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[–]S3xyTrap H5 Bronze 1 366 points367 points  (19 children)

can they release the track that was playing in the background of the stream pls, it sounds like a remix of 117

[–]_Firex_25ms ping but 2 second delay on shots 141 points142 points  (14 children)

I know they said they won't be releasing the soundtrack before the game comes out but come on, we NEED these new tracks they're using in the background. They're too good

[–]archaelleon 289 points290 points  (10 children)

The tracks probably have spoiler titles

"Warden Eternal Returns"

"The Death of the Arbiter"

"Craig to the Rescue"

[–]_Firex_25ms ping but 2 second delay on shots 18 points19 points  (0 children)

Lmfao yeah I get this is part of the reason, but they could just release it without names, like 'Halo Infinite Soundtrack Preview' being 10-15 minutes of these tracks 'track 1', 'track 2', ecc

[–]NyarUnderground 13 points14 points  (0 children)

I legitimately thought Halo 4s sound track was kinda spoiler-ish. The final track Green and Blue, sounding as sad as it did, very much indicated how the game would end.

I was right.

[–]Kruse002 2 points3 points  (0 children)

I have been impressed with the music so far.

[–]SlipperyThong Halo 3 746 points747 points  (113 children)

Separate ranked playlists for controller and M&K? Yes please.

[–]MythicForgeFTW 43 points44 points  (2 children)

Just wanna say good luck to everyone who is going to try to win that RX *6900 XT. I wish they were selling it but we all know how well that would end, and don't think there was a better way without the damn things being sold out to bots and scalped to high hell.

[–]_Firex_25ms ping but 2 second delay on shots 78 points79 points  (1 child)

Music at the end of the video gave me goosebumps lol

[–]digita1cattGT: Cyberwo1ff 326 points327 points  (96 children)

"Most excitingly though, we're looking forward to working closely with AMD bring Ray Tracing to Halo Infinite"

Hm. This likely means that there will be no DLSS. Which in turn means that the Ray Tracing will be limited in scope as AMD's latest lineup gets blown out of the water when compared to Nvidia's offerings, so I doubt they'll want to work so hard that they'll make their competition look better.

Expect basic raytraced 1/4 res water reflections (like FC6 & RE6) and emissive surfaces, but don't expect anything more unfortunately. A real shame because I was hoping to see Cyberpunk/Metro Exodus levels of Global Illumination which would have looked stunning for the campaign (again, see metro exodus). But I guess not now seeing as there's no DLSS to uplift it and AMDs past record with Ray Tracing is at "bare-minimum to don't-even-bother-turning-it-on" levels. I very much hope I'm wrong. Please PC devs I want the forerunner interiors to shine with jackal shields and hot plasma.

Edit: AMDs open FidelityFX is available but it crushes image quality rather aggressively, particularly on higher resolutions.

Edit+: I rarely do this, but just to clarify, I personally highly doubt Ray Tracing is coming to multiplayer at all and this post is coming purely from a campaign single players perspective.

[–]N0_R3M0RS3Halo: Discover Cope 80 points81 points  (9 children)

Yeah, RTGI would've been nice. But with it being AMD-sponsored, we're probably going to get RTAO or general RT shadows and FSR. Was really hoping it would've been vendor agnostic on the PC side - just here's a bunch of RT options, no vendor sponsor, integrate both FSR and DLSS. Edit: And XeSS, that's coming too.

[–]digita1cattGT: Cyberwo1ff 28 points29 points  (0 children)

Yeah exactly like CDPR did with Cyberpunk. There were AMD options there and Nvidia.

[–]Longbongos 12 points13 points  (2 children)

I wouldn’t rule out GI. With halos dynamic lighting it would be better then reflections and shadows only

[–]N0_R3M0RS3Halo: Discover Cope 11 points12 points  (1 child)

They're probably using a software/probe-based GI system. At least, the demo last year appeared to be. I'm also not aware of any AMD-sponsored RT titles that use RTGI.

[–]Longbongos 2 points3 points  (0 children)

They had one in the flight non RT. But we also now know thy both series consoles can do RTGI well at 60 FPS. Metro exodus shows that.

[–]DeathByReachOrange CQB 🍊 53 points54 points  (7 children)

DLSS is a big one for me. Hopefully they bring both FSR and DLSS to give users choice, but DLSS is superior to FSR in my book as a upscaling option for sure.

[–]RADAC10US Halo 2 5 points6 points  (0 children)

This sucks, DLSS is imo one of the biggest innovations in computer graphics in recent times, and I would've loved to see a full implementation of RT supported. I wish Nvidia was an easier company to work with.

[–]DeathByReachOrange CQB 🍊 5 points6 points  (2 children)

Where’s the source for FSR? Didn’t see it in the article

[–]N0_R3M0RS3Halo: Discover Cope 3 points4 points  (1 child)

No source I've seen, just kind of a general assumption since all AMD-sponsored titles lately have gotten it.

