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[–]nellyvcc 1076 points1077 points  (70 children)

Ridiculous how accurate this feels

[–]Excalibran 5 points6 points  (0 children)

I know right? I was really excited to know 343 released a new Battlefield game.

[–]Odisher7 1 point2 points  (0 children)

I got 4 kills by throwing all four grenades. Only one grenade killed

[–][deleted] 409 points410 points  (29 children)

People having always been throwing grenades constantly in halo. However, we at least used to be, like, strategic about it, cause we didn’t want to get a respawn penalty for betrayal. Maybe they should turn friendly fire back on?

[–]Prohunter211 Halo 3 87 points88 points  (5 children)

At least for explosives.

[–]thedrunkentendyNewtsy94 85 points86 points  (4 children)

I say for everything. Halo is a finesse shooter for a lot of reasons. Being an arena shooter with FF has always helped it stand out and create some hilarious moments.

[–][deleted] 29 points30 points  (0 children)

Still on in ranked I believe

[–]monkey_cunt 1 point2 points  (2 children)

True. I accidentally slammed a warthog into a friendly on BTB and almost died of laughter.

[–]Lauch_Boy 12 points13 points  (1 child)

friendly roadkill's are also possible in casual modes

[–]dustingunn 2 points3 points  (0 children)

Also possible is being spawned right in the path of a friendly warthog!

[–]Koozzie 55 points56 points  (1 child)

I need friendly fire back on fire sure

Edit: and player collision for teammates. It just feels off without it

[–][deleted] 32 points33 points  (3 children)

Also halo has always been swat/slayer/btb dominated.

Now that they're forcing objective game modes and turned off the friendly fire, naturally theres gonna be more nades.

[–][deleted] 5 points6 points  (1 child)

Yeah I’ve been wondering about that. Is 343i planning to give us the option to pick game types?

[–]echolog 854 points855 points  (113 children)

This is the result of no friendly fire.

[–]BlankBlannyr/LowSodiumHalo 623 points624 points  (78 children)

It's the same in ranked where there is friendly fire, so I really doubt that. Grenade spam has always been a part of Halo MP, like it or not.

[–]OuMahGudness 389 points390 points  (66 children)

I have no idea where this notion of "only infinite has grenade spam" came from. It's been terrible since halo CE and I'm completely confused why this only became a complaint now. In fact, it feels much more manageable in infinite now that the fuse timer of the frag grenade has been increased

[–]ResearchNInja 93 points94 points  (15 children)

Everyone is still learning the new maps, so we don't know all of the best angles of attack or where all of the nooks and crannies people hide in are at. When in doubt grenade out

[–]LiltSeekingTheSmut 52 points53 points  (6 children)

There's loads of grenade spam but I rarely actually get a grenade kill, and I rarely get killed by a grenade. I think anyone that has a little situational awareness sees it coming. They feel more like a tool for flushing people out into a fight than an actual weapon.

[–]skylitnoir 22 points23 points  (0 children)

No but how often do you get kills/killed after softening up with grenade damage? Probably way more often

[–]SouthEndXGF 40 points41 points  (4 children)

I have no idea where this notion of "only infinite has grenade spam" came from. It's been terrible since halo CE and I'm completely confused why this only became a complaint now. In fact, it feels much more manageable in infinite now that the fuse timer of the frag grenade has been increased

Halo grenades have always been great tools to force opponents movement. other than the frag grenades feeling a little bit weak in Infinite, overall, I think they're pretty well implemented.

[–]ResearchNInja 14 points15 points  (3 children)

I started out playing Halo CE. The grenade power difference between Halo CE and Halo 2 was massive. They nerfed the grenades to make halo more online friendly.

[–]Wheresthesass 10 points11 points  (2 children)

The nerf to damage from CE to 2 was compensated by the reduction of time it took for them to explode, and that frag nades could detonate in mid air as opposed to needing to be at rest on the ground like in CE. So while they’re not as powerful as in CE, they are more versatile.

