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[–]MashedMosha 269 points270 points  (30 children)

read through the first paragraphs thinking they didn't nerf slams, then BOOM, seismic cry is now a quin-only skill.

[–]Fiercepaws 147 points148 points  (0 children)

Cosmetic cry

[–]MargraveDeChiendent 32 points33 points  (5 children)

And the second wind nerf hits every warcry build on top of that

[–]SEND_ME_UR_DOOTSMine Bat 2346 points2347 points 433 (91 children)

Tears flowing down my face, I delete my 3.15 build folder. Open google chrome, type "ziz essence drain" into the search bar.

"This is the last time, I promise" I say to myself.

[–]Zizaranwww.twitch.tv/zizaran 3861 points3862 points 62449 (63 children)

Hey guys Zizaran here with another Essence drain video

[–]tholt212 243 points244 points  (2 children)

No. Please no. Not again.

[–]_ramu_ 42 points43 points  (1 child)

That's what Ziz is thinking when having to make another EDC video.

[–]Killer7481Occultist 118 points119 points  (2 children)

"well of course I know him, he's me."

[–]qiwi 49 points50 points  (1 child)

A path of Exile player comes distraught to the psychologist.

"Doctor, Doctor, Chris has nerfed every one of my favourite builds. I don't know what to play!"

The doctor says: the fix is simple, the great streamer Zizzaranni is online now. Look up one of his new 3.15 builds!

The player says: But doctor, I AM Zizzarani!

[–]xonsuns 9 points10 points  (0 children)

Upvote because i get the reference and that makes me feel smart

[–]DuBB1T 566 points567 points  (51 children)

"As usual, we've buffed firestorm"

Self-aware GGG

[–]francoroccoElementalist 121 points122 points  (16 children)

fire storm is the new glacial hammer

[–]reonZ 70 points71 points  (3 children)

As usual, we've buffed Firestorm

Someday

[–]garmeth06 738 points739 points  (162 children)

RIP Diamond Flask, you served us well

The most notable change that hasn't been announced yet is to the Diamond Flask. It previously granted "Your Critical Strikes are Lucky". This single effect provided a massive boost to your critical strike chance, more than any one source in the game. Because flasks no longer provide that much power, it has been changed to provide 100% increased critical strike chance instead, more in-line with the power of other flasks.

[–]signed7Champion 341 points342 points  (88 children)

Most utility flasks and unique flasks have been rebalanced. Expect a lot less permanent power from flasks. Flasks that provide raw defense or raw power are the ones with the biggest nerfs.

When a flask removes a curse, it no longer applies a period of immunity to curses. Flasks that remove ailments now only provide a period of immunity to that ailment if they actually removed it.

Monsters in Acts 6 through 10 now generate fewer flask charges and monsters in maps generate even fewer still.

The most notable change that hasn't been announced yet is to the Diamond Flask. It previously granted "Your Critical Strikes are Lucky". With the changes to the Diamond Flask, we didn't want the Sulfur Flask to be the best critical strike flask, so enemies on Consecrated Ground no longer have additional base chance to be critically hit.

The "Adrenaline" modifier on flasks now gives far less movement speed (6-8% increased Movement Speed, down from 20-30%). The "Iron Skin" and "Reflexes" suffixes have also been reduced, granting 40-60% increased Armour or Evasion (down from 60-100%).

Ah, the good old quadruple nerf. Are utility flasks even going to be useful anymore

[–]boredlol 200 points201 points  (65 children)

ok adrenaline nerf is just cruel lol

[–]GayAdamFriedland 427 points428 points  (52 children)

[–]PeprSpry 25 points26 points  (6 children)

It costs $1100?!!?

[–]psychomap 36 points37 points  (4 children)

I think the last time I checked it was $800, but maybe they increased the prices since then.

Edit: It's worth noting that actual design work and such and communication with the person requesting the card goes into it, so it's not entirely unreasonable for it to be somewhat high-priced.

