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[–][deleted] 1023 points1024 points  (56 children)

The ocean biome and sailing are definitely due for some love.

[–]Charrikayu 360 points361 points  (24 children)

Would be very happy to get a complete ocean update after Ashlands but before Deep North

[–]pawiwowie 234 points235 points  (22 children)

That would make sense since the Deep North will involve some treacherous sailing past glaciers

[–]Ok_Grocery8652 98 points99 points  (20 children)

I think the ocean update makes the most sense post all biomes they want to add.

The ocean is tricky to balance due to the wide gear quality, difficulty to identify areas and difficulty in corpse recovery.

Gear quality- depending on world seed you could be so unlucky you have to set sail in full primative gear, you could set sail in bronze gear on a karve of even get a longship and some iron or better gear

Identification- On land all biomes are easily identified by the terrain features such as different trees, ground features, etc. This allows players to easily identify different biomes at a glance and vets will know whether they are ready for that biome yet.

Besides changing water color I can't think of a way to make that obvious enough to allow a player to identify it at a distance to recognize and dodge.

Difficulty of corpse recovery- If you die at sea you need another boat to recover your corpse, as it stands the raft is not up to the task as a single serpent encounter will kill you again, forcing the player to make a karve or longboat, if the ocean gets more deadly the required gear would only get worse.

Of the land biomes, only the mountains requires you have something to get back in there to get your body. Those with skills can nude sprint through any of the other biomes with just a belly full of food and either eikthyr or bonemass's power coursing through their veins, dodging everything to grab the body and run off like a purse snatcher.

[–]Trevor03 173 points174 points  (7 children)

One option that'd be neat is if they had the ocean biome change as you defeat various bosses. The further you go along, the more enemies/obstacles/whatever may appear in the ocean.

[–]lordofduct 86 points87 points  (3 children)

Was just about to say this.

Treat the ocean the same way events at your base work. What shows up is relative to how much progress you've made.

You can also scale the further you get from the center of the world.

[–]Thogesp 32 points33 points  (0 children)

You can also scale the further you get from the center of the world.

This was where my head also went

[–]NedStarkGetsExecuted 2 points3 points  (1 child)

You can also scale the further you get from the center of the world.

It would have to be balanced carefully - I've had a seed where Bonemass is a long way from the centre for example.

[–]lordofduct 2 points3 points  (0 children)

I'm saying scale them together. You up the difficulty per boss you defeat like Trevor03 says, and layer on the distance. This way the distance can be pulled back slightly to account for things like that.

[–]modefi_ 42 points43 points  (0 children)

This makes the most sense to me.

[–]AlexAcedia 38 points39 points  (0 children)

Bro, imagine you kill a boss and you get a message saying something like "The watery depths awaken" and suddenly there are kraken swimming around or some shit. That would be unfathomably dope.

[–]BigIronGothGF 12 points13 points  (0 children)

This and/or making the ocean more dangerous the closer to the edge of the map you get

[–]NachoElDaltonico 15 points16 points  (2 children)

Besides changing water color I can't think of a way to make that obvious enough to allow a player to identify it at a distance to recognize and dodge.

You could have different wildlife for one. If I see a hare I know there's mistlands around even though they could be over some hills. Could do similar with types of birds, or things like dolphins and whales.

[–]Veklim 8 points9 points  (0 children)

The type of fish around can tell you pretty quickly if you have a keen eye

[–]Ok_Grocery8652 0 points1 point  (0 children)

I suppose that could help, they would need to spawn further out than creatures on land as it takes some time to turn a boat away.

[–]Elster77 6 points7 points  (0 children)

one way they could go for would be adding underwater caverns (being actually high above ocean like the dungeons)

[–]macbigicekeys 6 points7 points  (0 children)

Maybe different types of vegetation: kelp, seaweed, fictional plants—all visible from a safe distance in patches.

[–]HollowxLegend 10 points11 points  (1 child)

They should introduce a friendly mermaid or something of the like that you can pay to recover your lost at sea items. Maybe with gold or maybe with some other currency.

