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[–]Clsco 566 points567 points  (41 children)

Animation improvements on the character movements are imediately noticable as way better than what currently exists

[–]Civenge 8 points9 points  (8 children)

That's all fine and good, but what will my frame rate be when I'm lawnmowering through screens full of mobs and exploding them all.

Considering it isn't great now with worse graphics, I'm wondering how they can balance it.

[–]brufio11 1245 points1246 points  (60 children)

The logo reveal was awesome

[–]Spoofed 108 points109 points  (40 children)

I saw Solaris, Lunaris, Sin, Innocence and then a new? character at the very bottom. Looks amazing.

[–]PervertTentacle 125 points126 points  (35 children)

It's a goddess of justice, she sits at the Izaro's back and is a boss in Plaza map. Is just her statue, probably

[–]Spoofed 57 points58 points  (34 children)

Makes me wonder what is going to happen to Izario/lab. Really hope they carry him forward as he’s probably my favorite character.

[–]Couponbug_Dot_Com 44 points45 points  (9 children)

well, izaro's dead when we fight him. his suit in the lab is piloted by his skeleton and his ghost wife. i don't see any reason why he wouldnt still be around.

[–]Spoofed 19 points20 points  (8 children)

There were some rumors that they would be sunsetting Lab because it wouldn’t easily fit in the new campaign. That was last exilecon so a lot could have changed since then.

[–]Sidnv 75 points76 points  (17 children)

I hope they keep Izaro's character but revamp lab, especially for helm enchants. That is such a miserable process.

[–]toltottgomba 29 points30 points  (0 children)

So works as intended?

[–]3h3e3 7 points8 points  (1 child)

Imagine if the lab was actually a fun rogue like such as sanctum

[–]DBrody6 11 points12 points  (0 children)

It's staying in the PoE1 campaign, PoE2's campaign will have a different way of earning ascendancies. They told us that 2 years ago.

[–]IlluminaBlade 14 points15 points  (3 children)

Imagine Izaro gets out but instead of being some kind of threat he sets up shop in town as a loveable undead grandpa and sends people on ridiculous quests to prove their worth as ascendants.

[–]YasssQweenWerk 8 points9 points  (0 children)

That's the Goddess of Justice.

[–]RealDendi 94 points95 points  (11 children)

the logo thing was in the second trailer https://i.imgur.com/YPpY2QY.png

[–]lightningclass 329 points330 points  (84 children)

Dodge rolls confirmed

[–]Akimiya_Witch 170 points171 points  (59 children)

Is it weird that I really dislike this kinda combat?

If I wanted to play like this, with kiting & dodges etc. I can play DS or one of the many other ARPGs. All I want here is the joy of creating unique/complex builds and blast monsters in seconds as a way to prove (to myself) that the build is good. The more I see from PoE2, the more afraid I am to loose a game I played for 11+ years..

[–]Eruptflail 59 points60 points  (3 children)

To be fair, in high level content in current POE, you have to be able to "dodge" attacks on most builds.

[–]Bl00dyliciousOccultist 16 points17 points  (2 children)

Imagine if that dodge roll actually gave us Iframes.

[–]Tovell 91 points92 points  (2 children)

I wouldn't worry. This is guanateed to be a campaign footage and that dodge roll could be the same thing as default attack: a default "movement" skill.

[–]redrach 120 points121 points  (2 children)

The thing is, PoE already has this type of combat. All the boss fights involve some amount of fast precise movement from players, especially when you're playing your first build of the league, or if you're fighting uber bosses without a highly optimized build.

I don't think PoE 2 will be a big shift in this regard. At most we'll see more boss fights while doing the campaign, all of which will be trivialized by the time you're on your second character.

[–]Yorunokage 18 points19 points  (0 children)

If they do it correctly you can have both

The idea is to have trash monsters that are just there to get instakilled and have more meaningful threats that are there to actually engage you in combat. Think of RoR2 beetles vs brass contraptions, if you played that game

The thing is that GGG has being doing that with randomized mods which is a terrible way to design meaningful encounters. Dangerous enemies should have predictable and learnable behaviours

[–]Phrich 16 points17 points  (0 children)

Everybody already uses a movement skill currently in poe. It's not really any different if it's an innate character ability

[–]DrunkndryverrLONG LIVE RECOMBINATORS 18 points19 points  (11 children)

im sure you'll get all the answers youll need at exilecon.

