The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
Edit: Since Reddit is killing third party apps, I decided to make my own . Please follow it if you've enjoyed these posts over the last couple years!
I play a ton of obscure indie games, and a bunch of my favorites are currently on sale. I don't think these games get the attention they deserve and they're all worth your time, so take a look if any of them catch your interest!
and its two sequels, Hexcells Plus and Hexcells Infinite, are three of the best logic puzzle games out there. Really clean aesthetic and sound design, good ramp up of difficulty, mechanics that build on each other in interesting ways. You can get all 3 for $2.69-- if you've ever enjoyed a Sudoku or Picross puzzle, these get a high recommendation from me.
is the best logic puzzle game that exists, period. I just passed 100 hours played in it, and it's on sale for <$1. An absolute steal. Two reasons I recommend you play it after Hexcells though: the presentation is not as nice, and the difficulty ramps up way faster. But there are as many puzzles in this game as the whole Hexcells trilogy, and there are many unique puzzle shapes.
is the most fun I've had with a rhythm game in a long time. It's closing in on leaving early access, but it's still fully polished and playable in its current state. It's fast, has a great soundtrack (no shade on the normal anime soundtrack most rhythm games usually have, but this started as mostly licensed Monstercat tracks, which should give you an idea of what the soundtrack is like), and has a bunch of different controllers you can use. I went all in and bought a touch sensitive DJ wheel to use with it, and it's the most satisfying rhythm game peripheral I've ever used (and I've used a lot of rhythm game peripherals).
is a horror VN currently in early access with 2/7 chapters released (next chapter is scheduled for early next year). It's well written, has a cast of diverse characters with strong, unique personalities, has a striking art style, and has some of the best role playing opportunities I've ever seen in a video game. You get many choices for each dialogue option, and each one affects your relationships with the characters in complicated ways that have lasting effects on how they treat you. The is really something special.
is an incredible indie soulslike metroidvania game. Its aesthetic is astounding (where else can you play as a black hole fighting rock monsters in a cave made of nerve tissue), the combat is fast and satisfying (Bloodborne-style parries, no shields allowed), and it does some really surprising and unique things with its narrative. I played this right before Metroid: Dread released and loved it so much more.
is a 3D first person metroidvania puzzle game. Really well designed puzzles that reward you for thinking outside the box, and the abilities you unlock feel completely game breaking.
is a traditional roguelike with a compelling core concept: a spellbook with hundereds of spells and dozens of skills with no level limits. Take whatever abilities you want and craft the best build you can. Huge build variety, rewards deep thought about its systems and synergies, and allows for a huge degree of expressive play.
is the hardest puzzle game I've ever played. These are spatial puzzles (Sokoban.... ish) built around an intentionally clunky and nuanced movement system. Every time the game introduces a new mechanic there's a huge "Wait, I can do that??" moment, which is always a great feeling.
is a short, narrative-driven puzzle game. Neither the puzzles nor the story are revolutionary or supremely well done, but the combination of the two was much more compelling than either one individually. The puzzles ramped up pretty fast in interesting ways, and the story had enough mystery and twists to pull me along enough that I finished the whole game in one two-hour sitting.
is probably my evolution on the roguelike dungeon crawler "deck builder"-- instead of fully randomized runs, there are predetermined chapters that only have slightly randomized enemy loadouts. You also don't "build a deck" per se; instead, your character has four pieces of equipment that determine the cards in their deck, and beating any chapter boss unlocks a new piece of equipment for that character. There are four characters and three stories (each with about a dozen levels iirc), so there are a huge number of gear pieces that allow for a really astounding level of character customization and build experimentation.
And here are two games I love but that apparently just never go on sale:
is the best Zachlike (open-ended engineering puzzle game) I've probably ever played that was not made by Zachtronics. From a collection of pretty simple parts (there are only 8 components) they create a huge variety of puzzles, from assembling big complicated shapes (the final assembly puzzle is a huge fractal) to programming puzzles that react to random inputs. Cannot recommend this highly enough if you're a fan of any Zachtronics games.
is a 2D metroidvania built entirely around the idea that the events playing out on screen are your character looking into the future. This results in three core mechanics:
-
You can hold down a button and rewind time, Braid-style
-
You see silhouettes that telegraph enemy attacks a second before they happen
-
Every time you save at a save point you can create a new node on the timeline, and you can freely travel to any timeline node
All of these mechanics are used together to make for really fun combat, platforming, and puzzle challenges. It is very hard though, especially the bosses.
isn't on sale... because it's free! As one of the top reviews says, it's essentially a combination of the mechanics from Undertale's Undyne fight with the aesthetics and feel of Super Hexagon. High production value, powerful soundtrack, and a simple and fast gameplay loop make this game worth a go.
Those are my recommendations! Anyone else have some obscure indie games they'd recommend people check out during the sale?