[–]merelanne 2 points3 points  (0 children)

That is a really cool idea

[–]Happy-Personality-23 2 points3 points  (4 children)

A way to get round the loss of gear would be to just take enough supplies to make a portal with you. Losing 20 fine wood, 10 greydwarf eyes and 2 sirtling cores, 10 wood and a hammer is nothing. Losing the boat materials is the worst part.

If you have the stuff to make a portal you can land where it’s safe and build a portal home to gear up and return

[–]Ok_Grocery8652 1 point2 points  (3 children)

Portals only enable corpse recovery if you die on land, you can only swim about 20 feet in total before you start drowning.

Portals can make the recovery easier by portaling to a island closer to your death at sea but not the full solution.

[–]Happy-Personality-23 4 points5 points  (2 children)

The whole idea is to set up a portal on land when you arrive to a destination, while carrying limited resources in the event of death during travel. All you lose is portal materials.

Anyone can afford to lose the portal materials for one portal. What isn’t as easily replaceable is your high tiered max upgraded armour, tools and weapons. So leave that stuff at home Saul somewhere new then set up a portal spot and go home and get fully geared.

I never said anything about retrieving the lost items at sea. Those are a negligible loss if you are smart about it.

[–]Trafalgar_D69 6 points7 points  (0 children)

Can't wait to sink like the titanic

[–] Cruiserdisar39112 34 points35 points  (6 children)

I kinda want the oceans to have the last boss, once you beat whoever is the boss of the far north powerful creatures start spawning in the ocean, maybe even travelling near or onto land to attack bases.

Then the final boss is a giant serpent (cause that's pretty normal norse apocalypse stuff) that is actually permanently in the world and just rises to the surface, and once you beat it you get the 'ending' so your character goes to valhalla. Obviously you can just keep playing though.

[–]CharlieAshwood 23 points24 points  (1 child)

I love this! Especially if it is there the whole time. From the very beginning when you are endlessly sailing naked on your shitty raft the most powerful creature in the game could be right below you.

[–] Cruiserdisar39112 24 points25 points  (0 children)

I like the idea of seeing something move off in the distance, or seeing leviathans disappear on the horizon, or maybe some lights under the water, but having it be rare enough for you to doubt if you saw anything.

Then you get vindication when it finally appears.

[–]HandsOffMyDitka 7 points8 points  (2 children)

Jörmungandr surrounds the whole world. Any spot you sail out to the edge, he will be there to fight. Or make it where he's there, but we can't do anything to him, then we wake him up to battle him.

[–]Oakcamp 7 points8 points  (1 child)

Have you acquire an item at the second to last boss that lets you sail off the edge to fight the last boss.

Similar to how Sea of Thieves had a whole campaign about building an item that let you sail off the map, and it was awesome

[–][deleted] 5 points6 points  (0 children)

This is a cool idea

[–]AmericanVanilla94 21 points22 points  (5 children)

Just hope they dont get too anachronistic with like... diving. Could use some small sea caves or whirlpool dungeon instances or something maybe

[–] SailorGingerwix 15 points16 points  (0 children)

Shallow diving and seafood maybe

[–]Cheap_Ad_9946 9 points10 points  (2 children)

Well... Since we are in a magical, mythical world, maybe we could have a water breathing gadget (artifact, power, boon from Odin) that would allow us to explore on the ocean floor.

There might also be bubbles similar to how Atlantis is often depicted, maybe just large enough for a building.

Plus, going to the ocean floor would allow for regular sailing to remain as it is. The new content would be in a whole new area.

[–]FearlessSon 17 points18 points  (0 children)

Well... Since we are in a magical, mythical world, maybe we could have a water breathing gadget (artifact, power, boon from Odin) that would allow us to explore on the ocean floor.

Could be a little like the mountains then. You need a potion that lasts a limited time to initially go in, then certain materials within the biome can be crafted into something that acts as a more permanent version of that effect.