[–]Lundhlol 16 points17 points  (5 children)

They always show combat to be really show in reveals. But yeah, I hope they don't forget why most of us play Path of Exile.

Don't get me wrong, I like that the game progresses and starts out slow, but what I like is that eventually my character moves how I want it to, and feels great to play.

Don't feel like dodge rolls fit much into Path of Exile as it currently is, as movement skills take that role already.

But we'll see. Excited to see what content they are bringing into the game.

[–]viromancer 41 points42 points  (2 children)

It's possible that this is the basic dodge, and the current move skills will be able to replace it. For instance, Frostblink could read "Causes your dodge skill to teleport you 10m forward and explode for cold damage at the end of it's movement". It would allow you to play a build with no move skill, but still have the ability to dodge boss mechanics.

[–]throughthespillways 529 points530 points  (18 children)

When Geoff was announcing it I was expecting a "Hi I'm Chris Wilson from Grinding Gear Games"

[–]MaskOnMoly 85 points86 points  (12 children)

Would've loved to see a Geoff and Chris tag team tbh

[–]Additional_Baker 88 points89 points  (0 children)

😳

[–]scrublord 26 points27 points  (4 children)

Would Chris's special wrestling move be the Rhoa Charge?

[–]lomasj3 230 points231 points  (10 children)

So glad they moved away from the "2" in the title, the roman numeral looks much better.

[–]xXdimmitsarasXx 37 points38 points  (4 children)

The roman numeral was always there (as 2 red banners) but yeah

[–]alumpoflard 23 points24 points  (4 children)

surely it's better to call it 2 Path 2 Exile?

[–]PM_ME_UR_A-CUPKaom 5 points6 points  (3 children)

Path of Exile: Oriath Drift?

[–]KaalVeiten 630 points631 points  (39 children)

That's one of the coolest logo reveals I've ever seen. That thing is creepy as hell.

[–]ShimaranOccultist 147 points148 points  (4 children)

It's the same "creature" we can see at the beginning of the second PoE trailer released in April 2021.

It is mentioned as the "seed of corruption", I don't know if that's its real name but it looks very creepy.

[–]H4xolotlHEIST 22 points23 points  (0 children)

Sounds like someone stole part of The Beast

[–]Flying_Mage 67 points68 points  (28 children)

Yeah. It's so otherwordly. Makes me think of Cthulhu for whatever reason. Like you can't see it and stay sane.

[–]Zeelthor 70 points71 points  (27 children)

Lots of Lovecraftian stuff in PoE. Malachai, the beast, and all the new arrivals like The Maven. :D

[–]maschnitz 91 points92 points  (14 children)

The whole lore is pure cosmic horror, all the way through. It's great stuff. The lore of the game as a whole is basically "what would happen if ancient Rome discovered the Ancient Elder Ones?"

The lore around normal citizens discovering and using the gems is great cosmic horror writing - musicians playing their gemmed instruments to death, lovers killing each other over gems, royal ladies getting more and more obsessed with gemmed beauty treatments, intellectuals losing their minds and becoming deranged and deformed, gems betraying warriors and generals. In-game, the gems are basically lures left by the aliens, teasing the humans into madness, sin, chaos, transformation, and self-destruction.

[–]Zeelthor 10 points11 points  (6 children)

Why in the fuck hasn’t someone written a novel about something like this yet? Ancient Rome and Lovecraftian horror? I need it right this instant :D

But yeah, you’re absolutely correct. It’s the entire damn world not just bosses.

[–]Drkt99Juggernaut 9 points10 points  (3 children)

Most people think of Lovecraftian horror as purely space-based, and then instantly go to sci-fi.

It's very hard to remain grounded in fantasy/ancient times while also having elements of space monsters. People end up just using classic fantasy monsters instead.

PoE's themes are not easy for a writer to hold in their mind because it's unique, but it makes sense for PoE because it's a game/story about scaling an exile from nothing into a literal god of the universe.

[–]MarsupialMisanthrope 4 points5 points  (0 children)

Which is weird, because Lovecraft predates space exploration by decades.

[–]OnePageLeftMedia 4 points5 points  (0 children)

Take a gander at the old GameCube game, Eternal Darkness: Sanity's Requiem. It spans epochs, but one of the chapters is exactly this.

[–]JanusMZeal11 19 points20 points  (1 child)

"Still sane, exile?"

