Abomasnow
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Remember the very first Esca content on this sub? Me neither. But alas someone reminded me of it and I got nostalgic and decided to do a Gen 9 version of it. Of sorts.
In this series that I will hopefully actually see through til the end this time I will be giving every fully evolved mon a set intended to be as good as possible in SVOU! Yes, this includes mons that you probably shouldn't use in SVOU. Why? Because it's fun. And because there's always going to be people who want to use their favourites even when they're not good, and they might as well make them the most useful they can be at that point.
Do note for non-standard mons that obviously don't have established good sets, I will theorycraft them on my own to the best of my ability; of course if you do actually have experience with some of these mons and think better sets exist, do not hesitate to let me know and I might update the post to reflect so.
On top of every mon's set, I will be giving some quick explanation on what niches the mon might or might not have, a "usability tier" (more on that in a bit) and if possible I'll find a semi-decent team including the mon if any exists. You'd be surprised, some of these "shitmons" do have some really specific squad that at least managed to get to highladder. I do try to keep the teams relevant but some will be older, but really would one care if they get a Lapras team that it's from Arch meta? Teams will be obtained mostly from the existing samples, high-ranking RMTs, and miscellaneous other resources where I trust the people who made them to be good at the game. If a mon doesn't have a team included that doesn't necessarily mean it's bad, sometimes I also just couldn't find any high quality teams of it lol, but it's not always easy to look up teams for specific mons.
As for the Usability Rank, here's the legenda I will be using:
S - Very Viable in OU (pretty obvious; mostly mons in the upper VR ranks of OU)
A - Notable OU pick (these will mostly be mons that are OU by usage but not "top tier", maybe including a couple UUs that still have good viability and excluding mons that are OU but a good bit below the rest of OU viability-wise)
B - Niche in OU (these mons are established as viable picks in OU, but notably more specific or hard to fit than the ones in S and A; expect mostly the lower OU VR ranks here)
C - Small niche in OU (Mons that are so niche that they probably wouldn't be deserving of a VR rank even, but do have a specific use case that they employ well enough to be worth mentioning)
D - Not Entirely (But Still Mostly) Unusable in OU (These are mons that are generally bad and/or entirely outclassed by existing standards. I would not recommend use of these mons on a serious team ever, but they are just good enough at their job that if you for some reason want to build a whole team around them, they're going to put in some work.)
F - Garbage (Putting these mons on your team might as well make it qualify as a meme team)
Note that these do NOT correspond to OU VR ranks! Mons in the B rankings on the OU VR will probably still get an A Usability Rank here. Reason being that the lower rankings are already going to be really big (more mons are unviable in OU than viable after all) and I wanted to still leave room to show the difference between a Braviary and a Luvdisc without needing half the alphabet, which meant compressing some of the VR ranks into one bigger tier.
For obvious reasons we will be skipping Ubers, but I might include a couple actually notable NFEs (actually notable as in "this does more things than just simulating its evolution's role with more bulk"). Prevos of Uber mons will be included if they still somewhat resemble a real mon, so expect entries for Primeape and Duraludon down the line, but forget about Flittle or Finizen.
Oh and lastly, only one set per mon, even though I realize a lot of mons do have multiple sets and a lot more have a lot of tiny variations possible in their sets. When I did this in gen 8 character limit was a real bitch when I did multiple sets. Oh and alphabetical because dex number is cringe with multiple dexes
With all that ouf of the way that was a good chunk of character limit already, good thing I can just link to part 1 on future installments let's jump into it!
ABOMASNOW
Usability Rank: D
This was on the OU VR once upon a time back when it was the only Veil setter, and has since been completely outclassed by Alolatales due to its horrid speed and... mostly everything really. Like blud couldn't even make Bax look undoubtedly broken. If you're allergic to Alolatales for some reason though it can be a barely usable alternative. It takes Wellspring's hits funnily well thanks to its Grass typing and Snow's defense boost; +2 Tera Cudgel doesn't even 2HKO without a crit if you invest into it. If only you had Freeze-Dry to touch it back.
Abomasnow @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
-
Aurora Veil
-
Leech Seed
-
Blizzard
-
Wood Hammer
ALCREMIE
Usability Rank: D
A Fairy with recovery might look fun in these trying times, but you're going to have a VERY hard time justifying use for this over Clefable, especially now that it doesn't even have MystFire anymore and is a sitting duck into any Steel. It does have somewhat usable SpA, so it could try to pop off with something like a double dance set on Screens thanks to its rare immunity to Encore. Let's be real though, even if Encore immunity gives this a theoretical niche, the only reason to use this over something like Mew or EnamT is novelty. Though it might just perform every so slightly better than it should off people forgetting what Aroma Veil even does.
Alcremie @ Leftovers
Ability: Aroma Veil
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
-
Calm Mind
-
Acid Armor
-
Draining Kiss
-
Stored Power
ALOMOMOLA
Usability Rank: S
Flip Turn has taken Mola from a Wish passer for the most passive of fat builds to a staple on Balance teams, being able to keep its teammates alive and bring threats in alike. It's still not going to be threatening much but pivoting access makes it not quite the momentum sink it once was, and if you want it to be, it's still really excellent on Stall. It's not a pure support mon either, as its astonishing physical bulk still leaves it capable of blanket checking a large portion of the physical meta, and even on the things it can't beat outright it can usually Flip to a revenger and Regen part of the chip off.
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Tera Type: Flying
Relaxed Nature
-
Scald
-
Flip Turn
-
Wish
-
Protect
Sample team: - credit to coral fan
ALTARIA
Usability Rank: C
Yep, you read that right, Altaria has a legit use case in OU. The use case is on Stall though. The combination of its defensive type, natural bulk, and nifty utility movepool (did you know it got Wisp this gen?) let it serve as a check to a couple very specific mons that are hard to cover in one slot for the archetype, like Wellspringpon, Heatran and Band Rillaboom. It's very passive though even by Stall standards and requires a lot of help from its teammates to stay alive, so including it makes building the rest of the team a bit tougher, but it does help out in some matchups where the archetype otherwise struggles.
