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Posts about Clicker Heroes 2

r/ClickerHeroes2
691 members
Welcome to r/ClickerHeroes2
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r/ClickerHeroes
38.4k members
The subreddit for discussion of anything about Clicker Heroes.
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r/ClickerHeroesRecruit
2.7k members
Join or advertise your Clicker Heroes clan here!
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r/incremental_games
128k members
Welcome! This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. This genre is growing at a break-neck pace, be part of the revolution!
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r/Games
3.2m members
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
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r/FireEmblemHeroes
193k members
A subreddit dedicated to Fire Emblem Heroes, Nintendo's 3rd mobile title released on February 2nd, 2017. The game is available worldwide on iOS and Android.
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r/gaming
38.4m members
The Number One Gaming forum on the Internet.
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r/steamr
14.1k members
A subreddit for the Steamers of Japanese native speakers. ๆ—ฅๆœฌ่ชž่ฉฑ่€…ๅ‘ใ‘Steamใ‚ณใƒŸใƒฅใƒ‹ใƒ†ใ‚ฃใงใ™ใ€‚
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r/IdleHeroes
79.3k members
Welcome to the subreddit for Idle Heroes, an epic RPG. We welcome both new and old players. Happy idling!
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r/Heroesandcastles2
60 members
A small subreddit devoted to an almost forgotten mobile legend, heroes and castles two. Charging giants, siege cannons, hulking trolls ready to smash your castle walls down around you. But there is hope! You are the hero of this cursed castle, ready to defend your fell crystal shard at all costs, until the barrier that defends the enemy castle comes down and you can end the undead menace. I doubt this subreddit will ever see the light of day. But just in case the fans are left, to battle!
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r/HeroesandGenerals2
41 members
Player run subreddit for possible future game Heroes and Generals 2
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r/HeroesOfWW2
59 members
Discuss lesser or more known heroes from the Second World War, or post memes and pictures of them.
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r/heroesofthestorm
387k members
Reddit community for Blizzard's MOBA game - Heroes of the Storm
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r/GW2Heroes
17 members
/r/GW2Heroes is the newsfeed of the GW2 Guild, Heroes.
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r/IdleHeroesPS
32.6k members
We are the one and only Private Server for Idle Heroes! This is a modded/hacked version of Idle Heroes, and it is only available for Android OS. Please join the discord linked in the sidebar for latest news, giveaways, and lineup help.
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r/DotA2
1.3m members
/r/DotA2 is the most popular English-speaking community to discuss gameplay, esports, and news related to Valve's award winning free-to-play MOBA DotA 2.
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r/heroes3
19.7k members
Official HoMM3 subreddit.
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r/OrderOfHeroes
15.9k members
A Fire Emblem Heroes subreddit for serious discussion of its gameplay aspects such as arena, GHBs, BHBs, and unit/team building.
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r/PlantsVSZombies
93.9k members
The Largest Plants Vs Zombies discussion board, with topics ranging across all games and spinoffs in the series!
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r/DisneyHeroesMobile
11.1k members
A subreddit dedicated to the mobile game Disney Heroes: Battle Mode on Android and iOS.
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r/scrapclicker
2.3k members
Official Subreddit for Scrap Clicker Android: https://play.google.com/store/apps/details?id=com.scrap.clicker.android iOS: https://itunes.apple.com/us/app/scrap-clicker-2/id1330391792 https://play.google.com/store/apps/details?id=com.scrap.clicker.android
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r/MythicHeroes
7.9k members
Official community subreddit dedicated to Mythic Heroes, the idle mobile game.
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r/BitHeroes
8.3k members
A forum for discussion regarding the Kongregate game, Bit Heroes
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r/Overwatch
4.9m members
Subreddit for all things Overwatchโ„ข, Overwatch 2โ„ข and the Overwatchโ„ข Universe, the team-based shooter from Blizzard Entertainment.
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r/TapTapHeroes
12.7k members
A subreddit for the mobile game TapTap Heroes.
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r/TapTitans2
95.5k members
Incremental mobile game featuring a huge sword and a ton of heroes and pets
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r/marvelheroes
24.3k members
Earth 616's most popular Subreddit. All things Marvel Heroes Omega related.
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r/CoHModding
33 members
A subreddit for modding Company of Heroes 1 and 2
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r/wow
2.4m members
World of Warcraft on Reddit!
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โ€ขPosted by6 years ago

(text copied from http://www.clickerheroes2.com/paytowin.php)

We had to choose one of two models: Paid upfront like traditional games, or free-to-play with a real-money shop like Clicker Heroes 1. We chose paid upfront, for $29.99 (fully refundable for a year after launch), and we are in a situation where we have to explain ourselves to a massive number of players who were expecting/hoping for a free sequel. There are several reasons why we are making this decision.

Ethical reasons

Games are inherently addictive. That alone is not a bad thing, until it gets abused. In Clicker Heroes 1, we never tried to abuse players with our real-money shop, and for the most part we designed it without the shop in mind so that you never have to purchase rubies to progress. Despite this, we found that some number of players spent many thousands of dollars on rubies. I can only hope that these people could afford it, and that they were doing it to support us, and not to feed an addiction. But I strongly suspect that this is not the case.

