r/MMORPG is an online community dedicated to all things massively multiplayer online role-playing games (MMORPGs). Here, MMO enthusiasts gather to discuss their favorite games, share news, insights, and connect with like-minded individuals who share a passion for immersive online gaming experiences.
r/MMORPG is an online community dedicated to all things massively multiplayer online role-playing games (MMORPGs). Here, MMO enthusiasts gather to discuss their favorite games, share news, insights, and connect with like-minded individuals who share a passion for immersive online gaming experiences.
Why are mmo players like this?
This is an incredibly flawed argument, those of us complaining about cash shops mostly don't care about the people spending money in them to get ahead and it does cost you something, it costs you a good game experience...
The people complaining about cash shops aren't complaining because they feel pressure to buy stuff, they are complaining because of how much worse those game design decisions make the games... Gatcha/Loot Box mechanics, Build Time/Research Time mechanics, random Item Upgrade Mechanics, experience bottlenecks are all examples of hostile game systems that only really exist to direct people to the game shop. The best that can be said about some of these systems is that in a vacuum without a game shop, a talented game designer could find a way to make them fun, but in general games that have these systems are worse than they otherwise would be - even if they sell better because gambling is addictive...
It doesn't end there though, even small things have a huge impact on how the game is played by the fans... When a sells gold directly to players through their sub (I.E. WoW Tokens or Runescape bonds), a large majority of the player base will start to see activities in terms of "gp/hour" efficiency, as they want to try to fund their account for free, and that kind of thinking invalidates a lot of activities that would otherwise be fun...
Lets take it a step further, sure cosmetics don't affect game play, but even having a shop that just sells cosmetics means indirectly that all the "best" cosmetics are going to cost extra money instead of being a reward for doing cool shit in the game... and its true... go play any game in the last 15 years... beat the hardest raid, do some crazy quest... get the same basic gear you got at level 10 but with a slightly different color... Go into the shop.,.. and you can walk around like a glowing avatar of one of the old gods... Or if your playing a Japanese game, a giant ass plushy for some reason...
My point is - I don't care about people that want to swipe, even if cash shops didn't exist people would pay on dark sites for gold or gear or whatever... but I do care about how the cash shops affect game design - when entire game systems only exist just to make me go to the cash shop, when its clear that of the 5 years developing the game three of them went into figuring out how to best direct me to the cash shop every 20 minutes... I am going to complain, it has nothing to do with "self control", I'm not going to enjoy a game that is designed to be a shit sandwhich for 95% of players...