[–]ACursedSalad 5 points6 points  (0 children)

"and the righteous have turned to ash , hmhmhmhmh"

[–]modix 16 points17 points  (10 children)

Could that possibly be the breaking point between the games though? Maven - kiddo that got drawn here by us Killing elder. The henchmen of the big guys show up, get killed. End of Path of Exile - THEY show up. Shit gets wrecked. PoE 2 is picking up the pieces.

[–]Zeelthor 11 points12 points  (3 children)

Quite possibly, yeah. It wouldn't surprise me if GGG at some point would let us go into the realm of these beings, whatever it is, and bring the fight to them. But with all the foreshadowing we'll definitely see more of em. :D

[–]TalkativeTri 148 points149 points  (11 children)

A jungle act in Path of Exile 2. Fantastic.

I cannot wait!

[–]Diacred 91 points92 points  (5 children)

Kurast PTSD

[–][deleted] 16 points17 points  (0 children)

Flayer jungle into Stormtree (the LE superunique) was such a bitch, then in endgame finding out LK runs are one of the more competitive strats for HR farming :((((((

[–]thrownawayzsss 12 points13 points  (1 child)

Fucking please god no. the fucking jungle had like 3 circle back map layouts and they all made me want to just kms. Absolute worst act.

[–]derivative_of_lifeRaider 5 points6 points  (0 children)

You now speak to Ormus. He was once a great mage, but now lives like a rat in a sinking ship.

[–]TritiumNZlolmarauder 20 points21 points  (1 child)

Neat lil detail, the trees are Pōhutukawa. They bloom red in the middle of our summer in NZ so a lot of people here associate them with christmas and holidays.

[–]tsHavokPathfinder 342 points343 points  (143 children)

Looks really, really impressive visually. So glad we are getting closer and closer to Exilecon so we can see the game system changes

[–]S3Ni0r42Templar 212 points213 points  (126 children)

If we get PoE systems and gameplay with D4 graphics Chris can have my soul

[–]mlllerlee 35 points36 points  (0 children)

unexpected logo reveal

[–]kaffeofikaelika 127 points128 points  (4 children)

ヽ༼ຈل͜ຈ༽ノ OJ poured and candle lit ヽ༼ຈل͜ຈ༽ノ

[–]Rafalga_Raider 76 points77 points  (3 children)

ヽ༼ຈل͜ຈ༽ノ with this chant i summon Kripp ヽ༼ຈل͜ຈ༽ノ

[–]TakenakaHanbeiAscendant 16 points17 points  (2 children)

heyguyshowsitgoingkripparianhere

[–]_SinsofYesterday_ 367 points368 points  (84 children)

This trailer is so fucking hype. Darkness doesn't = black anymore. There's actual moonlight and it looks proper. The monster design looks incredible as well, with very snappy reactions to player movement + presence.

I know it wasn't a long trailer but this trailer shows A LOT in terms of how certain graphics and mechanics function in POE 2.

[–]Big_BossSnake 26 points27 points  (0 children)

I agree it looks gorgeous, I just hope they can attain good performance with this kind of fidelity!

[–]ShumaGStores Sensible Objects 72 points73 points  (36 children)

What will it look like with 250% movement speed and 6.5 attacks per second? That's where I think PoE runs into issues.

[–]crookedparadigm 55 points56 points  (29 children)

Given GGG's repeated efforts and statements about slowing the game down to prepare for the transition to PoE2, I'm willing to bet that such speeds won't be nearly as common or achievable in the new systems.

[–]SocrathustraNecromancer 23 points24 points  (25 children)

Problem is that every league has to add something new. It wasn't always this way. They will need to change the way they add features in leagues.

[–]sips_white_monster 16 points17 points  (7 children)

PoE2 has switched to physically based rendering so all of the materials adhere to physical reality as best as can be done with a modern computer. So you actually have things like global illumination rather than just direct lighting with black shadows or a global ambient term applied to the entire scene. For example shining a bright light onto a red object you should see red colors bleed onto surrounding surfaces just like in real life.

[–]LucadriaoAlva Valai Senpai s2 <3 31 points32 points  (0 children)

My Tala Moana is ready triple G!!!

[–]Bot-dot-exeAtziri 85 points86 points  (0 children)

THAT WAS A JUICY ONE, EXILE!!!

[–]zombrey 25 points26 points  (0 children)

I'm blown away by the fluidity of the movement animations into action animations. Freaking fantastic! The combat looks seamless! The casting looks fresh!

