4 Def / 252 Spe

Timid Nature

IVs: 0 Atk

  • Roost

  • Substitute

  • Protect

  • Freeze-Dry

ARTICUNO-GALAR

Usability Rank: C

Galarticuno is one of many, many possible Screens sweepers in OU. Its high reliance on multiple setup turns and especially Terastallization makes it nigh impossible to fit anywhere else, and even on Screens you only really use it if you want to use it anymore, because you found it funny that it was once considered a genuinely massive threat for like a week or so in a chaotic HO-dominated meta. Or you genuinely miss Espathra and this is the closest you can get.

Articuno-Galar @ Weakness Policy

Ability: Competitive

Tera Type: Fighting

EVs: 252 HP / 232 Def / 24 Spe

Bold Nature

IVs: 0 Atk

  • Agility

  • Tera Blast

  • Stored Power

  • Calm Mind

AVALUGG

Usability Rank: C

Avalugg keeps stalwarting through with its theoretical niche on Stall, but even the advent of Terastallization makes it tough to really exploit that niche. It doesn't help that Dozo now exists as the de facto "really fucking bulky physical wall" and despite needing RestTalk for recovery it needs like half the support. Nonetheless it remains... usable, mostly as a backup to Dozo rather than a replacement outright for it, meaning the team can keep its HP high and send Lugg to combat things like Dragonite. But this is mostly just a heat mon, especially since Bax is long gone from this tier. Omari P's legacy lives on, barely.

Avalugg @ Heavy-Duty Boots

Ability: Sturdy

Tera Type: Fighting

EVs: 252 HP / 252 Def / 4 SpD

Bold Nature

  • Recover

  • Body Press

  • Mirror Coat

  • Rapid Spin

Sample team: https://pokepast.es/f57370e0dfc03b26 - credit to knexhawk

AVALUGG-HISUI

Usability Rank: D

Yeah so I really just wanted to give this F but someone made it """work""" once (ok tbf it was Morkal and they also think Furret was worth a VR spot) and even in a really outdated meta that makes me respect it just enough to put it in D. Expect this thing to use up Tera every single game.

Avalugg-Hisui @ Heavy-Duty Boots

Ability: Strong Jaw

Tera Type: Ghost

EVs: 252 HP / 252 Def / 4 Spe

Impish Nature

  • Ice Fang

  • Rock Slide

  • Recover

  • Rapid Spin

AZELF

Usability Rank: D

Yes Rico, Kaboom.

Offensively, Azelf isn't really worth using over the myriad of other offensive mons we have this gen, but it's a theoretically usable suicide lead if it's your favourite mon or something. Spikes Meow barely existing anymore is cool for it since that's one less faster Taunter to worry about, though Deo-S still gives issues and Jolly Weavile outruns and KOs with Axel unless you wanna commit to Tera Steel on this or something. Tusk pisses its pants at it though.

Azelf @ Focus Sash

Ability: Levitate

Tera Type: Ghost

EVs: 4 Atk / 252 SpA / 252 Spe

Hasty Nature

  • Taunt

  • Stealth Rock

  • Explosion

  • Psychic

AZUMARILL

Usability Rank: B

Azu is a pretty matchup-reliant mon in the current meta. Some teams have nearly no counterplay to BD and into others it's a nearly deadweight set. Its typing and usable bulk used to be really cool for trading at some point, as it was hard to oneshot while simultaneously oneshotting a lot of other offensive stuff back, so it was really awkward to pivot around for things like Bax+Valiant cores in Home and DLC1 meta. Stuff like that is usually done better by Primarina nowadays though. Encore is funny tech that people have figured out to give it a decent shot at beating Dozo of all things, the speed creep war with Kingambit is really really awful though since they share a base speed stat.

Azumarill @ Sitrus Berry

Ability: Huge Power

EVs: 252 HP / 252 Atk / 4 Spe

Tera Type: Water

Adamant Nature

  • Belly Drum

  • Play Rough

  • Aqua Jet

  • Encore

BANETTE

Usability Rank: F

Poltergeist can't save this mon from pretty horrible stats all-around. Unlike its Mega which could fall into the "technically usable but WHY" category at least, it doesn't have anything like Prankster Encore to save it either. It can act as a bit of a wallbreaker/disruptor with SD+Encore and the good damage output on Polter, but it's as good as deadweight into offense and there's a lot of stuff it straight-up just can't touch unless it's at +6 somehow due to its awful coverage. Terablast Fighting is an option that solves part of the issue there but if you commit your Tera to a Banette in OU you should reconsider several life choices.