[–]runninginsquare_s 35 points36 points  (0 children)

Lmfao, that blows

[–]bonesnapsChris Krangle 87 points88 points  (9 children)

30% -> 8% basically isn't even worth using anymore really lol, especially if you roll a whopping 6%

[–]Krendrian 95 points96 points  (6 children)

Just use 5 quicksilvers, that way maybe you will be able to keep up the movespeed effect

Edit: now this cursed the flask to be nerfed to 5% increased movement speed in the patch notes

[–]arcademachin3 63 points64 points  (17 children)

What happens to the old flasks in standard?

[–]blauliInquisitor 174 points175 points  (10 children)

The last time they changed the implicit of flasks (the ele flasks no longer granting +max res for example) they also changed on standard and there were no legacy flask bases.

[–]Zera_2018 479 points480 points  (68 children)

Fortify AND Seismic nerfed?

Duelists in shambles.

[–]Couponbug_Dot_Com 400 points401 points  (48 children)

that's why you go shield only glad.

can't be nerfed if your archetype didnt even fucking exist last league.

[–]frasafraseTrickster 781 points782 points  (27 children)

Spells triggered with Cast on Death don't require you to pay the costs.

Oh thank god!

[–]Ragnangar 195 points196 points  (1 child)

“Just need a moment to catch my breath.” x_x

[–]LuwuluwuOccultist 49 points50 points  (11 children)

Wait can I make a boss killing build with cast on death detonate dead, I go in, I die, I explode and kill the boss

Edit: spelling, should prob mention this is sarcastic not serious

[–]LeMinouCool 151 points152 points  (4 children)

You sure can, make sure you pick hardcore mode to truly see how op it is.

[–]Gourok 164 points165 points  (3 children)

League mechanic involves areas that spawn monsters after a delay, nerf everything but traps.

GGG being subtle like the brick to the face they just gave elementalist.

[–]VyersReaver 40 points41 points  (0 children)

That brick was a golem before...

[–]Akoltry 404 points405 points  (52 children)

Focus's cooldown no longer expires while it's active, as players were able to keep Focus effects up almost permanently, which provided a huge amount of powerful benefits.

LOL rip that one guy who tried (kind of got) 100% focus uptime

[–]00zau 288 points289 points  (18 children)

Yeah, that confused the fuck out of me. Like, with the amount of investment you'd need to get 100% focus uptime, that build would deserve the benefits for being a cool as fuck idea. Seems like focus affixes are gonna be on par with light radius rather than being "well, not much use for me but at least I could see making a build around it".

[–]SilentR0bAstrom - Guild Officer REDDIT 119 points120 points  (3 children)

I did dirty math on this a while back because I saw that one dude's video... yeah, you need 17 abysal jewels, perfectly rolled focus cooldown mods on everything, even before you work in the MoM related shenanigans.. that was a PoB nightmare. Apparently too accessible, and that's where I say "no dudes, that wasn't even within driving distance of accessible."

[–]Ilyak1986Pathfinder 165 points166 points  (1 child)

"And fuck this one guy in particular."

[–]TitsTatsNKittyKatsDuelistFlickyBoi 10 points11 points  (0 children)

For me they already were equivalent to light radius. reading this nerf made me scratch my head as I've never seen a good focus build that wasn't janky to use

[–]CloudEnvoy 566 points567 points  (111 children)

Holy shit they actually just completely removed immunity on ele and inq. MASSIVE

[–]esuneiInquisitor 476 points477 points  (24 children)

Inquisitor was dead in the middle for ascendancy popularity, which means they had to knock him down back to bottom three :). Consecrated ground nerfed too, of course.

[–]raikaria2 51 points52 points  (2 children)

Hierophant's Arcane Surge got gutted too. It seems GGG really wants to teach the old man a lesson.

[–]MarkuschaDuelist 294 points295 points  (43 children)

Reworked Elementalist survived 2 whole leagues to be completely murdered now.