[–]AmericanVanilla94 2 points3 points  (0 children)

Yeah I could see it. Odin power that lets you get down there, then once you're down there you can get materials for potions that let you stay down there, or something.

Or it's a potion made from Ashlands serpent parts, which would lead you to the next biome after Ashlands.

[–]OsamaBenjarmin22 12 points13 points  (4 children)

I would love if they added shallow diving, then you could get your 150 iron ore back after your boat breaks for seemingly no reason...

[–] BuilderPresent_End_6886 2 points3 points  (1 child)

It was Fulings. ;-)

[–]OsamaBenjarmin22 1 point2 points  (0 children)

STUPID GREEN BASTARDS!

[–]josh_who_hah 1 point2 points  (1 child)

You're supposed to keep your valuables in the hold, then when your boat is destroyed you get a crate for every four stacks. The crates float, don't despawn (unless emptied), aren't targeted by mobs, and are a cool, free build piece (but breaking a cart is easier for this last one.)

[–]sosigboi 7 points8 points  (0 children)

I just want my serpent scale armor set

[–] SailorBasementDwellerDave 6 points7 points  (0 children)

We should be able to dive underwater

[–]SafetyOk5286 5 points6 points  (0 children)

Need to tame and ride me a sea serpent.

[–]FearlessSon 8 points9 points  (3 children)

Know what I want to see done with sailing? Be able to customize your ships by placing shields on the gunwales, similar to how you place objects on stands as decorations.

Like, it's one thing to have a bunch of wooden shields on the side of a longboat. Sure, they look pretty if you make their colors and patterns different. But if you really want to flex, try having a longship with shields made of endgame materials. You see another Viking's longship, you know how far they've advanced into the game based on the quality of the shields they display.

[–]KindaAcidotic 6 points7 points  (0 children)

I’d like to be able to name ships. Just a simple tag or an engraved sign, I don’t care which.

[–]jimr1603 12 points13 points  (1 child)

I want:

- passengers can row. They spend stamina, ship goes faster when rowing.

- sleeping on the longboat. The real longboats were at sea for weeks. They slept on them.

[–]FearlessSon 2 points3 points  (0 children)

I think the slow-forward setting with all sails up is intended to reflect the pilot rowing the ship forward, but I agree passengers should be able to add to the velocity at any sail set by spending stamina to row. I might cap it so they can’t go faster than optimal wind conditions lest intense speed break the game (and look a little silly with a longship going like a motor boat) but it’d certainly be useful for maintaining close to full speed going into the wind.

As for sleeping, I’d love that too. It’d be a great help while exploring. That said, I worry that sleeping on the ocean at night where you’d otherwise be at risk from sea serpent attacks would unbalance things a little. Might make it so the ship has to be in a non-sea biome (meaning near some shore) before you can sleep. Got to find a birth shallow enough that the crew can all sleep without need to keep a watch. It could also serve as a respawn point like any bed too. It’s certainly help with the build-a-ship-to-retrieve-a-ship problem if you die. That doesn’t feel challenging so much as it feels tedious.

[–] Sailor0V3R10R7 2 points3 points  (0 children)

we need more ships and more ship customization options like extra storage, sail patterns and colors

[–]FearlessSon 4 points5 points  (1 child)

Another thing I want to see is a reduction to damage to ship hulls from low-speed collisions with terrain. These ships were designed to run ashore, where they could be loaded and unloaded quickly (a major reason for their utility as raiding vessels.)

Then add a “push” option when some part of the boat is on land to add a gentle physics impulse in the direction your character is facing. Make it a little easier to get those ships back into the water.

[–]ManyCommittee196 1 point2 points  (0 children)

If i could multiple upvote this i would...

[–]Khemith 1 point2 points  (0 children)

2030 seems like a good date.

[–]OrneryBanana07 228 points229 points  (18 children)

I’m really hoping some combat improvements come with Ashlands, namely attacking on elevation. For example, spears are really cool weapons but unfortunately feel bad to use due to elevation issues - just fighting a leech in the swamps is near-impossible.