[–]SouthEndXGF 2 points3 points  (0 children)

I also started out on CE - and have played every halo since. I've always felt, and remember figuring out playing CE that using grenades to control player movement was always essential to winning fights, or spamming them into confined spaces as area denial.

[–][deleted] 7 points8 points  (7 children)

I think it might also be there's an increased amount of map grenades that can be grabbed. However, I mostly see the UNSC frag grenades and those don't spawn on maps, so that's not a perfect theory.

[–]JawnZ 13 points14 points  (2 children)

UNSC frag grenades and those don't spawn on maps, so that's not a perfect theory.

I'm pretty sure they do in BTB and Social, I know I've picked them up tons of times

[–][deleted] 4 points5 points  (0 children)

In ranked where the weapons and spawns are the same everytime they're on at least 2 maps as well.

[–]CAT32VS 1 point2 points  (1 child)

squeal dirty dull live scarce violet adjoining mysterious full consist -- mass edited with https://redact.dev/

[–]Mammoth-Man1 23 points24 points  (3 children)

Halo CE was 4 grenades EACH. It was crazy.

[–]CSS-Kotetsu 13 points14 points  (0 children)

Exactly. I mean, pretty much the Halo defensive mindset when you get shot first is

  1. “Am I going to be able to shoot this guy before he kills me?”

  2. “Can I run away in time?”

  3. “Well shit, time to toss grenades and hope I get lucky.”

[–]Galoras 33 points34 points  (0 children)

It's way more manageable now, I remember how ridiculous it was on Hang 'Em High and Damnation and that tiny room on Chill Out with the flag.

[–]toasteroverlordE 8 points9 points  (0 children)

Exactly, I think people have too much nostalgia for the old halo games. I remember nade spam was worse in older games like Reach.

[–][deleted] 36 points37 points  (8 children)

I've always thought you should only spawn with 1 nade, that way you'd cherish it a little more and use it for yourself and not to clear out zones

[–]Revolutionary-Phase7 21 points22 points  (0 children)

I think good grenade use is core to Halo gameplay. It shows game knowledge and skill, no grenades would make melee weapons too op.

[–]Key_nine 22 points23 points  (0 children)

I always liked grenade wars, it was an art to get them to bounce correctly into the exact spot you needed it to go. People who were good at doing it could easily carry a team alone just from precise grenade throws. When they nerfed grenades down to 2 each I never liked it as much as having a massive grenade war for example on Lockout in Halo 2 or in Ivory Tower. It was another way (of many ways) Halo was different from other FPS games.

Edit: To add more to this grenades are an important aspect because without them it was hard to go 1v3+ in most situations, but time a good grenade and you can finish everyone off with a BR. Also if you get enough with grenades you can blow up a power weapon into your direction instead of having to run all the way to it.

[–]BigJimBeef 7 points8 points  (0 children)

Nah 2 is fine

[–]P_weezey951 6 points7 points  (0 children)

this is my thought too. i think it should be 1

[–]DMTrucker95 Halo 3 27 points28 points  (7 children)

It's because people are trying to find things wrong with the game. I'd imagine a lot of the veteran players from previous Halo games are used to it, but anyone starting off with Infinite, or coming from COD or Battlefield, probably isn't used to this amount of grenade spam.

[–]ObilityYT: ObilityX 5 points6 points  (0 children)

It's free to play so there is ALOT of new halo players. I've been seeing some people call melee op and the ttk too high.

[–][deleted] 4 points5 points  (0 children)

no one truly knows spam until Halo 2 where you could have 4 of each nade.

[–]MySayWTFIWantAccount 7 points8 points  (0 children)

It's all the zoomers that never really played anything prior to reach. This is my first halo since h3, and I'm loving it. Welcome to the fuckin show, kids.

[–]RobotGrapes 3 points4 points  (1 child)

People should go play an hour of CE on MCC to remind them of how terrible grenade spam can be. Grenades in CE also feel much more powerful than in Infinite making it even worse in comparison lol

[–]destiny24 MCC 4 2 points3 points  (0 children)

They'd also see what happens if you buff the pistol too much.

[–]onexbigxhebrew 3 points4 points  (0 children)

It's been terrible since halo CE and I'm completely confused why this only became a complaint now.

