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[–]caffeinepills 449 points450 points  (95 children)

What the fuck? Looks crazy, almost looks like a completely different character base class. Exilecon can't come soon enough.

[–]totkeksMelee's not dead 128 points129 points  (52 children)

I'm hyped. Not sure what I'm looking forward to more, multiple main 6L skills, new ascendency classes or new weapon types and their skills.

[–]Dropdat87 104 points105 points  (12 children)

Just diving into the beta without theorycrafting the shit out of it is gonna be so nice

[–]pepegaklaus 80 points81 points  (3 children)

But how to properly calculate your divines per hours inflated by 60% then???

[–]Magstine 53 points54 points  (1 child)

Just import to PoB, ignore all the error prompts, and check every box.

[–]pepegaklaus 6 points7 points  (0 children)

I think you're right. This is the way

[–]heikkiiii 15 points16 points  (7 children)

Ikr, had the same mentality with diablo 4 and i really enjoyed the campaign.

[–]1CEninja 5 points6 points  (3 children)

Yeah I'm doing that right now. Taking my sweet ass time, probably going one fifth the speed I would in my 18th-ish time through the PoE campaign and enjoying it more than my first time through the PoE campaign.

[–]weikor 20 points21 points  (33 children)

I wonder what incentives there will be to use more than one skill.

Because quite honestly, if its too little, like 20% increased in damage, I feel the best way might still be to just Spam a single one.

[–]Zestyclose_Count_312 36 points37 points  (3 children)

An AOE one foe clear and a Single target one for bosses/though rares. Kinda like Kb and Power siphon meta

[–]Vulpix0rNEKO guild (SG) 7 points8 points  (0 children)

Yeah, a lot of bow builds used to have barrage as a bossing skill and a clear skill. It's not an alien concept. After playing lightning conduit, I believe it's a workable way to play as long as it's fun.

[–]TheMustardMan522 38 points39 points  (8 children)

I just hope it doesn't become like D4 with generator skills and spender skills

[–]piratepolo15 11 points12 points  (4 children)

I love having utility spells in d4 to group and cc enemies, absolutely hate generator and spender skills. I’m very much on the fence with whether I like that combat or not.

[–]ThatOneGuy1294Commissioned 177013 coins to commemorate Cadiro 11 points12 points  (3 children)

if you must use one skill before you can realistically make use of a second skill, it's just a skill that takes two button presses instead of one. There's no actual choice being made there. Warcry builds suffer from the same issue.

[–]BasqueInGlory 13 points14 points  (4 children)

It looked to me like a lot of the attack skills on display here have a movement component tied into them, so there might be a pretty valid use in using them to dodge attacks. I feel like that's the direction GGG is trying to move things towards based on recent changes to POE1

[–]_Hackusations_ 10 points11 points  (3 children)

Yep, 2 trailers in a row have shown a 'disengage' based attack. The jump back ice meteor and the backflip melee cascade.

[–][deleted] 6 points7 points  (2 children)

That's actually a great way to make us use different skills without dumb spender vs generators(ressource system) or also without adding cd which would go against what's fun in poe.

[–]axiomatic- 6 points7 points  (1 child)

maybe the disengage is a gem itself, can add it to other skills?

edit: engage/disengage is a skill from spears, it increases damage after use for a short time and it can be modified by different types of spears

[–]ThyEmptyLord 12 points13 points  (2 children)

I would love to be incentized to build around having a clear skill and a single target skill. It is just such a pain right now with either a weapon swap or a gem swap that it isn't worth it.

[–]ZetaKE 11 points12 points  (0 children)

From what we understand, with the new gem system that is already encouraged. Two separate skills scaled similarly as your main skills. Like Arma brand cremation paired up for ignite damage.

[–]nickrei3Scion 3 points4 points  (0 children)

Maybe elemental/skill interactions.

[–]blauliInquisitor 4 points5 points  (1 child)

A lot of bow builds already use 2 6L setups, one for clear and one for single target. I imagine a lot of builds would go for similar setups if they were 'free'.

Melee skills being able to use for example frenzy + melee splash + ancestral strike + pcoc + behead + cull for clear and then use bladeflurry on bosses.

Frostbolt + ice nova for cold spell casters, 6L orb of storm setup for lightning.

[–]modix 16 points17 points  (13 children)

I'm assuming it is? Didn't look like templar. No way that was shadow or duelist.

[–]hius 25 points26 points  (6 children)

Pretty sure it's templar. The last exilecon demo had a younger templar

[–]ThyEmptyLord 18 points19 points  (2 children)

It sounded like a vaal disciple of some sort to me from the voice line at the start, but maybe I'm interpreting it wrong

[–]lykouragh 17 points18 points  (0 children)

Maybe it's a Vaal templar? Devoted to Atziri instead of Innocence somehow?