Banette @ Spell Tag

Ability: Cursed Body

Tera Type: Ghost

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

  • Swords Dance

  • Encore

  • Poltergeist

  • Shadow Sneak

BARRASKEWDA

Usability Rank: B

Rain took a massive hit with Arch gone, but it's still usable, and Barra is still the best Swift Swimmer on it by a good margin. While in terms of raw power its damage ceiling sits below the Wave Crash users, its high Atk does give it the strongest Flip Turns, which notably let it break without killing itself by just Flip Turning earlygame (its Flips tend to do over half to shit when you Tera) and spamming Liquidation at the end. Its base speed is also fucked high so you can revenge just about anything else in the meta without needing to give up your Adamant nature. This thing with Tera Water is one of the most brainless things to use if you can manage to build a Rain that doesn't drop dead to Gambit.

Barraskewda @ Choice Band

Ability: Swift Swim

EVs: 252 Atk / 4 Def / 252 Spe

Tera Type: Water

Adamant Nature

  • Liquidation

  • Flip Turn

  • Aqua Jet

  • Close Combat

BASCULEGION

Usability Rank: C

And here we have one of Skewda's bigger competitors. It used to be considered better due to the higher damage, especially since unlike Floatzel it has a fairly high HP stat so Wave Crash usually only kills you after using it thrice rather than twice. Unfortunately though Flip Turn has since returned, and now Swift Swimmers can actually be used in the earlygame and still be maintained for lategame sweeps rather than be used as kamikaze--and Skewda's Flip Turn hits very significantly harder and thus it's usually preferred. It also doesn't help that Bascu really struggles to hit Wellspring for any damage at all compared to Skewda which can KO with CC after Rocks (Bascu's best bet is Head Smash which has... undesirable ramifications). It also can't outrun Boulder even with a Jolly nature, though that matchup is less relevant for the moment at least.

Basculegion (M) @ Choice Band

Ability: Swift Swim

EVs: 252 Atk / 4 Def / 252 Spe

Tera Type: Water

Adamant Nature

  • Wave Crash

  • Flip Turn

  • Aqua Jet

  • Head Smash

BASCULEGION-F

Usability Rank: C

Bascu-F attacks from the special side which makes it easier to justify alongside Skewda rather than having to try and fit it over it, but even if you wanna take a double Swift Swim route, it has to compete with Kingdra which is only slightly weaker but has a much stronger nuke move to hit Water resists with and can actually outrun Boulder (though it has to run Timid for it, which it really does not enjoy). BascuF's primary niche over it is its Normal resistance which lets it somewhat handle Dragonite, an otherwise pretty sizable threat to Rain, and make it harder for Tusk to get Spins off. Neither are very standard Rain additions in the end, and Kingdra is probably a tad better when it comes down to it.

Basculegion-F (F) @ Choice Specs

Ability: Swift Swim

Tera Type: Water

EVs: 252 SpA / 4 SpD / 252 Spe

Modest Nature

  • Hydro Pump

  • Surf

  • Shadow Ball

  • Flip Turn

BASCULIN

Usability Rank: F

Basculin hits surprisingly hard with Adaptability Wave Crash, but its complete lack of defensive utility and not enough speed to make up for it make it effectively unjustifiable over Wellspringpon. You probably have more of an effective case to use Rainless Barraskewda than it, even.

Basculin @ Choice Band

Ability: Adaptability

Tera Type: Water

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

  • Wave Crash

  • Flip Turn

  • Aqua Jet

  • Head Smash

BASTIODON

Usability Rank: D

Iron Defense Bastiodon is a surprisingly alright wincon into teams that lack a Ghost, but in the end it's a shitty Zamazenta, and even more helpless into its checks than it. And one that hogs Tera a ton. Don't bother with that. It apparently has a really specific Stall niche in walling Psychic Noise Primarina with Soundproof+Fairy resist, a set that otherwise wrecks most of the archetype, but it loses to just about any other Prim set (it also doesn't fare well into ones that just run regular Water moves alongside Psychic Noise but those aren't usually of the SubCM type at least, so you have a better shot at just stalling them out with Blissey and Regenerator mons). I've yet to see anyone actually build a serious team with that though.