Because it's reddit and people have to bitch about something. These petty gripes actually show what a great game this is, imo.

Also, lots of new players coming in due to free play and wanting the game to be what they want.

[–]Venomswindturd Halo: Reach 15 points16 points  (1 child)

Because “infinite bad” is free karma

[–]destiny24 MCC 4 2 points3 points  (0 children)

Reminds me of how people complain melee is overpowered because it breaks your shield. Like have you people never played a Halo game before?

[–]Saknuts 2 points3 points  (0 children)

Been lurking on this sub and it's nothing but people complaining about the game. I don't understand why, either play it or don't.

[–]Kapthas59MA40 Assault Rifle 1 point2 points  (0 children)

And this game only lets you carry max 4 nades. Previous games were either 6 or 8 max.

[–]BlankBlannyr/LowSodiumHalo 8 points9 points  (6 children)

Honestly, I wonder if the people complaining about grenade spam actually played the old games.

[–]MoarVespenegas 5 points6 points  (2 children)

I mean I played halo 2 a lot and I don't remember it being this bad.
Maybe the maps were just bigger though.

[–]Jojapa 10 points11 points  (1 child)

Halo 2 was the worst for nade spam. You could carry 4x frags and 4x sticky nades at the same time, and nade spawns were plentiful. Fights also happened in the same areas over and over so dropping nades upon death caused them to get stacked.

Remember spawning bottom lift room on Lockout? There are 2 frag grenades in there, and if you walk out elbow there were 2 more plasmas, so you could spam 6 nades off of spawn into bottom snipe room and snipe ramp.

[–]MoarVespenegas 1 point2 points  (0 children)

I think the fuse on nades was longer though and there was friendly fire.
Or at least they had less range.

[–]P_weezey951 3 points4 points  (2 children)

there definitely feels something *different* about this nade spam, it feels like you're throwing a watermelon down a hallway that you're fighting inside of. You can pitch it pretty far, but you have to aim up at the ceiling in order to do it. Vs the older game, it felt like you were pitching a fastball and bouncing it off the wall or something.

The Infinite explosions feel a bit "bigger" in terms of area of effect, but the area of lethality where its a kill is smaller.

i think the "feel" of the grenades is that, the guy throwing the grenades is 4ft around the corner, vs the 10ft where they were the grenades feel less "tactical" and more, that people are whipping nades in CQB fights.

[–]coke_and_coffee 14 points15 points  (1 child)

I disagree. Of all things in this game except maybe the BR, the grenades feel most like other Halos.

[–]TheRealBananaWolf 1 point2 points  (0 children)

I got the assault rifle and muscle memory kicked in. I was out meleeing folks so fast.

It does sincerely feel like some of these kids ain't got the melees down right yet.

[–]VyctoriYang 5 points6 points  (0 children)

Honestly it's core to the game in my mind. Removing it is removing part of what makes Halo what Halo is. Not to mention all the tactics people have known for years.

[–]Maloonyy 49 points50 points  (7 children)

It's the same in ranked, you just take a lot of grenade friendly fire.

[–]Lean-Boiz Halo: CE 8 points9 points  (5 children)

Diamond/Onyx doesn't seem to suffer from this as much as people start to realize there's FF, but below there though it's an absolute cluster of grenade friendly fire and is so insanely annoying. I would say I hope more people realize over time but COD has had core and hardcore for as long as I can remember and people still teamkill with explosives regularly.

[–]LeSquidliestOne 2 points3 points  (1 child)

Oddly enough I personally havent been teamkilled by nades yet in plat, but I have gotten quite a few kills where the person I was shooting dies from a friendly frag tossed at their feet.

[–]I_Have_A_Chode 1 point2 points  (0 children)

Good, I'm like 2 wins out from platinum.

[–]RoadtoVR_BenReach 56 points57 points  (0 children)

💯

[–]zrkillerbush 21 points22 points  (0 children)

You've never played KOTH on Halo 3 then

[–]im_a_dr_not_ 4 points5 points  (1 child)

I'm betting it's a team killing massacre with the friendly fire on because of all the new and casual players from it being free to play.

