All posts or linked content must be explicitly related to either Unity, r/Unity3D, or Unity Software Inc. i.g. Unity Technologies.
2
Posts should be more than just links to storefronts or download pages.
"Hey I made this thing, click here!" isn't enough.
When linking elsewhere to storefront or download pages, users should be prepared to give written descriptions of their work and intentions here on Reddit. Said users should also be willing to engage in conversations with others.
This is a forum for discussion; not a bulletin board.
And lastly when posting links to Unity's Asset Store, consider posting to r/UnityAssets instead.
3
Users must be patient, supportive, and respectful to newbies
Don't lie to us and act like you knew what a null reference exception was the first time you saw it. You aren't special.
r/Unity3D welcomes users at all skill levels. E.g., seasoned industry veterans and newcomers alike. We will NEVER accept the mistreatment of users asking questions and trying to learn.
And if such terms are unacceptable to you, then you can to leave.
4
Memes must be of high effort, quality, AND promote Unity related discussion
You can shitpost elsewhere.
So if you are going to post a meme, you'd best make sure that you're bringing your best. You will be judged, and your post will most likely be removed.
5
Piracy is Forbidden
We have zero tolerance for software piracy here. The advocation of software piracy, be it games, programs, or source code is forbidden within this subreddit.
6
Screenshots from phone cameras are banned.
Windows, Linux, and MacOS all have free, built-it screenshot capabilities. And are many free 3rd party applications with screenshot capabilities for photos and video.
We don't want to see dirty, greasy, blurry, glair covered photos of your monitor taken by your phone.
Covers Clean Code, Design Patterns, Unit Testing, Virtual Reality, Networked Games, MMORPG Development, and the
occasional random story about AAA projects
Explores a variety of topics surrounding game development using Unity, Blender and Logic Pro X. Content ranges from understandable tutorials to dev logs on current projects.