Bastiodon @ Heavy-Duty Boots

Ability: Soundproof

Tera Type: Dark

EVs: 252 HP / 252 Def / 4 SpD

Bold Nature

IVs: 0 Atk

  • Roar

  • Foul Play

  • Scorching Sands

  • Body Press

BEARTIC

Usability Rank: F

What's your counterplay to a well-played Beartic? ...if your answer was "Dondozo" you're probably fine, if your answer was "stuff that outruns even Slush Rush Beartic" you're probably also fine. Many bears have reached great heights this gen but this dude is not among them. It's just too slow even when its speed gets doubled, even Booster Speed Tusk is faster. If you want an Ice type setup sweeper for your Veil teams, go with DD Kyurem. Cetitan of all things is probably better which says a lot.

Beartic @ Heavy-Duty Boots

Ability: Slush Rush

Tera Type: Ground

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

  • Swords Dance

  • Icicle Crash

  • Close Combat

  • Earthquake

BELLIBOLT

Usability Rank: D

This thing was unironically ranked on the VR at some point when people were really desperate for slowpivots. It got Toxic since which is cool as it can now annoy non-Gliscor Grounds without having to spec a ton into SpA for its Muddy Water to more than tickle Ting. Ultimately Electric is not very valuable defensively though outside of giving a Make It Rain resist, and Belli's bulk is merely okay and not amazing, leaving it spamming Slack Off a lot. You can really, really bully TornT users with it though.

Bellibolt @ Heavy-Duty Boots

Ability: Static

Tera Type: Fairy

EVs: 252 HP / 252 Def / 4 SpD

Bold Nature

IVs: 0 Atk

  • Volt Switch

  • Slack Off

  • Toxic

  • Muddy Water

BELLOSSOM

Usability Rank: F

Even with Tera to potentially fix its coverage issues, and Quiver+Strength Sap being a pretty nutty combo, Bellossom's stats are simply too low to really compete. Its speed in particular hampers it a lot as it requires multiple boosts to outrun the most basic of things, boosts it is likely not going to get without a ton of support, and needing to invest that much in speed makes it harder to abuse your otherwise decent bulk. And even if you do fully commit to Tera'ing this, there is no one Tera type that solves all of its issues: Rock and you struggle too much into Steels, Fire and you become food for Gouging (it has more DDs than you have Saps) and Bolt becomes very shaky all of a sudden, Ground and you don't quite hit Volcarona hard enough to properly win that 1v1. If its stats were just a biiiit better there was potential for this to be a funny gimmick mon behind Screens but as it stands there's little potential here.

Bellossom @ Leftovers

Ability: Chlorophyll

Tera Type: Ground

EVs: 252 HP / 4 Def / 252 Spe

Timid Nature

IVs: 0 Atk

  • Quiver Dance

  • Strength Sap

  • Giga Drain

  • Tera Blast

BLASTOISE

Usability Rank: C

Shell Smash with non-garbage speed is an immediate niche. It's probably attractive to try and use Terablast to patch up your coverage into Waters in particular, or give STAB on Dark Pulse to get a bigger chance to break past them, but in my experience the most succesful Blastoise (admittedly a small sample size) instead run hybrid offensive-support sets with Rapid Spin. Sometimes they go for the Smash and threaten a sweep, but when that doesn't work out in a mu because the opponent's defenses are too tough to get past they take a backseat and play like a bulky Spinner instead.

Blastoise @ White Herb

Ability: Torrent

Tera Type: Ground

EVs: 4 HP / 252 SpA / 252 Spe

Modest Nature

  • Ice Beam

  • Hydro Pump

  • Rapid Spin

  • Shell Smash

Sample team: https://pokepast.es/531d4795a7c1157a - credit to MaulJagg

BLAZIKEN

Usability Rank: B

Blaziken is one of many setup sweepers in OU and one of many that mald at Dozo, so it's tough to find a real spot for it. The fast-pacedness of the rest of the meta also means those Lefties Protect sets alongside Rilla to give this recoil move spammer some great longevity aren't nearly as good anymore. That does not mean it is a bad mon in the slightest though--it's rarely a natural fit, but if you ever get a fit of inspiration like "yooo I wanna use Blaziken", go ahead. Just know it's not the monster it was in past gens anymore.

