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r/YoshisIsland
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A subreddit dedicated to anything Yoshi's Island and its speedrunners.
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r/snes
125k members
Super Nintendo-y things
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r/speedrun
210k members
/r/speedrun is a subreddit for the speedrunning community. Speedrunning is a play-through of a video game performed with the intent of completing a goal as fast as possible.
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r/YosHi
6.8k members
A subreddit for all things Yoshi!
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r/gaming
37.2m members
The Number One Gaming forum on the Internet.
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r/Mario
171k members
r/Mario is the premiere community for the Mario franchise, spanning video games, books, movies, television, cereal, and more!
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r/gamemusic
120k members
Favorite soundtrack ever? New soundtrack coming out? Got a cool site to share, or a video of yourself playing some awesome game music? Great!
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r/3DS
1.0m members
The place to discuss all stuff related to the Nintendo 3DS™ family!
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r/smashbros
906k members
Welcome to Reddit's Smash Bros. community!
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r/nintendomusic
28.8k members
The place to share, (re)discover, and discuss the magic that is Nintendo music!
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r/retrogaming
322k members
A community for vintage gaming, celebrating games released before the year 2000.
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r/mariokart
152k members
Reddit's home for anything and everything Mario Kart.
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r/beadsprites
54.6k members
This subreddit is currently private because of recent actions taken by reddit. See [this article](https://www.theverge.com/2023/6/5/23749188/reddit-subreddit-private-protest-api-changes-apollo-charges) for more information.
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r/gamecollecting
241k members
This is the definitive Reddit source for video game collectors or those who would like to start collecting interactive entertainment. It's a place to share ideas, tips, tricks or secrets as well as show off collections. Most importantly it's a place for game enthusiasts and collectors to keep video game history alive. So come and join one of the largest internet forums for video game collecting!
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r/GameSale
110k members
This subreddit is a marketplace for buying and selling console video games. Please read the full rules in the Wiki and all stickied threads before posting. Want to trade? Try r/gameswap.
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r/gamegrumps
247k members
For anything about the YouTube gaming channel Game Grumps! Please read the rules before posting. *We are not affiliated with the Game Grumps. This is an unofficial Subreddit.*
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r/nostalgia
1.1m members
Nostalgia is often triggered by something reminding you of a happier time. Whether it's an old commercial or a book from your past, it belongs in /r/nostalgia. Here we can take pleasure in reminiscing about the good ol' days... times we shared with loved ones, both humorous and sad. So grab your Pogs, Surge cans and Thriller cassettes, and we'll see you in /r/nostalgia!
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r/MarioKartTour
64.0k members
The home of everything Mario Kart Tour! Here you can find everything from useful charts and trackers, to memes and edits. We hope you enjoy your time here!
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r/MARIOPARTY
25.2k members
Ain't no party like a Mario party!
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r/3DSdeals
36.5k members
This subreddit is about finding and sharing the best deals for Nintendo's 3DS family of consoles, games, and accessories!
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r/Games
3.2m members
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
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r/crtgaming
89.1k members
Celebrating the art of playing video games on cathode ray tube displays.
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r/gameswap
60.8k members
We are a tight-knit community created to allow members to swap their new and used console video games with fellow redditors. Want to buy or sell? Try r/GameSale.
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r/miniSNES
17.9k members
A place to talk about the SNES Classic Edition, its games, and hacks.
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r/PixelArt
1.4m members
We were forced to repoen this subreddit against our will due to fear of retaliation from the reddit admins
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r/Gameboy
174k members
A subreddit dedicated to the Nintendo Game Boy. Discussion of all Game Boy models, modifications, games, collections, and homebrew are welcome. PLEASE CHECK THE HELPFUL LINKS SECTION ON THE SIDEBAR BEFORE POSTING.
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r/NintendoSwitch
4.8m members
The central hub for all news, updates, rumors, and topics relating to the Nintendo Switch. We are a fan-run community, not an official Nintendo forum.
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r/glassbeach
1.4k members
The official subreddit for the indie/emo band glass beach and related material.
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r/SonicTheHedgehog
190k members
The #1 subreddit community for all things Sonic! Subreddit banner by u/SonicRecolor. Icon by u/__Negan___.
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r/CrossStitch
498k members
Cross Stitch - a home for stitchers, finished objects (FOs), works-in-progress (WIPs), patterns, and more!
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Posted by1 month ago
  • r/Mario - Why were the first yoshis island and Wario Land game considered sequels to Mario world/land
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World 1-1 = So, to start, throw your SNES away and pull out a GBA. The SNES version of this game doesn't have the capability of getting a low score. In general, what you have to do for each level is to dodge all the red coins and flowers (if you accidentally collect one, you must kill yourself), and then get to the end of the level. When you reach the end of the level, you must get hit by an enemy to jettison Baby Mario off of Yoshi's back. And then let the timer get down to zero, and save Baby Mario and go through the goal ring right when the timer is at zero before the Toadies claim Baby Mario. Note that Baby Mario will gravitate towards the right edge of the screen, so a good tip is to maneuver such that the goal ring is on the right edge of your screen, and then wait for Baby Mario to go there, saving him when the timer is at zero. Note that in the SNES version, the timer continues to count up during the end-of-level animation, which is why you're playing the GBA version. Also note that the game saves your score as soon as you leave the screen that displays your score and you go back to the stage select screen. This means that if you didn't get the lowest score possible, you must reset your game. For this stage, the lowest score is 0.

