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3/18/2013 Update
General
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Improved texture resolution.
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Various visual improvements.
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Added mouse smoothing to options menu.
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Fixed crashes tied to launch and motion tracker.
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Added additional safeguards to better protect save data.
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Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
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Addressed several scenarios under which players could spawn without a weapon.
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Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
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Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
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Smart Gun animation now properly tracks targets.
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Addressed some instances where Xenos would display erratic animations.
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Increased light radius for player's shoulder lamp.
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Adjusted aim assist to better reflect player input.
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Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
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Addressed issues with players not spawning into a level properly.
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Fixed a marine player invincibility exploit.
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Resolved several instances where players could walk or fall outside of maps.
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Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
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Fixed an issue that could cause localized text to sometimes display incorrectly.
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Addressed an issue where weapon ammunition was not always highlighted properly.
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General user interface improvements.
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Miscellaneous bug fixes.
Campaign
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Tweaked enemy and friendly AI to be more aggressive and responsive.
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Modified campaign difficulty to account for improved AI responsiveness.
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Improved enemy collision detection regarding doors and Power Loader.
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Addressed some issues that could cause improper warping for co-op players.
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Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
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Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of “One Bullet.”
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Modified Bella and Reid’s behavior in “No Hope in Hadley’s” to prevent them from spawning at the wrong point.
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Players will no longer bleed out immediately when downed in a Power Loader.
Versus
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Fixed issues that could cause clients to report inaccurate results and statistics.
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Addressed instances where a map would appear to “pop in” when loading into a new match.
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New Xeno appearance customization added.
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Multiplayer teams should now correctly auto-balance between rounds.
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Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
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Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
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Crusher pick-ups now correctly appear as highlighted for clients.