[–]seandkiller 77 points78 points  (2 children)

Guess we'll wait another few years for Ele 3.0

[–]Carnivile 27 points28 points  (0 children)

This was the 3.0. First Shaper of Desolation got nuked as it dealt all 3 ailments based on all your damage into the dumb timed buffs. Then it got reworked and broke Inpulsa by spreading shocks till only Golemancer remined. And now it gets buffed amd destroyed for the third time.

[–]Gourok 465 points466 points  (52 children)

So secondwind got the "taken behind the shed" treatment this time around, gotta admit that was not the gem I expected to be retired.

[–]Wasabicannon 274 points275 points  (12 children)

so it's now a choice rather than a support gem you'd always use on a skill if you had a socket spare, and doesn't provide such a growth in uptime for the above skills.

Seems like rather then a choice it becomes a don't use support.

[–]the_x_ile 524 points525 points  (105 children)

ctrl + F "archmage":

"Archmage has had its damage based on the mana cost of the supported skill lowered (60% of mana cost from 108% at level 20)."

big nerf

[–]SaonidasTrickster 367 points368 points  (22 children)

"Abyss Jewels can no longer roll the modifier that grants a chance to gain Onslaught on Kill."

RIP to all the ppl that don't read patch notes and think they are unlucky not hitting Onslaught. Also, doesn't this just make everyone take phasing instead now?

[–]MadousThat D&D PoE Nerd 957 points958 points  (127 children)

The "Adrenaline" modifier on flasks now gives far less movement speed (6-8% increased Movement Speed, down from 20-30%)

This is just painful.

[–][deleted] 219 points220 points  (4 children)

The true biggest nerf GGG has ever made.

[–]Young_DjinnSSF Vegan Crossfit League 78 points79 points  (3 children)

Rotgut now a 10ex item

[–]ActuallyNotANovelty 10 points11 points  (0 children)

Assuming they're not gonna nerf it

[–]Exdunn 354 points355 points  (114 children)

"Poison now inherently deals 50% more damage."

Interesting.

[–]LeupheWaffle 148 points149 points  (35 children)

Unfortunately last league they straight up removed a few pretty big poison damage mods (elder 60% chance to do 100% more damage with poison gone) and some other smaller changes so poison is more "back to 3.13 strength" area, so it's a hard sell

I did a poison build in 3.13 and it was fun but now... I'm still not sure

Edit: Someone else pointed out they're removing DOT multi from clusters which if true could be another hit

[–]SamsunaattoriLead Shitpost Developer 36 points37 points  (9 children)

I think that a pathfinder spell based poison build might hit the spot with 2x Cold Iron Points

[–]CassiusBenard 101 points102 points  (2 children)

Whew, glad they didn't nerf my boy Cast on Death. Was really afraid of having to keep enough unreserved mana to cast my spells.

[–]Omisid0215 346 points347 points  (42 children)

Metamorph League called, they want their bow buffs

[–]blade427 373 points374 points  (34 children)

"so enemies on Consecrated Ground no longer have additional base chance to be critically hit."

Well inquisitors got a rebound hit LUL

[–]LamboDiabloSVTTInquisitor 212 points213 points  (25 children)

They also lose their elemental ailment immunity. Double nerfed.

Do they get anything back in exchange?

[–]Huntermaster95 267 points268 points  (5 children)

They get to stare at the floor of a map more than before.

[–]Shumatsuu 29 points30 points  (0 children)

Inq got like quinta-nerfed.

[–]Prizzle723 68 points69 points  (0 children)

Collateral damage from the nuclear missile that just dropped on Archmage builds

[–]KamuiSephAscendant 823 points824 points  (195 children)

Flame Dash's cooldown time is now 3.5 seconds (from 3) and has 0-19% increased cooldown recovery rate (from 0-47%)

RIP.