World 1-2 = In this level (and many other levels), there's no easy enemy near the goal ring to hit you, but you can carry a Shy Guy (or any enemy) in Yoshi's mouth to the goal ring, so this is fine. The lowest score is 0.

World 1-3 = In this level, the last room just has one enemy that Yoshi can carry to the goal ring - a Shy Guy that flies in with a 1-Up. He will fly away before too long, so you have to get him in your mouth before that happens. You can score a 0 here.

World 1-4 = In the first room, break through the ceiling and go above the whole thing, to avoid the red coins. The second room is tricky because of the lava platforms between the key and the locked door, because the red coins get in the way, but it is possible. The other problem is that this level doesn't have a goal ring, it ends with a boss. You need to time your last egg throw so that Baby Mario comes back to Yoshi right when the timer hits zero, and you need to factor in the boss's death animation into it. In this case, you need to throw the egg when the timer changes from 2 to 1. For best results, jump through the middle ring just before the boss when your timer is at 0, so that you will always start the level with 10 seconds. If you do it well enough, you can finish with a score of 0.

World 1-5 = Get the Crazee Dayzee into Yoshi's mouth and carry it to the middle ring. After collecting the middle ring, spit him out and use him to bounce over the row of red coins and flower. If you fail, then you have to jump between the rightmost red coin and the flower, which is VERY precise, though it is possible. There's also a tricky red coin afterwards, but you can do it. Then you need to bring a Shy Guy to the goal, and it's tricky to do that, because Yoshi automatically swallows before too long, and the goal ring is so far away from the Shy Guy. You need to spit it out and then eat it again. And then, once you reach the goal... you need to be VERY careful to not let the Shy Guy die, because if it does, you can never go back for another, due to this level being an autoscroller, necessitating a reset if you fail. You can finish with a score of 0.

World 1-6 = At the end of the stage, you need to rush to the 1-Up Balloon at the end, and let it explode in your face. This is the only way to take damage and get Baby Mario off of your back in this last room. From there, you only have one chance to complete the level, and failure will result in a reset. Still, if you do it right, you can get 0 points on this level.

World 1-7 = In this level, take a melon bug all the way to that little tiny one-tile gap between the green pipe and the middle ring. Throw an egg up so that you're only carrying five (or fewer), and then stand on the pillar between the pipe and the middle ring. Then leave your game on for a few hours, as Shy Guys emerge from the pipe and jump into the melon bug, killing themselves, and generating infinite lives for you. Trust me, you'll need it. Then you run into a flower that seems unavoidable. What you have to do to avoid it is incredibly tricky. Take a Shy Guy and place it on top of that breakable terrain above you on the left side of the level, as far to the right as you can go up there. Then bounce off of it to hover up really high, and flutter all the way to the wall where the flower is. It's BARELY possible, but you can get onto the wall's top after about an hour of attempts. Then fall to the right to dodge the flower. In the final room, there are no enemies to hit you. But you can go to the secret area above the goal. Once there, get hit by an enemy, and go down the exit pipe with your timer at zero, and then make a rush for the goal ring, going through it as soon as you can before your timer gets too high. The optimal time will let you finish with a score of 3.