[–]ClairevoyantSlime 2 points3 points  (3 children)

and everyone spawning with 2 grenades.

[–]Fr0styFeeter 1 point2 points  (2 children)

Yeah like in every halo before infinite

[–][deleted] 1 point2 points  (0 children)

Oh that makes absolute sense now, I was thinking to myself "we've always had 2 grenades off spawn, but the grenade issue feels substantially more pronounced in Infinite, why is that?"

Thank you for answering my question

[–]No_Sheepherder_3431 101 points102 points  (4 children)

ANOTHER PROBLEM I JUST REMEMBERED. I don't know if it's the same issue with getting shot behind walls this game seems to have but the splash damage goes around corners or cover sometimes. I've died because of this.

I feel like it's less to do with connection unless the host machine sees me as incorrectly positioned behind cover and sticking out because I can be long behind cover before a nade is thrown at me. In reality I think the damage splash somehow leaks through geometry or wraps around corners somehow.

Long story short I need to start watching games where this happens and recording it.

[–]TMek42 32 points33 points  (0 children)

Problem is the theatre mode is kinda borked too, I tried to find out how I lost half my shields once and when I looked the recent film nothing hit me, I just lost some shields lol

[–]OuMahGudness 16 points17 points  (1 child)

I believe there's some network issues going on rn. My friends and I have had perfect internet connections with other games but with halo infinite, we frequently DC for no reason

[–]Kilmonjaro 2 points3 points  (0 children)

Yup, I hid behind a piece of cover hoping I wouldn’t get killed but nope I still died

[–]Cura47 53 points54 points  (2 children)

The grenades on spawn isn't really the issue, its the fact their splash damage radius is huge. Like that needs to be tone the hell down, I love being killed by a grenade that is around a corner I can't fucking see.

[–]Kulzak-Draak 2 points3 points  (1 child)

I would like the apex apprroach which tells you if your in grenade range

[–]Cura47 1 point2 points  (0 children)

I mean some type of onscreen blip could easily be put in for grenades, but it still wouldn't solve the issue of the splash being overtuned like it is.

Last night I played a few matches to just study how grenades work more and my results are pretty clear cut. If someone quickly throws a frag nade and someone either follows up or you, yourself follow up and the enemy has no clue where its at, the splash damage will just quickly. Like I thought maybe I'm confused, but hoping into MCC to test nades, no I'm not. Your shields drop really fast in Infinite from one nade explosion and the second nade just ends that run. Its really noticeable on close quarters maps like Bazaar and Streets for example too.

Either they just need to reduce the splash power of the frag grenade or make your shields more resistant to the splash because I was able to throw one frag nade to pop shields and swap to pistol to finish.

The weirdest part of this test was that other nades like the Plasma, Spike, Dyno don't really have the same impact. Like Plasma nades don't have the same issue as frags in splash (this was from what I observed since Plasmas are not easy to find weirdly enough), Spike nades and Dynos actually underperformed in testing them. Like they don't have any real splash can if you are around a corner, just don't do anything. Plasma also sorta does nothing around corners, just some minor shield damage.

Like seriously, who is balancing this stuff? I want to know how and why.

[–]Xyncz 223 points224 points  (21 children)

Its been like this in every halo....nothing has changed 😂😂

[–]BigMeanMcBean 90 points91 points  (9 children)

Two teams of 12 going for an objective, there will always be grenade spam.

[–]HaloInfiniteNadeSpam H5 Bronze 1 26 points27 points  (0 children)

Especially with no concern about fragging your teammates.

[–]generic-names 17 points18 points  (5 children)

It’s worse since there’s no friendly fire

[–]Impossible-Finding31 52 points53 points  (4 children)

Like that would stop most people in a free to play game in non-ranked playlists.

[–]Tevihn 12 points13 points  (0 children)

Always made me think twice about my grenades, didn't want to get booted for friendly fire or wait an extra 10 seconds to respawn.