The Second Wind support gem has been changed to have a much higher mana multiplier, and a penalty rather than a boost to cooldown recovery speed

Jesus.

[–]Mariioosh 172 points173 points  (10 children)

Wtf they might as well just change the name because it ain't no second wind no more

[–]derivative_of_lifeRaider 442 points443 points  (44 children)

Whirling Blades now mandatory on every build, lul. It's gonna be just like Royale.

[–]Zaedulus 217 points218 points  (14 children)

I remember back when it was considered a strength of the build to be able to use shield charge or whirling blades. Recently I've just been zooming around and only really use movement skills for ledges, but I guess that playstyle has come to an end.

[–]signed7Champion 96 points97 points  (6 children)

I remember back when it was considered a strength of the build to be able to use shield charge or whirling blades

yep, and every caster build ran spell daggers or sceptres and built attack speed lol

also ppl used them to get fortify on casters

[–]PM_ME_PAJAMAS 137 points138 points  (49 children)

No but seriously what fucking supports are we even intended to use to buff movement abilities? Like do we just sit on a 1 link now?

[–]lordfalco1Standard 26 points27 points  (2 children)

the thunder teleport still be 4 linked)

leapslam 2 inked

[–]Arandmoor 48 points49 points  (11 children)

Frost blink with added cold damage, cold pen, and ice bite.

[–]hfxRos 273 points274 points  (14 children)

Need to make sure players are less mobile so they can more easily be one shot by monsters.

[–]bonesnapsChris Krangle 17 points18 points  (2 children)

Now we just need world pvp so some headhunter whirling blades blighter can come invade and yeet my butthole during a T5 white map and we good.

[–]Poincare_Confection 121 points122 points  (13 children)

I'm fine with the Flame Dash nerf, but that Second Wind nerf is insane...

[–]Aggressive-Rub1759 55 points56 points  (4 children)

Especially since pll used it for other things as well, not just movement skills. >:

[–]tddahl 1328 points1329 points  (124 children)

After the rework to the Veiled item system in 3.14.0, we've reviewed how the Veiled Chaos Orb and Aisling crafts from Betrayal Safehouses work, and have made some changes to make crafting less deterministic in the outcomes, as the Unveiled modifiers can be very powerful additions to an item.

Less deterministic crafting yet again

[–]vernalagniaPathfinder 1008 points1009 points  (29 children)

No craft. Only gamble.

[–]anonymous8452 225 points226 points  (25 children)

always has been

[–]telendria 276 points277 points  (22 children)

I miss Harvest...

[–]seandkiller 245 points246 points  (16 children)

Starting to think Harvest will remain peak PoE for me.

[–]SkizmHalf Skeleton 84 points85 points  (4 children)

I played almost 3x as much hours during harvest league. That and ritual are the only leagues I've ever crafted my own items.

[–]archevil 213 points214 points  (2 children)

Close your eyes before unveiling!

[–]Nicktator2 217 points218 points  (10 children)

Dying Sun still grants 15-25% area of effect and 2 additional projectiles. Thank the lord.

[–]zajobaCockareel 120 points121 points  (8 children)

POISON TRAPPIN LIKE IT'S 2013 LETS GO

[–]TriPolarBear12Trickster 11 points12 points  (1 child)

Time to wipe the dust off the ol' Bino.

[–]ZombiesAteMyBrain 150 points151 points  (7 children)

So Second Wind is now worse than useless for instant skills?

[–]Cyrotek 37 points38 points  (0 children)

A support gem that makes the linked skills perform worse, what not to love about it?

[–]RandomMagus 112 points113 points  (22 children)

Is it just me or did they calculate the More AoE wrong everywhere? AoE hasn't been a straight radius multiplication since before 3.0 right?

14 radius -> 42 radius is 800% More AoE not 200%.

Also RIP everything that isn't traps I guess lol.

