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all 110 comments

[–]hotchocletylesbian 233 points234 points  (16 children)

These ratings generally mean that the game is "content complete" but not necessarily that it is finished. Basically, for a game to get, like, an ESRB rating it generally has to be playable with all the content beginning to end, but likely hasn't been finished with stuff like buxfixing, optimization, etc.

I think it's very likely that it's close to release, but that all depends on how long they want to spend on that polishing stage. Hollow Knight 1's release date was announced like 3 weeks before game game released so I wouldn't be surprised if we saw something similar here

I'm not putting on my wig yet tho. It's totally possible we're still like 6 months out.

[–]tummelowe 59 points60 points  (2 children)

Some behind the scenes stuff. 7 months ago BlueSR did an interview with Leth, PR guy for Team Cherry. In that interview he says the game can be played from start to finish and he's playing it actively. Sorry no timestamp for that quote https://youtu.be/pDSVnMEV3K8?si=FH0iKF7mveJL1aCj

[–]hotchocletylesbian 32 points33 points  (1 child)

I believe "Start To Finish" indicated main story content, not accounting for side content

[–]tummelowe 17 points18 points  (0 children)

Very possible and I'd wager on that too, since the interview is so old. IIRC Leth even said something that the team might still add areas or something. Oh well, the game comes out when it comes out.

[–]AwesomeAimsworth 24 points25 points  (4 children)

A common misconception is that ratings boards play games at all whilst rating them. For boxed (physical) games some countries are presented with a summary of the games content, highlighting swears, violence, gore, nudity etc. A video of the games most common content is a highlight reel of typical gameplay and some of those aspects I mentioned in the last sentence. Getting a rating does not give any actual indication of imminent release of the title. It might be released soon, but rating a game gets a legal issue out of the way (and there are hundreds of regions to submit to as you'd imagine). Rating a game early can be a way for companies to test if the game is fitting into the rating they are hoping for, for sales and marketing reasons. Having said all of that, USUALLY age ratings means a game is out soon. Digital released games are rated via a website that asks a few short questions and spits out a rating shortly after.

[–]Takazura 2 points3 points  (0 children)

Makes sense. If they had to play the games to completion, I imagine lots of games would be waiting a long time for approval.

[–]Radulno 0 points1 point  (2 children)

It has to be noted that rating games quite early makes far more sense for big AAA studio than a small indie team like Team Cherry so it's not likely not that here

[–]AwesomeAimsworth 0 points1 point  (0 children)

Yes but I'd still not bet on Silksong being available soon based on a rating alone. In December 2020, Edge Magazine (print mag, remember them?) had their cover story on Silksong and I can't play it almost three and half years later.

[–]renome 0 points1 point  (0 children)

Yeah, Nintendo likes to rate games months ahead of market release, up to six. Ubisoft as well.

[–]Key-Lynx-9939 6 points7 points  (1 child)

So it means they still got bugs in the game...

[–]mowdownjoe 3 points4 points  (0 children)

They've always had bugs in the game. Same with the original. Don't you remember Deep Nest?

[–]matticusiv 4 points5 points  (1 child)

Any insight into the actual process? Does someone play it and dig around for any possible smut? Lol. I wonder how much effort goes in. I assume they ask the devs for a list, but they have to do more research right?

[–]hotchocletylesbian 18 points19 points  (0 children)

The ESRB doesn't actually play the game, developers fill out a questionaire about the complete content of the game (with focus on particular topics like violence and sex) as well as submitting a bunch of video content of typical gameplay and what the developer considers the most extreme examples of any of the topics of interest. So like it wouldn't be hard for Team Cherry to lie and submit the game for a rating before it was content complete but this would be a Bad Idea and I don't think they would be that silly.

[–]Professional-Fee2235 3 points4 points  (1 child)

Hollow Knight 1's release date was announced like 3 weeks before game game released so I wouldn't be surprised if we saw something similar here

Extrapolating from a single datapoint leads to disappointment

[–]hotchocletylesbian 4 points5 points  (0 children)

"Wouldn't be surprised" is not the same as "expect to". I don't expect anything out of this title's release in particular

[–]DarkBomberX 103 points104 points  (2 children)

Silksong. Now that's a name I haven't heard in years. Now, gather around grandchildren, and let me tell you a tale from my youth!