[–]Marrkix 6 points7 points  (0 children)

Also had this impressions, but I think it can also be read as a mockery, especially because the voice sounds rather disgusted than sad or angry.

[–]Own_Illustrator9989 2 points3 points  (1 child)

Looks and sounds like duelist to me

[–]teler9000 7 points8 points  (0 children)

Yeah I am guessing the new Duelist ascendancy is basically a martial arts master, makes sense as that archetype is typically a balance of strength and skill (dex) in most fantasy.

Super hyped about the potential of new looks for every new ascendancy or even every ascendancy (copium)

[–]Desuexss 8 points9 points  (1 child)

Didn't they say they are doing a shape-shifting class?

[–]Maleficent_Chain_597 260 points261 points  (71 children)

Did everyone see this in the video's description?

At ExileCon, we will reveal everything there is to know about Path of Exile 2 - including its beta launch date! We'll also be showcasing Path of Exile: Mobile and the 3.22 expansion for Path of Exile 1 at this event.

[–]MASyndicateAssassin 112 points113 points  (53 children)

RIP to the people that thought 4.0 was going to replace 3.22

[–]BuzzardB 131 points132 points  (4 children)

But they said they were announcing 3.22 at exilecon during the crucible launch announcement...

HERE

[–]CruelMetatron 70 points71 points  (2 children)

Was pretty naive to believe that anyway.

[–]Science-stick 12 points13 points  (1 child)

also uninformed... sigh people do be like that tho

[–]DemiTF2Occultist 46 points47 points  (34 children)

3.22 > PoE 2 beta > 3.23 and possibly 3.24 while polishing up issues found during the beta > PoE 2 launch

[–]Erionns 8 points9 points  (4 children)

Try 3.22 > PoE 2 beta > 4.0. They can have a good 2-3 months of beta testing during 3.22 and then release 4.0 in December in time for the holidays and new core supporter packs.

[–]omegaghost 8 points9 points  (2 children)

3.0 launched right after the beta ended. There was no league inbetween. So there's hope.

[–]KsiaNOccultist 19 points20 points  (20 children)

While this is kinda likely, that would be pretty unfortunate if POE2 would be this far out.

D4 introduced so many new people to the ARPG genre .. wasting all that hype would be a huge missed opportunity.

I'm also still wondering why they told content creators to not stay too long in NZ after exilecon. Was pretty sure it was POE2 beta launch, but hm.

[–]FullMetalAvalon 15 points16 points  (0 children)

They said that because 3.22 is a few weeks after exilecon and that's an important window for many content creators.

[–]TheReshi1337Half Skeleton 4 points5 points  (1 child)

You know what else would be a missed opportunity? Releasing a half done hot pile horseshit game. :D Even after the hype dies, probably many of those new people to arpg genre players have made friendships woth core PoE players who will say, "hey, if you liked D4 come try this (probably free) stuff as well!" And if the game is as good as these vids, it'll probably get a huge audience, one like PoE never had before.

[–]Science-stick 11 points12 points  (5 children)

I mean POE 1's already getting new players who are bored of D4...

POE 2 doesn't need to be rushed its just building hype at this point.

[–]Dropdat87 8 points9 points  (1 child)

I don't think it's that far out and there could still be a total bait and switch with 3.22/beta

[–]W0rmEater 2 points3 points  (0 children)

They will have at least a leagues worth of beta testing before releasing poe2, it will definitely not be released with no testing

[–]Erionns 2 points3 points  (0 children)

...who the hell thought that?

[–]biggreenegg99 5 points6 points  (12 children)

At ExileCon, we will reveal everything there is to know about Path of Exile 2 - including its beta launch date! We'll also be showcasing Path of Exile: Mobile and the 3.22 expansion for Path of Exile 1 at this event.

will beta run concurrently while a league is running?

[–]Kanakydoto 11 points12 points  (6 children)

A league starts when the previous finishes and I don't think they'll break this for a beta. I am very confident in saying that the beta will run during a league.

Not that have any source, right.

[–]Dropdat87 9 points10 points  (4 children)

My guess is they do the beta 2 months into 3.22 and it lasts until 3.23 then PoE 2, Something a long those lines. Maybe the game is way closer and it just needs some server testing and 3.23 is PoE 2

[–]Kanakydoto 2 points3 points  (1 child)

Yes I also was thinking about an end-of-the-league event during the last month/weeks of 3.22

[–][deleted] 3 points4 points  (0 children)

There are very few days when there isn't a league running, so yes.

[–]TheFatJesus 242 points243 points  (7 children)

"If Atziri could see this now... Oof, disgusting."

You know, I've seen the way Atziri decorates. I don't think she gets to complain.