[–]MasklintheMad 50 points51 points  (3 children)

You are correct. 12--> 18 radius is 2.25x the area, or 125% more area of effect. They're game designers, not mathematicians haha

[–]kaz_enigma 16 points17 points  (2 children)

Yea numbers are totally unimportant in this game's design, who cares about them being wrong about this too.

[–]blackstarpwr10 180 points181 points  (5 children)

GGG: players are killing mid tier bosses in seconds and that makes it hard to balance

Also GGG:kill this boss as fast as possible before degens cover the entire arena lol

[–]Giant_Midget83 230 points231 points  (21 children)

Nerfed smoke mine and movement skills, not having quicksilver and not being able to remove curses very well(temp chains).

Mapping is gonna feel like shit.... holy shit.

[–]dres_lynch 89 points90 points  (6 children)

The 2013 experience

[–]vexatiousbun 64 points65 points  (4 children)

except now the atlas grind is 3 times as long

[–]kaz_enigma 30 points31 points  (3 children)

And the monsters are not getting nerfs.

[–]shadow9531 21 points22 points  (1 child)

Smoke mine dumpstered so hard they had to specifically say "it's still good!" to try and save face.

[–]Quirkyrobot 12 points13 points  (1 child)

You know, just "build against it."

[–]Kasuyama_Slayer 685 points686 points  (22 children)

GGG adds deterministic crafting once a year and they see people using it then immediately get rid of it. Great

[–]alb778 257 points258 points  (10 children)

“Its not in line how we envisioned Path of Exile to be”

[–]Asteroth555Slayer 126 points127 points  (0 children)

"you're not having fun the right way"

[–]JCSQuintosDuelist 144 points145 points  (0 children)

I got such a visceral reaction to this that I almost downvoted you

[–]high-water-mark 598 points599 points  (30 children)

me: i don't really mind these nerfs. i think they'll make for a more interesting game in the long term, and prepare for a paradigm shift in poe 2

ggg:

The "Adrenaline" modifier on flasks now gives far less movement speed (6-8% increased Movement Speed, down from 20-30%), putting more of a focus on enhancing a Quicksilver Flask's effect (with associated costs) rather than rolling a single modifier that granted almost as much speed as the Quicksilver Flask itself.

now it's personal

[–]xZoraMiner Lantern 314 points315 points  (20 children)

What, you don't like consistently moving slower? Especially during the campaign?

[–]francoroccoElementalist 179 points180 points  (12 children)

nothing better than the base movement speed of the act 1 without flasks or boots

[–]Pheyer[🍰] 97 points98 points  (2 children)

now you get to have that much fun the entire campaign!

[–]SasparillaTango 51 points52 points  (1 child)

feel the weight of your steps.

[–]DizzyDaMan 579 points580 points  (27 children)

As a much requested quality of life change, players can now see the effect of non-damaging Elemental Ailments on enemies and themselves, so you can finally determine how powerful your Shocks are on enemies and thus know what benefit they are giving you. This also applies to ailments applied to you, and the buff granted to you by the Cruelty support

Finally! Really happy to see this.

[–]kingduqc 415 points416 points  (38 children)

I was hoping we would see nerfs to monster spike damage 😭

[–]The_Avocado_Constant 73 points74 points  (6 children)

Right? I'm cool with slowing the game down, but if you're going to slow the game down then do it on both sides. Instead, they nerfed player damage AND survivability... like... y tho?

[–]Cyrotek 11 points12 points  (1 child)

Well, you will be slow and then you will be dead, which slows you down even more. Isn't that what you wanted? ISN'T THAT WHAT YOU WANTED?!?!?!?

[–]YlvinaCockareel 193 points194 points  (27 children)

wow, they murdered the diamond flask,

oh and: triggered skills can now be supported by arcane surge, but we changed the flat % mana regen into inc mana regen

[–]snubdeity 81 points82 points  (0 children)

"Hmm people are gonna be mad we nerfed the shit out of triggered skills"

"Ahh well just throw in something they'll like, tell them it works with arcane surge now"

"Oh so a small buff to mitigate the nerfs?"