[–]troccolins 15 points16 points  (0 children)

I should have known to bring an extra pair of pants to work today

[–]rusty022 137 points138 points  (58 children)

Visuals look stellar. I have confidence in their endgame systems and overall ARPG complexity. If they can get near Blizzard when it comes to presentation then I think they are the de facto ARPG standard.

[–]ngo30 43 points44 points  (13 children)

Just keep the In-depth systems, massive improve the UI (its 2023), improve the combat (we can see a DASH wohooo) and we are ready to GOOOOO

[–]DiseaseRidden 19 points20 points  (10 children)

God I'm so excited to play around with having like eight 6 links. It's the complexity I've wanted with the Diablo skill system. Give me the ability to press different buttons while making those buttons actually customizable.

[–]Realyn 40 points41 points  (8 children)

how are those animations supposed to work with a billion cast speed and spell echo

[–]imbogeyResidentSleeper 29 points30 points  (2 children)

They have breakpoints and different animations for faster cast speeds.

[–]Psyese 7 points8 points  (1 child)

Like machinegunning with fingers at the top speeds?

If we can learn from PoE1 then this last fastest breakpoint is what people will be using 90% of the time, so I hope they make that animation good.

[–]Etzlo 12 points13 points  (0 children)

Very quickly

[–]ArenyrGuardian 15 points16 points  (6 children)

Anyone else notice the dodge roll mechanic at :38?

[–]cutedoge_ 13 points14 points  (0 children)

My will to live got boosted after watching this trailer.

[–]Zimplicio 31 points32 points  (4 children)

Obviously Ngamakanui is the homeland of the Karui, but I can't help but wonder if the boat on the left is borrowed from our Expedition friends.

[–]TripperBets 54 points55 points  (2 children)

b.. boat league?

[–]ketjatekos 21 points22 points  (0 children)

We might will get a boat act instead... We had the boat teased in the first trailer and it would line up with the new act 2 moving "town" concept.

[–]Spreckles450Trickster 63 points64 points  (26 children)

Why is nobody talking about the fucking LIGHTNING METEOR?!?!

[–]SortedChaos 28 points29 points  (16 children)

A windup spell with a CD so you cannot spam it and you need to aim it but it also does a ton of damage. That's interesting gameplay IMO.

[–]Striker654 10 points11 points  (0 children)

It explodes into ice shards and leaves frost on the ground, probably not lightning lol

[–]Vraex 4 points5 points  (3 children)

I think LE has a unique item that turns Meteor to lightning dmg

.

.

(no shade, I'll play it in PoE too, in PoE2)

[–]fappingallday123 12 points13 points  (0 children)

GIGACHAD devs

[–]3aglee 87 points88 points  (6 children)

"Lets drop this trailer at the exact moment poe players get bored of diablo 4"

[–]Yorunokage 27 points28 points  (0 children)

This trailer is probably only supposed to get PoE into the public eye. Everyone is now paying attention to Diablo 4 so this is dropping to tell casuals "hey, PoE is a thing btw, remember to watch the exilecon"

[–]Fuunenda 10 points11 points  (0 children)

PRAISE

[–]ngo30 31 points32 points  (1 child)

I WANT TO PLAY IIITTT LET ME INNNN

[–]Ayanayu 56 points57 points  (12 children)

Probably will require NASA computer to run delirious map in poe2

[–]DefinitelyNotAj 8 points9 points  (0 children)

15 fps is the best I can do chief.

[–]DrawGamesPlayFurries 11 points12 points  (5 children)

That's GeForce Now's problem, not mine

[–]meimnor[S] 64 points65 points  (9 children)

looks fucking great tbh

[–]Immersturm 38 points39 points  (8 children)

It sounds fantastic, too - the voice acting, while brief, was believable and good. The monsters sound appropriately monstrous, and hearing the wall crumble with that thing lurching out from behind it was awesome. And the music building to a crescendo with the logo reveal? Full marks!

[–]azantyri 27 points28 points  (4 children)

the music is fucking spectacular

but then, i knew it would be

[–]blauliInquisitor 11 points12 points  (2 children)

Yeah you can complain about all kinds of things when it comes to poe but music is the one thing I'll always defend, especially the boss music is just phenomenal

[–]tomblifter 12 points13 points  (1 child)

The voice acting in the current game in underrated to be honest.