World 1-8 = To get the key in this level, you must bounce off of the bandit, since the normal path has red coins in it. To get to the locked door, though... there are two red coins that are unavoidable. The boss is tricky cause there's no easy way to tell when he's going to die. Also note that the room you fight him in does have your eggs bouncing off the walls, potentially resulting in red eggs that provide 2 stars. If you collect a star, even in the boss's death animation, it will still count, so be wary of that. You can finish this level with just 2 points.

World 2-1 = Carrying an enemy to the goal is tricky since the falling blocks will cause an enemy to explode on contact, so be careful. That said, scoring 0 is possible.

World 2-2 = Watch out, because if an egg hits a flower or a red coin, you automatically collect it, even if that egg was originally thrown by a baseball boy. And also the baseball boys may try to knock you into one. This can be somewhat mitigated by ducking, in which case, the baseball boys's eggs won't knock you back as much. For the enemy hitting you at the end, I recommend taking the Shy Guy all the way to the goal, because the mice move quickly and erratically, so they're harder to manage. You can finish with a score of 0.

World 2-3 = After the first pipe, you enter a cave that is very tricky to get through. To break the breakable wall, you must throw your egg vertically to avoid hitting the red coins. Until you get to the third wall that you need to break. Here, only break the top two tiles, leave the bottom. Carry a lantern ghost to this spot, and put him on top of the breakable dirt. Then, bounce off of him to hover up off the screen and above the level's ceiling. That lets you avoid the otherwise-unavoidable red coins, and reach the goal with 0 points.

World 2-4 = After the first bridge of exclamation-mark blocks, just run to the right without jumping, that's the easiest way to avoid the red coins. There's some more red coins that are hard to avoid, but it's doable. The Big Boo dies in five hits. Let the bats hit you, and then score the final hit on Big Boo when your timer is at zero, to finish with 0 points.

World 2-5 = You can just use Lakitu's cloud to fly over the whole level. Then use a shy guy or bandit at the end to finish with a score of 0.

World 2-6 = There is one flower that's in your way, but you can avoid it by bouncing off of a lantern ghost. The only enemy in the final room is an Ego-Dill, but that's fine. You can score 0.

World 2-7 = This is a very easy level. There's even some Tap-Taps just before the goal that you can use to score 0 points.

World 2-8 = There's a tricky jump over a red coin at one point, but it's doable. Other than that, the level is pretty simple. You can push the potted ghost off the edge when the timer is at four, because he will push you back, and you then need to go push it forward again. Starting at four compensates for this and will allow you to finish with a score of 0.

World 3-1 = Be EXTREMELY careful of the monkeys with watermelons. If they shoot seeds at a red coin or flower, you collect it. And there's one of them that's, like, right in the way. It's annoying. On top of that, the monkeys are what you have to use to lower your timer to zero, and they can be tricky to work with cause they run away with Baby Mario. But still, you can do it and score 0 points.

World 3-2 = This level is straightforward, and you can score 0 points.

World 3-3 = There is an unavoidable red coin in this level, meaning that you have to score 1 point.

World 3-4 = In the second-to-last room before the boss, there's a flower right on your path. You can jump over it, but then you are likely to either get hit by the slimes or land on the spikes. Still, with enough tries, you'll succeed here. The bigger issue is the boss fight. How many hits he takes depends on how much his uvula is moving at time of the hit. So it's tricky to time it so that your timer is at zero when you finish the boss fight. The acid will not hit you if you stay in the middle, and the Shy Guys won't spawn if you already have two eggs, so you are safe in the middle. It's... very annoying, cause you never know how close you are to finishing the boss fight. But still, it can be done. And you can finish with a score of 0.

World 3-5 = Nothing noteworthy here. The lowest score you can achieve is 0.

World 3-6 = There's a flower that you have to come dangerously close to, but it is avoidable. Don't do the mole tank section, as there's an unavoidable flower there. The bigger issue is that there's no enemies in the room with the goal. What you must do is wait for your timer to hit zero before leaving the cave and then speedrun rush to the goal in the final room. If done optimally, you can score 6 points. UPDATE: If you're absolutely insane, you can get a score of 5.

World 3-7 = This level is easy. You can score 0 points.

World 3-8 = The level itself is pretty easy, but the boss is annoying. Just because if you fail, the middle ring that you respawn at is quite a way back. And it's hard to time the last hit. But once you do, you'll finish with 0 points.