After Ashlands, giving us some Ocean/boat love would be a great interlude before the Deep North.

[–]TheBirthing 100 points101 points  (8 children)

Spears need a new primary moveset altogether. Spamming the exact same overhand animation looks really dumb.

[–]OrneryBanana07 26 points27 points  (4 children)

Certainly wouldn’t be opposed. Would be cool to have a longer-range thrust attack, but I doubt that will happen since weapons only have a max of 2 movesets/attacks. So it would likely come down to them redoing the current animation, which I also think is unlikely.

[–] Cruiserdisar39112 11 points12 points  (2 children)

Could have spears and pikes be two separate weapons.

[–] HunterGingerbro73 16 points17 points  (1 child)

We already have atgeirs working as spears, current spears are more like javelins/throwing spears.

[–] EncumberedCaleth 2 points3 points  (0 children)

Sure but at the end of the attack sequence they could have some kind of longer thrust option as part of the combo.

IDK if it's possible or workable but allow the integration of CMB into the chain like similar to fighter games. So you can do RMBX3 or RMBX2CMB for a different result.

Something to spice it up as right now combat especially on terrain can be super jank.

[–]glacialthinker 18 points19 points  (3 children)

If you get accustomed to throwing the spear at close-range, it works kinda like the only melee weapon with aim/elevation.

[–]OrneryBanana07 9 points10 points  (2 children)

Yeah for sure, I’m just afraid of losing it in the water lol.

[–] HunterGingerbro73 5 points6 points  (1 child)

All spears float, atleast they did pre-mistlands. Havent used spears since.

[–]ohjeezidk 2 points3 points  (0 children)

They still do

[–]starburst_jellybeans 10 points11 points  (0 children)

Gotta chuck it...but throwing it off a mountain into oblivion feels terrible

[–]SargeanTravis 178 points179 points  (22 children)

More boats?! 👀

Also, would love if they added custom sails to boats. Would make knowing whose ship is whose in a MP setting

[–]AlDaMerc 69 points70 points  (21 children)

I just want an anchor so storms dont blow my ships out of my docks lol

[–]elhooper 38 points39 points  (16 children)

Your ship should never move if no one is touching it / in it. Even in storms. (Though it will definitely break apart.)

[–] Cruiserdisar39112 9 points10 points  (3 children)

Nah, it gives me a reason to build docks and ports.

[–]elhooper 15 points16 points  (2 children)

I build docks and ports. Love it. I’m saying the mechanics of the game do not allow boats to move places when no one is touching it. If no one is touching it, it stays static regardless of weather and wind.

[–] Cruiserdisar39112 3 points4 points  (1 child)

Huh, I could have sworn my longboat moves around if the storms are bad.

[–]anotherstiffler 20 points21 points  (0 children)

It's possible the water recedes a lot and causes your boat to touch ground underneath it, which then forces it to roll a little to get off the ground and thus "move"

[–] Happy BeeKent_Knifen 6 points7 points  (2 children)

Boats don't change locations unless someone is in them. They will however rock in waves and smack into a dock that way. An anchor doesn't fix that irl, so it wouldn't fix it in valheim either.

I always build boat "tie-downs" for close docks. It's essentially a beam spanning the width of the ship at a height that's just below the median waterline. It will hold your ship in place by preventing the waves from rocking it upwards.

[–]NCRNerd 77 points78 points  (6 children)

What qualifies as a "Unique Location"? We have the 3 different classes of Miniboss dungeons, the last of which is supposed to be a great location for dramatic bases for the Plains.

Also: it would be interesting if Moon Phases led to increased Ulv/Cultist Raids once the Chilling Raid became available...

[–] Buildervrijheidsfrietje 27 points28 points  (1 child)

The blood moon is rising...