Blaziken @ Air Balloon

Ability: Speed Boost

EVs: 252 Atk / 4 Def / 252 Spe

Tera Type: Steel

Adamant Nature

  • Swords Dance

  • Flare Blitz

  • Close Combat

  • Knock Off

BLISSEY

Usability Rank: B

While Blissey is OU by usage, it really only fits on one archetype which is why I'm giving it a lower usability rank than the other OU mons even if I'm not disputing its deserved OU status. Blissey is back and more passive than ever this gen, but especially with how strong stuff is getting, its obscene special bulk makes it a very good fit on Stall still. It's hard to build a good Stall team without Blissey, even. You really do know the world is going to shit when people actually put SpD EVs on Blissey though.

With no Toxic, low recovery PP, and Ghold being a thing, Blissey nowadays runs Calm Mind to boost its special bulk to handle most special threats--even when it doesn't run special moves of its own! In general it really struggles to handle most of the things it's meant to handle, but it suffices, and it's not like good alternatives exist. What, are you going to use Chansey in this hazard economy?

Blissey still has a surprising amount of moveset variation in its last two slots, varying from stuff like Protect and Stealth Rock and Seismic Toss to Flamethrower and Shadow Ball and even Heal Bell on some. Alas, only one set per mon, so I just grabbed one from whatever is the sample stall team at this moment.

Blissey @ Heavy-Duty Boots

Ability: Natural Cure

Tera Type: Water

EVs: 4 HP / 252 Def / 252 SpD

Calm Nature

IVs: 0 Atk

  • Soft-Boiled

  • Calm Mind

  • Stealth Rock

  • Seismic Toss

Sample team: https://pokepast.es/ea07630b4864a081 - credit to SupaGMoney and quacc

BOMBIRDIER

Usability Rank: F

Knock, Rocks and UTurn do not a Lando make.

Bombirdier @ Heavy-Duty Boots

Ability: Big Pecks

Tera Type: Ground

EVs: 252 HP / 4 SpD / 252 Spe

Jolly Nature

  • Taunt

  • U-turn

  • Knock Off

  • Stealth Rock

BRAMBLEGHAST

Usability Rank: D

Say hello to the fakest Tusk spinblocker ever. Outruns it with max investment. Resists both STABs (immune to Fight even). Has Strength Sap. Could Spike in its face even. ...has a 50% roll to die to Knock on the switch. Ouch. You tried. Oh well, having Spin of its own keeps it... eh... workable. It's just hella annoying that Polter stops working on Ghold once that Balloon pops, and that you need investment to take it out in one hit, so you don't even get to play the 50% game with Tusk anymore :c

Brambleghast @ Heavy-Duty Boots

Ability: Wind Rider

Tera Type: Dark

EVs: 116 HP / 140 Atk / 252 Spe

Jolly Nature

  • Spikes

  • Rapid Spin

  • Poltergeist

  • Strength Sap

That's all for now folks, character limit shackles me. I'll try to upload these semi-regularly though. Keep calm and don't forget your endgame Gambit checks.


Mega Abomasnow Competition Guide
r/PokemonShuffle

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Mega Abomasnow Competition Guide

DISCLAIMER : This is 90% done, the strats for late game players are basically done, since the leaderboard for mobile is out and I don't see any better strat than these listed below.

I will receive the score samples until Sunday, and then I will make the datas into a simple chart and then rank each variant.

Version History

  • 1.0 Added the M-Ray team guide and strats.

  • 2.0 Added 4 team variants based on the feedbacks, and each strat on both first and second half

  • 3.0 Added Newbie Strats (yay!). 10+ score samples added

  • 3.5 Added Gengar + Aero sample score. thanks to u/Chupalika and u/practicalize

To Do Lis

  • Doing statistic works to know the optimal team based on the averages and such

Before You Start..

Optimal Team : Based On The Feedbacks

Mega Slot Slot 1 Slot 2 Slot 3 Comment Tier
Ray Variant A Machamp Archeops Tyrantrum Full Items Middle Tier (After Stage 300)
Ray Variant B Dialga/Talonflame/Gallade Archeops Tyrantrum Full Items Middle Tier (After Stage 300)
Tyranitar Variant A Machamp Emboar/Mawile/Lucario Tyrantrum Full Items (80% of the top leaderboard use this) Advanced Tier (After Stage 420)
Tyranitar Variant B Machamp Archeops Tyrantrum Full Items (1st rank use this team) Advanced Tier (After Stage 420)
Aerodactyl Optimize Archeops Tyrantrum Atk+, MS, this is actually advised by the poketoru website. For newbies with low cash :) Beginner Tier (After Stage 180)
Gengar Variant A/B Optimize Archeops Tyrantrum Full Items It follows exactly as Rayquaza strats :) someone got 92k with this!