[–]naswinger 36 points37 points  (1 child)

well, at least she doesn't decorate in the style of a sewage plant with a toilet monster in it

[–]BendicantMiasPuitotem 9 points10 points  (0 children)

Yeah, that's kinda Doedre's thing...

[–]Ycx48raQk59F 20 points21 points  (0 children)

I mean, Atziri was kinda into fresh, non-rotten blood...

[–]dingle_don 63 points64 points  (1 child)

I thought he was talking about the boobs. Those were some flaccid ones.

[–]iwantsomecrablegsnow 96 points97 points  (41 children)

monk ascendancy?

[–]DopeyFish 90 points91 points  (39 children)

i really think the "classes" in POE2 are just different classes than the ones in POE. First teased a Sorceror, now a monk. Replacing Witch and likely Templar.

[–]revcioSlayer 52 points53 points  (15 children)

(Save this comment in case my prediction is true)

It was said that we're getting new ascendancies. What if (hear me out) each ascendancy will have a unique model, voiceover and animations?

The previous teaser could be a sorcerer class, focusing on elemental spellcasting, this one being a monk or a different ascendancy, focused around fighting with a spear.

[–]ragnarokda 22 points23 points  (3 children)

They said a while ago that they eventually wanted to have unique models for each ascendancy.

[–]troccolins 11 points12 points  (0 children)

Just so we can douse them over with hundreds of MTX

[–]EpicGamer211234 2 points3 points  (2 children)

I suggest revisiting the poe2 reveal exilecon where they go over 3 ascendancies in detail and then reveal about 4 more in picture and tentative name, you might be able to connect some dots

[–]Marrkix 3 points4 points  (1 child)

That was 2 years ago and potentially could change. Personally even at the time I thought 6 ascendancies for every class is kinda strange and unnecessery, complicates classes and smells of some possible forced ones to just fill them. 1-3 new base classes with their own ascendancies would make more sense, and would allow to cover more ethnical backgrounds, like Maraketh or Kaalguran. We will see.

[–]DopeyFish 9 points10 points  (4 children)

it's possible that both are true, too. I am honestly putting a big bet down on this because they said they wanted to blow our mind with the passive tree and the most logical thing that makes sense is why not just have more classes and different tree region differences? Plus the potential confusion with build guides, it's cleaner to just have new names.

I could be way wrong, though.

[–]Dropdat87 12 points13 points  (2 children)

More classes and more ascendancies is a good shout. I just can't see our character model radically changing at level 20 when we ascend unless we start ascended

[–]Dropdat87 21 points22 points  (0 children)

That would be a huge exilecon moment and I think you're right. The ones from 2019 were placeholders

[–]Nobleprinceps7Necromancer 88 points89 points  (1 child)

Time for last airbender builds

[–]SysiphuzHierophant 261 points262 points  (9 children)

MONK BOYS OUR TIME IS NOW

[–]MaskOnMoly 105 points106 points  (7 children)

WE GOT STAVES, WE GOT FLIPS, OUR MARTIAL ARTS FANTASY IS SO CLOSE

[–]davlumbazChampion 69 points70 points  (6 children)

AAAAAAAAAAAAAAAAAAAA

HOLLOW PALM TECHNIQUE, BUT EVEN BETTER:

  • GLOVES? TRASH THAT

  • WEAPON? WHO THE FUCK NEEDS THAT?

  • SHIELD? DON'T BE PUSSY

  • ARMOUR? TRASH THAT MOTHERFUCKER, SHOW YOUR SIXPACK

  • HELMET? KILL THEM WITH YOUR CHARISMA

GET YOUR BOOTS RINGS BELT AND AMULET, WE ARE GOING BALLS TO THE WALLS

[–]Dropdat87 5 points6 points  (0 children)

This character has all those things, he's just using invisible mtx to hide them

[–]tnflr 142 points143 points  (54 children)

The dodge roll really seems a default feature at this point.

[–]caiodepauliPS4 111 points112 points  (39 children)

i'm not opposed to the idea of a free short movement option, as long as we can still keep the current forms of travel that cost resources.

[–]Spoofed 42 points43 points  (4 children)

We already know about weapon specific movement options from the original gameplay trailer. The spear came with a backstep evade and a lunge attack. Seems like a similar thing happening here.

[–]ShimaranOccultist 15 points16 points  (2 children)

There is a chance every weapon type comes with one or several movement abilities.

[–]Spoofed 6 points7 points  (1 child)

Yeah, could see dodge being baseline in case of unarmed and then weapons modifying that to be more thematically aligned.

[–]blauliInquisitor 14 points15 points  (2 children)

Yeah this is my guess since GGG will probably design some bosses and perhaps rare mob mods around being able to dash out of dangerous stuff quickly.