Altaria @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Fire
EVs: 252 HP / 124 Def / 40 SpD / 92 Spe
Impish Nature
-
Brave Bird
-
Will-O-Wisp
-
Roost
-
Earthquake
Sample team: - credit to quacc
AMBIPOM
Usability Rank: F
Noobtrap monke is unsurprisingly thoroughly terrible. We live in an OU where base 115 is somehow not nearly fast enough to clean, and sure Ambi can "revenge kill" with "strong" priority but it's not like we are lacking that in any way in OU. Keep this thing on the meme teams people, it's not scaring anyone.
Ambipom @ Heavy-Duty Boots
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-
Fake Out
-
Double Hit
-
U-turn
-
Low Kick
AMOONGUSS
Usability Rank: B
Though some people might claim that the sleep ban utterly killed this mon, Regenerator with its type is still pretty usable. It can beat Wellspringpon and is less screwed by its random coverage than some of its other counters which automatically gives it a use case on fat teams struggling with it. Besides, Stun Spore and Toxic are no Spore, but it still discourage mindlessly switching your offensive mons into it. All that said it's still an overall passive mon though and utter Ghold food (Stomping Tantrum doesn't do nearly enough, before you mention that) so it's tough to fit still.
Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
-
Synthesis
-
Clear Smog
-
Foul Play
-
Toxic
Sample team: - credit to knexhawk
AMPHAROS
Usability Rank: F
Yeah if you want a bulky Electric just use Rotom or Bolt. Even Bellibolt outperforms this if you really want Static, as it has recovery. It has... funky offensive sets? Funky meaning bad. But they're the ones where it's the hardest to find a mon that does its job strictly better at least. +2 Timid somehow barely outruns Booster Speed Great Tusk which has to count for something right??
Ampharos @ Power Herb
Ability: Static
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
-
Agility
-
Meteor Beam
-
Thunderbolt
-
Dazzling Gleam
APPLETUN
Usability Rank: F
You don't need to Tera Fairy this and pretend it's a counter to ChiYu, ChienPao and Bax anymore. While it has overall usable bulk, recovery and Thick Fat, it doesn't check all that many things, and more importantly--doesn't check things better than its cousin Hydrapple does. Well, Thick Fat does mean it's less vulnerable to things like Ice Spinner Tusk and the Fire "resist" is occasionally useful but these instances are uncommon enough that they don't really outperform Hydrapple's better stats and more generally useful abilities in practice, at least not unless you badly want to make this your Tera hog at which point it can admittedly serve as a pretty damn hard counter to Weavile, DDKyu and Gouging Fire. Also, since its bulk comes from its HP rather than its defenses, its Body Press doesn't even 2HKO Tera Dark Gambit. Ouch.
Appletun @ Leftovers
Ability: Thick Fat
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
-
Recover
-
Body Press
-
Apple Acid
-
Leech Seed
ARAQUANID
Usability Rank: C
Araquanid is the bulkiest user of Sticky Web and its defensive type isn't unusably godawful, so it probably has the best shot at getting the hazard up more than once throughout the game. Also unlike Ribom which only really beats Tusk, Araq also has a good matchup into Treads without needing to Tera Ghost, so that's a couple extra games you can keep the hazard up in. Ultimately though the lower speed and lack of Stun Spore support mean you rarely ever use it over Ribombee outside of novelty; even if it has a nice matchup into things like Volcarona, using Araq as your check to it in a matchup probably means you're not getting Webs up. But hey, it's not that much worse than Ribom, so you can give it a shot.
Araquanid @ Heavy-Duty Boots
Ability: Water Bubble
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-
Sticky Web
-
Liquidation
-
Leech Life
-
Mirror Coat
Sample team: - credit to VicBossMG
ARBOK
Usability Rank: F
Someone actually managed to peak the NatDex ladder with Arbok semi-recently (semi-recently as in... September), but sadly they have made none such attempt to do it on the regular OU ladder. They coined the term "Arbok Climax", which consists of getting a Sub up, then Switcheroo'ing your Black Sludge to the opposition before Toxicing it and watching them die pretty quickly to chip. Interesting that they pull up with Arbok of all things and then refuse to use Glare (or non-status moves), but it's probably the closest to an OU-viable Arbok strategy I've seen since RBY Wrap Spam teams so who am I to say it has a better set. Though in hindsight, in regular OU, you might want to hope your opponent is too afraid of it possibly running Knock to send their Ghold into this.
Anyway, Arbok is not good. Look at the base stats and go figure. Its toolkit is really fun but can only take you so far with those.
Arbok @ Black Sludge
Ability: Intimidate
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
-
Switcheroo
-
Toxic
-
Substitute
-
Protect
ARBOLIVA
Usability Rank: D
Srn tried multiple times to get this mon ranked on the OU VR and even got one of his teams with it featured in the Samples. As far as I can tell though, they haven't gotten remotely close since the start of DLC2 (someone please correct me if I'm wrong here), so the Arbodream might be dead after all and I'm carefully putting it in D rather than C. It has Sap and decent stats outside of speed still (too bad that's a really important stat) but I'm also struggling to see huge use cases for it, though there's a couple things it looks like it could 1v1 maybe.
Arboliva @ Leftovers
Ability: Seed Sower
Tera Type: Fire
EVs: 248 HP / 48 Def / 168 SpA / 32 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
-
Giga Drain
-
Earth Power
-
Substitute
-
Tera Blast
ARCANINE
Usability Rank: D
No Teleport means this just plays like a defensive Fire. And defensive Fires are... surprisingly decent in general but they have limited utility in OU nowadays, worsened by Volcarona having Tera Blast now. And if you do want to use one you probably want a Moltres or a bulky Volcarona or something, or even a defensive Gouging Fire. Arcanine has Intimidate but it's questionable whether that's truly better than Flame Body, and its stats are well-rounded but not exactly specialized. There's undoubtedly going to be a list of mons it can somewhat check but also undoubtedly there's going to be things that check them better overall. Oh and forget offensive sets, Hisuian exists.