World 4-1 = At the beginning, there's a long row of coins, some of which are red. By bouncing off of a koopa, you can jump over them all. There's also an infinite lives trick in this level, by knocking a koopa shell back and forth between two pipes, one of which spawns Shy Guys, but you probably have plenty of lives from World 1-7. At the Superstar Mario segment, go right rather than left, to avoid red coins. Then you need to drop down to get through the section quickly. There are two unavoidable red coins at the end, however. At the end, use a Wiggler Butterfly to hit yourself and knock your timer down to zero, to finish with a score of 2 points.

World 4-2 = At the beginning of the level, enter the leftmost pipe, then walk forward until you see a koopa above you. Stick your tongue out upwards and instantly jump without delay. If done properly, Yoshi will glitch-eat the koopa through the blocks. This lets you carry its shell over to the next part of the level, where you can use it to jump over the red coin. For the red coins on the staircases, you have to duck underneath them. It's a weird trick, and maybe even a glitch, but if you alternate between pressing down to duck and pressing the direction you wish to walk, you can sometimes go underneath the coins without collecting them. It isn't very consistent, though, so don't feel bad if you can't do it. After that, the rest of the level is easy, and you can score 0 points on this level.

World 4-3 = This level is simple and straightforward and you can score 0 on it.

World 4-4 = Running from the Chain Chomp while avoiding red coins and flowers is pretty hard. Expect to die quite a lot. You have to move quickly but also be careful to not collect anything. For the four sections of the fort's interior, start with the top-right section because that's the hardest one. While breaking the blocks, your eggs may accidentally ricochet and collect a red coin. Then get a middle ring. Then go to the bottom-left, which has a red coin near the beginning that you have to hover underneath and it is very tricky to do so. After you get this key, take another middle ring. The top-left room has breakable walls that have red coins, but as long as you stay up top, you're fine. The bottom-right room is trivial. As for the boss fight, it's stupidly easy. Just swallow the boss when your timer is at zero. Your final score should be 0.

World 4-5 = The Chomp Rock can be used to clear the breakable floor, rather than ground-pounding or using eggs. That's the easiest way to avoid the red coin. Your final score for this level should be 0.

World 4-6 = Nothing to talk about here, you can easily get 0 points.

World 4-7 = The ending of this level is brutal. There's a bullet bill blaster just after the middle ring. Let it shoot and then QUICKLY slurp up the bullet bill and carry it to the goal. You need to regularly spit it out and re-slurp it as you make your way through this long room. Oh, and dodging red coins here is particularly difficult since you'll be on high-speed moving platforms. Once you finally make it to the end, spit out the bullet bill, and then run after it as fast as you can to enable it to hit you. Once you finally get it right, you'll score 0 points.

World 4-8 = Remember that glitch you did in World 4-2? You need to do it again to grab the blue arrow wheel. Why do you need it? To get to the locked door. Then you have to dodge the red coin in your path. You have only a pixel's worth of margin of error. But it is possible. It may take a ludicrously long time to do, but you can do it. UPDATE: There's a much easier way. Just play the level normally. When you get to the part with the arrow wheel, use your eggs to break the thorns below so that you have ground to stand on. Then use a Super Seed Watermelon item to use seeds to break the rest of the thorns and go under the red coins. WAY easier. (You can get a Super Seed Watermelon by playing the Seed-Spitting Minigame, accessible on the stage select screen by holding Select and typing in LLBAR.) Then shortly after... you have to break through some walls while praying that your eggs don't hit either of the two flowers in the room. If you see your egg about to even MAYBE hit a flower, slurp it up or go down the exit pipe IMMEDIATELY and then return to try again. Because if you do collect a flower and have to kill yourself, then you have to dodge those red coins again. It's annoying. Fortunately, a score of 0 can be achieved if you pull everything off perfectly.

World 5-1 = This level is difficult. Not for the challenge, but just.. as a level, it's hard. Grab a Shy Guy carrying a red coin (without grabbing the red coin itself, of course) and carry it to the goal to lower your timer to zero for a final score of 0.

World 5-2 = Before rolling the snowball, grab a penguin in your mouth. Once you reach the end of where the snowball ends up, spit it out and bounce off it to dodge some red coins. At the part with the ski lifts near the end, you have to grab a shy guy, as those are the only enemies in this room that can hurt you, and then carry it to the goal in order to get hit and finish with 0 points.