[–] HoarderLyraStygian 2 points3 points  (0 children)

Fulings are approaching from the east…

[–] ModeratorSzotyMAG[S] 8 points9 points  (3 children)

I think unique locations mean more of the randomly generated structures. In Hildir, which is not on this roadmap, we get just one actually unique location. I don't think that's all they had in mind so that why I didn't mark it as complete. And other locations were added as part of a different update

[–] EncumberedCaleth 1 point2 points  (2 children)

FWIW we get more than one unique location depending on how you view things. Each miniboss dungeon has some things that make it different to a normal one. Specifically different rooms to fight in, or the tower itself. Then you have the Hildir location.

It's not a lot, but it's not 0. I also found a struture I'd never seen in the Black Forest before. It was a stone house with a wood floor rather than the usual ruined stone fort.

[–] ModeratorSzotyMAG[S] 0 points1 point  (1 child)

Can you show what that house looks like?

[–]MEGAYACHT 58 points59 points  (12 children)

Could the svartalfr brigands be the Dvergr rogues?

[–]NCRNerd 31 points32 points  (6 children)

A definite possibility, though I continue to hold out hope for some kind of maritime quasi-drow elves, attacking sea-side bases from their own distinct versions of the Karve and Longboat...

[–] Cruiserdisar39112 19 points20 points  (5 children)

I still kinda want allied npcs, not just in their own holds, but ones that I can recruit to guard and populate my bases.

Kinda like conan exiles but hopefully without the methods of that game.

[–]NCRNerd 1 point2 points  (0 children)

I'd be happy even to have Dvergr in the PoI fortresses be interested in acquiring full stacks of Mead and Food from us, since they talk about the beer running out as one of their "ambiance" messages. Or add an option to trade with Haldor/Hildir for the same after finding a Mistlands, with them remarking "My brethren will be eager to trade for these, Northman!" when you use that trade option...

[–] HunterHappyAngron 1 point2 points  (3 children)

Would be cool if we could send them out on gathering missions. Like make them walk around the meadows/ Blsck forest and pick shrooms n stuff along the way

[–]Cheap_Ad_9946 5 points6 points  (0 children)

Or even just tend to a farm, feed and slaughter animals, etc. Or simply live in your village if you provide for them, and help defend against monsters.

[–]Oakcamp 3 points4 points  (1 child)

You could have them go out and come back with resources based on biome, but actually loading the chunks and have them walk and physically pick stuff up is not feasible or worth it I think (for performance)

[–]KenseiHimura 11 points12 points  (3 children)

You know, they probably are since Svartalfar or “dark elves “ were kind of the Proto-dwarves if I recall.

[–] SailorAcclimateToMind 12 points13 points  (2 children)

Irongate probably uses the terms interchangeably, and that's presently the consensus academically. But not unanimously. It's not explicit enough to be so cut and dry.

There is still some debate if the svartalfar ("black elves") were indeed the same as "race" for lack of a better term as Brock and Sindri/Eitri as well as the sons of Ivaldi, who are called Dweorg or Dvergr (and other names I am sure I'm unaware of from other related germanic customs).

The connection, as I understand it, is that a number of dwarves listed in Voluspa have names that end if -alf, noting that dwarves were indeed considered elves of a sort. That opened the door to dark elf, deep elf, black elf, perhaps all being Dvergr, because it describes their lifestyle in a manner that would be consistent with how kennings would be used. Snorri in the Prose Edda also states that dwarves live in Svartalfheim (black elf home), possibly suggesting that Niþavellir (downward fields is one translation) is just a different name for the same place. Snorri is just one source; but hes (almost) the only game in town besides the Poetic Edda when it comes to historical attestations.

TL:DR, Yeah, probably they are, and Irongate likely wouldn't concern themselves with the nitpicky nuances even if they aren't. It's a fantasy game that isn't exactly trying to be consistent with norse cosmology.

[–]KenseiHimura 2 points3 points  (1 child)

I feel like that last part should have been evident to everyone once Seekers were and Gjall were introduced. I have neverd of giant-ass bugs in norse myth anywhere.