[–]FLy1nRabBitBelieve the Hype 11 points12 points  (1 child)

When they get booted for the second time after demolishing their teammates, they’ll get the idea like everyone else did for the last 15 years.

[–]thedrunkentendyNewtsy94 5 points6 points  (0 children)

Ofc but no friendly fire makes it a lot worse. You get two or three accidents and some dudes will no hesitate kick you. You learn to be a lot more finesse with them

[–]xLisbethSalander 2 points3 points  (0 children)

I actually prefer 8v8 idk...

[–]shamblam117 34 points35 points  (0 children)

Haven't felt this much nade spam since the ol' Reach days

[–]xLisbethSalander 14 points15 points  (1 child)

Well you don't need to worry about teamkilling so you can just spam teammates

[–]ABARA-DYS 5 points6 points  (0 children)

Friendly fire is on in ranked, and it's the same there.

[–]RocketHops 9 points10 points  (1 child)

Friendly fire off is a massive change for grenades bro.

Don't believe me wait till more people figure out how stupidly strong it is to have one teammste push while the other throws nades just ahead of them to clear space.

[–]Kellythejellyman 3 points4 points  (0 children)

That’s how it usually is in the start of an Oddball match, which ever team can get the well times suppressive grenades to keep the enemy from getting/keeping the ball usually pulls it out of the Killzone first

[–]YaboiGh0styy 7 points8 points  (1 child)

Anyone remember cod WAW this is what it’s like playing through the campaign on veteran.

[–]ghostnova6661 2 points3 points  (0 children)

I remember the very last mission trying to make it up the steps to the Reichstag on veteran.. Fucking ridiculous

[–]No_Sheepherder_3431 50 points51 points  (17 children)

Two grenades is fine. The problem is the fucking splash damage range and I don't get why no one is talking about it?

They feel like Halo 5's grenades but you don't have thrusters to avoid them. Clear balancing issues because Halo 5 had high splash BECAUSE of the rediculous ways you could zip and glide around the map.

Shit needs to get toned down ASAP.

[–]CaptSchmittyBallz 23 points24 points  (2 children)

Conversely I feel like I'll drill a vehicle with my grenade and it won't do shit

[–]Krevlar16 5 points6 points  (2 children)

It feels to me like the splash damage range is high but the damage falloff within the range is also extreme. So many times I feel like I drop a frag at someone's feet and their shield is barely damaged. I'm used to H3 right now where they'd have no shields at all on a good frag hit.

[–]F1_revolutionF1 Revolution 2 points3 points  (1 child)

Yeah sometimes I feel betrayed by my frags not doing the damage I'm used to in other Halos.

[–]Lupinthrope 13 points14 points  (3 children)

The indicators being gone too is annoying.

[–]No_Sheepherder_3431 10 points11 points  (1 child)

I'm glad the indicators are gone. Definitely part of the balance for Halo 5's grenades but if they tone down the splash they shouldn't return.

[–]_Firex_25ms ping but 2 second delay on shots 6 points7 points  (2 children)

Completely agree. Also idk if it's just me but seems like grenades (just like in H5) wait for you to be in their close proximity to explode. I know this sounds like a tinfoil theory or shit like that, but I really feel like they just 'live' longer before exploding if you're far while immediately do so if you're closer

[–]No_Sheepherder_3431 7 points8 points  (1 child)

I've noticed this as well. It seems the timer is almost "weighted" to blow up when its within range versus a strict timer. Especially when the enemy doesn't know where you are and those nades seem to have been pre planned to blow up right in your face.

[–]_Firex_25ms ping but 2 second delay on shots 4 points5 points  (0 children)

Yeah, like sometimes I just hear the grenade whistle behind me until it's actually in range to do damage, when it should have exploded sooner.

[–]Chapis19Halo 3: ODST 58 points59 points  (3 children)

Alot of yall must be new to halo the way you guys complain about grenades

[–]mianbeta 12 points13 points  (0 children)

Right? I don't what's up with people complaining about these, I haven't had a single problem with grenades

[–]StallordD 7 points8 points  (0 children)

There's always been grenade spam, yes, but something about Infinite feels much more oppressive with it. IDK if it's smaller maps, bigger teams in BTB, shorter fuses and bigger max damage or what, but they feel like WAY more of an omnipresent annoyance in Infinite compared to my experience with prior games.