[–]circio 26 points27 points  (1 child)

I remember my coworker beating Hollow Knight for the first time in 2020 and telling me Silk Song was right around the corner. He’s since gotten married and had a baby

[–]blanketedgay 38 points39 points  (7 children)

This means it’s within the next 3 months right?

[–]debaucheries 58 points59 points  (6 children)

Could shadow drop any microsecond now fr fr

[–]corvettee01 28 points29 points  (3 children)

Same with Titanfall 3.

[–]Bionic0n3 14 points15 points  (1 child)

Surely they will shadow drop titanfall 3, surely.

[–]ipaqmaster 6 points7 points  (0 children)

Protocol 4. Surprise the pilot

[–]ngwoo 2 points3 points  (0 children)

These are all going to be bundled with the new F-Zero game

[–]Captain-Beardless 1 point2 points  (0 children)

I think the most hilarious case scenario would be if they shadow-drop it on April Fool's Day next year, because NO ONE would believe anyone who says it's out.

[–]trav3ler 0 points1 point  (0 children)

Team Cherry typically announces the release date pretty late, so at this point anything is possible...

[–]Zentrii 24 points25 points  (12 children)

I feel like I’m one of the few people that never beat the game but I do like it. Being terrible with directions I’ll get stuck sometimes on not knowing where to go next and just give up.

[–]Thank_You_Love_You 32 points33 points  (8 children)

Thats probably one of the biggest reasons i LOVED it. Being able to go any direction and just explore was fantastic. You could do almost anything in any order once you get the dash.

I can see why others might think the opposite. You could always use a guide though!

[–]andehh_ 12 points13 points  (6 children)

I got... I want to say 60% of the way through years ago and ended up getting frustrated because I'd go and scour the map for dead ends, spend minutes walking there and still not have the requisite powers to proceed. On the off chance I did find something new it usually wasn't anything that progressed me meaningfully towards the end of the game. I definitely remember spending a lot of time at the Colosseum which I thought was on the main path at the time but afaik it's entirely optional?

I restarted it again a few days ago because Silksong seems imminent and I still feel the same way (I'm stuck again lol). Really think something like The Lost Crown's screenshot system would help a lot, as well as better fast travel locations. Even being able to go from bench-to-bench would be great.

I'm constantly surprised by how open the game actually is when because it just feels so linear to me in both times I've given it a fair go.

[–]ipaqmaster 5 points6 points  (0 children)

I loved the game with its polish but this happened to me a lot too. I started using saves to help save time backtracking from the center rather than the furthest left or right sides of the map. It was super annoying to not have some kind of "Head over here kind of" hinting after missing some important context.

[–]AnimaLepton 3 points4 points  (0 children)

Even being able to go from bench-to-bench would be great.

There is a bench warp mod, but also when you quit the game you immediately teleport to the last bench you used (bar certain exceptions, i.e. after the Soul Master fight). Very useful if you're trying to speed through the game.

[–]yuriaoflondor 9 points10 points  (0 children)

The Lost Crown’s screenshot system is genius.

I’m like you in that I thought Hollow Knight was good, but not the de facto best Metroidvania a lot of people make it out to be.

IMO Hollow Knight was way too large to not have common exploration features like a detailed map, map pins, etc. It also could’ve used a few more fast travel points. By the time I was in the mid game, I felt like I was spending way too much time going down various pathways on my map and saying “oh yeah, I don’t have whatever tool I need to get further here.” Then doing that again a few more times before I finally found a way I could go.

EDIT: I just looked it up and apparently they added map markers in a post-launch update. And they added more fast travel options later on. I played it day 1, so I didn’t have those features. I probably would’ve liked it a lot more if I did lol.

[–]Zentrii 0 points1 point  (2 children)

Ugh. I want to play the game again tonight and worried this might happen. I got stuck in the map with the colors not knowing where to go and gave up a while ago only to find out months later there was a hole I discovered that lead me to getting a new power lol.