Arcanine @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
-
Will-O-Wisp
-
Morning Sun
-
Flare Blitz
-
Roar
ARCANINE-HISUI
Usability Rank: C
Hisuian Arcanine is a high-ceiling wallbreaker that has almost no hard defensive counterplay. However, only 90 base speed coupled with that many exploitable weaknesses makes it very tough to get good openings for it to break, and easy to send running with revengers. And the really really fat teams likely have Dozo with a fat Ground to support it meaning you now have to predict as well, on a mon so hazard weak, unless you run a Boots set which seriously cuts into its power. Its typing does have a couple nice resistances that let it switch into Glowking and bulky Fairies and the like, but offensive stuff like Enam and Volcarona tends to carry coverage for it (it's Terablast in Volc's case at least).
Arcanine-Hisui @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Normal
Jolly Nature
-
Head Smash
-
Flare Blitz
-
Extreme Speed
-
Close Combat
ARIADOS
Usability Rank: F
One might think Webs at all gives this mon a way to leave a lasting impact on the battle, or at least forces the opponent to respect it. One might think Webs+Toxic Spikes even gives it a theoretical niche. One might think that might make it deserving of anything but the lowest rank on this series. But let's be real: this is garbage lol please don't use
Ariados @ Focus Sash
Ability: Swarm
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-
Sticky Web
-
Toxic Spikes
-
Megahorn
-
Knock Off
ARMAROUGE
Usability Rank: C
Armarouge once held a very notable spot on PsySpam teams in OU with the combination of Weak Armor and Expanding Force, but its niche of Expanding Force spammer has since mostly been overtaken by Deoxys-Speed and Iron Crown. Nonetheless Arma still has the highest SpA of them all (Crown isn't much behind but has to neuter it to get a Quark Speed boost) and reliable Fire STAB gives it an easier way to threaten Gambit. Do note PsySpam as a whole is an archetype that has majorly fallen off and Arma does not enjoy the very existence of Roaring Moon in the slightest but you could build a team with this without even going that far out of your way. Note that even with a Timid nature, you only tie with Booster Valiant at +2 and are always outrun by Booster Boulder and the very rare (but for its archetype very annoying) Booster Speed Moon.
Armarouge @ Weakness Policy
Ability: Weak Armor
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
-
Endure
-
Armor Cannon
-
Expanding Force
-
Focus Blast
ARTICUNO
Usability Rank: F
Specs Articuno being unironically usable in VGC is really funny. But this is the harsh land of OU, where bulky Steels actually exist, where you can't have a support mon for it on the field at the same time, and most importantly the clandestine cobblestones are more than an afterthought... oh right Kyurem exists as well. So that's going nowhere here.
Then what can Articuno do? Well it has great overall bulk and Pressure, so it can PP stall. You outrun Ghold at max speed so you can Sub on it and waste a fourth of its Make It Rain PP immediately which is funny. Somewhat. Maybily. Its typing is a liability for the most part so if you don't want it to hog Tera it's going to be tough though, even if you build a whole Stall team to support it or something. Losing Heal Bell and Defog also makes it tough to squeeze out more utility than that out of it. Sidenote but if you pair it with Glowking to set Snow, it actually gets really great mixed bulk if you don't Tera, but this isn't really worth it with the amount of weaknesses and the fact that the few things whose STAB it does handle usually pack Knock.
Yea eh, I'd just use something else. Despite that thing lacking Roost this gen, even Kyurem looks better if you want an Ice-type Pressure user for your semistall team.
Articuno @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
-
Roost
-
Substitute
-
Protect
-
Freeze-Dry
ARTICUNO-GALAR
Usability Rank: C
Galarticuno is one of many, many possible Screens sweepers in OU. Its high reliance on multiple setup turns and especially Terastallization makes it nigh impossible to fit anywhere else, and even on Screens you only really use it if you want to use it anymore, because you found it funny that it was once considered a genuinely massive threat for like a week or so in a chaotic HO-dominated meta. Or you genuinely miss Espathra and this is the closest you can get.
Articuno-Galar @ Weakness Policy
Ability: Competitive
Tera Type: Fighting
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
-
Agility
-
Tera Blast
-
Stored Power
-
Calm Mind
AVALUGG
Usability Rank: C
Avalugg keeps stalwarting through with its theoretical niche on Stall, but even the advent of Terastallization makes it tough to really exploit that niche. It doesn't help that Dozo now exists as the de facto "really fucking bulky physical wall" and despite needing RestTalk for recovery it needs like half the support. Nonetheless it remains... usable, mostly as a backup to Dozo rather than a replacement outright for it, meaning the team can keep its HP high and send Lugg to combat things like Dragonite. But this is mostly just a heat mon, especially since Bax is long gone from this tier. Omari P's legacy lives on, barely.
Avalugg @ Heavy-Duty Boots
Ability: Sturdy
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
-
Recover
-
Body Press
-
Mirror Coat
-
Rapid Spin
Sample team: - credit to knexhawk
AVALUGG-HISUI
Usability Rank: D
Yeah so I really just wanted to give this F but someone made it """work""" once (ok tbf it was Morkal and they also think Furret was worth a VR spot) and even in a really outdated meta that makes me respect it just enough to put it in D. Expect this thing to use up Tera every single game.
Avalugg-Hisui @ Heavy-Duty Boots
Ability: Strong Jaw
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
-
Ice Fang
-
Rock Slide
-
Recover
-
Rapid Spin
AZELF
Usability Rank: D
Yes Rico, Kaboom.
Offensively, Azelf isn't really worth using over the myriad of other offensive mons we have this gen, but it's a theoretically usable suicide lead if it's your favourite mon or something. Spikes Meow barely existing anymore is cool for it since that's one less faster Taunter to worry about, though Deo-S still gives issues and Jolly Weavile outruns and KOs with Axel unless you wanna commit to Tera Steel on this or something. Tusk pisses its pants at it though.