Conclusion For The Optimal Team

  • It is a consensus that we all have to agree that M-Tyranitar is better than M-Rayquaza (the score spikes are great tho, so rayquaza is safer for those with beginner skills on tapping mega).

  • I proved that myself, I did exactly two runs with it. The first using rayquaza Var.A and the second using tyranitar Var.B. I got whooping 32k score boost from swapping the mega and swapping archeops with Lucario (15). Got 109k in my second run.

  • For new players without these 2 supreme megas : M-Camerupt is a lesser version of Tyranitar, use that to simulate Tyranitar Runs. Likewise, M-Gengar is the lesser version of M-Rayquaza. So the strats and team composition exactly follows M-Ray/M-Tyranitar (2 variant in each mega). Needs more testing + sample scores tho.

I. First Half Strat

This is the initial Disruption

I.1 Rayquaza A

We don't have blocksmash+ user here, so here's the strat for the first 5 turns. The downside for this is, you have to solely rely on machamp rt on the first 5 turns.

  1. Open combo with RT machamp as much as possible.

  2. Combo with M-Ray to open space with letting the blocks fall into the bottom board

then let it disappear after 5 turns, then wreak havoc

I.2 Rayquaza B

Basically, this strat involves BS+ user to clean up the board a little bit.

  1. Block smash 2 times to remove all the metal blocks, then combo and combo.

  2. Pray to arceus

I.3 Tyranitar A

  1. Remove The Metal Blocks, create some combos to remove the rocks

  2. DO NOT OPEN YOUR COMBO WITH M-TYRA (MOBILE). Because it will extend your DD duration which is bad since you want obama to spit out some tyrantrums. Always open combo with Emboar/Machamp/Mawile.

  3. Refer to my thread on how to use m-tyra.

I.4 Tyranitar B

Same with Tyranitar A team.

I.5 Aero

Match aeros and clear the board. always make sure you can do m-aero damage everytime. Then combo and combo. Wait for the disruption and match m-aero again.

II. Second Half Strat

Board reset pic

Explanation :

  1. The beneficial disruption starts at turn 9 like always.

  2. In 9 turns, it is only possible to get THREE disruption cycle at max. Why? because each disruption cycle HAVE 2 turns of cooldown.

  3. After 3+ combos, it will spawn 4 tyrantrums and 4 rocks RANDOMLY. Repeat for 3 times, after that, apply board reset.

  4. If you bring archeops, it can match with the archeops in C4/D4 (see the initial board) and then clear the rocks in A4 and F4. This way, the snovers/obamas will match themselves.

II.1 Rayquaza A and B

You can't do much about rayquaza, just hope for the best RNG. Bringing machamp (Rayquaza A) would be better in the second half, because there are no blocks and you're free to spam RT.

II.2 Tyranitar A (Double RT + Tyrantrum)

Since you don't bring archeops, clear the arcehops in the reset board. Tap on B4 and E4 to remove the rocks and let the snover/abomasnow match, then delete the remaining archeops/let it fall and tap other place to generate combo.

DO NOT MATCH TTAR FIRST (MOBILE) DURING THE BOARD RESET!!! IT HAS 2 COUNTDOWN BEFORE THE NEXT TYRANTRUM DISRUPTION!! IT MIGHT DELAY THE BENEFICIAL DISRUPTION, BE CAUTIOUS!

In my 108k run, I have to match tyranitar first to clear the board reset. I missed 1 more tyrantrum disruption because of that.

II.3 Tyranitar B (RT + Archeops + Tyrantrum)

Arcehops can make a free combo from the board reset, just like Rayquaza team strat. Hopefully you can get m-tar match in the skyfall and that's a free turn for you.

DO NOT MATCH TTAR FIRST (MOBILE) DURING THE BOARD RESET!!! IT HAS 2 COUNTDOWN BEFORE THE NEXT TYRANTRUM DISRUPTION!! IT MIGHT DELAY THE BENEFICIAL DISRUPTION, BE CAUTIOUS!