[–]andehh_ 1 point2 points  (1 child)

I think I've had more success with it the second time around since I know the general layout of the map with a more methodical approach to exploration I'm focusing on going through all available paths before moving on to somewhere else, so less getting lost in the map.

Dashmaster and Sprintmaster charms help with getting around quicker too.

[–]Zentrii 0 points1 point  (0 children)

Yeah. I actually made it to the 3rd or 4th area and just stopped because it got too overwhelming with where to go. And when I stop playing a game for months I like to start fresh when I get back into because I wabt the game fresh in my mind again. I'm gonna start a new game today and see how it goes

[–]wilisi 0 points1 point  (0 children)

All well and good in the start, but you do need to remember where you've already been to actually finish a game like that. Not guaranteed, especially after a long break.

[–]AnimaLepton 5 points6 points  (0 children)

IMO if it precludes you from enjoying and finishing the game, just look up the speedrun achievement guide on steam. That includes neat maps and specific pathways/rooms to traverse drawn out on those maps. Then once you feel like you've been "on-rails" enough to get a general mental map of the game, you can still do your own personal exploration for the remaining powerups and the secret final boss and whatnot.

This is more standard nowadays, but Hollow Knight excels compared to older Metroidvanias at having something useful for exploration or finishing the game and new in every direction, and having multiple paths to use an upgrade that lead to world/story progression. In a lot of older Metroidvanias, a lot of the optional discoveries are just things like energy tanks and missiles, with only a single place where you use the new powerup actually letting you move forward to new areas. Hollow Knight does a good job of most areas having multiple ways to access them for the first time, from different directions, using different powerups, or using the same powerup in two different places.

[–]WilfridSephiroth 1 point2 points  (1 child)

Same. I'm happy with puzzling environments in 3D (I mean I love DS for that) but the lack of a map in HK has always irked me so much. The game looks pretty but samey, and I just kept getting lost, not even stuck.

If the sequel has an actual nap you don't need to pay for (that's the dumbest game design decision ever), I might enjoy it

[–]Zentrii 0 points1 point  (0 children)

I’m gonna force myself to beat this game some day because it’s so well made and I’m getting the sequel for sure lol

[–]acab420boi 97 points98 points  (35 children)

I'm in a weird place by now where I will buy it and enjoy it day one, but I'm also so far past caring about it or feeling any kind of hype until then. Hope it was worth the wait.

[–]lplegacy 71 points72 points  (5 children)

Don't worry, the hype will return when trailers and reviews start coming out

[–]katiecharm 4 points5 points  (1 child)

Not for me, if possible.      

Part of the appeal of the first one was going into it thinking “what’s this little game?” And slowly realizing what a monster I had discovered.      

I want the same feeling of gradual terror of scope with Silksong, and don’t want a single moment revealed before I’m there for myself.  Well, ideally.  We’ll see how the real world lines up with that.  

[–]JohnHamFisted 0 points1 point  (0 children)

can anyone recommend similar games to play until then?

I've enjoyed the Ori games as well.

[–]JaguarOrdinary1570 -2 points-1 points  (2 children)

It'll be nothing less than the second coming of Christ for the trans gaming community

[–]lplegacy 2 points3 points  (1 child)

What does that even mean

[–]JaguarOrdinary1570 0 points1 point  (0 children)

the trans gaming community just really loves hollow knight

[–]Cuddlesthemighy 7 points8 points  (0 children)

No will to break

[–]Horror-Breakfast-704 7 points8 points  (0 children)

I kinda feel like this is a good thing. I'm in the same boat where for me the hype is long gone again as well. Hollow Knight ranks among my top 3 best games of all time, so it is probably for the better that my high hopes for silksong have kind of dwindled to not really caring about the game anymore.

[–]EdgeLord1984 2 points3 points  (0 children)

A good approach to every game. There's so many good games out right now, I try not to get wound up with future games. Drip feeding news tidbits like this are often carefully curated marketing schemes anyways. "Hype" is literally one of the primary goals of soulless marketers, no thank you.