And in poe2 dedicating a full gem slot to a movement skill is a much bigger opportunity cost (if they kept the IIRC baseline 7 gem slots you get from gear) compared to now. A baseline dash would open up more builds since one gem slot isn't dedicated to a movement skill which sounds good to me. I hate how every melee build loses 3+ sockets for totems for example.

[–]Sjeg84Hardcore 5 points6 points  (1 child)

6 link Lightning Warp says hello.

[–]FallenJoe 19 points20 points  (9 children)

Can I have a hit of that Hopium?

[–]caiodepauliPS4 24 points25 points  (6 children)

I mean, there's even a lightning skill in this video that has the character "dashing" forward to strike.

[–]MaskOnMoly 19 points20 points  (0 children)

Yeah, I definitely don't think there's enough reason to say they're replacing all movement skills with the dodge roll. It seems like just another tool in our kit.

[–]ShaltilyenaOccultist 28 points29 points  (0 children)

you mean like flame dash

[–]artosispylon 6 points7 points  (1 child)

tbh i really like it in d4 so i wouldent mind it

[–]J4YD0GJay_ SSFBTW 5 points6 points  (0 children)

honestly, dodge roll with cd on other movement skills seems ok-ish, as new skills seem to integrate movement -> spear disengage or the staff swirl here.

[–][deleted] 104 points105 points  (5 children)

crazy how far they have come, really good looking animations and terrain.

[–]ZircoSan 26 points27 points  (3 children)

to be fair terrain is custom boss arena, i am sure they also made it into a tileset, but it's gonna look at its best on the arena they showcased.

ok, back to excitement: no ledges in the middle of the path or random chests anywhere to be seen!

[–][deleted] 25 points26 points  (2 children)

But even on the 20 min gameplay showcase you see the same thing. The attention to detail in the terrain is stunning. Maybe it's a specific art style or something.

[–]Sephurik 12 points13 points  (0 children)

They're moving to physically based rendering and also working with quixel for various things, so these results are pretty much expected. D4 is also using PBR.

[–]xXdimmitsarasXx 155 points156 points  (24 children)

Melee is saved

[–]Spoofed 40 points41 points  (0 children)

Yeah, looks like GGG sees the fix for melee as being able to move while doing damage. Every skill used except for Lacerate moved the character some amount.

[–]Synchrotr0nChieftain 102 points103 points  (15 children)

Famous last words!

[–]Dropdat87 60 points61 points  (13 children)

I can already see the "looks cool but unviable" posts a minute after launch

[–]MILL811 34 points35 points  (4 children)

I can already see it before launch

[–]PervertTentacle 40 points41 points  (0 children)

Yeah game is pretty much dead already, can't wait for Path of Exile 3 to fix all these issues.

[–]ShillienTemplarKaom 2 points3 points  (0 children)

I can already see it

[–]RalouchDominus 4 points5 points  (0 children)

Looking cool is like 70% the fun of an arpg though

[–]Loanel 15 points16 points  (0 children)

Surprising that before every spell cast he didn't precast ancestral warchief and ancestral protector.

[–]sips_white_monster 18 points19 points  (0 children)

Molten Strike has been removed from the game

[–]buretel16 20 points21 points  (0 children)

LOOOK AT THOSE MOOOOOOOOVES

[–]InsecticideOccultist 24 points25 points  (1 child)

That one enemy holding a giant club/tree trunk and then dropping it on the floor when he dies looked amazing. We are focusing a lot on our character but the enemies are better animated too

Edit: also, notice how there are shadows for the clouds passing above the terrain and the shadows actually move slightly just how clouds are super slow for us on the ground

[–]not_bloonpauperThe Snowblind Grace 17 points18 points  (2 children)

mechanics analysis:

0:09: Cyclone-like attack hits multiple monsters, each one has a blue flash at the head. Only one keeps the blue and thus gets a blue head.

0:10: he does a quick attack (with blue effects around his hand) and kills the blue head monster. he gains a blue charge.

0:14: he does some sort of elemental attack. the attack has a blue effect & he loses the blue charge. blue charge presumably spent to power the attack.

0:15: each monster he hit with that attack gains a blue head, but when he kills them with normal attacks, the blue charges disappear.

0:18: second attack on big monster gives it a blue charge.

0:19: he does a quick dash attack with blue effects, killing the big monster & gaining a blue charge.