[–]DeathByReachOrange CQB 🍊 2 points3 points  (0 children)

Gotcha. I hope we get both DLSS and FSR for choice

[–]sapphirefragment 3 points4 points  (0 children)

Infinite already has an upscaling method tied to its AA that works pretty well and does not need Nvidia's hardware to function. You could try it in the flight tests by turning the internal resolution down. It's not, AFAIK, FSR, but I have not seen any statement or analysis done on it despite it always being on even with 100% res.

[–]Kruse002 13 points14 points  (1 child)

From what I’ve seen, the game is on point with visuals in general so I’m not super concerned about this.

[–]SuperBAMF007 Platinum 5 points6 points  (0 children)

Frankly I’ve yet to see a game that looks phenomenally more impressive than something like AC Unity that had the best damn baked lighting we’ve ever seen. Some of the MP maps are almost on par with that.

Do I wish there was RT Global Illumination? For sure. I think if anything is RT, GI is the way to go, with good shadowmaps and SSR (and well done supplementary cubemap reflections). RT shadows and reflections are EXPENSIVE and while it’s impressive, I personally don’t feel the impact is worth the performance compared to solid GI and shadowmaps.

[–]napaszmek Halo: MCC 12 points13 points  (7 children)

Just bought a 3060Ti and I'm kinda bummed about this. I wouldn't use RT for the multiplayer mode (give me big many FPS) but I was excited to play the campaign with blinged out RTX effects and possible DLSS even just at 60fps.

I mean, I get the partnership, but no one is going to buy an AMD card to have LESS options.

:'(

[–]VVJ21 5 points6 points  (0 children)

I mean nobody can buy any card right now lol

[–]digita1cattGT: Cyberwo1ff 7 points8 points  (3 children)

FidelityFX is open to all platforms so the uplift should still be there, even if its only 90% of what DLSS can offer. The issue for me personally, is imagine quality. For lower resolutions, FidelityFX is not great, but passable. Once you hit 4k though the overblur and then oversharpening is crushing to image quality.

[–]napaszmek Halo: MCC 11 points12 points  (0 children)

I'm currently on a 1080p60 monitor but I wouldn't use FSR anyways. It's just too blurry. DLSS would have been great to play the campaign at 1440p maxed out RTX or play multiplayer high refresh rate by upscaling 1080p.

I know AMD is a big buddy, but this is now holding back a lot of people's rigs. I'm definitely feeling a bit salty.

[–]ScotchIsAss 5 points6 points  (0 children)

Fidelityfx is a blurry mess

[–]DeathByReachOrange CQB 🍊 2 points3 points  (0 children)

I wouldn’t count of FSR to be there unless stated. Would be pleasantly surprised on launch but I won’t be expecting it. But I’d rather use DLSS all day due to their use of motion vectors to produce a better, sharper, more detailed image.

Hell, let’s get both like Deathloop, an AMD sponsored game, to give players choice! We love choice.

[–]hanselthecaretaker 1 point2 points  (0 children)

As a consumer I DON’T get the partnership; especially on PC where it ends up alienating over half their paying customers. Maybe AMD should put more money into R&D than these marketing ploys and publishers should keep GPU support on an even keel.

[–]HorseRadish98 21 points22 points  (12 children)

A lot of people here blame Xbox and Halo. NVidia went out on their own and created their own custom stuff, outside of the standards. Regardless of AMD, they're using the standardized DirectX ray tracing here.

NVidia wants this because it makes their cards seem exclusive. The tech isn't, they are hindering devs by forcing them to pick sides when they could easily use the standards that are out there already and then the devs could make it work for both.

[–]N0_R3M0RS3Halo: Discover Cope 21 points22 points  (0 children)

Nvidia's RTX branding is just branding. All ray tracing falls under DirectX 12 Ultimate's DXR API currently, and is the same for both AMD and nvidia. Nvidia's RTX branding just means that the card supports DXR (standardized) and DLSS/Reflex. Ray tracing was only proprietary prior to the adoption of DX12 U and DXR and is now standardized for all hardware vendors.

[–]thelegendary88 8 points9 points  (1 child)

RTX is just branding. There is no nvidia sponsored game that has RT which is not compatible with AMD gpus that have h/w accelerated RT support. All those game l use DX12U/DXR

Also, there are plenty of games that have dlss and fsr, but whenever it's an amd sponsored game it never gets dlss.

[–]digita1cattGT: Cyberwo1ff 3 points4 points  (7 children)

Games partnered with Nvidia have had both DLSS and AMD options available. Games partnered with AMD however, only have AMD options. The Nvidia tech is propriety sure, but there is almost certainly a clause that AMD seems to be using that stops DLSS from being implemented at all.

[–][deleted] 11 points12 points  (1 child)

So according to you games that partner with the company that created a proprietary technology use both that proprietary technology and the standard technology. And games that partner with the company that only uses the standard technology only implement the standard technology.

And you think that its because AMD is forcing companies not to use nvidia proprietary technology, instead of the fact that nvidia isnt going to give away its proprietary technology to a company its not in an active partnership with? Seriously?

To add on to that, for DLSS to work the company has to provide nvidia with textures to run through their deep-learning systems. You're not giving away assets to a company you're not in an explicit partnership with, period.

[–]digita1cattGT: Cyberwo1ff 5 points6 points  (0 children)

So according to you

Google. Not me.

