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We have a NATIVE LINUX build, and we need testers. We ALSO need tips on CLOSED BETA We have a NATIVE LINUX build, and we need testers. We ALSO need tips on CLOSED BETA
gamedev/testers wanted

Hey, Munin here, we're working on native linux support for our game, and like always, we really need feedback. It is thanks to you that we can give the best experience out of the box.

This might be the last update our Demo will get in a while, besides patching some soft-locks. If you really like what we're doing, wishlist our game, join our discord, and give us ideas on how to move forward (more bellow).

Wizarducks and the Lost Hat on Steam

Our Discord

Our Twitter

You can report here on reddit, but a lot of you prefer our discord due to posting screenshots and videos. If the post isn't clear, I apologize, one of my family members is on the hospital, so the week has been messy. If you have any questions we'll do our best to answer them.

Feedback Requests

The best feedback you can give us is sit down, play, and give your thoughts on what you like and what you didn't. But if you want more objective testings...:

Steam Deck

If you're playing on the deck, let us know how it is going. Framerate should be fine but tweaking it might get you to some odd bug that we (think) fixed it. If you can reproduce it or just tell us what you encountered that would be great.

Also, let us know if the proton version is being downloaded instead of the native one.

Key mapping extra buttons isn't enabled yet but if you have some workaround, we'd love to hear it too.

Tree Collision

We made a boo-boo last time, when tweaking hit-boxes.

A lot of out-of-bounds things just kept popping up and enemies were free-roaming more than they should, along with some puzzles making you get stuck.

I want to say it is fixed now, but it happened at least once with me. So be sure to save your progress.

Switch Controllers

Any controller feedback is great, especially mainstream ones.

Right now we're sorely lacking on switch controllers. If you guys can help us, let us with that, we'd be very happy.

Please check our accessibility settings

It is not yet complete, but we have a lot of things there that might even help you troubleshoot or speedrun the game

Speedrunners

The 3 minutes record hasn't been broken yet. Just saying.

Steam Runtime

While we're working on it, the Steam runtime connection has been giving us too much trouble on Linux. It should work on Proton, though. It is taking a backseat because we need to work on other features of the game, but should be done before launch.

Maybe we'll do an exclusive update test on it again.

Once again, you guys help us so much

Developing games for any platform is difficult. With Linux, nowadays, the extra difficulty lies on being in the dark until someone kindly points you to the right direction, and that is what you kind souls have been doing with us. I don't think it would have been possible without this subreddit.

Thank you so much for testing our game, for guessing problems we hadn't imagined we'd run to, especially with Steam, that is pushing Proton more than native builds.

We need tips on how to move forward

If you check our twitter, you'll see a lot of things that are not in the demo at all.

The demo is a great way to have anyone go and immediately start playing to see if it runs on their computer, we put a lot of effort into it, and we're very proud of the results. Michael has put countless nights into making it work just right for Windows and Linux, and I... well, I watched him do it.

But we can't keep adding things to the demo forever if we want the game to be finished. Maybe after we make a bigger progress we update the demo to be longer, but it is not currently within our reach.

We might make big patches and distribute keys in the future, or just keep things small, we're really not sure. But you guys have been the ones that made sure to tell what was working and what wasn't when we couldn't.

We are more than willing to listen on what could make this relationship going, so hopefully other small developers also feel encouraged to support Linux natively.

Once again, thank you so, so much. I know it sounds like pandering but what you guys did on previous thread is just wholesome and helped us immensely.