0:22: expends another blue charge to do big attack proceeds to do cyclone-like attack, giving another monster a blue head. he kills it with another blue dash & gains a blue charge.

summary:

new blue charge mechanic. seems to work like this:

first, you get %chance to (give monsters blue heads) on hit. seems to be global, (not skill-specific) but may come from specific supports. you can see its not guarenteed as the big monster takes two hits to get a blue charge.

second, you use a special blue charge-stealing skill. there is a dash and a close-up grab. perhaps they are the same skill, just adapted at different ranges.

third, you expend the blue charge to unleash a powerful attack.

edit: calling it as marauder variant. i dont know why, he just gives off marauder vibes. also, the charge has a duration, as it runs out during the boss's introduction

[–]Gatorz_Raider 6 points7 points  (0 children)

The attack he uses to unleash the blue charge almost looks like lightning strike with a new animation. Could be, that a lot of the skills as we know them, will be significantly changed.

[–]Yorunokage 64 points65 points  (2 children)

Stop with these trailers, i can only get so hard

[–]cdelaake 10 points11 points  (1 child)

For real! But on the other hand... pls keep them coming.

[–]CopyWrittenX 50 points51 points  (32 children)

Wow. This actually looks like a totally different game than current PoE.

EDIT:

Rewatching the PoE 2 Gameplay walkthrough gives me much more POE vibes than these trailers. I think the trailer just might be too showcasey to give PoE vibes. Stay hyped and enjoy the showcases!

[–]__Aishi__ 22 points23 points  (8 children)

Looks more like diablo 4

[–]HumbleCreamIm worse than vegan.. Im SSF vegan 5 points6 points  (0 children)

Yup, getting the same vibe. The older trailers are giving off more PoE vibes than the new ones. While i didnt buy d4, i did watch some of my usual PoE buddies playing it, and it bears a striking resemblence

[–]Synchrotr0nChieftain 15 points16 points  (0 children)

Oh shit, monk ascendancy?

[–]FightgarrrrrRuthless enjoyer 29 points30 points  (27 children)

that has to be the marauder right? otherwise its some descendant of the vaal which means it would be a brand new class and oh my god im hyperventilating help i ca

[–]Grouchy_Loss2732 15 points16 points  (1 child)

Templar i think, but the tattoos are misleading

[–]Gearsik 13 points14 points  (21 children)

I think it's going to be one of the new ascendencies for Duelist

[–]Dropdat87 6 points7 points  (10 children)

Would that give him a ponytail though?

[–]Gearsik 9 points10 points  (9 children)

They did mention during the 2019 Exilecon that they would like to have unique models for each ascendency. At the time they just said it would be cool, and didn't say it will happen, but it seems it is happening

[–]FightgarrrrrRuthless enjoyer 4 points5 points  (5 children)

absolutely insane if that's what they are planning. but i guess it aligns with how a lot of other games do it these days such as lost ark (iirc)

EDIT: hmmm but will this work with the awesome "hangman" character select screen they originally previewed though? is our character model and voice going to magically change halfway through the game when we pick an ascendancy? i hope they haven't totally scrapped that select screen cuz it was too cool

[–][deleted] 12 points13 points  (0 children)

is our character model and voice going to magically change halfway through the game when we pick an ascendancy?

Pre ascension: I'm out of mana.

Post ascension: The eternal river of my spirit runs dry.

[–]Excaidium 4 points5 points  (2 children)

Why would they show a Duelist using lightning and frost melee skills? The character looks more like a Templar to me and is using abilities that align with the Templar theme.

[–]RolandTEC 2 points3 points  (0 children)

Good point. Honestly Monk makes me think Dex and Int. It's the shadow replacement.

[–]Jojo-Lee 8 points9 points  (0 children)

For marauder, look his shape

[–]BockMeowGames 2 points3 points  (0 children)

Templar I'd say. Pretty muscular in poe1 and staff nodes right next to it. Also a bit of overlap with the lightning/holy theme.

[–]kankadir94Saboteur 13 points14 points  (0 children)

Seems like GGG implemented a lot of skills that includes movement where you can both attack and move/dodge. Seems an interesting solution to dash/flame dash gameplay. Wonder how it will feel.

[–]kingping7 24 points25 points  (1 child)

JUST HOOK IT INTO MY VEINS

[–]LucadriaoAlva Valai Senpai s2 <3 22 points23 points  (0 children)

Holy fuck I feel like a little kid excited about a new game. Shiiit, it looks really good! We need more teasers GGG. PLS GGG!!!

[–]QuelexKool-aid man you to death 11 points12 points  (0 children)

Even better than the last one!

[–]ThePrimordialTV 27 points28 points  (0 children)

FINALLY

TITTY PHYSICS

[–]LetsTryNewThingsGuys 19 points20 points  (0 children)

They exceeded my expectations, this is insanely good!! I'm speechless!

[–]Clsco 8 points9 points  (0 children)

Holy shit it's even better than the last trailer

[–]Asuras9393 18 points19 points  (0 children)

Please no cooldown-based gameplay and no D4 builder/spender-type garbage that I am already sick of 1 week into the game's lifecycle and I will be happy.

