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ProjectMoon

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Face the Fear, Save the EGO. Unofficial fan subreddit for the mobile/Steam game Limbus Company. As the Executive Manager, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.


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Send youre favourite ProjectMoon Anything bot posts
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Who do you consider as "pillars" of the ProjectMoon community?
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Face the Fear, Save the EGO. Unofficial fan subreddit for the mobile/Steam game Limbus Company. As the Executive Manager, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.


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Who do you consider as "pillars" of the ProjectMoon community?

Like ESGOO, who constantly makes high quality Limbus videos/guides.
Or the Kusoge website database.
Or NGrider.





ProjectMoon 2024 Chinese New Year Animation Party
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Face the Fear, Save the EGO. Unofficial fan subreddit for the mobile/Steam game Limbus Company. As the Executive Manager, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.


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ProjectMoon 2024 Chinese New Year Animation Party

Warning!!! Some of them may contain Lobotomy Corporation and/or Library of Ruina spoilers, but I will mark it as such.

Youtube playlist : https://www.youtube.com/playlist?list=PLtiGIk_bBTtwTeTsPITGCOqC4WqCAjybK

  1. Smile (by 噗鲁子)

Original source : https://www.bilibili.com/video/BV1Am411D727/

(Contain spoilers from Library of Ruina)

2. Dramaturgy (by Keaton-Mask)

Original source : https://www.youtube.com/watch?v=61-aIlPTlnM or https://www.bilibili.com/video/BV1iv421y7Mj/

(Contain spoilers from Lobotomy Corporation & Library of Ruina)

3. In Hell We Live Lament [Fan Animation] (by 白橘Kira)

Original source : https://www.bilibili.com/video/BV1iv421y7Mj/

(Limbus Company only)

4. Project Mad YTPMV (by 努力变香的五香蛋)

Original source : https://www.youtube.com/watch?v=r6Wr33fe-dk or https://www.bilibili.com/video/BV1MZ421m7Z6/

(Contain spoilers from Lobotomy Corporation and Library of Ruina)

5. The Hilarious Life of Limbus Company (by Lnny-恩里君)

Original source : https://www.bilibili.com/video/BV1JA4m1V7Si/

(Limbus Company only)

6. ordermAde (by NishikujiC)

Original source : https://www.youtube.com/watch?v=eN7suh76_DY

(Contain spoilers from Lobotomy Corporation)

7. Bohemian Rhapsody (by 铃铛蔷薇 · 昨天)

Original source : https://www.bilibili.com/video/BV1S2421c7db/

(Contain spoilers from Lobotomy Corporation and Library of Ruina)

Not included in the playlist

8. Infinity (by -墨雨IR- · 昨天)

Source : https://www.bilibili.com/video/BV1fZ421U7vN/

(Contain spoilers from Library of Ruina)

9. Everybody Wants to Rule the World (by 卡巴拉攻略组)

Source : https://www.bilibili.com/video/BV1WC41147ta/

(Limbus Company only but contains some Leviathan spoilers)

10. Blue Mourning Flower (by 反重力仓鼠)

Source : https://www.bilibili.com/video/BV1qJ4m1x7gU/

(Contain spoilers from Library of Ruina)

11. Sleep Talk Metropolis (by キラキラ_kirakira)

Source : https://www.bilibili.com/video/BV1ij421X78v/

(Contain spoilers from Lobotomy Corporation and Library of Ruina)

12. Dark Sun (by 之雨酱紫 · 昨天)

Source : https://www.bilibili.com/video/BV1tZ421m7c1/

(Contain spoilers from Lobotomy Corporation)

13. My Colorful Confuse (by -ReeseYing-)

Source : https://www.bilibili.com/video/BV1fS421N7j8/

(Contain spoilers from Library of Ruina)

Anyone hosting a ProjectMoon TTRPG Game?
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"May you find your book in this place." Combat between the guests and the librarians breaks out as if it were on a stage. Defeated guests turn into books, and the Library grows onward. And eventually, get your hands on… The one singular, perfect book.


