Posts about Pathologic 2
Hello r/Games,
We're happy for the opportunity to post here again. We're a married couple making Where Birds Go to Sleep, a narrative adventure many dubbed an "intrusive thought simulator", and said it looks like it'll fill a sort of Disco Elysium shaped hole in their hearts eventually (super heartwarming to hear that!!)
In this game, you do not control the main character, instead, you inhabit his subconscious and influence him. He can disagree with the your choices or vice-versa, which makes the player/main character dynamic unique.
In line with our tagline (Become what you hate), the character you โpossessโ is a horrible, vile and cruel smuggler, and you can shape him through your decisions, or have him descend deeper into madness throughout the story.
The story and game focus on themes of paranoia, entrapment, cruelty and manipulation, where the player is manipulating the main character, the main character is manipulating Dunlin, a major secondary character... and then it goes all wrong!
Since last time I posted here, we've made huge progress regarding the exploration aspects of the game, and we can't wait to show it off once it's more presentable. A handful of people already played it from our Discord and it was a smashing success, which is a really really good morale boost for us!
Steam page: https://store.steampowered.com/app/1387640/
Discord: https://discord.gg/BbuQWKkaDg
Short Trailer: https://www.youtube.com/watch?v=Vweo8K41mSg
"Skin-Wearing Demons" Preview: https://www.youtube.com/watch?v=D5CRHUBSKmQ
Thank you for hosting Indie Sunday!
If you give the demo a go, we hope you will enjoy it and let us know what you think if you feel like sharing!
It appears rumours of this game's death have been greatly exaggerated.
Following the interview that was linked here, translated from Russian, recently. He's given his own response in the comments which you can read Here
Good evening, good luck and joy to all.
Comrades! Judging by the first comments, you from this interview did not deduce a completely correct picture of what is happening.
Firstly, this interview has been almost three months old, there have accumulated answers from the time of the severe post-release syndrome to the present day.
Secondly, who said that we are stopping work? Exactly the opposite: it says that we will work until the end. That the current team is leaving is sad, but nothing tragic. As long as the backbone in the studio remains, it will work.
Thirdly: now the console version is in full swing, it involves both the backbone of the team and the third-party porting studio. We continue to work with tinyBuild. We are making an addon that will appear on Pax next week (spoilers) *. In parallel with this, a small mobile project will be launched, which is already at the stage of a working prototype.
The studio lives and works. It will stop working only when they take me to the cold.
We will fulfill obligations to backers in the very near future. This is number one priority.
.
I read the comments, thank you for the direct words.
Answers:
Yes, we started collecting Kickstarter, because a $ 2 million contract has already been signed and the company is open for this investment. Otherwise, it would be extremely frivolous.
2) Management was nikakayuschiy. Yes, a family company. Scheme of work from the 90s. She has both pros and cons. Pros: absolute resistance to crises. Cons: total impossibility of planning.
3) The scenarios of the Bachelor and the Pretender will be. Our company is 19 years old. We have never broken our promises. The terms were delayed (like everyone else), but they never deceived anyone. Wait a bit, everything will be soon.
In regards to the fate of the studio, there's also this Tweet from one designers/producers.
To clarify - most of the studio (10+ people) is still employed and working on major update for the game + some (stay tuned). We really are not dead yet
Additionally, I've heard on the grapevine that with all the buzz surrounding this game, it's sad fate, and the recent Mandalore review, Sales have spiked fairly dramatically. So that's a positive as well.
Hey everyone,
First time posting here and very excited to share my game with you! Weโre a couple working on Where Birds Go to Sleep, a suspenseful, terrifying but beautiful narrative adventure game where you DONโT CONTROL the protagonist! Instead, you play as the subconscious of a criminal stranded on a prison island, only influencing his actions, "pulling the strings", so to say (this can result in you having arguments directly with the protag, if you both want different things!)
The game features a lot of secrets, sprawling, nuanced branching dialogue with full voice acting, and exploration/survival elements (not in the current public demo). We're working towards a bigger, feature complete demo.
We are told our game scratches that Disco Elysium itch writing wise, let us know what you think! Happy to answer any questions you might have.
Steam page (public Demo, trailer): https://store.steampowered.com/app/1387640/
Discord: https://discord.gg/BbuQWKkaDg (where we cultivate a friendly community and encourage discussions not just about Birds but also the games industry as a whole, games you play, game design, and other creative endeavours!)
Gameplay: https://www.youtube.com/watch?v=YzsnVK0oKyg