[–]puckkagames 6 points7 points  (0 children)

🥇

STUNNING.

[–]nickiter 7 points8 points  (0 children)

"OMG CAN YOU NOT SEE I'M IN THE BATH?!?"

[–]NeverSinkDevFilterBlade.xyz author, Dev and Streamer - twitch.tv/NeverSink 63 points64 points  (22 children)

FIRST IMPRESSIONS:

This looks quite clean and good, but very different from the PoE we're used to and reminds me of Lost Ark.

This really makes me wonder if GGG will attempt to create a more cooldown and combo based combat systems. Something like:

  • grants [x]% more damage, but add cooldown

  • grants [x]% more damage, add cooldown, but require [y] melee skills to be used recently

This seems quite likely with the upcoming gem rework and we've seen similar things in the previous teaser.

Alternatively this could be just for theatrical effect.

Other observations include:

  • Some skills seem to have a dashlike ability included into them now

  • Dash becoming a default part of gameplay. I don't hate this. Alternatively it could just be some new movement skill ("vault").

  • Monks are cool. I don't hate it.

[–]orwir 14 points15 points  (0 children)

It is engage & disengage skills from a spear. From this vid https://youtu.be/jVRADmjzsss?t=55

Edit: wording

[–]deviance1337 6 points7 points  (0 children)

Lost Ark was the first thing that came to my mind when looking at the skills being chained and how some had longer, more deliberate animations. I just can't see the character spamming some of these skills 13 times a second without looking ridiculous so I'm assuming there will be serious changes.

[–]ChrisSnap 10 points11 points  (3 children)

Yea, this doesn't look like POE. If this is the sort of gameplay they want I have no idea how they're going to achieve it.

Like are they going to massively simplify how damage is scaled(rework passive tree and item affixes)? Are they going to slap cooldowns on everything?

[–]SpikesMTG[🍰] 7 points8 points  (0 children)

Wow wtf

[–]ZircoSan 7 points8 points  (1 child)

deep skill rotation rework confirmed, or at least it's there for new skills:

if you look closely enemies he hits have a chance to be imbued with a special blue charge(visual around their head) that he can capture (orbits him) ONLY if killing them with dedicated pointy attacks, the charge is expended for the big aoe slam that creates 3 elemental fissures.

even if that's a power charge, that's a more complicated resource subsystem than any special subsystem we have for skills right now. My hope is that we can choose which skills can gather and expend with support gems and some restrictions, instead of being restricted to running 1 out of 2 skills.

[–]sKeLz0r[🍰] 4 points5 points  (0 children)

WHAT WHO WHEN WHY

Please launch already

[–]Psychological-Ad1927 5 points6 points  (0 children)

Anyone notice boss is using his head on his weapon 👀

[–]4nZ1 3 points4 points  (0 children)

HOLY SMOKES!

[–]YourAverageOutlier 6 points7 points  (0 children)

Hype. Just pure hype for me.

[–]Professional-Gap3914 17 points18 points  (22 children)

has to be new class right? unless they are doing pretty heft model redesigns nothing has a ponytail or model like that at all

i mean, even if they were, the aesthetic is completely different from marauder and templar

or apparently it is likely it is unique models for ascendancies which maybe means we get to choose ascendancy at character select? maybe not but it would be kinda weird to ascend and look completely different

[–]SysiphuzHierophant 31 points32 points  (3 children)

I wonder if ascendancies have their own character models now then? With them doing all the new ascendancies, I really don't see a new class.

[–]Professional-Gap3914 8 points9 points  (2 children)

ya that is another explanation but that would be kinda weird unless you could choose an ascendancy from the get go

[–]RaynMaykr 5 points6 points  (0 children)

possibly character customizations? selecting diff hairstyles maybe?

[–]Erionns 22 points23 points  (4 children)

They did say last exilecon that unique character models for each ascendancy was something they really wanted to do

[–]Professional-Gap3914 7 points8 points  (0 children)

oh yeah, if that is the case then that is probably what it is

[–]Notsomebeansact normal or else 9 points10 points  (6 children)

im guessing that your ascendancy changes your appearance in some way

i think that would have to be the templar but it sure doesnt look like him...

[–]fuzzygreentits 7 points8 points  (0 children)

These trailers are so fucking good

I cant wait to whack HD abominations with an HD stick

Also dodge roll a default skill now? POGGERS

[–]Spoofed 3 points4 points  (0 children)

Guesses at the skills being used. Staff specific skill> Unarmed Infernal Blow > Wildstrike > Frost Ground Slam > Lacerate > Lunge Attack.

The unarmed skill is extremely interesting because it is either a rework of infernal blow to be unarmed or, more likely, some ascendancy or passive interaction. The ability to have both unarmed and weapon attacks is super interesting.