World 5-3 = WELCOME TO THE HARDEST LEVEL IN THE GAME. Expect to die more in this level than the rest of the game BY A LONG SHOT. First of all, there's one part where you have to bounce off a penguin to jump over some red coins. Then you get to the skiing section. Do NOT grab the middle ring. Instead, slurp up the goonie and spit it out immediately. Let it hit you and drop your timer to zero. Then go through the middle ring right when your timer is at zero. This ensures that you will respawn with only ten on your timer. And then you have the monstrosity that is the skiing section, full of INCREDIBLY precise jumps to avoid red coins and flowers. Getting underneath the last flower is ludicrously difficult. And one red coin in the skiing section is unavoidable. There's no way to lose your star points, so the lowest score you can achieve on this level is 11 points.

World 5-4 = After one hard level, we immediately have another. The ghost platform takes you through a lengthy section that ends with two red coins just over thorns. You need to QUICKLY break the thorns and then move out of the way to dodge the red coins. It's VERY difficult. UPDATE: You can actually just jump over the coins. I swear I tried this and it didn't work, but... yeah... upon further testing... this is actually quite easy. On top of that... the boss can't hurt you. So you need to lower your timer to zero and go through the middle ring to finish with a score of 10. UPDATE 2: Okay, let's lower this score. Carry a Shy Guy to the pipe that's next to the thorns, with the winged cloud that makes a bridge above it. Don't bother with the winged cloud. Instead, just break the thorns with your eggs. Then, bounce off the Shy Guy that you brought here, and hover underneath where the thorns were, until you eventually enter the warp pipe from the wrong direction. This triggers a glitch, which spits you out at the top-left corner of World 1-1. You need to hover to the right a very long distance before making it to the level itself. But once you've done that, you can just clear World 1-1 the way you did before, and mark this level off with a score of 0.

World 5-5 = No worries here, this level is easy. You can effortlessly achieve of a score of 0.

World 5-6 = This level is problematic because the baseball boys will throw eggs to collect red coins and flowers for you. The last room has only a single shy guy. You can use a different enemy, but the other enemies are harder to work with. The best score you can achieve is 0.

World 5-7 = You have to make use of a bullet bill at the goal again, just like in World 4-7. But if done correctly, you can achieve a score of 0.

World 5-8 = First of all, you cannot collect the first middle ring, for obvious reasons. Then you'll quickly get to the room where you ride an arrow wheel. Stick to the right to avoid red coins. And then there's a flower just before the exit pipe, which looks to be unavoidable, but you can avoid it by carefully ducking. This gives a score of 0.

World 6-1 = You need to lure the green Toady to the top of the screen, so you can bounce on top of him to go above the screen at one point to dodge some red coins. The jump to the goal is tricky, but doable. You can score 0 points with relative ease.

World 6-2 = For the Super Star section, you need to perform a very precise jump to dodge a red coin, but it is possible. Then go to the Chomp Rock. Get atop it and let the Super Star expire. Bounce off of a mouse to reach the roof of the box with the baseball boys. From there, you can hover to the goal, but keep a mouse on-screen so that it follows you to the goal. This can then be used to jettison Baby Mario off of Yoshi's back, lower your timer to zero, and finish the level with a score of 0.

World 6-3 = After the middle ring, go up to the secret area, as the normal route has a flower in the middle of it that is difficult to dodge. Then bounce off of the baseball boy to go over the next flower. Carry the following ghost shy guy to the goal to let it lower your timer to zero, finishing with a score of 0 points.

World 6-4 = Before entering this level, type in LLBAR on the stage select screen, while holding SELECT. This lets you play the minigames freely. Play the seed spit game until you obtain a super green watermelon. It's not necessary, but it makes the fights with Salvo much easier. Unfortunately, the fight against Tap Tap The Red Nosed is brutal. For one, there's hidden stars that you can accidentally uncover and collect, which is annoying. For another, he takes SO LONG to die. You need to knock him into the lava with 8 seconds left on your timer, because he takes a full 8 seconds to die. It's annoying, but if you can pull it off, you can score 0 points.