"Nah we're gonna gut arcane surge too LOL"

[–]Betaateb 23 points24 points  (3 children)

The arcane surge cracked me up, essentially just "triggered skills can now be supported by arcane surge, but we deleted arcane surge from the game."

[–]Kageromero 1382 points1383 points  (150 children)

Aisling's crafting bench that adds a Veiled modifier now first removes a random modifier, so it is riskier to use as a later step of item crafting rather than being an obvious final step because of its very consistent modifier pool.

This is just...so anti fun. Why would anyone think to do this?

[–]scy046 180 points181 points  (1 child)

Christ, I overlooked the yolo annul part of it. This is some monkey paw shit for trying to get Remove/Adds back, huh.

[–]timeshifter_ 207 points208 points  (10 children)

GGG thinks we like gambling every time we even think about an item upgrade.

[–]raobjcovtn 297 points298 points  (9 children)

GAMBLING IS FUN!

-Chris Wilson

[–]OrcOfDoom 198 points199 points  (41 children)

Agreed. Why would anyone ever use it now?

[–]Potato_Shaped_BurnsNeed more Icicles around here!!! 166 points167 points  (9 children)

The change to "of Adrenaline" is huge i would have preferred it be 10% to 15% but 6% to 8% makes it not worth rolling anymore.

[–]Soku123 140 points141 points  (7 children)

That veiled nerf! Ouch

[–]XeroMCMXCranger 53 points54 points  (0 children)

Buff lasted one whole league.

[–]PlsBuffStormBurstAssassin 113 points114 points  (26 children)

Storm Burst's base radius now increases faster with levels, resulting in +4 to base radius at gem level 20 (up from +2).

Hooray!

[–]bonesnapsChris Krangle 441 points442 points  (52 children)

Wew, elementalist just lost 100% increased damage from quad golem stacking.

Jesus christ. RIP my frozen orb build, whose skillgem already had very low numbers.

edit: We're not elementalist without ailment immunity anymore, so I guess we zdpsalist now bois. I'ma get some dirty ass cheeseburgers on my drive home from work to console me for my time wasted making a build last night.

[–]SumireiPathfinder 186 points187 points  (18 children)

and ailment immunity

[–]seandkiller 73 points74 points  (2 children)

Sadly, getting absolutely shat on isn't a new occurrence for Elementalist.

[–]kurosujiomakeAssassin 90 points91 points  (0 children)

Elementalist has always been way too op or completely useless, it's the president of the never balanced club

[–]FreedomToDrill 132 points133 points  (8 children)

Aisling's crafting bench that adds a Veiled modifier now first removes a random modifier, so it is riskier to use as a later step of item crafting rather than being an obvious final step because of its very consistent modifier pool.

They finally got everyone to kill Catarina for one league... and then immediately ruin it so it's back to not killing her

[–]SpaceJinxLeague Hardcore 154 points155 points  (11 children)

All I read was how they stripped my defenses with which I was already dieing frequently...

[–]PowerRaptor 29 points30 points  (0 children)

Wellllllllllllll at least you can now uh.

Uhh. Yea

[–]moal09 107 points108 points  (33 children)

Kinda disappointed there's no changes to Stormbind or Chain Hook

Both have been dumpster tier meme skills since their release.

[–]rds90vert 229 points230 points  (48 children)

MULTISTRIKE APPLIES TO TOTEMSSSS

[–]thundermonkeyms 59 points60 points  (23 children)

This might honestly be the biggest buff so far, it's gonna be wild.

[–]Wvlf_ 14 points15 points  (15 children)

Interesting but isn’t the entire reason something very strong like Ancestral Warchief totems fell off was because it could never keep up with the aoe/clear/coverage of spell totems? I could see a similar issue here no matter how crazy their damage can be.