[–]ComradeShortyShadow 3 points4 points  (0 children)

Jesus, these last 2 trailers look so good!

Was this also revealed at some gaming show? I'd love to see the reactions of some non-poemain streamers

[–]Gabocius 1 point2 points  (0 children)

Man that looks so good it's crazy !

[–]ZestycloseCake165 5 points6 points  (0 children)

I can't believe this Game is free.

What a time to be an ARPG fan

[–]projectwarPWAR 7 points8 points  (2 children)

definitely different than poe 1. but its not a separate game, so i doubt you won't be able to continue to do the things you could already as poe 1.

the biggest difference is: he's using several attacks and skills smoothly

thats VERY cool! It's not a showcase of just spamming 1 skill like older showcases of poe 1. its got spin2win. dodge. lightning attack, lightning poke. upheaval type attack. variety of gameplay options instead of just spamming lightning strike over and over. for campaign? that sounds exciting, least for the first run. those changes seem like the first run is gonna be much better than how it is now, and will appeal to a wider audience. from there on we can go back to screen wide, shield rush spamming builds like usual once endgame is reached.

for comparison, poe 1 beta trailer. every scene, the player only ever used one skill. then cut to different scene, using a different, but yet again, just spamming 1 skill. so totally different combat philosophy being shown here for poe2.

[–]w_pDead Leveloper 15 points16 points  (0 children)

I can put 8 skills on my bar and kill white mobs with it in PoE 1 too, but that doesn't mean that players play like that.

Let's say you have a mobility skill, one aoe and one for single target - you will pick the ones with the best utility/damage. After that you need very good reasons or synergy to pick up other skills - think for example the way chaos dots work with each other.

Maybe the just wanted to show 5 different skills they designed and there will be no good reason to play like this in PoE 2.

[–]MaxBonerstorm 6 points7 points  (0 children)

Just because the demo shows this guy using more than one skill doesn't really mean anything. The meta might still boil down to the same one skill zoom meta we have now

[–]tuvang 28 points29 points  (14 children)

Visually its perfect, but I really hope the gameplay doesn't end up like these teasers. Having to use multiple skills and engaging in combat that requires me to dodge stuff vs 2 monsters isn't the PoE I love.

[–]Blacklistedhxc 17 points18 points  (0 children)

Their trailers are always slower than we end up building our characters, I’m curious how the engage/disengage stuff will play when we have giga attack speed.

[–]Sjeg84Hardcore 11 points12 points  (0 children)

Don't worry too much. Game will still be giga fast in the endgame. this is the equivalent of act 3-4 gameplay. Maybe they will reduce movement options, but i doubt they change their winning formular by too much.

[–]robiinnStuff in a box 2 points3 points  (0 children)

Honestly, the gameplay videos are always really slow compared to real gameplay to clearly show what's going on. I hope that's the case here too. Looks good though

[–]SokoladoFabrikas 2 points3 points  (0 children)

wonder if it's gonna be macos compatible at start

[–]doe3879 2 points3 points  (0 children)

woo!! doesn't seem like the duelist / marauder / shadow

new long neck??? confirm?

[–]iGenieKaom 2 points3 points  (0 children)

I’m so excited for this.

[–]Fisch0557Templar 2 points3 points  (0 children)

This guy doesn't look like any Model shown with the starting Screen Gallows, so either Character customisation or a new Class confirmed?

[–]ThisViolinist 2 points3 points  (0 children)

Martial arts finally coming to PoE??!! 😩😩😩😩

[–]TalkativeTri 2 points3 points  (0 children)

Another banger of a teaser. Continued props to the sound, animation, and graphics designers at GGG.

I think the core gameplay systems can only be improved a bit and added to a lot, but those aforementioned three? That’s where PoE is a bit behind…until, it appears, PoE2 hits.

[–]fizzordNecromancer 2 points3 points  (0 children)

holy shiieeet this too hype, i was supposed to go to bed lmao.

[–]13omb3r 2 points3 points  (0 children)

LET ME INNNNNNNNNNNNNNN!

[–]l3nto 2 points3 points  (0 children)

Teasers have been amazing so far. Really liking the new character models, animations, and graphics. Looks like a huge upgrade!

[–]RandomChaoticEntropy 2 points3 points  (0 children)

If they keep this up... and PoE 2 actually looks this good... GGG is going to make some serious cash on this...

[–]Deliverme314 2 points3 points  (0 children)

Damn that looks great

[–]Luk3ling 2 points3 points  (0 children)

Move over Doedre, Fatziri is my new bae.

[–]blackcap13 2 points3 points  (0 children)

this looks so much better than diablo 4 I don't even want to play much anymore

[–]Bakanyanter 2 points3 points  (0 children)

This looks insanely good.