Azelf @ Focus Sash
Ability: Levitate
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
-
Taunt
-
Stealth Rock
-
Explosion
-
Psychic
AZUMARILL
Usability Rank: B
Azu is a pretty matchup-reliant mon in the current meta. Some teams have nearly no counterplay to BD and into others it's a nearly deadweight set. Its typing and usable bulk used to be really cool for trading at some point, as it was hard to oneshot while simultaneously oneshotting a lot of other offensive stuff back, so it was really awkward to pivot around for things like Bax+Valiant cores in Home and DLC1 meta. Stuff like that is usually done better by Primarina nowadays though. Encore is funny tech that people have figured out to give it a decent shot at beating Dozo of all things, the speed creep war with Kingambit is really really awful though since they share a base speed stat.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Tera Type: Water
Adamant Nature
-
Belly Drum
-
Play Rough
-
Aqua Jet
-
Encore
BANETTE
Usability Rank: F
Poltergeist can't save this mon from pretty horrible stats all-around. Unlike its Mega which could fall into the "technically usable but WHY" category at least, it doesn't have anything like Prankster Encore to save it either. It can act as a bit of a wallbreaker/disruptor with SD+Encore and the good damage output on Polter, but it's as good as deadweight into offense and there's a lot of stuff it straight-up just can't touch unless it's at +6 somehow due to its awful coverage. Terablast Fighting is an option that solves part of the issue there but if you commit your Tera to a Banette in OU you should reconsider several life choices.
Banette @ Spell Tag
Ability: Cursed Body
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
-
Swords Dance
-
Encore
-
Poltergeist
-
Shadow Sneak
BARRASKEWDA
Usability Rank: B
Rain took a massive hit with Arch gone, but it's still usable, and Barra is still the best Swift Swimmer on it by a good margin. While in terms of raw power its damage ceiling sits below the Wave Crash users, its high Atk does give it the strongest Flip Turns, which notably let it break without killing itself by just Flip Turning earlygame (its Flips tend to do over half to shit when you Tera) and spamming Liquidation at the end. Its base speed is also fucked high so you can revenge just about anything else in the meta without needing to give up your Adamant nature. This thing with Tera Water is one of the most brainless things to use if you can manage to build a Rain that doesn't drop dead to Gambit.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Water
Adamant Nature
-
Liquidation
-
Flip Turn
-
Aqua Jet
-
Close Combat
BASCULEGION
Usability Rank: C
And here we have one of Skewda's bigger competitors. It used to be considered better due to the higher damage, especially since unlike Floatzel it has a fairly high HP stat so Wave Crash usually only kills you after using it thrice rather than twice. Unfortunately though Flip Turn has since returned, and now Swift Swimmers can actually be used in the earlygame and still be maintained for lategame sweeps rather than be used as kamikaze--and Skewda's Flip Turn hits very significantly harder and thus it's usually preferred. It also doesn't help that Bascu really struggles to hit Wellspring for any damage at all compared to Skewda which can KO with CC after Rocks (Bascu's best bet is Head Smash which has... undesirable ramifications). It also can't outrun Boulder even with a Jolly nature, though that matchup is less relevant for the moment at least.
Basculegion (M) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Water
Adamant Nature
-
Wave Crash
-
Flip Turn
-
Aqua Jet
-
Head Smash
BASCULEGION-F
Usability Rank: C
Bascu-F attacks from the special side which makes it easier to justify alongside Skewda rather than having to try and fit it over it, but even if you wanna take a double Swift Swim route, it has to compete with Kingdra which is only slightly weaker but has a much stronger nuke move to hit Water resists with and can actually outrun Boulder (though it has to run Timid for it, which it really does not enjoy). BascuF's primary niche over it is its Normal resistance which lets it somewhat handle Dragonite, an otherwise pretty sizable threat to Rain, and make it harder for Tusk to get Spins off. Neither are very standard Rain additions in the end, and Kingdra is probably a tad better when it comes down to it.
Basculegion-F (F) @ Choice Specs
Ability: Swift Swim
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
-
Hydro Pump
-
Surf
-
Shadow Ball
-
Flip Turn
BASCULIN
Usability Rank: F
Basculin hits surprisingly hard with Adaptability Wave Crash, but its complete lack of defensive utility and not enough speed to make up for it make it effectively unjustifiable over Wellspringpon. You probably have more of an effective case to use Rainless Barraskewda than it, even.
Basculin @ Choice Band
Ability: Adaptability
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-
Wave Crash
-
Flip Turn
-
Aqua Jet
-
Head Smash
BASTIODON
Usability Rank: D
Iron Defense Bastiodon is a surprisingly alright wincon into teams that lack a Ghost, but in the end it's a shitty Zamazenta, and even more helpless into its checks than it. And one that hogs Tera a ton. Don't bother with that. It apparently has a really specific Stall niche in walling Psychic Noise Primarina with Soundproof+Fairy resist, a set that otherwise wrecks most of the archetype, but it loses to just about any other Prim set (it also doesn't fare well into ones that just run regular Water moves alongside Psychic Noise but those aren't usually of the SubCM type at least, so you have a better shot at just stalling them out with Blissey and Regenerator mons). I've yet to see anyone actually build a serious team with that though.
Bastiodon @ Heavy-Duty Boots
Ability: Soundproof
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
-
Roar
-
Foul Play
-
Scorching Sands
-
Body Press
BEARTIC
Usability Rank: F
What's your counterplay to a well-played Beartic? ...if your answer was "Dondozo" you're probably fine, if your answer was "stuff that outruns even Slush Rush Beartic" you're probably also fine. Many bears have reached great heights this gen but this dude is not among them. It's just too slow even when its speed gets doubled, even Booster Speed Tusk is faster. If you want an Ice type setup sweeper for your Veil teams, go with DD Kyurem. Cetitan of all things is probably better which says a lot.
Beartic @ Heavy-Duty Boots
Ability: Slush Rush
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-
Swords Dance
-
Icicle Crash
-
Close Combat
-
Earthquake
BELLIBOLT
Usability Rank: D
This thing was unironically ranked on the VR at some point when people were really desperate for slowpivots. It got Toxic since which is cool as it can now annoy non-Gliscor Grounds without having to spec a ton into SpA for its Muddy Water to more than tickle Ting. Ultimately Electric is not very valuable defensively though outside of giving a Make It Rain resist, and Belli's bulk is merely okay and not amazing, leaving it spamming Slack Off a lot. You can really, really bully TornT users with it though.