[–]alex040512[S] 17 points18 points  (0 children)

Hollow Knight: Silksong was rated in Korea on February 20.

Search "Hollow Knight" within the proper date range here: https://grac.or.kr/Statistics/SelfRateGameStatistics.aspx…

The Microsoft Store page also opened on April 1: https://xbox.com/en-us/games/store/hollow-knight-silksong/9n116v0599hb…

[–]Panda_hat 13 points14 points  (0 children)

There are very few games that I would immediately impulse purchase on the spot, but silksong is absolutely one of them.

[–]Nerf_Now 7 points8 points  (7 children)

Hopefully, it will be good.

Sequels are hard to nail. If they just offer more of the same will be underwhelming, but if they deviate too much from the formula it will be controversial.

[–]blanketedgay 3 points4 points  (1 child)

Yeah I’m fully expecting some backlash similar to the launch period of Bloodborne or Sekiro when small but vocal group of fans whinge about the different style of combat + the usual “it’s too easy/hard” that always haunts these types of games.

[–]CoBullet 0 points1 point  (0 children)

Wasn't into souls-games when Bloodbourne was released...

Was there any real vocalizations about Bloodbourne not living up to the hype? Ignoring one offs... My knowledge is that Bloodbourne is widely critically acclaimed by users and reviewers...

[–]rashmotion 1 point2 points  (0 children)

I think this one is in the category of “probably can’t fail.” It’s just a bigger and better Hollow Knight - the worldbuilding and lore in the first game is there but isn’t meant to be a focal point, so we don’t really need to worry about the story being weaker in a sequel. The gameplay has been shown and is essentially HK turned to 11, so it really just comes down to whether or not TC can deliver on level design. Anyone that played the first game is also likely not concerned about that lol.

That all being said, they could absolutely drop the ball and make an inferior game.

[–]WilfridSephiroth -3 points-2 points  (2 children)

As long as they add a map, I'll get it.

[–]trav3ler 1 point2 points  (1 child)

The first game had a map, though.

[–]WilfridSephiroth -4 points-3 points  (0 children)

That you had to find and pay for. An unnecessarily punishing mechanic

[–]OriginalUsername0 5 points6 points  (2 children)

I really struggled to get into Hollow Knight. I hated how far back I went after each time I died. I think I just suck at games the older I get, lol.

[–]WilfridSephiroth -2 points-1 points  (1 child)

Nah, I played through all From games but the obtuse way HK forces you to get lost and memorize the samey environment is just annoying

[–]hpp3 0 points1 point  (0 children)

Just keep the compass equipped if this is your issue. You do give up a charm slot but it's no different from how DS2 essentially requires the ring of binding to be equipped to be playable.

[–]ruminaui 3 points4 points  (0 children)

Is really happening, huh. Seems unreal. In my experience if is rated in Korea the release is at tops within a year. I really thought it would release in 2027.

[–]ClearlyNoBot 1 point2 points  (2 children)

I'll believe it, when I see it.

Hollow Knight is deservedly seen by many as one of the greatest metroidvania ever made. That said, I wonder if the creators were gun-shy after they saw how celebrated their game was, and how difficult it would be to meet expectations of the fanbase. I for one would be fine with a "boring" continuation, I don't need to be blown away by Silksong.

[–]batman12399 36 points37 points  (1 child)

I expect that it’s partly that, but also partly because they have no management or budget concerns that would require them to stop at any point.

They came out and said that the only reason they released hollow knight when they did is because they completely ran out of money.

Since hollow knight made a bajillion dollars and they no longer have budget concerns (or any sort of management), they probably just kept adding shit until they felt they were done.

Whether or not that’s a good thing is yet to be seen.

[–]hotchocletylesbian 19 points20 points  (0 children)

Well the other problem is that they pretty much had to announce it way too early. Silksong started development as a DLC stretch goal for the original kickstarter. When they spun it off into its own game, they pretty much had to make that known right away. If they had the option, I would have imagined that they would have started marketing it maybe a year or two ago at most.