World 6-5 = This level is obnoxious because it's a lengthy autoscroller. There is one red coin that you need to carefully hover underneath. It is very precise and difficult, but you can do it. But that's not even the worst part. The worst part is after the middle ring in that fast-moving section.You have to slurp up a skeletal goonie really quick because they don't give you much time, and carry it all the way to the end, as it's the only enemy before the goal. But wait, it gets worse. There's two red coins that you have to dodge by ducking underneath them and letting the autoscroll push you. Ducking requires pressing down, which will swallow the goonie, which you don't want. So you have to spit it up first. Which is not easy cause the screen is scrolling so fast that you don't have time to properly react to anything. And then there's the flower right above, which the goonie can collect for you if you spit him up right at it, which is very easy to accidentally do. Meanwhile, you have to slurp it up again before it runs away, so that you can use it to hit yourself. And if you mess up AT ALL, you don't have a way to kill yourself, so you have to reset the game. This is also the case if Baby Mario doesn't cooperate at the end, since you can't control the screen scroll. It's very long and annoying and will take you several tries, but eventually, you will get a score of 0.

World 6-6 = This one is pretty trivial. Getting the key may be tricky, since there's a winged cloud right below it that has a flower in it, but you can get up there without breaking the winged cloud, simply by bouncing off of a ghost shy guy. Without much effort, you can score 0 points on this level.

World 6-7 = This level is pretty easy. The only tricky part is having to use the bandits at the end to lower your timer. You can finish with a score of 0.

World 6-8 = You must get Door #4, a 25% chance, in order to avoid everything. Technically, Door #2 is possible, but really bloody difficult. Door #1 and Door #3 are impossible out-right. Door #4 is trivially easy, The final boss is... pretty hard, but you can manage it with enough tries, and you can finish with a score of 0. If you get Door #2, the hard part is the part just before the warp pipe leading to Salvo. There's red coins in the way if you take the normal route, so you have to bounce off of a shy guy that you bring over on the bottom path.

World 1-Extra = At this point, you have to use a GameShark to unlock the Extra levels. They don't unlock unless you got a score of 100 on every level, so the only way to play them is with a GameShark. But now that you can play them, time to go for a low score. For the first level, you need to collect all the stars that you can. Trust me, you'll need them. When you get to the part with the bullet bills, jump off of Poochy, not off of the bullet bills. This will let you not go as high, so that you can safely go under the red coins. You technically CAN pull this off with the bullet bills, but it is much more difficult. Then you get to the hill with the flower on top, which Poochy will jump into, so you need to dismount Poochy at that point. Then you need to get hit by that giant spike thing, because that's the last enemy before the goal. And then you have four red coins and a flower, and you have to do an INSANE jump between them all without collecting any. I couldn't do it myself, so I had to TAS it, but maybe you'll have better luck. And then you have a whole bunch more red coins to dodge before the goal ring, and then you have to wait for your timer to go to zero. The goal is still quite a way from the spike ball, so you need to have enough stars to last until then. But... if you are absolutely insane... you can pull off a score of 0, and I haven't even mentioned that this level is brutally difficult just on a normal playthrough! UPDATE: There's an easier method. At the start of the level, go to the left. Continually bounce off the bats until you scale the left wall, reaching the top. Once there, you can hover over to the right. Once you're far enough along, you're past the trigger to start the autoscroll, so you can take your time. The downside is that you won't have Poochy, but it is worth it. You do need to lower yourself back down to the main part of the level to get hit by that spike ball at the end, but that's easy. Then you can just hover to the end. That insane jump? Not needed, cause you're already higher than everything else, so you can just go right over it. Your final score is still 0, but it's a lot easier to pull off.

World 2-Extra = This level is absolutely insane. Absolutely every red coin and flower is in your way. You need to do TWO insane jumps in a row in quick succession on fast-moving platforms to jump over the two flowers near the Piranha Plants. Once you finally reach the part with the exclamation-mark switch and the spring ball, you need to wait for the switch to nearly expire, use the spring ball, let it it expire, and hover to the goal. This lets you dodge more flowers. Yeah... needless to say... this one also required TAS tools for me. UPDATE: The platform right before these insane jumps? It goes up ever so slightly before going down. If you jump off of it when it's at its apex, you can get enough upward momentum to just hover to the right and skip the rest of the level (wait for the switch to expire first), including those insane jumps. But you can reach the goal without any red coins or flowers. Sadly, there's no enemies near the goal, so you are forced to finish with a score of 10. UPDATE 2: So... there is a way to get a lower score. Use the cheat code on the stage select screen (LLBAR while holding Select) and play the Balloon-Popping minigame. Over and over again. Each time you win, you earn a 10-Point Star or 20-Point Star. You will need a lot of these. Enter the level, and go to the left. In that pipe, you can find all the stars you need to get your timer up to 30. Then proceed to the Piranha Plant section, and get yourself eaten by the Piranha Plant. This removes Baby Mario from Yoshi's back. From there, you can then get to the goal in the way previously described, except this time, without Baby Mario. You can use your 10-Point Stars and 20-Point Stars to continuously refill your timer as you make your way through the stage. Once you reach the goal, just keep waiting (and using your 10-Point Stars and 20-Point Stars) until Baby Mario has gone across the whole stage to rejoin with Yoshi. Then you can lower your timer to zero, and finish with a new low score of 0.