II.4 Aero

The rocks can be destroyed easily, and snovers + abomasnow will match themselves. Nothing to note here.

III. M-Ray vs M-Tyranitar?

III.1 M-Rayquaza

If you're lucky, you can get free m-ray match because of archeops match cleaning the rocks and snovers. Safer to use if you're unsure with your ttar skills.

III.2 M-Tyranitar

You can remove the archeops with other burst damage users such as Emboar/Lucario Pummel. This has a greater potential and you do not rely on rng as much as m-ray. More reliant on skill. Refer to my guide on how to use M-Tar here

IV. Sample Scores

Sorry, I can't list all the levels and such, it is a tedious work. I'll just list the basic form of the teams used.

Glossary :

  • Tyranitar A = Double RT (Machamp + Mawile/Emboar/Optimize) + Tyrantrum (no archeops)

  • Tyranitar B = RT (Machamp) + Archeops + Tyrantrum

  • Rayquaza A = RT (Machamp) + Archeops + Tyrantrum

  • Rayquaza B = BS+ user (Talonflame RML/Dialga/Gallade) + Archeops + Tyrantrum

  • Gengar A/B = Gengar A same as Ray A, likewise with B variant.

  • Other = Anything besides rayquaza and tyranitar and gengar.

  • Ar = Archeops (geez, i did lots of typo with this thing. Arcehops, hop hop etc.)

  • Ty = Tyrantrum

Here are the scores

Username Team Score Comment
u/Lorissu Tyranitar B 143k Mach 20, Ar/Ty 8/7
u/Shuffle_King Tyranitar B 142k Mach 18, Ar/Ty 7
u/yourchingoo Tyranitar B 141k All Items Bar DD. Ar/Ty 10
u/gloomize Tyranitar B 133k Mach 18 A/Ty 9/9
u/M-Houndoom2 Tyranitar B 133k All Max
u/RedditShuffle Tyranitar B 127k All Max
u/RoyM_ Tyranitar B 126k Machamp lv 18, Ar/Ty Lv 9
u/viol3tic Tyranitar A 121k Third Slot Lucario
u/Manitary Tyranitar B 120k All Max No DD
u/chiovnidca Tyranitar B 118k Mach 17
u/hyperion420 Tyranitar B 118k all items
u/JesMonGo Tyranitar B 112k Mach 17, Ar/Ty 6/7
u/kennyboi85 Tyranitar B 112k All max
u/viol3tic Rayquaza A 111k Mach 17, Ar/Ty 7/8
u/jameslfc Tyranitar A 109k Mach 15, Lucario 15, Ty 7
u/eht1982 Tyranitar B 107k All max
u/dongkyoon Tyranitar A 107k 2nd RT being Mawile (20)
u/deceiveee Tyranitar B 107k All max
u/Wrulfy Rayquaza A 105k Mach 16, Ar/Ty 10
u/budit30 Tyranitar B 104k Slot 2 Dialga
u/Andgr Tyranitar B 103k Mach 15, Ar/Ty 5
u/davefz Tyranitar B 101k Moltres 12
u/icaruswings961 Rayqauza A 100k Mach 11 Ar/Ty 7/8
u/G996 Tyranitar B 99k Mach 17, Ar/Ty 10
u/wheelcd Tyranitar A 99k Third Slot is Lucario for pummel support.
u/shelune Tyranitar B 97k Mach 12, Ar/Ty 5
u/emoprzemoc Rayquaza A 96k Mach 15, Ar/Ty 8/9
u/esu_wishmaster Tyranitar A 95k Third Slot is Dialga (optimize/extra bs+ user)
u/ickleanty Rayquaza A 95k Full Items Ar/Ty lv 6.
u/JellevG Rayquaza A 95k Full items
u/DonaldMick Tyranitar B 95k Full Items
u/Mist-ori Tyranitar B 94k Full Items
u/TheRoadTo720 Tytanitar B 92.1k Full Items
u/practicalize Gengar A 92k Machamp (12), Ar/Ty 3/5. Finally gengar sample!
u/Bendiving Tyranitar B 92k Mach 16, Ar/Ty 5/6
u/Nukatha Tyranitar B 88k Second Slot used Charizard instead of Machamp
u/Its_A_Random Rayquaza B 84k BS+ user = Talonflame RML
u/Elboim Tyranitar A 83k Used Mawile as the second RT
u/bigpapijugg Rayquaza A 80k Mach 15, Ar/Ty 1 (42k score jump after using Ray)
u/Lightalife Rayquaza A 79k Mach 10 Ar/Ty 5
u/jameslfc Rayquaza A 77k Full items
u/Ryomboy Rayquaza B 77k Dialga as BS+
u/Its_A_Random Tyranitar B 76k Same team with Tyranitar B but used Talonflame instead of Machamp
u/Xepter Tyranitar A 75k Third Slot is Lucario for pummel support
u/FrenzyChaos Ray A 71k Used CharizardSL4 (15) instead of Machamp
u/Chupalika Other 71k MCY, Machamp (10), Ar/Ty 5/6 (DD, Atk+)
u/Chupalika Aero 70k All items bar DD
u/gundore Ray A 69k All Items
u/vincexvx Gengar B 65k BS+ being Gigalith, Ar/Ty 6/4
u/Bendiving Rayquaza A 62k Mach 16, Ar/Ty 5/6
u/pkandalaf Aero 59k Aero 6, Heatran 6 Ar/Ty 6/6
u/bigpapijugg Tyrnaitar A 38k Mach 15, Lucario 13, Ty 1 Full Items