Bellibolt @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
-
Volt Switch
-
Slack Off
-
Toxic
-
Muddy Water
BELLOSSOM
Usability Rank: F
Even with Tera to potentially fix its coverage issues, and Quiver+Strength Sap being a pretty nutty combo, Bellossom's stats are simply too low to really compete. Its speed in particular hampers it a lot as it requires multiple boosts to outrun the most basic of things, boosts it is likely not going to get without a ton of support, and needing to invest that much in speed makes it harder to abuse your otherwise decent bulk. And even if you do fully commit to Tera'ing this, there is no one Tera type that solves all of its issues: Rock and you struggle too much into Steels, Fire and you become food for Gouging (it has more DDs than you have Saps) and Bolt becomes very shaky all of a sudden, Ground and you don't quite hit Volcarona hard enough to properly win that 1v1. If its stats were just a biiiit better there was potential for this to be a funny gimmick mon behind Screens but as it stands there's little potential here.
Bellossom @ Leftovers
Ability: Chlorophyll
Tera Type: Ground
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
-
Quiver Dance
-
Strength Sap
-
Giga Drain
-
Tera Blast
BLASTOISE
Usability Rank: C
Shell Smash with non-garbage speed is an immediate niche. It's probably attractive to try and use Terablast to patch up your coverage into Waters in particular, or give STAB on Dark Pulse to get a bigger chance to break past them, but in my experience the most succesful Blastoise (admittedly a small sample size) instead run hybrid offensive-support sets with Rapid Spin. Sometimes they go for the Smash and threaten a sweep, but when that doesn't work out in a mu because the opponent's defenses are too tough to get past they take a backseat and play like a bulky Spinner instead.
Blastoise @ White Herb
Ability: Torrent
Tera Type: Ground
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
-
Ice Beam
-
Hydro Pump
-
Rapid Spin
-
Shell Smash
Sample team: - credit to MaulJagg
BLAZIKEN
Usability Rank: B
Blaziken is one of many setup sweepers in OU and one of many that mald at Dozo, so it's tough to find a real spot for it. The fast-pacedness of the rest of the meta also means those Lefties Protect sets alongside Rilla to give this recoil move spammer some great longevity aren't nearly as good anymore. That does not mean it is a bad mon in the slightest though--it's rarely a natural fit, but if you ever get a fit of inspiration like "yooo I wanna use Blaziken", go ahead. Just know it's not the monster it was in past gens anymore.
Blaziken @ Air Balloon
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel
Adamant Nature
-
Swords Dance
-
Flare Blitz
-
Close Combat
-
Knock Off
BLISSEY
Usability Rank: B
While Blissey is OU by usage, it really only fits on one archetype which is why I'm giving it a lower usability rank than the other OU mons even if I'm not disputing its deserved OU status. Blissey is back and more passive than ever this gen, but especially with how strong stuff is getting, its obscene special bulk makes it a very good fit on Stall still. It's hard to build a good Stall team without Blissey, even. You really do know the world is going to shit when people actually put SpD EVs on Blissey though.
With no Toxic, low recovery PP, and Ghold being a thing, Blissey nowadays runs Calm Mind to boost its special bulk to handle most special threats--even when it doesn't run special moves of its own! In general it really struggles to handle most of the things it's meant to handle, but it suffices, and it's not like good alternatives exist. What, are you going to use Chansey in this hazard economy?
Blissey still has a surprising amount of moveset variation in its last two slots, varying from stuff like Protect and Stealth Rock and Seismic Toss to Flamethrower and Shadow Ball and even Heal Bell on some. Alas, only one set per mon, so I just grabbed one from whatever is the sample stall team at this moment.
Blissey @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
-
Soft-Boiled
-
Calm Mind
-
Stealth Rock
-
Seismic Toss
Sample team: - credit to SupaGMoney and quacc
BOMBIRDIER
Usability Rank: F
Knock, Rocks and UTurn do not a Lando make.
Bombirdier @ Heavy-Duty Boots
Ability: Big Pecks
Tera Type: Ground
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
-
Taunt
-
U-turn
-
Knock Off
-
Stealth Rock
BRAMBLEGHAST
Usability Rank: D
Say hello to the fakest Tusk spinblocker ever. Outruns it with max investment. Resists both STABs (immune to Fight even). Has Strength Sap. Could Spike in its face even. ...has a 50% roll to die to Knock on the switch. Ouch. You tried. Oh well, having Spin of its own keeps it... eh... workable. It's just hella annoying that Polter stops working on Ghold once that Balloon pops, and that you need investment to take it out in one hit, so you don't even get to play the 50% game with Tusk anymore :c
Brambleghast @ Heavy-Duty Boots
Ability: Wind Rider
Tera Type: Dark
EVs: 116 HP / 140 Atk / 252 Spe
Jolly Nature
-
Spikes
-
Rapid Spin
-
Poltergeist
-
Strength Sap
That's all for now folks, character limit shackles me. I'll try to upload these semi-regularly though. Keep calm and don't forget your endgame Gambit checks.
Feel free to discuss anything related to Pokémon Shuffle. We are aiming to become the number one social network for up-to-date information about this fantastic Pokémon game.
DISCLAIMER : This is 90% done, the strats for late game players are basically done, since the leaderboard for mobile is out and I don't see any better strat than these listed below.
I will receive the score samples until Sunday, and then I will make the datas into a simple chart and then rank each variant.
Version History
-
1.0 Added the M-Ray team guide and strats.
-
2.0 Added 4 team variants based on the feedbacks, and each strat on both first and second half
-
3.0 Added Newbie Strats (yay!). 10+ score samples added
-
3.5 Added Gengar + Aero sample score. thanks to and
To Do Lis
-
Doing statistic works to know the optimal team based on the averages and such
Before You Start..
-
[Read How to use M-Tyranitar Guide I made] ()
-
Pick the optimal team you want & have right now, go to the Section IV to look at the current score samples.
-
Choose variant you want for each mega, then carefully read each strat section.
