Open world
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There are a LOT of open world games out there. It's become something of a standard for many single player action-adventure games that there has to be an explorable area. Certainly linearity is still a big part of the industry overall (see The Last of Us and Resident Evil), but "open world everything" has become something of a trend. Open world Dark Souls, open world Zelda. FUCK it, open world Pokemon.
The appeal of open worlds comes from the fantasy associated with it. Remember walking out of vault 101 in Fallout 3, your eyes adjusting to the piss-green sunlight as your Allegory of the Cave comes to a close? Seeing a million landmarks. Massive, towering, destroyed highways. Thinking to yourself, "I'm about to go on a grand adventure". And because this was Bethesda before Skyrim got a million ports, the game delivered that adventure on every single front. You could truly go anywhere and do anything. Were the systems trench deep like FO1 and 2? No. But god, was it fun.
Red Dead 2 had no "Bethesda walk-out" moment like that, but the exhilaration of being in a beautiful, massive, immersive world is still there. The game contains five whole states worth of land to discover, each one with hundreds of different encounters, activities, resources, game, and unique interactions. Environments are distinct and even if you've done all there is to do in a given area, well no you haven't. The game interacts with the player in real time and you're going to miss some form of content every single playthrough simply because of where you are and what you're doing at a given time. This example has been done to death, but there's a logging company taking down an entire meadow over the course of a couple dozen hours and if you take the time to watch, you can watch the entire meadow get logged from beginning to end in real time. This happens no matter where you are, too. That's just one of the many examples out there that make the Old West feel truly alive in every aspect.
So... What is your most folding open world? What game satisfies your fantasy the greatest?
I don't often play Open world games and am not really a fan of them because I know that there will be unnecessary walking between locations, and I hate that a lot. Also, most games simply make you do the same things in the side missions and become boring quickly.
But Assassin's Creed 1 is the game I literally hated every minute of it. The open world was just boring with nothing interesting, and the side quests were all the same thing over and over... The second game is a much better game, but still, it was repetitive also and side missions were boring.
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This is the subreddit for the Elden Ring gaming community. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with George R. R. Martin. It was developed by FromSoft and published by Bandai Namco.
I'm somewhat of an open world expert. I've played all the Assassin Creed's (except 1 and 2) and Far Cry 6 so I know a lot about open world games and Elden Ring just doesn't qualify! I'm most of the way through the game and I haven't repeated a copy and pasted fetch quest 30 times. The side quests haven't asked me to slowly walk behind NPCs talking for 20 minutes. And worst of all there's these big towers but that's not where you unlock sections of the map! Clearly this is just a fake open world game for fake open world gamers...
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Farming for these clams or whatever for neuvillete is driving me nuts. Theyre hidden in between some rock,side of tower n stuff. I even had to use yt guide for it.
In hsr i could just click few buttons and go afk. Oh i also like that the boss in hsr doesnt have cooldown timer. I need to kill this stupid horse like 30 times but i gotta wait like 5 min in beetwen when i could blast it in less than 30 sec
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when talking abt sims 5, ppl often bring up the open world from sims 3. while it was great and revolutionary for its time, i think people often forget how empty the lots would feel. you'd be lucky if there at least 3 other sims at your current lot.
that's why i think open-neighbourhoods would be the best choice for sims 5. no loading screens between lots, and only between neighbourhoods. now, i do think in order to make this as best as it can be, the neighbourhoods would need to be bigger than what we are used to in sims 4.
kinda like in sims 3, there'd be rabbit-hole buildings dedicated to each of the careers. perhaps if the hospital where your sim works as a nurse isn't in your current neighbourhood, your sim gets into their car and drives off into the distance. if there IS a hospital, they simply drive to it and walk in.
and while on the topic of rabbit holes, i vote in-favour of rabbit holes.
i do like being able to fully immerse myself into the doings of my sims, but sometimes i want a few of my sims to just do their thing while i focus on the rest of the the houseohld. go to a soccer game at the stadium, go to a concert at a venue, go to a movie at the cinema. their needs would react accordingly ofc (for example, fun would go up at the cinema).
what do yall think?
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‚In Pokémon Legends: Arceus, Jubilife Village will serve as the base for surveying missions. After receiving an assignment or a request and preparing for their next excursion, players will set out from the village to study one of the various open areas of the Hisui region. After they finish the survey work, players will need to return once more to prepare for their next task. We look forward to sharing more information about exploring the Hisui region soon.’
It seems we won’t get a BotW-style game, instead it is going to have MH: Rise or Sw/Sh open area forme.
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This is the subreddit for the Elden Ring gaming community. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with George R. R. Martin. It was developed by FromSoft and published by Bandai Namco.
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