Nvidia's DLSS is proprietary due to the reliance on Tensor cores to accelerate the machine-learned upscaling neural net. AMD's cards don't have tensor cores and so they can't use DLSS.

When Nvidia helps a developer implement DLSS, they continue to allow AMDs FSX because Nvidia's tech is widely accepted as better and games that showcase both technologies act as a live advertisement for Nvidia's tech. AMD on the other hand obviously doesn't want to be shown up by Nividia in a game they're partnering with. So AMD simply restricts the developer to only being able to use AMD solutions. Its not that wild of a concept. And not one that I agree with in any game.

The issue with that, is that AMD cards aren't as performant in Ray Tracing. This generation after all, is their first attempt at Ray Tracing Cores. Like Nvidia's 2000 series cards, they're just a bit crap at it compared to the competition. This means that AMD obviously doesn't want to implement heavy Ray Tracing effects that are going to drop their card performance into the 20 fps range or even lower. We've seen this already with Resident Evil 6 and more recently, Far Cry 6. Both of which have raytracing that legitimately is hard to even notice in still screenshots, let alone live gameplay. And all of this comes under the guise from 343i of "creating a true PC experience". If options are limited, quite simply that's not a PC experience.

End of the day, I'm not here to get into an AMD vs Nvidia pissfest. I have an AMD processor and an Nvidia GPU currently and next upgrade I'll simply buy the most performant card for the job, regardless of brand, as I have always done. My point of the post is to express disappointment in the decision and give devs internally the opportunity to point to comments and go "this is what the people want" to their higher-ups.

[–]thelegendary88 4 points5 points  (2 children)

Yeah normally I wouldn't care less which company they partnered with but if we look at the list of amd sponsored games that have come out recently with RT, the RT effects are really toned down/low res (For eg: RE8 / FC6).

Also, I hope this partnership does not mean that dlss cannot be added to the game, but I cannot think of any amd sponsored game that has dlss (Necromunda was one of the first games marketed by AMD to get FSR, that also got dlss, but I'm not sure if it is an amd sponsored game). Personally I was hoping they would add both dlss and fsr and would take a more agnostic approach but tbf they haven't said anything about FSR either. Also most other popular esports/fps games like CoD/R6S have dlss so I guess it would suck if Halo was left out (especially considering how well the latest iteration of dlss works)

The thing with dlss is no matter how heavy a game is you can make it hit your fps target at your desired output resolution. While I think my rtx 3080 will most likely be able to do 4k 60fps at max settings in Halo Infinite, dlss would allow it to do 4k 120fps (I was planning to buy a 4k 120hz monitor too before Halo Infinite launched) without turning down res/settings and with only a disproportionately minor hit to image quality.

[–]CommanderHunter5 1 point2 points  (0 children)

Doesn’t deathloop have both DLSS and FSR?

[–]digita1cattGT: Cyberwo1ff 0 points1 point  (0 children)

In the flights, my 3080 was getting 60-70fps @ 4k on the arena maps, but I had to use the dynamic res for the btb as it occasionally dipped into 55-60 range

[–]ItsMeSlinky 4 points5 points  (5 children)

DLSS is a proprietary, closed-box solution, and nVidia isn’t know for being the easiest company to work with (one of the reasons both Sony and Microsoft stopped using nVidia GPUs in their consoles). DLSS also adds input latency (not a huge amount, but some), which doesn’t really matter in a slower game like Cyberpunk but adds up quickly in an arena shooter like Halo.

Like, yes, in a perfect world, players would have the option to have both. But business relationships matter, and these days, AMD’s relationship to Xbox and PlayStation is a lot better than nVidia’s.

[–]thelegendary88 7 points8 points  (2 children)

While I agree dlss is a proprietary solution, it has gotten way easier to integrate into game engines, and almost all major game engines support dlss 2.x. I see no reason why dlss shouldn't be added given the huge plans 343 and MS have for the future of this game.

Also, dlss adds no extra input latency whatsoever. I don't blame you because people on the internet love spreading misinformation and you don't know what to believe anymore but hardware unboxed tested this extensively and found out there was no added input latency from turning on dlss.

[–]altimax98 7 points8 points  (1 child)

Yeah there is literally no reason why a game that can use high frame rates thanks to DLSS doesn’t implement it, unless AMD is actively blocking it in partnered games which is what it looks like.

Edit - my 3080 FTW3 and 10700k @5.1ghz had a hard time holding 144hz (as in it couldn’t) at medium settings during the beta. With DLSS I could cap it at 144, have locked frames, and my system would be running cooler… it’s a real let down and hampers laptops with 20 and 30 series GPUs from really doing well with this game.

[–]BatMatt93 Halo: MCC 3 points4 points  (0 children)

I wouldn't use the beta as a benchmark at all for FPS in Infinite. Obviously optimizations for performance were not complete when that build was made, I would be shocked if that full game didn't perform way better at launch. With a 3080 at 1440p, you should be locked at 144hz.

[–]digita1cattGT: Cyberwo1ff 0 points1 point  (0 children)

In all honesty, I would be surprised to see ray tracing make an appearance at all in multiplayer. It makes no sense outside of a single-player environment.