We made a lot of money from these players who spent thousands. They are known to the industry as "Whales". Great. If you're rich, please be my guest. But we don't want this kind of money if it came from anyone who regrets their decision, if it made their lives significantly worse as a result. Unfortunately, those who have a problem are usually in denial about it, and would be too ashamed to ask us for a refund. We would give the refund in a heartbeat. It's not like we have artists drawing each ruby by hand. It costs us nothing but payment processing fees.

We really don't like making money off players who are in denial of their addiction. And that's what a large part of free-to-play gaming is all about. Everyone in the industry seems to rationalize it by shifting the blame, assuming way too much cognizance on the part of their victims. People can make their own decisions, right? But it just doesn't sit well with me. Despite very few of our players having complained, it felt wrong when we started doing it and it still feels wrong now.

That said, we're not going to change how we monetize Clicker Heroes 1. It would destroy our studio if we did. Most people are OK with how we've handled it. Our unlimited refund policy still stands. But going forward we're going to at least try the paid-up-front model for our business. It may or may not work. It probably isn't worth nearly as much money, but at least we can do it with a cleaner conscience.

Game design reasons

We want the experience to be good. The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of "My game could be so much better if I just spent a few dollars". That alone feels terrible.

Also, if we have a real-money shop, we are limited to only rebalancing the game in ways that people who just spent money would approve of. People paid real money to get the current state of their game where it is at, and they've developed an expectation that it would be good for a long time. If we make changes to the game that are better for the game but feel worse for any one particular player at any stage of the game, we get backlash from that player. We've experienced this many times in the past. As a result, Clicker Heroes 1 is kind of a frankenstein of a game, our hands always having been tied by the fact that we couldn't easily change things that people paid for.

With Clicker Heroes 2, we plan to work on at least a few major updates without too much regard to player progress, similar to the way Dwarf Fortress, Rimworld, Factorio, and other games do. New updates can change the game to be incompatible with old saves (which will be rare, maybe once or twice a year), and there will be plenty of advance warning when it happens. Players then have the option to continue playing on the old version, or start fresh on the new version. To help make things more interesting, Clicker Heroes 2 is designed with multiple characters for you to choose from. So when you start fresh on one of these updates, you can play a different character, which will be a much different experience.

Also, we like games with mods and we want mods. Real-money shops make little sense with mods, when you can just download a mod to quadruple the number of rubies you get. Also, it is simply too easy to cheat. To facilitate modding, we would be giving lots of easy access to the source code, and very easy save editing.

Pre-orders

Final reason: Pre-orders don't make sense if a game is free-to-play. Pre-orders qualify for full refunds for up to a year after we launch. You can pre-order now: https://www.clickerheroes2.com/.

Fragsworth

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โ€ขPosted by5 years ago
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โ€ขPosted byu/[deleted]6 years ago

The full text is available here but I thought this following excerpts might interest players here:

We had to choose one of two models: Paid upfront like traditional games, or free-to-play with a real-money shop like Clicker Heroes 1. We chose paid upfront, for $29.99, and we are in a situation where we have to explain ourselves to a massive number of players who were expecting/hoping for a free sequel. There are several reasons why we are making this decision.

Ethical reasons

Games are inherently addictive. That alone is not a bad thing, until it gets abused. In Clicker Heroes 1, we never tried to abuse players with our real-money shop, and for the most part we designed it without the shop in mind so that you never have to purchase rubies to progress. Despite this, we found that some number of players spent many thousands of dollars on rubies. I can only hope that these people could afford it, and that they were doing it to support us, and not to feed an addiction. But I strongly suspect that this is not the case.

We made a lot of money from these players who spent thousands. They are known to the industry as "Whales". Great. If you're rich, please be my guest. But we don't want this kind of money if it came from anyone who regrets their decision, if it made their lives significantly worse as a result. Unfortunately, those who have a problem are usually in denial about it, and would be too ashamed to ask us for a refund. We would give the refund in a heartbeat. It's not like we have artists drawing each ruby by hand. It costs us nothing but payment processing fees.

We really don't like making money off players who are in denial of their addiction. And that's what a large part of free-to-play gaming is all about. Everyone in the industry seems to rationalize it by shifting the blame, assuming way too much cognizance on the part of their victims. People can make their own decisions, right? But it just doesn't sit well with me. Despite very few of our players having complained, it felt wrong when we started doing it and it still feels wrong now.

Game Design Reasons

Also, if we have a real-money shop, we are limited to only rebalancing the game in ways that people who just spent money would approve of. People paid real money to get the current state of their game where it is at, and they've developed an expectation that it would be good for a long time. If we make changes to the game that are better for the game but feel worse for any one particular player at any stage of the game, we get backlash from that player. We've experienced this many times in the past. As a result, Clicker Heroes 1 is kind of a frankenstein of a game, our hands always having been tied by the fact that we couldn't easily change things that people paid for.

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410 comments
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โ€ขPosted by6 years ago
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โ€ขPosted by5 years ago

New thread to coincide with the release of patch 0.06 available on steam test environment. You can find the old bug thread here

When posting your bug please include as much detail as possible, include a screenshot of the bug and a description of what you were doing before it happened. Please verify that you are on the latest version before posting so devs aren't wasting time trying to fix bugs that have already been fixed.

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