The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
One of the problems I noticed with extraction style shooters was the tendency for some players to camp the extraction zone and just steal the loot from the team that does all the hard work.
Is this still a problem or have some games managed to solve this?