Optimal Team : Based On The Feedbacks
Mega Slot | Slot 1 | Slot 2 | Slot 3 | Comment | Tier |
---|---|---|---|---|---|
Ray Variant A | Machamp | Archeops | Tyrantrum | Full Items | Middle Tier (After Stage 300) |
Ray Variant B | Dialga/Talonflame/Gallade | Archeops | Tyrantrum | Full Items | Middle Tier (After Stage 300) |
Tyranitar Variant A | Machamp | Emboar/Mawile/Lucario | Tyrantrum | Full Items (80% of the top leaderboard use this) | Advanced Tier (After Stage 420) |
Tyranitar Variant B | Machamp | Archeops | Tyrantrum | Full Items (1st rank use this team) | Advanced Tier (After Stage 420) |
Aerodactyl | Optimize | Archeops | Tyrantrum | Atk+, MS, this is actually advised by the poketoru website. For newbies with low cash :) | Beginner Tier (After Stage 180) |
Gengar Variant A/B | Optimize | Archeops | Tyrantrum | Full Items | It follows exactly as Rayquaza strats :) someone got 92k with this! |
Conclusion For The Optimal Team
-
It is a consensus that we all have to agree that M-Tyranitar is better than M-Rayquaza (the score spikes are great tho, so rayquaza is safer for those with beginner skills on tapping mega).
-
I proved that myself, I did exactly two runs with it. The first using rayquaza Var.A and the second using tyranitar Var.B. I got whooping 32k score boost from swapping the mega and swapping archeops with Lucario (15). Got 109k in my second run.
-
For new players without these 2 supreme megas : M-Camerupt is a lesser version of Tyranitar, use that to simulate Tyranitar Runs. Likewise, M-Gengar is the lesser version of M-Rayquaza. So the strats and team composition exactly follows M-Ray/M-Tyranitar (2 variant in each mega). Needs more testing + sample scores tho.
I. First Half Strat
I.1 Rayquaza A
We don't have blocksmash+ user here, so here's the strat for the first 5 turns. The downside for this is, you have to solely rely on machamp rt on the first 5 turns.
-
Open combo with RT machamp as much as possible.
-
Combo with M-Ray to open space with letting the blocks fall into the bottom board
then let it disappear after 5 turns, then wreak havoc
I.2 Rayquaza B
Basically, this strat involves BS+ user to clean up the board a little bit.
-
Block smash 2 times to remove all the metal blocks, then combo and combo.
-
Pray to arceus
I.3 Tyranitar A
-
Remove The Metal Blocks, create some combos to remove the rocks
-
DO NOT OPEN YOUR COMBO WITH M-TYRA (MOBILE). Because it will extend your DD duration which is bad since you want obama to spit out some tyrantrums. Always open combo with Emboar/Machamp/Mawile.
-
Refer to my thread on how to use m-tyra.
I.4 Tyranitar B
Same with Tyranitar A team.
I.5 Aero
Match aeros and clear the board. always make sure you can do m-aero damage everytime. Then combo and combo. Wait for the disruption and match m-aero again.
II. Second Half Strat
Explanation :
-
The beneficial disruption starts at turn 9 like always.
-
In 9 turns, it is only possible to get THREE disruption cycle at max. Why? because each disruption cycle HAVE 2 turns of cooldown.
-
After 3+ combos, it will spawn 4 tyrantrums and 4 rocks RANDOMLY. Repeat for 3 times, after that, apply board reset.
-
If you bring archeops, it can match with the archeops in C4/D4 (see the initial board) and then clear the rocks in A4 and F4. This way, the snovers/obamas will match themselves.
II.1 Rayquaza A and B
You can't do much about rayquaza, just hope for the best RNG. Bringing machamp (Rayquaza A) would be better in the second half, because there are no blocks and you're free to spam RT.
II.2 Tyranitar A (Double RT + Tyrantrum)
Since you don't bring archeops, clear the arcehops in the reset board. Tap on B4 and E4 to remove the rocks and let the snover/abomasnow match, then delete the remaining archeops/let it fall and tap other place to generate combo.
DO NOT MATCH TTAR FIRST (MOBILE) DURING THE BOARD RESET!!! IT HAS 2 COUNTDOWN BEFORE THE NEXT TYRANTRUM DISRUPTION!! IT MIGHT DELAY THE BENEFICIAL DISRUPTION, BE CAUTIOUS!
In my 108k run, I have to match tyranitar first to clear the board reset. I missed 1 more tyrantrum disruption because of that.
II.3 Tyranitar B (RT + Archeops + Tyrantrum)
Arcehops can make a free combo from the board reset, just like Rayquaza team strat. Hopefully you can get m-tar match in the skyfall and that's a free turn for you.
DO NOT MATCH TTAR FIRST (MOBILE) DURING THE BOARD RESET!!! IT HAS 2 COUNTDOWN BEFORE THE NEXT TYRANTRUM DISRUPTION!! IT MIGHT DELAY THE BENEFICIAL DISRUPTION, BE CAUTIOUS!
II.4 Aero
The rocks can be destroyed easily, and snovers + abomasnow will match themselves. Nothing to note here.
III. M-Ray vs M-Tyranitar?
III.1 M-Rayquaza
If you're lucky, you can get free m-ray match because of archeops match cleaning the rocks and snovers. Safer to use if you're unsure with your ttar skills.
III.2 M-Tyranitar
You can remove the archeops with other burst damage users such as Emboar/Lucario Pummel. This has a greater potential and you do not rely on rng as much as m-ray. More reliant on skill. Refer to my guide on how to use M-Tar
IV. Sample Scores
Sorry, I can't list all the levels and such, it is a tedious work. I'll just list the basic form of the teams used.
Glossary :
-
Tyranitar A = Double RT (Machamp + Mawile/Emboar/Optimize) + Tyrantrum (no archeops)
-
Tyranitar B = RT (Machamp) + Archeops + Tyrantrum
-
Rayquaza A = RT (Machamp) + Archeops + Tyrantrum
-
Rayquaza B = BS+ user (Talonflame RML/Dialga/Gallade) + Archeops + Tyrantrum
-
Gengar A/B = Gengar A same as Ray A, likewise with B variant.
-
Other = Anything besides rayquaza and tyranitar and gengar.