[–]LazerWeazel 0 points1 point  (2 children)

Meh, most people don't have graphics cards that can even do this properly so not really concerned. Until this graphics card shortage is resolved I don't get why most gamers should care.

Focus more on features and less on graphical fluff.

[–]digita1cattGT: Cyberwo1ff 1 point2 points  (0 children)

Ray Tracing support is coming post-launch If we assume coop campaign is coming 3 months post-launch for S2 and Forge arrives 6 months post-launch for S3, that leaves Ray Tracing support into the 9-12 month mark after launch, which is typically how long these features take when they don't come at launch.

As for the last part, we're talking about the features of the "graphical fluff". It's important to raise concerns now if the implementation we're getting for a game that's meant to last 10 years is poor.

[–]McCheesy22 0 points1 point  (0 children)

I can almost guarantee you that the people working on the “graphical fluff” are not the same people implementing new gameplay features.

The point of adding hardware ray-tracing support isn’t because everyone has a card that can do that (I definitely don’t). The point is that the game is future proofed for when raytracing graphics cards are ubiquitous. It’ll make the game automatically look better for years to come.

Now, not having RTGI isn’t the end of the world, the game will still look pretty, but dismissing RT as pointless is really shortsighted

[–]Manatee_Shark 71 points72 points  (2 children)

I don't even have a PC and this video got me hyped.

[–]YouCanCallMeBazza 14 points15 points  (0 children)

At this point pretty much any Infinite news will get my hyped.

[–]detectiveDollar 5 points6 points  (0 children)

A lot of these options are coming to console too! Fingers crossed I can get some sweet 120Hz action on my Series S

[–]OmeggosHaloGAF 16 points17 points  (7 children)

I just want them to fix the frame stuttering issue on pc. The last flight weekend was a good boost but it still didnt feel optimal and the weekend before that felt nearly unplayable even on my 2070

[–]JSPeza 6 points7 points  (2 children)

They did say the flights were from pre-optimised builds on PC

[–]WangJian221 1 point2 points  (1 child)

Sure but alot of devs have said such things about their beta. We just want to remind and ensure that it does get fixed by launch

[–]JSPeza 1 point2 points  (0 children)

This wasn't a Beta, it was a Technical Test. Which they specifically said was to make sure people knew this wasn't a representation of how the full release would perform

[–]Lorde555 3 points4 points  (3 children)

I know right? Feels weird them talking about how much they love PC without addressing the huge issues with the flights so far.

[–]Im_no_imposterONI 0 points1 point  (1 child)

What makes you think they aren't addressing them? This comment makes no fuckin sense.

[–]Zoso-Achilles 38 points39 points  (11 children)

I'm confused about fullscreen support. In the flights, the only option was a toggle box for borderless-window mode. When in borderless window, the resolution is set via a slider as a percentage of the native resolution of your monitor. I have a 4k monitor, but my system is not powerful enough to play at that resolution (especially during the PC flights). I wanted to play at 1080p, but the slider literally did not go that far. If I remember correctly, it was something like 2100 x 1200 at 55% resolution scaling when the slider was fully to the left.

All other games I play are fine to set the resolution I want to play at, why is halo infinite so different?

[–]WillsBlackWilly 22 points23 points  (7 children)

As far as I know DX12 makes full screen superfluous, and makes borderless window essentially act in the same way as full screen.

[–]Zoso-Achilles 12 points13 points  (0 children)

The problem still is that common resolutions are missing. In my case, I could not take it down to 1920 x 1080 (although close).

[–]sapphirefragment 3 points4 points  (0 children)

Microsoft's official policy is that exclusive fullscreen is a deprecated mode given that DXGI flip model swapchain is indistinguishable in performance from it and borderless window fullscreen plays much more nicely with dwm. Using non-matching modes on all lcd displays is basically just bilinear scaling at the display anyway, so you might as well control it in software before sending it to the screen. But they absolutely should have an option to set the final composite resolution and the render resolution separately. 4k UI is going to have serious memory bandwidth limits for lower end hardware for very little benefit.

[–][deleted] 102 points103 points  (11 children)

The 6900 XT Card is probably going to cust a kidney and be scalped in seconds

[–]davadudeA monument to your chin 125 points126 points  (9 children)

It's not for sale and can only be achieved through social media campaigns.

[–][deleted] 34 points35 points  (7 children)

well, welp

[–]Shaw_Fujikawa 81 points82 points  (3 children)

At least then they’ll be making their way into the hands of actual gamers and not some scalper with his army of bots.

[–]DaBlueCabooseHalo 3 34 points35 points  (1 child)

On the flipside, the extreme limited supply means the thing is gonna be worth a kidney anyway. Shit, if I got one I'd be hard pressed to decide if I should put it in my rig or get a huge fucking monetary windfall

[–]AileStriker 5 points6 points  (0 children)

Yeah, would be hard pressed not to cash that bad boy in and purchase a non special edition and some other goodies with the cash

[–]Trenchfry 1 point2 points  (0 children)

What if said gamer is also a scalper?

[–]SpartanXIII13 Years And I Still Can't Hit Shit! 22 points23 points  (1 child)

I'd still rather bullshit social media stuff than bots. Maybe not be able to get it via money, but at least you're not running against the speed of keyword data.