[–] SailorAcclimateToMind 4 points5 points  (0 children)

In many ways, it was evident well before that. There is absolutely nothing wrong with playing fast and loose with the myths, especially when the entire premise out the box is a hypothetical tenth realm.

I'm just a gigantic nerd. There is no way irongate got that deep into the nuance of the topic for their naming scheme. When they decided to go with Dvergr in the end, its probably just because its the term that appears first in google when you type "old norse word for dwarf".

[–]Inevitable-Tap-9661 72 points73 points  (6 children)

I really want to have crazy sailing adventures I absolutely adore sailing as is but I need more. Improving the weather systems and making waves much more dramatic is probably the minimum but I would love a whole lot more.

[–]jackinsomniac 11 points12 points  (4 children)

Yes! They should add rowing, and it uses stamina but speeds you up. In massive storms you'd need to work as a team when going at waves head-on.

I'm no sailor so don't know what it's called, but I know sailing ships have many different sails. They could make it so if you hoist extra sails you go faster in calm water, but in rough seas you risk tipping over. Can't do it from the oar, so would either have to rely on teammates, or leave your oar to go reconfigure the boat. Karve could have 1 extra sail, Longship could have 2. You could even make the extra sails a craftable item, so you end up upgrading the same boat over time.

[–]Oakcamp 8 points9 points  (3 children)

I really wanted an official big ship meant for MP.

4-6 seats for rowers, and seat for a drummer.

If the drummer hits the rhythym correctly the rowers get less stamina drain/ques for when to row

[–]CharmingFisherman741 3 points4 points  (2 children)

ugh that would be soooo hooottt whaaat

+1 for rhythm-based war drumming on the high seas

[–] HoarderLyraStygian 2 points3 points  (1 child)

Pon Pata Pon!

[–]astra_hole 4 points5 points  (0 children)

I would probably come back if the sailing was more indepth.

[–]iainvention 50 points51 points  (6 children)

Might be a little too Sea Of Thieves, but I think a Skeleton Pirate Ship or Draugr or Fuling Warship out there on the seas could be a fun and challenging encounter.

[–] Buildersunseeker_miqo 41 points42 points  (3 children)

Vikings are pirates of a sort, so a raggedy longship bristling with draugr would be suitable...and amazing.

[–]iainvention 26 points27 points  (2 children)

Before you see it, you hear it. The deathship’s drummer pounding a steady rhythm. Boom boom ROW! Boom boom ROW! It gets louder and louder before suddenly you see it, the Draugr Dreadnought crests the wave in front of you, a massive longship, planks of ancient bark held together with iron chains and mud, covered in barnacles, the bow a massive dragon made of bone. The ship pulls alongside you, which is when you notice the purple eyes staring at you hungrily. These are Draugr Elites. They harpoon your ship and jump aboard. Dare you stay and fight? Or will you jump overboard and hope you can make land before you drown?

[–] Buildersunseeker_miqo 9 points10 points  (0 children)

This had me cackling with glee. FUND IT!

[–] Buildervrijheidsfrietje 1 point2 points  (0 children)

If they sink your ship, you'd need to commandeer theirs

[–] ModeratorSzotyMAG[S] 6 points7 points  (1 child)

That's what I wish for too. If the game had just a fraction of Sea of Thieves in it, Ocean would be so good. Imagine more sea encounters, floating loot, treasure maps

[–]splash_43 16 points17 points  (0 children)

hopefully what wasn't added in is at least somewhere down the pipeline

[–]EasternComfort2189 61 points62 points  (11 children)

Combat improvements should be easy to fix. Why can monsters attack me on a slope but I can't fight back? It is worst in the Mistlands. I think sailing should be more dangerous, but I also think we should be able to do some repairs at sea. I think you should be able to put animals in the hold. Talking animals why can't I farm fish and rabbits? Also, animals, why does riding a Lox suck so hard?

[–]Alive-Ad-2736 42 points43 points  (4 children)

Also, why can monsters attack me in water? But i can't swing back.