[–]braydee89 23 points24 points  (1 child)

You gotta love the grenade spam

[–]7thor8thcaw 1 point2 points  (0 children)

I rember Modern Warfare 2 back in the day. Grenades were everywhere. Certain levels, you're looking up and hucking them forward and praying to catch a few guys right from the start.

I played a few rounds this morning and I didn't notice anything wrong from a grenade standpoint.

[–]HaloInfiniteNadeSpam H5 Bronze 1 140 points141 points  (34 children)

If they're going to turn friendly fire off, they need to turn down how many grenades are in the match. The spam is ridiculous.

[–]DeathByReachRTX 3080ti / 10700K / 32GB of RAM / 3TB NVMe / LG C2 42" 14 points15 points  (14 children)

Cut it down to a single (or even 0) frags on spawn

[–][deleted] 112 points113 points  (13 children)

"grenade spam is ridiculous" has been complained and whined about since Halo 2 started supporting online multiplayer

[–]HaloInfiniteNadeSpam H5 Bronze 1 46 points47 points  (0 children)

I've been playing a long time. The level of grenade spam in modes with no friendly fire is uniquely oppressive.

[–]Zarrv Halo: MCC 8 points9 points  (9 children)

Halo 2 is not nearly as bad as infinite with nades

[–]iHeartGreyGoose 38 points39 points  (8 children)

You could carry 8 grenades in Halo 2

[–]Zarrv Halo: MCC 4 points5 points  (3 children)

Halo 2 had friendly fire while infinite has more potent nades and more types of nades as well

[–]iHeartGreyGoose 11 points12 points  (2 children)

Doesn't negate the fact Halo 2 had much more nade spam; iirc you spawned with 4 nades off the rip versus 2. If you played at a high level, 1 shots were always nade spammed.

[–]Zarrv Halo: MCC 8 points9 points  (1 child)

You spawn with 2

[–]MoarVespenegas 2 points3 points  (3 children)

The issue is not that you can carry a lot of grenades, the issue is that you spawn with 2 so that paired with the small maps means an endless barrage of grenades as people keep dying and respawning.

[–]Berblarez 3 points4 points  (0 children)

And that game had friendly fire, now imagine this one.

[–]Babyfarcmagezacs 4 points5 points  (0 children)

Halo has always been like this. Lots of new people to Halo. Gotta be. I always remember grenades being thrown Iike crazy.

[–]TheDarkMidget 10 points11 points  (0 children)

i’ve never played halo with grenades this prevalent. probably shouldn’t have started with 4 haha

[–]KnightShinko 41 points42 points  (5 children)

Played Halo since forever and I’m suddenly of a mind that we shouldn’t spawn with grenades or at least lower to 1. Objective matches are just grenade fests.

[–]Fluffy_G 5 points6 points  (0 children)

One thing I think people are ignoring is that the level design is supporting the grenade spam as well. The maps feel much less open than the halo games I have played in the past, with more emphasis on chokepoints. This isn't a bad thing on its own, but when you combine it with the fact that everyone starts with 2 powerful grenades things get out of hand.

[–][deleted] 5 points6 points  (0 children)

I agree for zone objective modes like king of the hill or these other ones (lol can’t remember the name). Having two grenades removes a lot of skill and makes things trivial. For slayer I don’t mind as much since people are more spread out

[–]skilledwarmanRemember Reach 3 points4 points  (0 children)

It is really fun to sent multiple grenades back at the enemies with the repulser though!

[–]CriMxDelAxCriM 28 points29 points  (4 children)

It's a simple fix honestly. I say at the very least social needs to be one grenade starts. There are plenty of on map grenade spawns. And in competitive if you tweak some spawn locations the argument could be made for on map grenade pick ups only. but I'd say just changing cross the board to one nade starts and seeing how that plays out would be enough to start.