[–][deleted] 12 points13 points  (0 children)

Yup, at least i have a chance to win this card

[–]CiraKazanari 2 points3 points  (0 children)

I can haz recon?

[–]Civil-Celebration-2834 REEEEEEEE 1 point2 points  (0 children)

I got a red devil 6900xt on Amazon after following stock alerts for 3 months, it’s def possible. I had better performance on my 2070 super in the flights though.. don’t expect anything crazy.

[–]MasteroChieftan 50 points51 points  (6 children)

Is this today's inside infinite? I hope next month touches on campaign and forge. I love Halo's entire suite, but campaign is why I show up.

[–]_Firex_25ms ping but 2 second delay on shots 40 points41 points  (3 children)

Isn't inside infinite the last thursday of the month? Meaning we're getting it next week?

[–]MasteroChieftan 8 points9 points  (1 child)

Oh possibly! I thought it was the 2nd to last for some reason.

[–]_Firex_25ms ping but 2 second delay on shots 5 points6 points  (0 children)

I sure hope so hahaha us console people have got nothing

[–]gnarkilleptic Halo 2 35 points36 points  (11 children)

If I buy the game on steam will I have cross progression to console? That wasn't clear to me

[–]Alexis2256 17 points18 points  (0 children)

Sounds like you will.

[–]BatMatt93 Halo: MCC 3 points4 points  (4 children)

For multiplayer. Campaign saves will only transfer between Xbox and the Windows store version of the game.

[–][deleted] 2 points3 points  (0 children)

I imagine so since progression should be tied to your Xbox Live account, not your steam account

[–]aidsfarts 1 point2 points  (0 children)

Game is free and yes it has cross progression.

[–]DuckInCup Halo 2 7 points8 points  (9 children)

DLSS? Yes, No? If not, then give some decent AA options including turning AA entirely OFF, as I'd like it.

[–]OptimisticCheese 50 points51 points  (3 children)

Do people in this comment thread not realize Xbox have AMD cheaps in them? They're not partnering with AMD because of money or whatever reasons, the game is simply built for AMD CPUs and GPUs in mind.

[–]stylz168iLLeST dESI 14 points15 points  (1 child)

If they watched the video, that comment was specifically called out.

[–]N0_R3M0RS3Halo: Discover Cope 5 points6 points  (0 children)

However, if you consider that this video is about PC tech, and on the PC side nvidia holds about 75%+ market share for gaming PCs, then it makes more sense that people are a bit bummed about nvidia tech not being considered in the PC version. Not to mention that AMD aims for a much lower bar with ray tracing than nvidia does.

[–]DuderComputer 2 points3 points  (0 children)

Irrelevant. Playstation also has AMD cards, and God of War was just announced with DLSS support.

[–]imMatt19 138 points139 points  (39 children)

I don't really care about Ray tracing in FPS games. Frame rate will always have a larger effect on the overall PC experience for fps games than extra pretty lighting. Give me a smooth 160 fps with no dips to match my 1440p monitor and I'm happy. Once you've experienced high hz monitors you can't go back to low frames for first person shooters.

[–]Alexis2256 34 points35 points  (0 children)

Meh like the other guy said, you can have both high frames and pretty lighting with the right setup but whatever, it’s your preference.

[–]VerrucktMed Halo: Reach 70 points71 points  (22 children)

We can literally do both with the right execution though.

And really even though I own a 144Hz monitor, I’d still sacrifice a small bit of that performance for some more impressive visuals. It’s not that competitive of a game I can do without some of those frames.

[–]thelegendary88 10 points11 points  (1 child)

Yeah I agree with you. And especially when it comes to campaign/single player games, it is in my opinion better to play them at a crisp higher resolution and with better graphics even if it means playing at a lower framerate. (Not low framerate, just a bit lower. Like instead of 144+ maybe around 90-100? For the campaign only though)

[–]VerrucktMed Halo: Reach 3 points4 points  (0 children)

Yeah I think some of the other responses thought I meant “crank up the graphics until I hit 30 FPS at 90 degrees Celsius temps”

But it’s more like there’s not much of a chance my 2070 is maintaining a solid 144 FPS at all times without running goofy low settings anyways. I’d rather keep my native resolution and high settings. My absolute cutoff is around 80 FPS.

[–]Kozak170 3 points4 points  (0 children)

Not with this AMD partnership they can’t. That means no DLSS which is the only way 90% of people can use ray tracing without completely ruining frame rate.

[–][deleted] 3 points4 points  (4 children)

Once you experience high hz you cant go back period playing MCC at 120FPS on series x makes the OG versions of the games actually unplayable for me.

[–]lalosfireWhy do you think we're here? 5 points6 points  (2 children)

Once you experience high hz you cant go back period

That's all just user preference. I've got a 3080, I never play a game on PC under 100 fps (if it isn't capped for some reason). But I am completely fine playing something at 60 or 30 on Switch or Playstation. Yes I'd rather it be higher but it is absolutely playable so long as that frame rate is consistent.