[–]lowkeyripperSC-SSF 111 points112 points  (47 children)

Diablo 4 dash? Hmmmmge

[–]Diabetous 121 points122 points  (24 children)

[Almost Got Me Bitch Support]

  • Transform any spell to a movement skill in which you will jump away from your location & after a brief delay use your spell in your character's old location.

[–]lowkeyripperSC-SSF 19 points20 points  (23 children)

Wonder if they scraped all movement skillls and gave everyone some form of dodge roll or dash. Would be genuinely interesting

[–][deleted] 15 points16 points  (2 children)

They might use a standard dash that you can augment with different supports to make it frostblink for example socket a faster cast speed support and bonechill and aoe support, socket another set of skills to make it flame dash socket second wind and ignite proliferation. That would be cool I think…

[–]tmntnut 40 points41 points  (9 children)

That would be anything but interesting to me personally and a step backwards.

[–]iwantsomecrablegsnow 22 points23 points  (0 children)

I really hope that isn't the case. I would be so disappointed.

[–]modix 21 points22 points  (1 child)

Or Lost Ark, or any of the other thousands of games with it. It shouldn't be a dedicated slot to have an evade. Adds combat options, fluidity of movement, etc. Hopefully we can adjust it by our class, or add a second one.

[–]Heisenbugg 3 points4 points  (0 children)

what next? Open world POE ?

[–]bondsmatthew 26 points27 points  (13 children)

Good! Games taking good points from one another should be encouraged

[–]RobotPirateMosesHalf Skeleton 16 points17 points  (1 child)

Path of Exile 2: "you can finally look cute".

[–]Vakarlan 16 points17 points  (0 children)

You can clearly tell our mtx money paid off. It actually looks like a beautiful game now. Can't wait to see the hideouts.

[–]Brihtstan 14 points15 points  (0 children)

This trailer looks more Diablo than Diablo 4. Inject into my veins please.

[–]SnatatTrickster 6 points7 points  (0 children)

Looks so good!

[–]DontinquireRed Tabula Guy 6 points7 points  (0 children)

Lolol looks so fucking good goddamn.

[–]bummsinex 5 points6 points  (0 children)

Im so hyped ngl

[–]Jokium 6 points7 points  (1 child)

I'm surprised no one's talking about the character played here. Cuz that doesn't look like the witch unless they reworked the model i dunno...

[–]whirlboyJuggernaut 4 points5 points  (0 children)

Well we are told that we have double the ascendancies in poe2 so its probably one of the new base characters.

[–]Fruehlingstraum 5 points6 points  (3 children)

hey guys, im a fairly new player but i have been loving the game so far, started 4 weeks ago and already clocked in about 215 hours... i just saw the other trailer about the gem and skill rework and i cant stop to think that this would make the game more "casual" i have played a lot of other games like diablo and such and while these are quite good games they are just too "bland" imo. What do you guys think these reworks will do to the game ? maybe some more experienced players can bring a new view on this controverse topic... i just hope the keep the game "complicated" so that i can keep using my brain and not just sit there and play smth like any other x arpg. ( english is not my first language, sry for spelling mistakes)

have a great day guys and stay safe !

[–]byzz09 6 points7 points  (0 children)

i just saw the other trailer about the gem and skill rework and i cant stop to think that this would make the game more "casual"

The point of this rework is to make upgrading gear easier and the possibility of using multiple 6-linked skills instead of just 1 or 2. When you'll find a better item you will always want to equip it because you don't have to look at sockets/links in gear anymore.
It also gives gems way more value because the links will be in the gems and not the items.

[–]Xiatra 10 points11 points  (3 children)

I wonder if it's a dodge roll or a support gem moving the witch out of the way. I kinda hope it's a support gem as i think the new gem system will allow for more 'off meta' supports as well have room for more active skills.

[–]Drot1234 11 points12 points  (0 children)

The movement things like the rolls and moving while casting the ice meteor looks interesting, curious what that is about.

[–]Mean_Dependent_7144 12 points13 points  (3 children)

Shootout to the song designer!

[–]Felkin 28 points29 points  (2 children)

Oh my god the choir from 0:24 onwards. I. am. so. erect. right. now.

Reminds me a bit of Mordremoth's theme in GW2 (https://youtu.be/JEggQjJPAAk)

If Kamil is going in this direction for some of the tracks, unreal hype just for that alone. We really need more badass choirs in video games!