World 3-Extra = This level is difficult, just as a level. But the added challenge of a low score doesn't make it any worse. You can get a score of 0 fairly easily.

World 4-Extra = This level is hard to navigate if you don't know where you're going, but that issue luckily gets resolved by just... knowing where you're going. And all is well and good until the last room. You have to duck and let the current push you under two red coins... but... it also pushes you into a flower, which is unavoidable. This is the only unavoidable flower in the whole game. The other annoying thing is that the enemy near the goal to lose your stars to is a Grim Leecher. And when you get hit by a Grim Leecher, your controls get reversed. This can be disorienting, as now left is right and right is left. But still, it is possible to get your timer to zero. Due to the flower, though, the score for this level is 10 points. UPDATE: You can let yourself be eaten by the Piranha Plant to avoid the flower, as you won't collect it while inside the Piranha Plant's mouth, as it slides right past the flower. This makes this level's score 0.

World 5-Extra = Getting through the baseball boy section without them getting a red coin for you. That's annoying, but doable. Then you have a skiing section. It's not as bad as the one in World 5-3, but it's still pretty bad. You need to get the leftmost helicopter transformation at the end, in order to avoid a red coin. After the helicopter section, you need to get hit by Kamek, because there's no enemies in the last room. Proceed to the last room when your timer is at zero. Then you have to rush to the goal ring as fast as possible, but the snow on the ground slows you down. The optimal way to do this is with short-hops. If done correctly, you can finish the level with a score of 3 points.

World 6-Extra = This level is hard as a level, but the challenge doesn't tack on much else on top of that. You do need to hover down the shaft in the final room, rather than ground-pounding. Doing so causes the baseball boys to not spawn, so they won't collect the flower for you. Sadly, there's no enemies near the goal, so the final score for this level is a 10.

World 1-Secret = Another advantage of playing the GBA version is being able to access the secret levels. There's an annoying red coin to dodge, but other than that, this is pretty basic. There are no enemies at the end, so your final score will be 10.

World 2-Secret = This level is completely trivially easy. You can get a low score of 0.

World 3-Secret = In the submarine section, there's a red coin that requires you to squeeze past it. It's very finnicky and hard to do, but you can do it. In the train section, there is an unavoidable red coin. After collecting it, head downwards. If you go upwards, you hit another unavoidable red coin. For the mole tank section and the helicopter section, just hover to skip them. For the car section, take the low path, and be sure to keep a shy guy alive and let it follow you to the end. Then you can use it to lower your timer to zero. You finish with a low score of 1.

World 4-Secret = In the section with the fuzzies, you have to eat a para-koopa and carry it to the spring ball. Spit it up onto the platform after the spring ball, then jump up, bounce off the shell, and then hover over the next two red coins, which are otherwise unavoidable. Oh, and the coin directly above the spring ball is red, so be careful of that. Then hover to the end of the room. The following room with the bullet bills is easier, though you will need to use a bullet bill to hit yourself once again, just like in World 4-7 and World 5-7. You also need to do a tricky bounce off the para-koopa to get to the goal. That ends the level with a final score of 0.

World 5-Secret = In the first room, get hit by the tap-taps and lower your timer to zero, then head to the next room. This is where the goal is. There's no enemies here, so you just have to rush to the goal. If done optimally, your score will be 4.

World 6-Secret = This level is brutally difficult in a normal playthrough. Fortunately, the challenge doesn't make it any harder. There's even easy-to-use shy guys right by the goal, so getting 0 is extremely easy.

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