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Anyone hosting a ProjectMoon TTRPG Game?

Hello subreddit, a while ago I found a TTRPG based on Project Moon's Game mechanics that has been translated by someone named Punibird, link below

https://drive.google.com/drive/folders/15nMYLz0sB5xWUiSOG4oN6IsteRJjpdZk

I really liked this system a lot and I want to show it off to my DND group to see if they like it, but I was also wondering if anyone was hosting sessions using this system, because I adore it!







Transcript of 2021 ProjectMoon Q&A
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Face the Fear, Save the EGO. Unofficial fan subreddit for the mobile/Steam game Limbus Company. As the Executive Manager, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.


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Transcript of 2021 ProjectMoon Q&A

LINK

Hello everyone. This Project Moon’s Director Kim Jihoon speaking.

To commemorate the new year, we’ve collected fan questions and picked out a number of them to answer in this video.

To start, let me say that your questions helped us to better understand your expectations for our studio and what more you wish to know about us.

Although we can’t afford to reply to every one of your questions...

We’ll keep all of them in mind and reflect them through our work.

Q: Will you open HamHamPangPang in other countries?

A: Realistically, it’d be difficult to open and manage a HHPP branch overseas. Once the ongoing pandemic settles down, though, we’d like to take part in global cons such as PAX, TGS, GDC, or events like Comiket. And hopefully hold small pop-up retail spaces. We hope to provide a chance for foreign fans to experience HHPP in some way.

Q: Will Limbus Company support multiple platforms?

A: We have plans to release Limbus Company for Android, Apple (iOS), and PC. The video only showed Google Play as there was uncertainty in the App Review process. Similar to some other recent releases, we’d like it to be a multiplatform game where the player can access their game data anywhere with a single account. There are no plans to bring the game to consoles at the moment.

Q: What business model does Limbus have? And what motivated you to choose it?

A: Limbus Company will be free-to-play with optional monetization and collectibles. Please allow me to explain our reasons for creating with this type of business model. The 1st reason we’re releasing a game with this business model is to secure wealth. We want to establish financial stability to venture into other genres and artforms. We also have aims to tackle larger games like a 3rd-person ARPG set in the City. Since capital is a necessary component for achieving any of that, we felt it was right to go with a profitable business model. The 2nd reason is to tell an ongoing story through continuous updates. Being traditional games, LC and LOR could only tell their tales for so long. They need a concrete ending at some point, thus the story can only last a short while. Limbus Company will be a long-term project exploring the fictive world at length. I’ve played a number of mobile games for a long time myself, so I’ve seen mobile gaming as a field we should tackle at one point. It goes without saying that the platform has its own advantages and challenges. We will carefully strive to capitalize on its uniqueness to develop a fun game. We’re well aware that many fans are very concerned regarding the topic of the mobile platform and certain business models. We will do our best to strike a keen balance between profitability and engagement in order to deliver what the players want. We’re preparing a story for Limbus Co. that will stand on its own as a long-span plot which will double as the backbone for the setting of Project Moon’s world. After Limbus Co’s release, we will develop games in a parallel two-track dev cycle to bring you diverse and experimental projects. After this, we plan to create various games to further shape the world. In those works, characters first met in Limbus Company might be featured. Or perhaps they might follow brand new characters in completely different locales. Highlighting points that connect to each other in the world. The tale of the City will, of course, eventually come to an end one day. But until then, we’d like to show journeys to that finale from many varied viewpoints. Because of these reasons and plans, we’ve settled on a free-to-play business model. We will do all we can to show our gratitude for your appreciation over the years by providing quality content.

Q: What will become of the Distortion Detective?