[–] Buildersunseeker_miqo 33 points34 points  (1 child)

Ahaha, why were you downvoted? This is an issue. Goblins can swing at me whilst swimming but I can't swing at them? Utter nonsense.

[–]EasternComfort2189 8 points9 points  (1 child)

Exactly, I understand leeches but why can Skeletons and Draugrs use bows?

[–] SailorJaspador 6 points7 points  (0 children)

They have no need for breath control. ;)

[–]iainvention 1 point2 points  (0 children)

I think a good fix to the slope combat issue would be to give all weapons a third attack, which is a downward smash/slash like what the axe’s strong attack or ground pound hammers do. If the bad guy is right under you, you hit them right in the face or top of their head. This might not work as well with aiming up instead of down, but that gives a strong advantage to whoever has the high ground, which I think is fine.

[–]MayaOmkara -5 points-4 points  (4 children)

No, it's not an easy fix at all.

Even popular mods that supposedly fix the issue suffer from many problems, like directional targeting being terrible design choice for controller users, enemies able to land a hit when it's not intuitive (lox can bite you when you are on top of them), ruining weapons dynamics and balance (atgeir being able to hit while standing on rocks, currently some weapons work better on slopes, and if swords and knives to become better at it, even more people would use it, on top of it being the most used weapon).

Attacking animations for some weapons would have to be remade to make them more vertical/diagonal, and in doing so, you would lose their unique feel. Souls like games get around that by having many different weapons with slightly different attacking animations. The terrain in souls games also had to be designed to minimise slope encounters.

[–]loganalbertuhh 5 points6 points  (3 children)

Even if it's not an easy fix.. Shouldn't have to be an issue if you ask me. I can't think of another game with this much struggle to just hit the bad guy, unless we're talking Gangbeasts

[–]HytaleBetawhen 10 points11 points  (0 children)

more ships plssssss

[–]DS_StlyusInMyUrethra 8 points9 points  (0 children)

Give me scary ocean monsters that make my phobia scream

[–]Coca9198 12 points13 points  (5 children)

Directional attacks plaese!!!!

[–]lp_kalubec 5 points6 points  (0 children)

When playing with a controller it's even worse. The character, when you press the attack button, hits in the direction the character is pointing rather than in the direction where the cursor (the camera) is pointing. It makes aiming unintuitive and difficult sometimes.

In short: it's the character position that determines the direction of the initial attack, not the camera angle.

[–]Rafzalo 1 point2 points  (2 children)

What do you mean by this?

[–]Coca9198 2 points3 points  (0 children)

I mean being able to aim attacks. As opposed to only attacking direct level. So areas like mistlands and mountains are funner.

[–]JaagedHops 2 points3 points  (0 children)

Probably something similar to mount and blade with being able to control what direction the weapon is being swung.

[–]Gubbergub 5 points6 points  (2 children)

what's sandbox mode?

[–]SSJ_Kratos 5 points6 points  (0 children)

Creative mode

[–]New_Negotiation_827 1 point2 points  (0 children)

I do believe that’s creative mode!

[–]roqueofspades 6 points7 points  (1 child)

This is actually a pretty good track record as far as developer roadmaps go. I feel like devs basically never follow through on roadmaps

[–] Buildertmstksbk 4 points5 points  (0 children)

Boats

That is all

[–]fanran 3 points4 points  (0 children)

Svartalfr brigands would be so cool. I hope they end up adding them 🙏

[–]gigaplexian 8 points9 points  (4 children)

Combat improvemnts (stamina mechanics) were part of the H&H update I believe.

[–]Mandalore_te_Jetii 4 points5 points  (0 children)

Technically the Cult of the Wolf update isn't fully complete. They called it the Frost Cave update, because they didn't include most of the Wolf Cult story. One of the devs said in an interview or podcast that they had plans for the cult of the wolf to include hints/clues starting the meadows, but essentially none of it made it into the game except for the ancient carving stones that tells part of the story. Hopefully in a future update we do get the full cult of the wolf story in the game.