[–]Zambashyoutube.com/imthewinningest 9 points10 points  (1 child)

I really wish they had made the new support just be Melee Attack Totem so it wasn't limited to slams. Give it + to melee attack range like protector.

[–]Jousistwitch.tv/jousisstream 706 points707 points 2 (37 children)

Time to release a video about a build whose damage just got nerfed by 60%.

And it's still good.

EDIT: 80%.

[–]Ombric_ShalazarSlayer 33 points34 points  (2 children)

jousis, avenge us all by dealing the damage they took from us to their servers!

you are our only hope! you must not fail!

[–]scytherman96 100 points101 points  (3 children)

I'll take any video from you.

[–]Streetstrats 115 points116 points  (6 children)

Imagine changing some of Raider's Ascendancy nodes in 3.14 and rebalancing it just to straight up remove it the following league lol.

[–]hammypants 116 points117 points  (2 children)

wake me when loot 2.0

[–]bamasmith 483 points484 points  (130 children)

The Raider's Ascendancy node "Rapid Assault" no longer provides Onslaught Effect. The Onslaught path was too easy a choice relative to the higher-investment Frenzy Charge branch. We've also replaced Movement Speed on the small Phasing passives with Elemental Damage, as there was already plenty of speed available on that Ascendancy.

NERFED RAIDER LMAO?

[–]archevil 98 points99 points  (16 children)

Also

For example, the Raider now grants 50% chance to avoid elemental ailments while phasing instead of full elemental ailment immunity while phasing.

[–]popopo253 181 points182 points  (40 children)

It was just buffed and now it's nerfed

[–]Andreooo 224 points225 points  (21 children)

How is this a buff

"The rotation speed of Flamethrower Trap no longer scales with increases to cast speed. It can no longer be modified"

[–]iwanttemplates 37 points38 points  (5 children)

Why can't GGG just increase the firestorm duration and limit by like 2 and call it a day? They keep trying to buff the initial hit but it'll just never work because of the shitty delay like storm call.

[–]EmmitSanAlt-o-holic 37 points38 points  (1 child)

I love that they removed ailment immunity from nodes that were “too strong” when ailment immunity was the only reason for taking the node at all

Like… no one invests 4 ascendancy points in fucking arcane surge.

Also, RIP elementalists lol

[–]the_x_ile 97 points98 points  (16 children)

"Golem Elementalist no longer provides increased damage per golem. The golem buff effect bonus on Liege of the Primordial now always provides 100% increased Effect of Buffs granted by your Golems rather than scaling with Golem count"

RIP golemmencer?

[–]Veteran_But_Bad 61 points62 points  (5 children)

kinda upset that the nerfs to second wind really really hurt things like frost bomb from being viable as a main skill less variety... was this their goal?

[–]the_x_ile 76 points77 points  (3 children)

"The "Adrenaline" modifier on flasks now gives far less movement speed (6-8% increased Movement Speed, down from 20-30%), putting more of a focus on enhancing a Quicksilver Flask's effect (with associated costs) rather than rolling a single modifier that granted almost as much speed as the Quicksilver Flask itself."

damn, andrenaline gutted

[–]the_x_ile 140 points141 points  (15 children)

ctrl + F "fire burst":

" Fire Burst was reduced in damage and has a slightly longer cooldown"

expected, but stll :(

[–]blade427 29 points30 points  (9 children)

Im still holding out hope that the damage wasnt reduced to nothing. If so its fine just have to get some cdr

[–]xaitv:) 42 points43 points  (3 children)

Remember that as it uses 6 supports instead of 5(which most 6L skills use) it's hit harder by the support nerfs as well.

[–]MrNubtastic 91 points92 points  (3 children)

Thank god they nerfed hollow palm. Some of those slimy sons of bitches were reaching 600 delve depth.