A: We have no plans to resume the publication of the Distortion Detective novel series. However, a game revolving around it is in our post-Limbus development plans. It will feature the story of Moses, taking place around the time when they first get entangled into the events of Library of Ruina, and continue on to the point after its ending. It’s expected to be a detective-thriller visual novel with a sense of suspense.

Q: Do you have plans to write more spin-off novels?

A: While not entirely out of the question, it probably won’t happen in the near future. We feel that sharing such stories in future works via a polished form would be better than pushing them as spin-offs right away; we’re reluctant to announce such right now. If we were to publish a spin-off novel, it would most likely be short and small.

Q: What is the object plugged onto Argalia’s hair?

A: It’s a noise-generating device worn around the ear to constantly avoid silence. It plays hums of voices and chatter as if crowds were nearby, alongside white noise.

Q: Have Xiao and Yujin met each other?

A: They became acquainted with each other over several joint operations in the S. quarter. Collaborating to complete requests, they gradually got accustomed to being a team. They were likely good allies, but if they held mutual respect in private matters is a different question altogether.

Q: How does Netzach get his beer?

A: He takes the liquor out of books. However, not all of them are capable of yielding alcohol; only certain books are appropriate vehicles for materializing beer. Looking for the right sorts is one of Netzach’s usual pastimes.

Q: What would happen if Boris distorted?

A: Imagine his Distortion as a symbolic manifestation of a [hydraulic] press. It’s a menacing contraption that crushes everything within. Defiance, ambition, and greed were the defining keywords for Boris’ character.

Q: Why doesn’t Miris address Xiao with honorifics?

A: Miris and Xiao are long-time associates who began their Fixer careers at the same time. They’ve been through life-or-death situations together, so they don’t mind speaking in a casual tone when talking about private matters.

Q: I’d like to know how tall Carmen and Ayin are.

A: Carmen is 169.7cm tall, but she likes to claim that she’s 170. (※ T/N: Imperial is 5’6 and ¾” => 5’7”) Ayin’s height is 176 centimeters. (※ T/N: About 5’9”)

Q: Are you going to delve into Charles’ Office at some point?

A: We hope to elaborate more on their Office any way we can in the future, through games or other forms of content. Charles’ Office has yet more to show.

Q: Will Limbus Company be dubbed?

A: Limbus Company is planned to come with voiced dialogues.

Q: Are you going to include voice-overs in other languages for your games?

A: There are no plans for that right now. Due to the nature of the world, a chara can reappear years after they first show up, so we need to be particularly careful when it comes to choosing voice actors. And unlike voice actors in our native tongue whose direction we can comment on, it’s difficult for us to get involved in the production for other languages, not to mention that we have little information on the foreign VA scene. Still, we’d like to have a go at it if we get the proper opportunity.

Q: Are you going to release LINE stickers based on Library of Ruina?

A: Yes, we have plans to make LINE stickers.

Q: Have you ever considered pitching escape room themes based on LOR or LC?

A: I think an escape room venue is a fun and realistically approachable idea. (※ T/N: Escape Room Café’s have been rather popular in S. Korea lately.) It wouldn’t be a bad idea to give it a shot someday. We might even build an entire theme park one day, like Project Moonland.

Q: Will there be a crowdfunding campaign for Limbus Company?

A: We don’t expect to open a crowdfunding page for the development of the game itself. There could be some for bonus merch such as artbooks or albums later down the line.

Q: Where in the City is Limbus Company going to take place?

A: Our goal is to place each part of the City in the spotlight as the player explores it. Since we plan to develop long-term, we believe it possible to show most areas.

Q: Do you have plans to create other forms of media in the future?

A: Yes, we’re especially interested in animations and figurines. We’d definitely like to try our hand at it once we can afford to.

Q: Regarding your future games, what genre is the most likely to be next?

A: We can’t give any definitive comments on likelihood, but as we mentioned earlier, we’re most interested in developing a 3rd-person ARPG.