V. Conclusion

If you want to get more flexibility, use ttar, because you might not need archeops and can free a slot. It also depends on your skill. If you want a safer way, use M-Ray. The range for Tyranitar score is 38k - 126k, while rayquaza has the range of 62k-111k. I have listed every info I can gather, you have freedom to choose what you want to use.

USE THE STRATS LISTED HERE AT YOUR OWN RISK. WE ARE ALL RISK-TAKERS ARE WE? DON'T BLAME ME IF THE STRAT DOES NOT WORK OK?












Mega Abomasnow raids
r/TheSilphRoad

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Mega Abomasnow raids

Just an FYI these are relatively easy to solo if you have a few decent fire pokemon.

A high 40s Mega Charizard & Skeledirge, and a mid 30s Entei was enough to beat it when it had energy ball (easily) and again when it had outrage (more difficult, 15 seconds left). Charizard did most of the heavy lifting.

Easy rewards for grab cause I'm guess most folks have a decent fire team.




Virizion and Mega Abomasnow raid guides. Top (mostly) non shadow counters via pokebattler.com
r/TheSilphRoad

Reddit's #1 spot for Pokémon GO™ discoveries and research. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments!


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Virizion and Mega Abomasnow raid guides. Top (mostly) non shadow counters via pokebattler.com
  • r/TheSilphRoad - Virizion and Mega Abomasnow raid guides. Top (mostly) non shadow counters via pokebattler.com
  • r/TheSilphRoad - Virizion and Mega Abomasnow raid guides. Top (mostly) non shadow counters via pokebattler.com



Mega Abomasnow Competitive Stage, Daily Pokémon #2, Tyrantrum, Emboar, and Infernape [Update 12/6/16]
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Mega Abomasnow Competitive Stage, Daily Pokémon #2, Tyrantrum, Emboar, and Infernape [Update 12/6/16]

New Content

  • Competitive Stage (Mega Abomasnow)
    A limited move format competitive stage is available!
    Event Period: Until 05:00 UTC 12/13/2016 (US date format)
    Mobile Reward Period: From 06:00 UTC 12/16/2016 until 06:00 UTC 12/23/2016 (US date format)
    3DS Reward Period: From 06:00 UTC 12/13/2016 until 06:00 UTC 12/20/2016 (US date format)

Pokémon Type Base Power Ability Mega Ability Mega Bar Speedups Available Cost to Play Stage Turns
Mega Abomasnow Ice 60 Heavy Hitter Erases all Pokémon five rows above and five rows below. 13 3 1 Heart 18
Rewards Mobile Rank NA 3DS Rank EU 3DS Rank JP 3DS Rank
1 Abomasite*, 3 Mega Speedups, and 3 Raise Max Levels 1 - 3,000 1 - 700 1 - 500 1 - 2,000
1 Abomasite*, 2 Mega Speedups, and 2 Raise Max Levels 3,000 - 10,000 701 - 2,000 501 - 1,400 2,001 - 6,000
1 Abomasite*, 1 Mega Speedup, and 1 Raise Max Level 10,001 - 30,000 2,001 - 5,000 1,401 - 3,400 6,001 - 15,000
1 Abomasite*, 1 Mega Speedup, and 1 Skill Booster M 30,001 - 60,000 5,001 - 10,000 3,401 - 6,800 15,001 - 30,000
1 Abomasite*, 1 Exp. Booster L, and 1 Disruption Delay 60,001 - 90,000 10,001 - 15,000 6,801 - 10,000 30,001 - 45,000
1 Abomasite* and 1 Disruption Delay 90,001 - 120,000 15,001 - 20,000 10,001 - 14,000 45,001 - 60,000
1 Attack Power ↑ and 1 Disruption Delay 120,001 - 160,000 20,001 - 26,000 14,001 - 18,000 60,001 - 80,000
1 Attack Power ↑ 160,001+ 26,001+ 18,001+ 80,001+