[–]Blacklistedhxc 12 points13 points  (0 children)

Kamil & the rest of the GGG music team kill it with everything they put out, they bring the teasers/trailers up to 11 every time.

[–]JamesTCoconuts 51 points52 points  (44 children)

Looks amazing because it is making up for POE's largest weakness right now; the engine and visuals being kind of dated. Animations are improved, graphics are improved, and the dodging mechanic is great.

[–]dasdoff 12 points13 points  (7 children)

Soooooo, the "witch" gonna be Karui, or is this just for the teaser? Because a female Karui char would be cool.

[–]chimericWilder 11 points12 points  (3 children)

Given the dialogue, I expect that the character in the trailer is an NPC you can meet during the story. However, evidently it uses a player character rig and is shown here casting a bunch of spells.

Iirc, GGG have previously stated that they want to keep the seven playable characters as being largely the same identity, so karui witch seems unlikely.

[–]Obbububu 4 points5 points  (0 children)

The combat is looking tasty :P

Very curious to see the nitty gritty involved in how they intend to encourage using more than one ability - would be curious to see if it's support-gem centric, or more of a suite of skills deal, with cooldowns in the mix (like the selection of cold dot stuff).

Dodge roll is incredibly welcome, especially if it's baseline. Super excited to see where the spammability of movement skills ends up, as it's one of the most important things to design combat around.

And the graphics look downright fantastic - I hopped into D4 the other day for the first time and thought "poe2 has a lot of work ahead of it to compare, graphically": looks like they put in some damn good work :P

[–]DenimBoyPOL 5 points6 points  (0 children)

Holy shit, this looks fantastic.

Every new reveal looks better than the previous one - from act I, to act II and now (possibly) act III.

One very neat detail to notice: at first, around 0:22 second you can see that character is floating above stairs when walking by them, and you could think that it is some kind of graphical glitch or "junk", but when you look closer, the floating BEGINS at 0:18, when some kind of vortex spell is cast: from now on, when char is in the area of spell it floats (anti ground effect spell maybe?) and the stairs floating is visible after just because part of the spell is still present on stairs itself: as soon, as char leaves spell AOE it begins to run as usual. Great detail which completes the whole animations and graphic approach that GGG is taking with PoE2 - cannot wait to see more!

[–]Nuvaa 15 points16 points  (1 child)

People who were expecting more than a teaser in summer game show when exilecon is around the corner are crazy

[–]Synthesia92 49 points50 points  (8 children)

Playing D4 for 4 days and this video of 1 minute has excited me more than D4 has done so far.

NGL

[–]waawefweafawea 18 points19 points  (7 children)

same. paid $90 for another Blizzard scam. fuck me

[–]Duke_Nukem_1990 6 points7 points  (0 children)

I don't understand how this happens....have you not played any of the betas?

[–]Ulkio 11 points12 points  (0 children)

That was unexpected ! So cool !

[–]RefinanceTranslatorMaster Baiter 20 points21 points  (1 child)

Well at the very least, it is pretty.

[–]german39Statue 19 points20 points  (0 children)

HOLY SHIT

[–]CrimsonBlossomShadow 136 points137 points  (7 children)

already uninstalled D4 Baseg

[–]CruelMetatron 47 points48 points  (1 child)

They still got your money.

[–]Enjoy_your_AIDS_69 16 points17 points  (0 children)

I'm gonna sell my account for CSGO skins.

[–]mopawi8437 39 points40 points  (0 children)

holy baseg

[–]mopawi8437 33 points34 points  (20 children)

This looks as good as D4 and we know it has a superior endgame system and deeper complexity.

And its not 70 fucking dollars

I fucking cant believe it

[–]Baikken 2 points3 points  (0 children)

I like D4 and will likely play/like PoE 2 even more. One thing is for sure: ARPG fans are eating rn. I really hope D4 can evolve enough so seasons are legit so I can alternate leagues/seasons.

[–]XtreamerPt 11 points12 points  (3 children)

Now I feel even worse about shredding 70dollas for d4, thanks GGG you never stop kicking when I'm down.

[–]Own_Illustrator9989 10 points11 points  (0 children)

I felt bad about spending 90 after 6 hours and realised it was too late to refund, game lacks any soul outside of the art department

[–]-haven 4 points5 points  (0 children)

Damn! It's been so much fun watching the game just grow over the years. Also love the new logo!

PoE2 hype!