[–]LazerWeazel 5 points6 points  (1 child)

Blows my mind people think 1080 at 60fps sucks now. More is better but after playing 120 or even 144 fps it doesn't matter much for most games.

As for resolution, unless you're willing to spend fat stacks on a 1440p monitor or even a 4k monitor it's not that impressive when you only have a 1080p monitor.

I'd rather have better lighting and textures etc. at those lower frames and resolution for cost and frame stability. The extra frames and resolution just don't seem worth the high cost.

[–]DrNopeMD 13 points14 points  (1 child)

I really hope they bring DLSS support (or the AMD equivalent) to the PC version at some point.

[–]N0_R3M0RS3Halo: Discover Cope 59 points60 points  (40 children)

So, AMD sponsored title/ray tracing... meaning RT will be gimped because AMD cards struggle with RT. Also means no DLSS or DLAA, at most we'll get FSR, which can't maintain detail to the same level. Color me nonplussed.

[–]VerrucktMed Halo: Reach 20 points21 points  (1 child)

Yeah playing around with FSR on Far Cry 6 produced some really disappointing results. I know that DLSS is a whole different beast entirely, but I was hoping FSR wouldn’t be too bad. But man if there was any significant amount of grass on screen it made the image all kinds of grainy.

Not having DLSS in Halo (at least at launch, maybe we’ll get it eventually?) really is unfortunate.

[–]N0_R3M0RS3Halo: Discover Cope 9 points10 points  (0 children)

FSR really relies heavily on the quality of the underlying anti-aliasing solution, and so the graininess is really a byproduct of the TAA in FC6. However, it's something that's a problem in most TAA implementations (graininess), so somewhat likely you'd see similar things if Infinite implements FSR.

[–]Ghostise Halo 2 14 points15 points  (10 children)

Yeah this is a little disappointing. Can they support Nvidia raytracing later or is this the technical/business side of using AMD going to prevent That? I don't know a lot about raytracing so I'm a bit out of my element.

[–]N0_R3M0RS3Halo: Discover Cope 25 points26 points  (9 children)

Ray tracing runs under DX12 Ultimate, so it'll run on both nvidia and AMD cards. The contention here is that, with current hardware, AMD cards don't run RT effects as quickly or efficiently as nvidia cards. This has, historically, meant that AMD-sponsored RT implementations keep the RT feature set within the performance envelope of AMD's cards - i.e. they're pared back so AMD cards remain performant.

[–]SlyrunnerGT: Slyrunner 8 points9 points  (7 children)

So, as an RTX owner, I'll still get to see RT in game, just not as good as it would be with Nvidia's proprietary RT engine?

[–]N0_R3M0RS3Halo: Discover Cope 15 points16 points  (1 child)

So, yes, with an RTX card you'll still get ray tracing. Nvidia doesn't really have a proprietary RT engine at this point, it's all done under DirectX 12. It's more that, comparing between nvidia's cards and AMD's cards, AMD's cards have a harder time from a hardware level running RT effects under DX12. Since it's sponsored by AMD, the assumption (and it's an assumption at this point) is that the RT effects will be more limited in scope than if they were targeting nvidia cards with DLSS.

So, with an RTX card (if it's 30 series especially), you'll probably run RT faster in Infinite if it's targeting good performance on AMD hardware since nvidia's hardware is generally better at it, unless 343 completely screws up implementation.

[–]SlyrunnerGT: Slyrunner 1 point2 points  (0 children)

Perfect explanation, thank you!

[–]Ghostise Halo 2 2 points3 points  (0 children)

Oh I see! Thank you!

[–]DeathByReachOrange CQB 🍊 5 points6 points  (2 children)

Hope we get both DLSS and FSR so there are more options. DLSS is better than FSR, but options are nice. Far Cry 6 DeathLoop, an AMD sponsored game, has both. Why can’t Infinite?

[–]N0_R3M0RS3Halo: Discover Cope 6 points7 points  (1 child)

Far Cry 6 only supports FSR. However, Deathloop (AMD-sponsored) does support both.

[–]DeathByReachOrange CQB 🍊 2 points3 points  (0 children)

Oops! That’s what I meant

[–]Alexis2256 -2 points-1 points  (11 children)

The fuck is dlsa or daa? Or whatever those acronyms were?

[–]N0_R3M0RS3Halo: Discover Cope 22 points23 points  (3 children)

DLSS - Deep Learning Super Sampling. It's an nvidia tech that renders the game at a lower resolution than native (e.g., game renders at 1080p with a 4k native resolution), and then they use an interpolation algorithm to reconstruct the image back to native resolution. This is cheaper from a hardware perspective than full native rendering. At native 4k, you might be able to squeeze 40-50 FPS out of the hardware, but with DLSS you can squeeze 70-80 out of it by rendering at a lower res and then reconstructing back to native. As the algorithm in DLSS 2.0+ has improved, you end up with image quality very close to native, or sometimes better than native image quality. Downside is it only works on RTX cards.

DLAA - Deep Learning Anti Aliasing. Basically DLSS, but you render at native resolution and use the interpolation algorithm as your anti-aliasing technique. Is more costly than the temporal anti-aliasing found in most games today, but provides superior image quality.