Q: Is there a guideline for fanworks of Project Moon’s titles and spin-offs?

A: Generally, we freely allow fanworks as long as it’s not done for commercial purposes. We’ll disclose more details in a future document/guideline. We’re always grateful for people engaging in creative exercises in celebration of our works; I’d even say fanworks are one of the major drivers in rousing Project Moon’s contents. We heartily encourage you to keep it up. We’d welcome it if it’s something we could deem appropriate.

Q: Does Project Moon have any plans to do collabs with other games and the like?

A: It could be a fun event as long as it won’t hurt either’s atmosphere or direction.

Q: How big is Project Moon?

A: There were 7 members around LOR’s Early Access debut, but we currently have a staff of a little more than 30 members. With a larger size than ever, we’ll be sure to pour extra effort into creating outstanding games.

Q: Is Project Moon sailing smooth to the wealth and fame it aspired to reach?

A: Thanks to your support, we’re gradually moving through our goals. We hope Limbus Company will be a firm step towards our ambitions.

Q: What is Project Moon’s course for the future, and what do you wish to show fans?

A: We want to tell the story of the City through a diverse range of works. We hope the various occurrences in the City and the lives of its denizens will give the players something to resonate with, even if just a little. We have a great diversity of themes and materials ready, and there’s more to come. We’ll let our work speak for us.

Q: The teaser said Limbus Company will be released in Winter 2022... when exactly?

A: The game is planned to be released some time in November or December of 2022. We know it’s a shame it can’t come to you sooner, but please wait patiently. We’ll try our best to keep on with the schedule. Pre-registration will probably begin some time in Summer 2022.

Q: Lastly, is there anything you wish to say to the fans rooting for Project Moon?

A: As we remind ourselves that the company could only survive thanks to your support, and know where the hands that feed us are coming from, we aspire to be as transparent and honest to you guys, the players, as possible. Games cannot thrive without their fans and consumers. We’ll work to discover the middle ground of the fans’ desires and our artistic vision. And we hope you will stay with us on the way to creating engaging stories.

This has been Director Kim Jihoon of Project Moon. Please look forward to our future endeavors. Thank you all.




I will commemorate this moment. The first ever ProjectMoon game to ever hit trending on Twitter.
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Face the Fear, Save the EGO. Unofficial fan subreddit for the mobile/Steam game Limbus Company. As the Executive Manager, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.


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I will commemorate this moment. The first ever ProjectMoon game to ever hit trending on Twitter.
r/limbuscompany - I will commemorate this moment. The first ever ProjectMoon game to ever hit trending on Twitter.


The ProjectMoon Community Hub tried to sing "In Hell we Live Lament". This is the result.
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Face the Fear, Save the EGO. Unofficial fan subreddit for the mobile/Steam game Limbus Company. As the Executive Manager, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.


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The ProjectMoon Community Hub tried to sing "In Hell we Live Lament". This is the result.
media poster


How do you think ProjectMoon will adapt the story of Lobotomy Corporation and Library of Ruina into an anime?
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"May you find your book in this place." Combat between the guests and the librarians breaks out as if it were on a stage. Defeated guests turn into books, and the Library grows onward. And eventually, get your hands on… The one singular, perfect book.


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How do you think ProjectMoon will adapt the story of Lobotomy Corporation and Library of Ruina into an anime?

Since ProjectMoon had mentioned that making animation will be something they're looking into in the future, let's start this discussion. Making an anime adaptation of a video game is one of the hardest thing to do properly. It's not easy to condense many hours of gameplay into a twelve 30 minutes episodes. This is especially true for ProjectMoon games since the story is also heavily tied to the gameplay. Lobotomy Corporation also has time loop shenanigans while Library of Ruina has branches in the story (although I don't think this one particularly will be a big problem) and things like Core Suppression and Floor Realizations I think will be especially hard to adapt. So if they're planning to make anime in the future, how do yo think it should be adapted?







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