[–]Grouchy_Loss2732 3 points4 points  (0 children)

Co tu się, kurwa, odjebało? Wooooow

[–]Hybana 3 points4 points  (0 children)

If you showed me this before I played d4, and asked me which game this was, I wouldn't know.

[–]ShimaranOccultist 8 points9 points  (0 children)

The biggest improvement from PoE 2 will clearly be the new animation system. It changes everything.

However, I wonder how it will feel at maps with characters that have good clearing. So far we've only seen early campaign footage. So, hopefully it will still be as responsive as it is currently.

[–]Aldodzb 8 points9 points  (0 children)

Wake up honey, the once per decade character model update is here 😱

Looks incredibly good, loved the scenery stuffed with a lot of components, the skills, the dash, the skill that jumps and casts a meteor. Please more 🥺

In the other hand, trying to be objective: the running, turning 180, casting, repeat felt a bit weird. The waking animation felt like skying sometimes.

The logo having the 2 in the back is on point, considering that Poe 2 is a big upgrade of poe 1 and not something completely redone from scratch.

[–]Holiday_Activity_647 11 points12 points  (14 children)

Looks great, blizzard simps out in force in this thread for some reason tho 😂 must be bored of that diablo crap already.

[–]fefsgdsgsgddsvsdv 20 points21 points  (13 children)

Earlier today D4 was 5.8 on metacritic. Its now 5.4

Its like you can see in real-time people getting to act 4 and getting bored.

[–]Holiday_Activity_647 4 points5 points  (7 children)

Oh dear lol those metrics will have them pumping another hundred million into yet another ad campaign being spammed over every social media platform 🙄

[–]Bakanyanter 4 points5 points  (0 children)

OK that was simply out of the world. Holy.

[–]b9n7 3 points4 points  (0 children)

Bro stop I can’t get any harder

[–]NGG_DreadDemon 13 points14 points  (0 children)

Holy fuck it looks amazing.

[–]bulwixVanja 11 points12 points  (0 children)

One of my proudest faps

[–]Berwve 20 points21 points  (0 children)

Creamed so hard

[–]Skywrath1 7 points8 points  (0 children)

Chris you have my soul!

again

[–]nhocbaongoc 6 points7 points  (0 children)

THE HYPE IS REAL!!!11 My CoC is ready for that meteor!!

[–]Flying_Mage 10 points11 points  (1 child)

I'm totally ok with GGG taking all the good things from Diablo. Cause graphically D4 actually looks great. Models, textures, animation and overall design is awesome. If GGG can couple it with quality gameplay we'll stuck with this game for another 10 years.

[–]Alpehans 5 points6 points  (0 children)

Looked amazing :)

[–]Sh0wTim3123if your build cant delve, your build aint good 4 points5 points  (2 children)

cant come soon enough

[–]amonguscumamongcumNew Balance team when 5 points6 points  (0 children)

looks really good and that logo reveal is god tier animation

[–]apple_cat 5 points6 points  (0 children)

pleaaaaase give us the updated graphics already

[–]v43havkar 4 points5 points  (0 children)

Joining the HYPE TRAIN. CHOO CHOO!

[–]Distq@Distq 6 points7 points  (0 children)

Graphics on point 👏

[–]ragnarokda 5 points6 points  (0 children)

It's very clear what Chris wants to go back to. Especially now that we have experienced D4's slower but fluid combat; I think this will be cool if they can pull it off.

[–]TheIllusiveGuy 6 points7 points  (0 children)

It's a small thing, but I love how the gestures actually match the spell being cast.

[–]Grimfandengo 6 points7 points  (0 children)

Im allready done withe diablo 4, was fun .. But my ARPG heart belongs to Path of exile. Its just leagues further then diablo 4.

[–]SimbaXp 7 points8 points  (0 children)

LOGIN

[–]phz0r 2 points3 points  (0 children)

I lost

[–]ComplicatedObject 2 points3 points  (0 children)

so fkn smooth

[–]NoobkakaNecromancer 2 points3 points  (0 children)

LOOKS CLEAN!!!!

[–]fuzzygreentits 2 points3 points  (0 children)

Looks amazing. The new skill animations are so good

[–]Skilez84Necromancer 2 points3 points  (0 children)

The atmosphere was crazy good! Exactly what i hoped for! Im more than ready for the july anouncement

[–]Victor-Romeo 2 points3 points  (0 children)

That looks incredible. Well done folks