[–]_Firex_25ms ping but 2 second delay on shots 7 points8 points  (3 children)

Comp as well, even more I might say. Either spawn with 1 grenade and reduce grenade pickups on the map, spawn with no grenades, or straight up nerf them while leaving them as they are now. We have H5 grenades in a game with no thrusters and insane mobility...

[–]StormInMyDreams 4 points5 points  (0 children)

Yeah ranked feels like grenades should definitely be 1 grenade or none on spawn. Some areas are too fucking small for you to get a seemingly infinite amount of grenades

[–]ThakeDarknal 9 points10 points  (0 children)

Don’t change it. Halo is about grenades. This is not just a precision kill game and anyone who thinks it is isn’t a halo player. The core mechanics of halo used to be, grenade, fire, melee. That’s the mechanics. The order or priority in which this is done and how it is done is important. The skill is not just finishing someone off with a headshot. It’s how you used the map , grenades and your weapon to drop their shield first. That’s the skill. Then you finish off with a headshot, melee or grenade. This is halo and shouldn’t change. New players might not get it but there it is. The gameplay is fun, tweaking with that sandbox will change the game. If you don’t like grenades, don’t play halo. Simple.

[–]ryoon21 21 points22 points  (9 children)

What the fuck is with all the people saying no grenade or 1 grenade at start?? We’ve always started with two grenades!

[–]mianbeta 7 points8 points  (1 child)

Right? I really like to know if these people are new comers or what, in halo grenades have always been too, have always depleted shields if they explode near you, if maybe the radius? But I haven't a problem at all on infinite

[–]CaveExplorer 4 points5 points  (2 children)

"That's how it's always been" isn't an argument

[–]onexbigxhebrew 1 point2 points  (1 child)

I think "hi I'm new and know how to fix your game" after a week is just as stupid

The game is incredibly fun as is. Reddit just likes to circlejerk and play detective/hero regarding games that went through years of development and playtesting.

If everyone here wasn't so obsessed with being the smartest one in the room, we'd have a lot less circlejerks.

[–][deleted] 2 points3 points  (0 children)

What is this your first Halo game or something?

[–]DemonPeanut4 2 points3 points  (0 children)

This is literally every Halo and it better stay that way.

[–]Fireheart318s_Reddit ONI 13 points14 points  (2 children)

Unpopular opinion - I actually like the grenade spam

[–]Vanerac 2 points3 points  (1 child)

Makes it actually feel like a live war zone. Plus oddball would be so cancer without enough nades

[–]JoPar81 5 points6 points  (1 child)

Ain’t like grenade spamming is a new thing in Halo.

[–]tommy_the_bat 8 points9 points  (0 children)

God damn I love the grenades in this game. I don't really agree with the sentiment, I think they're such a fun way to clear objectives and getting kills with them is so satisfying

[–]nahnahnahnag 17 points18 points  (5 children)

What the fuck is this thread?

Halo has always had grenade spam.

Fuck off

[–]XThund3rTrap 12 points13 points  (0 children)

Respawn, gets grenade spammed, repeatedly, everytime you respawn

[–]TheStarTraveler Halo 2 8 points9 points  (0 children)

Grenade spam and wacky moments are part of the fun of Halo. Halo is not some overly hardcore realism shooter. The fun in Halo has a direct correlation to the number of times a grenades into warthog flying to the top of the map

[–]Forexz Onyx 2 points3 points  (0 children)

Gravity and Explosion radius needs adjusting, they are far to easy to yeet. Reach nades were nukes but they were balanced out by being very heavy so you had to really arc them to get distance with em.

[–]MingleLinx 12 points13 points  (6 children)

Grenades are so OP it’s insane

[–]estheman 4 points5 points  (0 children)

I dont understand the complaint honestly grenade spams been in every halo game lol maybe its worst cuz of no friendly fire but as a fan whos played since halo 2 grenade spams always been there

[–]NiisuBOIHuman = Forerunner 1 point2 points  (0 children)

Always starts with one and then goes 0 to 100 super fast.

[–]Fr0gl- ONI 1 point2 points  (0 children)

Need indicators so you can atheist take appropriate cover.

