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โ€ขPosted by4 years ago
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โ€ขPosted by4 years ago
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โ€ขPosted by3 years ago
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Gaming is often infantilized when compared to its older siblings of cinema and music. It has long since been sitting in the kiln, ready for the next Casablanca or Citizen Kane to pull it from the furnace and shape it into something which stands as a testament to all it is capable of.

Pathologic 2 has been on my mind quite a lot. In fact, writing this alone is a daunting task because I don't have complete confidence in myself to find the right verbiage to adequately do this game justice -- as if a measurable lack of prose or inability to convey my thoughts in a certain manner will do a disservice to and make a mockery of this almost transcendental gaming experience which I have struggled, scraped, and fought to get through over the nearly 30 hours I have invested into this bleak and enveloping world it brings to life.

Pathologic 2, at its most basic, is a game about sacrifice. Every decision, action, or inaction the player chooses (or doesn't choose) comes at a cost, some large and others comparatively smaller. It tasks one with combatting a ravenous and highly lethal plague which is quickly taking hold of a small, early 20th century village. As a native of the town and its extremely obtuse, almost alien culture, you are given a mere 12 days to effectively bring this pandemic to a close and to save as many as you possibly can. Moreover, its primary conflict is punctuated with smaller, but no less daunting trials like reacclimating yourself with the equally mysterious and tribalistic steppe culture that runs concurrent to the rapidly industrializing city, emboldening you with the task of succeeding your predecessor and protecting his proteges from this unknown threat which will soon plunge the town into ruin.

Even smaller still, every day is a trial: simply surviving is a conscious effort in resource management and rolling with the many punches the game throws your way. As the pandemic worsens, different areas will become far more treacherous to trek through. Vendors who you once relied upon as a means for food and medical supplies will find themselves subject to the ensuing hysteria, marking up goods dramatically day after day. There's a very real possibility that you will have to resort to unscrupulous actions like breaking into homes or even going so far as to kill the innocent so you can live to do it all over again tomorrow.

All of this is to say that Pathologic 2 is bleak, melancholic, and distressing in a way which few games ever have the courage to be. Many developers hold their punches: they'll depict a post-apocalyptic or ruined world yet make survival a non-issue, because they have divorced game mechanics from their story. I'll never be strapped for resources in Fallout: New Vegas unless I consciously make the decision to play on survival mode. As long as I continue to persevere through the enemies of Dark Souls, I will eventually be rewarded with a much-coveted victory. Failure in Pathologic 2 matters, and sometimes isn't even felt until hours after the fact. Situations can and will rapidly spiral from bad to worse, continually leaving you in a position where every action you take is done so you can "catch up." It marries the bleak atmosphere to the game design itself, and every element which make up its mechanics -- from its survival elements to its bartering/buying system -- are locked in a perpetual dance which players must continually acknowledge and navigate through.

This game is by no means for everyone; rather, I think this game might not be for MOST people. Some people will simply see its survival mechanics as too daunting or too insurmountable for their enjoyment. They may find themselves turned off by the flowery and dramatic diction of its many characters. They may see its theatrical trappings and seemingly malicious atmosphere as being too much to bear. And that's completely okay, because games like these which so boldly put their best foot forward and present an uncompromising vision are what make this medium so special. Pathologic 2 is a masterpiece in every sense of the word, a very respectable second-look at what was originally a captivating concept marred by technological and gameplay shortcomings (Pathologic Classic) and an art game which specifies the "game" portion just as much as it does the "art." And I will never forget it.

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โ€ขPosted by3 months ago

Hello r/Games,

We're happy for the opportunity to post here again. We're a married couple making Where Birds Go to Sleep, a narrative adventure many dubbed an "intrusive thought simulator", and said it looks like it'll fill a sort of Disco Elysium shaped hole in their hearts eventually (super heartwarming to hear that!!)

In this game, you do not control the main character, instead, you inhabit his subconscious and influence him. He can disagree with the your choices or vice-versa, which makes the player/main character dynamic unique.

In line with our tagline (Become what you hate), the character you โ€œpossessโ€ is a horrible, vile and cruel smuggler, and you can shape him through your decisions, or have him descend deeper into madness throughout the story.

The story and game focus on themes of paranoia, entrapment, cruelty and manipulation, where the player is manipulating the main character, the main character is manipulating Dunlin, a major secondary character... and then it goes all wrong!

Since last time I posted here, we've made huge progress regarding the exploration aspects of the game, and we can't wait to show it off once it's more presentable. A handful of people already played it from our Discord and it was a smashing success, which is a really really good morale boost for us!

Steam page: https://store.steampowered.com/app/1387640/

Discord: https://discord.gg/BbuQWKkaDg

Short Trailer: https://www.youtube.com/watch?v=Vweo8K41mSg

"Skin-Wearing Demons" Preview: https://www.youtube.com/watch?v=D5CRHUBSKmQ

Thank you for hosting Indie Sunday!

If you give the demo a go, we hope you will enjoy it and let us know what you think if you feel like sharing!

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โ€ขPosted by4 years ago
Archived

It appears rumours of this game's death have been greatly exaggerated.

Following the interview that was linked here, translated from Russian, recently. He's given his own response in the comments which you can read Here

Good evening, good luck and joy to all.

Comrades! Judging by the first comments, you from this interview did not deduce a completely correct picture of what is happening.

Firstly, this interview has been almost three months old, there have accumulated answers from the time of the severe post-release syndrome to the present day.

Secondly, who said that we are stopping work? Exactly the opposite: it says that we will work until the end. That the current team is leaving is sad, but nothing tragic. As long as the backbone in the studio remains, it will work.

Thirdly: now the console version is in full swing, it involves both the backbone of the team and the third-party porting studio. We continue to work with tinyBuild. We are making an addon that will appear on Pax next week (spoilers) *. In parallel with this, a small mobile project will be launched, which is already at the stage of a working prototype.

The studio lives and works. It will stop working only when they take me to the cold.

We will fulfill obligations to backers in the very near future. This is number one priority.

.

I read the comments, thank you for the direct words.

Answers:

  1. Yes, we started collecting Kickstarter, because a $ 2 million contract has already been signed and the company is open for this investment. Otherwise, it would be extremely frivolous.

2) Management was nikakayuschiy. Yes, a family company. Scheme of work from the 90s. She has both pros and cons. Pros: absolute resistance to crises. Cons: total impossibility of planning.

3) The scenarios of the Bachelor and the Pretender will be. Our company is 19 years old. We have never broken our promises. The terms were delayed (like everyone else), but they never deceived anyone. Wait a bit, everything will be soon.

In regards to the fate of the studio, there's also this Tweet from one designers/producers.

To clarify - most of the studio (10+ people) is still employed and working on major update for the game + some (stay tuned). We really are not dead yet

Additionally, I've heard on the grapevine that with all the buzz surrounding this game, it's sad fate, and the recent Mandalore review, Sales have spiked fairly dramatically. So that's a positive as well.

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โ€ขPosted by4 months ago
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โ€ขPosted by3 years ago
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