-
Ar = Archeops (geez, i did lots of typo with this thing. Arcehops,
hop hopetc.) -
Ty = Tyrantrum
Here are the scores
Username | Team | Score | Comment |
---|---|---|---|
Tyranitar B | 143k | Mach 20, A 8/7 | |
Tyranitar B | 142k | Mach 18, A 7 | |
Tyranitar B | 141k | All Items Bar DD. A 10 | |
Tyranitar B | 133k | Mach 18 A/Ty 9/9 | |
Tyranitar B | 133k | All Max | |
Tyranitar B | 127k | All Max | |
Tyranitar B | 126k | Machamp lv 18, A Lv 9 | |
Tyranitar A | 121k | Third Slot Lucario | |
Tyranitar B | 120k | All Max No DD | |
Tyranitar B | 118k | Mach 17 | |
Tyranitar B | 118k | all items | |
Tyranitar B | 112k | Mach 17, A 6/7 | |
Tyranitar B | 112k | All max | |
Rayquaza A | 111k | Mach 17, A 7/8 | |
Tyranitar A | 109k | Mach 15, Lucario 15, Ty 7 | |
Tyranitar B | 107k | All max | |
Tyranitar A | 107k | 2nd RT being Mawile (20) | |
Tyranitar B | 107k | All max | |
Rayquaza A | 105k | Mach 16, A 10 | |
Tyranitar B | 104k | Slot 2 Dialga | |
Tyranitar B | 103k | Mach 15, A 5 | |
Tyranitar B | 101k | Moltres 12 | |
Rayqauza A | 100k | Mach 11 A 7/8 | |
Tyranitar B | 99k | Mach 17, A 10 | |
Tyranitar A | 99k | Third Slot is Lucario for pummel support. | |
Tyranitar B | 97k | Mach 12, A 5 | |
Rayquaza A | 96k | Mach 15, A 8/9 | |
Tyranitar A | 95k | Third Slot is Dialga (optimize/extra bs+ user) | |
Rayquaza A | 95k | Full Items A lv 6. | |
Rayquaza A | 95k | Full items | |
Tyranitar B | 95k | Full Items | |
Tyranitar B | 94k | Full Items | |
Tytanitar B | 92.1k | Full Items | |
Gengar A | 92k | Machamp (12), A 3/5. Finally gengar sample! | |
Tyranitar B | 92k | Mach 16, A 5/6 | |
Tyranitar B | 88k | Second Slot used Charizard instead of Machamp | |
Rayquaza B | 84k | BS+ user = Talonflame RML | |
Tyranitar A | 83k | Used Mawile as the second RT | |
Rayquaza A | 80k | Mach 15, A 1 (42k score jump after using Ray) | |
Rayquaza A | 79k | Mach 10 A 5 | |
Rayquaza A | 77k | Full items | |
Rayquaza B | 77k | Dialga as BS+ | |
Tyranitar B | 76k | Same team with Tyranitar B but used Talonflame instead of Machamp | |
Tyranitar A | 75k | Third Slot is Lucario for pummel support | |
Ray A | 71k | Used CharizardSL4 (15) instead of Machamp | |
Other | 71k | MCY, Machamp (10), A 5/6 (DD, Atk+) | |
Aero | 70k | All items bar DD | |
Ray A | 69k | All Items | |
Gengar B | 65k | BS+ being Gigalith, A 6/4 | |
Rayquaza A | 62k | Mach 16, A 5/6 | |
Aero | 59k | Aero 6, Heatran 6 A 6/6 | |
Tyrnaitar A | 38k | Mach 15, Lucario 13, Ty 1 Full Items |
V. Conclusion
If you want to get more flexibility, use ttar, because you might not need archeops and can free a slot. It also depends on your skill. If you want a safer way, use M-Ray. The range for Tyranitar score is 38k - 126k, while rayquaza has the range of 62k-111k. I have listed every info I can gather, you have freedom to choose what you want to use.
USE THE STRATS LISTED HERE AT YOUR OWN RISK. WE ARE ALL RISK-TAKERS ARE WE? DON'T BLAME ME IF THE STRAT DOES NOT WORK OK?
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Just an FYI these are relatively easy to solo if you have a few decent fire pokemon.
A high 40s Mega Charizard & Skeledirge, and a mid 30s Entei was enough to beat it when it had energy ball (easily) and again when it had outrage (more difficult, 15 seconds left). Charizard did most of the heavy lifting.
Easy rewards for grab cause I'm guess most folks have a decent fire team.
Reddit's #1 spot for Pokémon GO™ discoveries and research. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments!
r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon, and all other battle formats. Want to contribute? Drop it here on Stunfisk!
Reddit's #1 spot for Pokémon GO™ discoveries and research. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments!
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title
Feel free to discuss anything related to Pokémon Shuffle. We are aiming to become the number one social network for up-to-date information about this fantastic Pokémon game.
New Content
-
Competitive Stage (Mega Abomasnow)
A limited move format competitive stage is available!
Event Period: Until 05:00 UTC 12/13/2016 (US date format)
Mobile Reward Period: From 06:00 UTC 12/16/2016 until 06:00 UTC 12/23/2016 (US date format)
3DS Reward Period: From 06:00 UTC 12/13/2016 until 06:00 UTC 12/20/2016 (US date format)
Pokémon | Type | Base Power | Ability | Mega Ability | Mega Bar | Speedups Available | Cost to Play | Stage Turns |
---|---|---|---|---|---|---|---|---|
Mega Abomasnow | Ice | 60 | Heavy Hitter | Erases all Pokémon five rows above and five rows below. | 13 | 3 | 1 Heart | 18 |
Rewards | Mobile Rank | NA 3DS Rank | EU 3DS Rank | JP 3DS Rank |
---|---|---|---|---|
1 Abomasite*, 3 Mega Speedups, and 3 Raise Max Levels | 1 - 3,000 | 1 - 700 | 1 - 500 | 1 - 2,000 |
1 Abomasite*, 2 Mega Speedups, and 2 Raise Max Levels | 3,000 - 10,000 | 701 - 2,000 | 501 - 1,400 | 2,001 - 6,000 |
1 Abomasite*, 1 Mega Speedup, and 1 Raise Max Level | 10,001 - 30,000 | 2,001 - 5,000 | 1,401 - 3,400 | 6,001 - 15,000 |
1 Abomasite*, 1 Mega Speedup, and 1 Skill Booster M | 30,001 - 60,000 | 5,001 - 10,000 | 3,401 - 6,800 | 15,001 - 30,000 |
1 Abomasite*, 1 Exp. Booster L, and 1 Disruption Delay | 60,001 - 90,000 | 10,001 - 15,000 | 6,801 - 10,000 | 30,001 - 45,000 |
1 Abomasite* and 1 Disruption Delay | 90,001 - 120,000 | 15,001 - 20,000 | 10,001 - 14,000 | 45,001 - 60,000 |
1 Attack Power ↑ and 1 Disruption Delay | 120,001 - 160,000 | 20,001 - 26,000 | 14,001 - 18,000 | 60,001 - 80,000 |
1 Attack Power ↑ | 160,001+ | 26,001+ | 18,001+ | 80,001+ |
* Those who have already obtained one Abomasite will get one Level Up instead.