FSR - Fidelity FX SuperResolution. AMD's upscaling technology that they use to gain better performance. The game renders at a lower resolution and then uses a spatial upscaler and (depending on developer implementation) a sharpening filter to scale the game back to native resolution. Upside is it works on all GPUs. Downside is image quality - it's a simple upscaler, no reconstruction. Inner surface detail becomes blurry, and if the game's anti-aliasing isn't great, it upscales the aliasing on edges and they look bad.

RTGI - Ray Traced Global Illumination. This is using ray tracing to calculate bounce lighting within a game environment to provide realistic indirect lighting.

RTAO - Ray Traced Ambient Occlusion. This uses ray tracing to accurately create occlusion shadows within an environment, ensuring that shadowing interacts appropriately with direct and indirect lighting.

[–]Mexiplexi 13 points14 points  (2 children)

I really hope DLSS does come out for Halo infinite in the future. I also hope Halo infinite doesn't go the way of Far Cry 6 and gimp RT to cater to AMD.

[–]N0_R3M0RS3Halo: Discover Cope 2 points3 points  (0 children)

Yeah, hoping they have various levels of RT quality. Maybe AMD aims for normal/medium and RTX cards aim for high or ultra or whatever. And yeah, really hoping DLSS comes with the RT patch.

[–]Mexiplexi 5 points6 points  (5 children)

Deep learning Super Sampling and Deep Learning Anti Aliasing.

[–]Alexis2256 5 points6 points  (4 children)

And AMD not having that supported is a problem?

[–]DanielG165 8 points9 points  (0 children)

We’ll just have to see. However, having DLSS essentially means that you’re getting “free” performance without having to sacrifice graphical fidelity nor resolution. PC players praise its inclusion in games that have it for a reason.

[–]Shaw_Fujikawa 6 points7 points  (1 child)

It’s not that AMD can’t support it (they can’t and never will because DLSS is proprietary) but it’s just disappointing in general because DLSS is an excellent technology for boosting performance at negligible quality loss.

[–]KurayamiShikaku 11 points12 points  (3 children)

Is that wording confirming that there will be a ranked queue for mixed inputs (i.e. controller and MKB in the same fireteam)?

This is different from what they had been discussing before, and is exactly what I was hoping for.

[–]BourgDot0rg 10 points11 points  (2 children)

He said MKB, controller, and crossplay ranked hoppers. Assuming hoppers are playlists then yes they did confirm it

[–]adkenna 28 points29 points  (2 children)

Ray tracing without DLSS is a no no.

[–]N0_R3M0RS3Halo: Discover Cope 26 points27 points  (0 children)

It's AMD-sponsored RT though. So, shadows and ambient occlusion maybe? Not expecting a lot of heavy RT in any AMD-sponsored title.

[–]Mystical_17 Halo 3 2 points3 points  (0 children)

I do like the separate ranked playlists for controller and M&K. However I hope this doesn't become a thing down the line 1-2 years later they realize they can't have that many separate playlists so they remove some. Then you lose your rank or get stuck in a playlist of crossplay against players that are not fun to face.

[–]undersquaree 7 points8 points  (0 children)

What was with the latency bit? They only described how you measure a games latency.

[–][deleted] 2 points3 points  (1 child)

In the longer video, did anyone else notice the box of fruit snacks that said "wort?"

[–]Mother-Chocolate-505 Onyx[S] 0 points1 point  (0 children)

haha yes!

[–]Strickerx5 Halo 3 9 points10 points  (5 children)

This was a great watch and while I'm grateful for them putting PC at the forefront... I'm a little hesitant. The flights were rough and we're not far from launch. My main issue with it being that the game just felt unsmooth to play, even at 100+ fps on my 3080. There were just constant stutter, frame pacing, scaling, and animation issues. Going back to the MCC just highlighted how rough of a shape that build was in. The feature set is great but a lot of it... just doesn't work. I and many others submitted tickets on it so I doubt they don't know.

Here's hoping they can pull it all together for launch!

[–]TrickyxWolfx 2 points3 points  (4 children)

I honestly had zero issues running on my PC 2080 super and pretty much everything cranked. BF beta however was glitchy as fuckkk

[–]Penguin-Gynecologist 3 points4 points  (2 children)

I mean you were running it on a 2080 super, you're far less likely to get issues with framerate.

There are people who had medium-tier cards that were having tons of frame issues.

The game also crashed my AMD 6800XT GPU card several times, as well as the game itself crashing on myself and my other friends multiple times.

The game has issues unfortunately. People with lower-tier cards are going to have a rough time if they aren't sorted out. I remember in the first flight before I got my 6800XT, my 1060 3GB was maybe getting about 10 frames in lowest settings. Yes, it was that bad

Even on this flight, I wasn't able to get anywhere close to 144 on my 6800XT. Most I could get in-game was around 100 on Medium settings.

The game still needs to be optimized.

[–]TrickyxWolfx 2 points3 points  (1 child)

Fair enough, but this OP above me referenced their 3080 which is why I was confused by their troubles and the extent of them.

[–]Strickerx5 Halo 3 2 points3 points  (0 children)

I had a lot of issues with my 3080. Frame times were off, ect. Like, the game still outputted at a high fps on max settings but nothing really seemed dialed in to actually use that smoothness on my end.