* Those who have already obtained one Abomasite will get one Level Up instead.

  • Daily Pokemon Are Here! #2
    The Daily Pokemon stage has appeared, where you can face different Pokemon each day! After catching the Daily Pokémon, if you retry the stage, it may occasionally drop Coins!
    Cannot be played between 06:00 UTC on Saturdays and 06:00 UTC on Mondays.
    Event Period: Until 06:00 UTC 12/20/2016 (US date format)

Day Pokemon Type Base Power Ability Cost to Play Stage Turns HP Catch Rate
Tuesday Pachirisu Electric 50 Mega Boost 1 Heart 7 1339 12% Base catch + 8% per move
Wednesday Sigilyph Psychic 50 Barrier Bash 1 Heart 15 1654 4% Base catch + 4% per move
Thursday Tropius Grass 60 Eject 1 Heart 20 2363 11% Base catch + 2% per move
Friday Farfetch'd Flying 50 Quirky 1 Heart 10 3930 3% Base catch + 6% per move
Monday Druddigon Dragon 60 Power of 4 1 Heart 20 3723 1% Base catch + 3% per move
  • Tyrantrum Appears
    Take on Tyrantrum here! Tyrantrum, which appears in main stage 320, can be found in a special stage! Don't miss this chance to defeat and catch this powerful foe. After catching it, if you retry the stage, it may occasionally drop a Tyrantrum Skill Booster or Raise Max Level! Strengthen Tyrantrum to prepare it for the Mega Abomasnow competitive stage!
    Event Period: Until 06:00 UTC 12/13/2016 (US date format)

Pokémon Type Base Power Ability Cost to Play Stage Turns HP Catch Rate
Tyrantrum Rock 70 Dragon Talon 300 Coins 20 13825 16% Base catch + 3% per move
  • Emboar Appears
    Take on Emboar here! Don't miss this chance to defeat and catch this powerful foe. Why not give some Ground-type, Rock-type, or Water-type Pokémon a try? After catching it, if you retry the stage, it may occasionally drop an Emboar Skill Booster!
    Event Period: Until 06:00 UTC 12/20/2016 (US date format)

Pokémon Type Base Power Ability Cost to Play Stage Turns HP Catch Rate
Emboar Fire 70 Barrier Bash 1 Heart(s) 22 7593 1% Base catch + 3% per move
  • Infernape Appears!
    Take on Infernape here! Don't miss this chance to defeat and catch this powerful foe. Consider bringing Aurorus and Suicune along for this battle. Get Aurorus in main stage 116 and Suicune from expert stage 15. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop an Infernape Skill Booster!
    Event Period: Until 06:00 UTC 12/20/2016 (US date format)

Pokémon Type Base Power Ability Cost to Play Stage Turns HP Catch Rate
Infernape Fire 70 Hitting Streak 300 Coins 20 17960 15% Base catch + 3% per move

 

Old Content Still Present

 

Future Content

  • Winter (Holiday) Pokémon Safari

  • Reshiram Appears

  • Black Kyurem Appears

  • Delibird (Holiday) Once Per Day Special Stage

  • No Zapdos. FeelsBadMan

 

Additional Information

 

As always, PM me for mistakes and I will correct it.




Which meta Pokémon are good teammates for Abomasnow?
r/TheSilphArena

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Which meta Pokémon are good teammates for Abomasnow?

Note: Regular will always lose to Noctowl in even scenarios so I’ll need teammates that will circumvent that.

I don’t have a good gliscor or sableye so those two are out. I also don’t have a shadow Abomasnow either.

Lost nine straight leading Abomasnow with S-Blastoise and Noctowl in the back.