[–]Shadow42599 1 point2 points  (0 children)

They said they wanted to give us something similar to Halo CE. This is pretty accurate.

[–]EZmaklencheese 1 point2 points  (0 children)

This is kind of the problem w/ sprint being in the game. I know this has been argued to death over and over, but the implementation of sprint actually slows the game down (i.e., people running around corners faster). The fact that people can evade combat easier, makes the incentive to nade spam for kills way more potent.

[–]thatgamernerd 1 point2 points  (0 children)

It’s far worse in the halo games that allow you to carry 4 of each grenades.

[–]ZeroSolus53 1 point2 points  (0 children)

Grenade spam is in any shooter like this. CE started it and all the shooters followed.

[–]Doogie-Howser 1 point2 points  (0 children)

A bunch of new people not used to Halo it seems like. Let them learn.

[–]WhereIsYourMind 1 point2 points  (0 children)

Grenade is skill gap compression. Rewards you for dying and having a respawn.

[–][deleted] 1 point2 points  (0 children)

Bro straight up B is always a suicide mission LMFAOOO

[–]theoriginalwesh 1 point2 points  (0 children)

More like halo mp in general lol.

[–]CreationParadox 1 point2 points  (0 children)

they just need to spawn players with one or no grenades and have them get picked up around the map.

[–]sktzo7 1 point2 points  (0 children)

I think they should only give you one per spawn.

[–][deleted] 2 points3 points  (0 children)

Jesus Christ this is the whiniest, cringiest fucking community of any game series in existence. Grenades are absolutely no stronger and no more prevalent in this game than they've ever been in any other Halo. If you people had your way the game would consist of spawning empty handed and running around the map playing Rock-Paper-Scissors with the enemy team. If I were a developer at 343 I would make it a personal mission to absolutely never even consider visiting this festering shithole of a subreddit.

[–]Fatmanp 6 points7 points  (1 child)

Just reduce the radius ffs. They are the most broken things in the game.

[–]NotASalamanderBoi Halo 3 2 points3 points  (0 children)

A grenade can land 10 feet away from me, and I’ll still lose almost all of my shield from it.

[–]ArcziSzajka 2 points3 points  (0 children)

I think there are several causes of the nade spam. First off its their range. This games movement is most similar to H2/H:Reach. In both of these games grenades couldnt be thrown as far, didnt bounce as much and had smaller blast radius. So they were mostly used as utility right before a fight or during a fight to weaken your opponent. In Infinite it seems like they just copied grenade physics from H5 which had much faster movement speed, dash ability available at all times and bigger maps. It just feels wrong in this game. Because of their range and bouncyness they simply cant be used effectively at close range anymore, otherwise youd have to aim at your feet which isnt ideal, especially on controller. Now theyre used to scout out rooms and kill people across big distances who are behind cover

Secondly, hit markers. They were turned off in competitive for a good reason, and 343 should disable them for social/casual as well. They simply give you way too much information. You can throw a grenade into a small corridor or a room and know if your opponent is weak enough to be an easy kill. On a receiving end theres nothing you can do about that and it feels very frustrating.

Thirdly, no friendly fire. Not having to worry about accidental betrayals definitely makes grenades a no-brain tactic in a firefight. Just chuck a bunch of grenades and hope for the best.

Fourth-ly?, ive noticed that 4v4 maps seem to be a lot more claustrophobic than in previous games. Just look at Streets and Recharge. A lot of tiny rooms and tight corridors everywhere.When a simple grenades blast radius covers an entire room youre in it definitely contributes to the feeling that grenades are a lot more oppressive than in other Halos.

[–]Successful-Comment49 1 point2 points  (0 children)

I fucking love grenades

[–]DeathBuffaloFireteam Reddit Foxtrot 1 point2 points  (0 children)

I played a game of oddball and went 25/27. Typically I don't die that much, but it was impossible to avoid the enemy team's grenade spam.

Every member of their team had the medal for 10 grenade kills...

Still won tho

[–]XGamestar 1 point2 points  (0 children)

Grenade spam is my biggest gripe about the MP gameplay.