Digital Foundry's video on the game does a good job at highlighting some of the issues I experienced.

[–]BarrowRoll 3 points4 points  (1 child)

World Class PC experience with anti-cheat but still can't get red reticle for PC players. 😢

[–]TheAvitus 3 points4 points  (3 children)

Am I the only one concerned with how it played on my system?? Vanguard and 2042 both ran higher FPS than infinite. Only ran 60 FPS max last flight. Other games give me 120+ with my 5500xt

[–]Shane75776 3 points4 points  (1 child)

What hardware are you running? I was able to get 115-120 fps on high settings with a 3900x & 2080 TI (1440p). That was probably an older build too and I'm sure they've done some more optimizing since.

For reference, I was only able to get 60ish fps in the first flight regardless of the settings. Wouldn't be surprised if the game comes out with some additional optimizations done.

Edit: I missed where you said you have a 5500-xt. Thats a fairly low end card from a couple years ago so I'm not surprised it's struggling a bit. 2042 ran like crap for me, I only got around 80fps on medium settings with my setup.

[–]Commander_Harrington 4 points5 points  (8 children)

Still no word on the red reticle being fixed...

[–]nexttimemakeit20 0 points1 point  (4 children)

There is nothing to fix

[–]Commander_Harrington 3 points4 points  (0 children)

It’s a crucial piece of visual feedback for the player, and directly affects the way that certain weapons like the Skewer are used. Maybe removing it was a deliberate change, but it’s one that leaves anybody with M&K at a disadvantage, perhaps not overall, but in a number of minor ways.

[–]ClairevoyantSlime 1 point2 points  (1 child)

gross, razor products

[–]warchant 1 point2 points  (0 children)

This sounds all great, and I know Flights are Flights.

But this game did not feel great on PC. Hopefully final product will change my mind.

[–]2braintommy 5 points6 points  (6 children)

I really hope they fixed older graphics cards not being able to run the game. I'm using a 970 and never got to play any of the tests or betas.

[–]DoomRager 3 points4 points  (0 children)

It’s been confirmed that it’ll work!

[–]Mentohs 0 points1 point  (1 child)

yeah same here got invited to all early tests and ect and never got to play or even get to the menu for 2 seconds without insta crashing and pretty much turned me 100% off the game.

[–]2braintommy 0 points1 point  (0 children)

Same here Halo has got to be one of, if not my favorite franchise but I'm not even looking forward to infinite.

[–]Evil-Cetacean ONI 3 points4 points  (0 children)

too good i’m broke and didn’t even have to worry about ray tracing lmao

[–]Oli1917 H5 Diamond 5 4 points5 points  (11 children)

I would like to have a way to play only with console players. I don't want to have to deal with PC cheaters.

[–]Flamey_13 19 points20 points  (10 children)

There is, at least for ranked play.

[–]Solid_Bob 19 points20 points  (9 children)

To clarify, I think it’s input based, not platform based. “We’re going to have a controller hopper and a m&k hopper”, a lot of players are still going to use a controller on PC, myself included.

Doesn’t sound like there will be console and PC separation.

[–]Flamey_13 3 points4 points  (0 children)

Yea I thought about that as I hit reply

[–]RichiieeeHalo 3 was peak Halo 3 points4 points  (3 children)

I'm sorry, but at no point during the Flights did I ever feel like this game was made by PC players. Granted, the Flights were old builds. But during the Flights M&K didn't feel great, settings were barebones, some settings that you would think a PC game would have, straight up didn't even exist.

So until the FULL GAME is in my hands, I can't (yet) sit here and say "yeah, this is made by PC players." Sorry but I just can't.

[–]warchant 2 points3 points  (0 children)

ha, yea, same thoughts running through my head.

[–]a_clever_reference_ 1 point2 points  (1 child)

I remember raytracing being such a meme that "wasn't important" when it was the new thing in gaming, and now it's all that people are complaining about here.

Hilarious

[–]Juuuler 0 points1 point  (1 child)

So still no red reticle on PC in multiplayer? Because anyone can supposedly program the game to “fire when pixel turns red” what a joke…

[–]jabberwockxenoExtended Universe 0 points1 point  (1 child)

I feel like having 3 seperate ques for ranked playlists for Controller, PC, or Crossplay input isn't as good a solution to that issue as how MCC did it.

In MCC, you have crossplay for ranked by default, and then just a checkbox option if you wanna only play against players with the same input method. That accomplishes the same thing, but with significantly less splitting of the player base.

Plus, as is, i'm concerned that there's not enough variety in ranked playlists: the Ranked/HCS settings announcement revealed ALL ranked playlists will use HCS settings, which sucks if you're somebody who has always liked playing on ranked or wants static weapon spawns with friendly fire enabled but doesn't want BR starts or wants the radar.

So as is, if they ever DO add a non-HCS setting ranked playlist (like past Halo games where HCS/MLG settings was only enabled for SOME ranked playlists) now they'd need a controller, mouse, and mixed version of all of those playlists, dividing the playerbase even further.

It's a super inelegant solution.