-
Daily Pokemon Are Here! #2
The Daily Pokemon stage has appeared, where you can face different Pokemon each day! After catching the Daily Pokémon, if you retry the stage, it may occasionally drop Coins!
Cannot be played between 06:00 UTC on Saturdays and 06:00 UTC on Mondays.
Event Period: Until 06:00 UTC 12/20/2016 (US date format)
Day | Pokemon | Type | Base Power | Ability | Cost to Play | Stage Turns | HP | Catch Rate |
---|---|---|---|---|---|---|---|---|
Tuesday | Pachirisu | Electric | 50 | Mega Boost | 1 Heart | 7 | 1339 | 12% Base catch + 8% per move |
Wednesday | Sigilyph | Psychic | 50 | Barrier Bash | 1 Heart | 15 | 1654 | 4% Base catch + 4% per move |
Thursday | Tropius | Grass | 60 | Eject | 1 Heart | 20 | 2363 | 11% Base catch + 2% per move |
Friday | Farfetch'd | Flying | 50 | Quirky | 1 Heart | 10 | 3930 | 3% Base catch + 6% per move |
Monday | Druddigon | Dragon | 60 | Power of 4 | 1 Heart | 20 | 3723 | 1% Base catch + 3% per move |
-
Tyrantrum Appears
Take on Tyrantrum here! Tyrantrum, which appears in main stage 320, can be found in a special stage! Don't miss this chance to defeat and catch this powerful foe. After catching it, if you retry the stage, it may occasionally drop a Tyrantrum Skill Booster or Raise Max Level! Strengthen Tyrantrum to prepare it for the Mega Abomasnow competitive stage!
Event Period: Until 06:00 UTC 12/13/2016 (US date format)
Pokémon | Type | Base Power | Ability | Cost to Play | Stage Turns | HP | Catch Rate |
---|---|---|---|---|---|---|---|
Tyrantrum | Rock | 70 | Dragon Talon | 300 Coins | 20 | 13825 | 16% Base catch + 3% per move |
-
Emboar Appears
Take on Emboar here! Don't miss this chance to defeat and catch this powerful foe. Why not give some Ground-type, Rock-type, or Water-type Pokémon a try? After catching it, if you retry the stage, it may occasionally drop an Emboar Skill Booster!
Event Period: Until 06:00 UTC 12/20/2016 (US date format)
Pokémon | Type | Base Power | Ability | Cost to Play | Stage Turns | HP | Catch Rate |
---|---|---|---|---|---|---|---|
Emboar | Fire | 70 | Barrier Bash | 1 Heart(s) | 22 | 7593 | 1% Base catch + 3% per move |
-
Infernape Appears!
Take on Infernape here! Don't miss this chance to defeat and catch this powerful foe. Consider bringing Aurorus and Suicune along for this battle. Get Aurorus in main stage 116 and Suicune from expert stage 15. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop an Infernape Skill Booster!
Event Period: Until 06:00 UTC 12/20/2016 (US date format)
Pokémon | Type | Base Power | Ability | Cost to Play | Stage Turns | HP | Catch Rate |
---|---|---|---|---|---|---|---|
Infernape | Fire | 70 | Hitting Streak | 300 Coins | 20 | 17960 | 15% Base catch + 3% per move |
Old Content Still Present
Future Content
-
Winter (Holiday) Pokémon Safari
-
Reshiram Appears
-
Black Kyurem Appears
-
Delibird (Holiday) Once Per Day Special Stage
-
No Zapdos. FeelsBadMan
Additional Information
As always, PM me for mistakes and I will correct it.
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Note: Regular will always lose to Noctowl in even scenarios so I’ll need teammates that will circumvent that.
I don’t have a good gliscor or sableye so those two are out. I also don’t have a shadow Abomasnow either.
Lost nine straight leading Abomasnow with S-Blastoise and Noctowl in the back.
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252+ Atk Abomasnow Wood Hammer vs. 0 HP / 0 Def Abomasnow: 108-127 (33.6 - 39.5%) -- guaranteed 3HKO
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A place to discuss everything about Pokémon VGC and Play! Pokemon video game events.
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A place for Trainers to exchange Friend Codes, organize remote raids, and build Friendships.
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Pokémon Showdown is a free, web-based battle simulator. It comes with many different servers and a plethora of features such as fan-made tiers and chatrooms to fit your style. Whether you use it to learn competitive battling, to practice, or just use it for recreation, you are welcome to this community.
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A place to discuss anything related to Nintendo's Diamond and Pearl remakes, Pokémon Brilliant Diamond & Shining Pearl.
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Rest your very best! Pokémon Sleep is a sleep app that gives you something fun to look forward to when you wake up in the morning.
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Welcome to r/Shinyraids , a place where you can share your Shiny Raids from Pokémon Sword and Shield. Make sure to include your friend code! If you are looking for a dedicated community to shiny hunting or need help with accessing raids please give our discord a visit located next to the posts button.
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/r/pokemontrades is a trading community focusing on legitimate Pokémon. We are one of the few large Pokémon trading communities with a policy of no hacks, no clones!
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Fakemon are fake Pokémon, created and drawn by fans of the Pokémon series. Share your Fakemon here!
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Hub for leaks, insider information, riddles, news, and rumors of Pokémon content
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Pokémon Legends Arceus is an Action RPG developed by Game Freak for the Nintendo Switch that released on January 28, 2022. Survey, catch, and research Pokémon in a long-gone era of Sinnoh to complete the region's first Pokédex!
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