[–]kefir81463 2 points3 points  (0 children)

That was a juicy one, exile.

[–]siloownsDeadeye 2 points3 points  (0 children)

Ngl. This shit looks fucking fire. I’m stoked

[–]the_ammar 2 points3 points  (0 children)

combo support - link melee skills together. first skill needs to be a strike skill, final skill needs to be a slam skill. using the skill in a combo sequence grants 20% more damage and 40% more aoe

[–]Applesalty 22 points23 points  (13 children)

I'm really concerned about all the trailers we have seen so far having the character using multiple main skills. I know the gem rework will let us have multiple 6-links, but I desperately hope they don't balance around us having to use multiple main skills, or cool downs. The builder/spender playstyle D4 has forced on us feels awful in the ARPG genre. I'm very concerned with these teasers indicating POE is going that direction as well.

[–]Rin_Omoiyari 30 points31 points  (2 children)

It's likely just them showing off the new art/animations.

[–]Ocullus 11 points12 points  (1 child)

It's likely a mix of both. Unless they add far more auras, defensive and movement skills into the game, they will be balancing around you using all the skill slots you have available with several offensive options, and it's a little surprising that people expect otherwise.

[–]Dropdat87 2 points3 points  (0 children)

The builder/spender playstyle D4 has forced on us feels awful in the ARPG genre.

I think it feels better than mana flasks when it runs well. Either way both games want you to build out of worrying about mana or resource (d4 doesn't do this very well yet) so it's mostly an early game thing

[–]viromancer 7 points8 points  (0 children)

Honestly, as long as they keep the depth of the itemization and build system, having a builder/spender system as the baseline experience won't bother me.

Basically take the existing PoE experience, but all of the "starter" skills get "+X mana on hit" and get a "basic attack" tag. Add some itemization / uniques / passives that can modify "basic attacks" to deal more damage but gain less mana on hit. Or even a keystone that causes them to cost the same mana as the "core" skills, but deal a lot more damage.

At baseline we don't have to deal with mana issues in early game anymore, and as we progress to late game and end game and have more options for dealing with mana it moves back closer to the current PoE experience where you're only casting the core skills and don't need a basic attack on your bar at all if you don't want it.

[–]xisupaz_blackbird 4 points5 points  (1 child)

So much potential if they can incorporate more diverse casting moves.

That Cyclone spin-to-win is glorious.

[–]ThisViolinist 2 points3 points  (0 children)

It looked like bro was moving his body in a cyclone, it's like if the cyclone skill met martial arts. Looked sick.

[–]JEY1337 18 points19 points  (6 children)

I love that but please don't go the diablo combat route where you have to push 7 different buttons with different attacks / spells. I love my 1 / 2 button builds without cooldowns.

[–]Fysiksven 11 points12 points  (0 children)

I hope both get viable, at least i will expect every build to get designated clear/single target skills now that we can have multiple 6 links.

A trailer for a game wants to showcase many things and they would not choose to showcase a build with 1 skill. I dont think you need to be worried.

[–]ZircoSan 8 points9 points  (0 children)

Last epoch is built on using 5 skills, yet builds that spam 1 damage skills exist and are viable.Path of exile can absolutely pull off a system where both routes feel good.

right now plenty of builds use 1 damaging skill + 1 boss helper on cooldown(like vaal skills or cremation). i don't think that's a hard setup to ask all players who love 1 button gameplay to expand into.

with enough damage scaling you can always ignore the potential of multiple skills and just spam the big aoe.

[–]Sjeg84Hardcore 2 points3 points  (3 children)

I think they want to do hybrid, where you still have one main ability but maybe cooldown or condition based skills that provide extra utility and dmg. Maybe support skills that add crazy overpowered effects but set skills on a cooldown, so you can make use of the 6 links options we now have.

[–]davlumbazChampion 13 points14 points  (3 children)

God these 1 min trailers gave me more fun and excitement than 1 week of diablo 4

[–]Zambashyoutube.com/imthewinningest 9 points10 points  (1 child)

Hmmm, I'm playing D4 and it looks very similar.

[–]MaxBonerstorm 7 points8 points  (0 children)

Yep. D4 has a very solid base. A lot of room to grow and expand, but the core experience is fantastic

[–]Prudent-Budget-8522 4 points5 points  (0 children)

imagine being so terminally online that you use this to bash D4, when it looks the exact same

[–]RaynMaykr 5 points6 points  (2 children)

Either,

1) Ascendancies modify the look of your character and Monk ascendency is one of them.

2) There's a new starting monk class, somehow

3) There's character customization happening and this character was made to look like a monk using new staff skills.

[–]darkowozzd97 8 points9 points  (9 children)

GGG, could have picked a better area for a teaser... bitrate got trashed on most streams due to so many details.