[–]N3v3rgr1nd 48 points49 points  (4 children)

Veiled Modifiers no longer count as Crafted modifiers, so you can't easily remove them if you add the wrong modifier type while Aisling crafting. This has the advantage of now being able to ‘block’ modifiers you do not want to unveil

Also GGG:

Aisling's crafting bench that adds a Veiled modifier now first removes a random modifier

[–]lcm7malaga 47 points48 points  (0 children)

6000 words to say we dont like that you dont find interesting our clunky "utility" supports gems so we are gonna screw all you

[–]PandaGoesMoo 66 points67 points  (10 children)

So are they going to introduce more ways to get aliment immunity on the tree because there’s so few places to get it now.

[–]gamei 9 points10 points  (0 children)

"Players do too much damage!"

Look at how many players invest 4 affixes for non-damage, utility only bonuses!

"WE MUST BREAK IT!"

[–]lookatmythrowawayy 78 points79 points  (3 children)

GOODBYE DIAMOND FLASK, HELLO CRIT STRIKES SUPPORT

[–]psychomap 7 points8 points  (0 children)

Friendship ended with Controlled Destruction

Increased Critical Strikes is now my best friend

[–]TheIllusiveGuy 202 points203 points  (18 children)

When you're building a character, by far the correct choice is just to stack on all the multiplicative damage bonuses and ignore all the interesting utility support gems because their opportunity cost is just too high.

I feel like the same could be said about Rares vs Uniques.

The biggest powercreep in years has been the new influenced bases and double influenced items.

How hard they are to obtain doesn't affect how powerful they are. Richard Garfield learned this lesson 20 years ago with Black Lotus.

[–]cloudfr0g 41 points42 points  (4 children)

Almost 30 years ago.

[–]TheIllusiveGuy 62 points63 points  (2 children)

Almost 30 years ago.

The early 90s wasn't 30 years ago... oh.

[–]cloudfr0g 13 points14 points  (0 children)

Yep. I did the math and felt sick to my stomach, haha!

[–]Rojibeansduelist 11 points12 points  (0 children)

I came to read opinions, not feel old

[–]Yorunokage 22 points23 points  (1 child)

The mistake imo was trying to put numerical and functional effects in the same slot

Clearly if you allow players to get higher numbers they will go for that so long as they have the bare minimum functionality

[–]digao94 525 points526 points  (109 children)

melee physical damage support grants 10% less attack speed. melee is on a such great spot right now, it definitely deserved this for sure...

[–]killerkonnat 49 points50 points  (0 children)

I'd rather have lost the damage...

[–]HeroFallFlat 45 points46 points  (0 children)

that'll go great with my "insert 70-80% base attack speed skill"

[–]DBrody6 684 points685 points  (31 children)

and have made some changes to make crafting less deterministic in the outcomes

Yeah god forbid we have even the slightest control over the inane crafting system in this game.

Aisling's crafting bench that adds a Veiled modifier now first removes a random modifier, so it is riskier to use as a later step of item crafting rather than being an obvious final step because of its very consistent modifier pool.

Christ why not give it a vaal orb effect too while you're at it if you're that addicted to the "huehue you might brick your item!" feeling.

Well back to not giving a shit about Catarina I guess, silver lining and all that.

[–]telendria 23 points24 points  (3 children)

Guess I'm going back to Fled + Leo in research...

[–]innou 130 points131 points  (7 children)

not a crafting system mate, its a gambling system that sometimes outputs usable items. Slowly and steadily GGG is excising anything that would allow one to cheat the almighty gamble system

[–]shag_vonnie_vomer 237 points238 points  (6 children)

That last bit about crafting being too deterministic and nerf to the already rare veiled orbs was just the last nail in the coffin. If dropped items are bloody useless, dropping by the millions, then at least let us some control over what we craft.

[–]SilentR0bAstrom - Guild Officer REDDIT 8 points9 points  (1 child)

"The Shortcut" Div Card
R.I.P. 3.14-3.15
u/starkformachines