[–]janikauwuw 2 points3 points  (0 children)

maybe I‘m getting hate for this but I was playing since first release and was soo looking forward those ocean and ship changes. The food update was more of an unnecessary change in my opinion, hearth and home is nice but didn’t change that much gameplay wise, just those blobs which are annoying as hell. I like new content but I also like it when old things stay the same.

and ik this is outta place but whats your opinion (without spoilers) on mistlands? Is it worth a new play through? (And if so, I definitely need a food combo guide)

[–]TeeJee48 5 points6 points  (9 children)

I want to see some performance improvements to make large builds/terraforming possible without killing your framerate.

[–]MayaOmkara 1 point2 points  (8 children)

Terraforming does not affect framerate in any way worth mentioning.

[–] ModeratorSzotyMAG[S] 3 points4 points  (7 children)

Source? Do you know about the entities the hoe creates when leveling terrain?

[–]MayaOmkara 5 points6 points  (6 children)

My own tests, and the non-existence of others test proving otherwise. Valheim does not store each hoe edit as separate object anymore. That's why you won't see instances increase when after a bunch of terraforming of any kind.

[–]TeeJee48 1 point2 points  (4 children)

It certainly used to, but generally speaking large terraforming efforts are accompanied by large builds so it's entirely possible the builds are the main cause now.

Either way, it really affects my enjoyment of the game when I can't do big builds.

[–]RickusRollus 2 points3 points  (0 children)

tbh its not even big builds, a reasonably sized ~5 person village can easily shave a ton of FPS off. Especially if there are a lot of fires/torches. I really hope they focus on this soon

[–]MayaOmkara 1 point2 points  (2 children)

I would like to see performance improvements in large builds as well. Hopefully new unity engine version update brings more possibilities to the table. Some people on older system already reported improvements with the recent ZDO update, but the counter didn't go up by much for me.

[–]TeeJee48 1 point2 points  (1 child)

The most frustrating thing is that neither my CPU or GPU go above 30% utilisation but I end up with sub-30 FPS. It does seem like it could be an engine issue so if there's an engine update coming then I'm hopeful!

[–] EncumberedCaleth 2 points3 points  (0 children)

One thing that would help is larger building blocks to minimize the object numbers needed for builds.

Stone gets it right by having the large wall section, even if it looks bland, because it saves me several pieces of 2x1 which means fewer calcs and less stress on the whole game.

[–] ModeratorSzotyMAG[S] 3 points4 points  (0 children)

Thanks for providing source

[–]cafelattis94 4 points5 points  (4 children)

Even if it has taken a long time (small team issues) i am pretty darn happy with Valheim.

I do hope they add all of this but i really hope we get a "Hard mode" to Valheim (And a creative mode). Like, you have to eat or otherwise you starve, sleep or you will get debuffs. Maybe you get attacked more at your camp. I would like that.

[–]Westdrache 1 point2 points  (3 children)

Didn't we get exactly that with the last update?

[–] ModeratorSzotyMAG[S] 2 points3 points  (1 child)

It's not out yet on the main build, but yeah, it's coming very very soon

[–]Westdrache 1 point2 points  (0 children)

Ah okay, sorry :D

[–]ApprehensiveFan7632 9 points10 points  (7 children)

Mistlands has me burnt out so hard right now. Wtf is that biome it’s just not fun 😩

[–] ModeratorSzotyMAG[S] 9 points10 points  (3 children)

I wish storms temporarily cleaned the fog for atleast 15 minutes.

[–]MayaOmkara 1 point2 points  (2 children)

Think this is a great idea gameplay wise, even from my perspective where I don't have problems with the fog, but I feel this wouldn't do anything for decreasing amount of people complaining about it.

[–] EncumberedCaleth 2 points3 points  (1 child)

I think you underestimate how much even small reprieves from the fog would change the biome for people.

I think the primary failure of the biome is that the mists remain arduous even at the end of the biome. It negates much of the sense of accomplishment you get compared to other biomes. I'm not suggesting the Mist should vanish. But small tweaks like larger mistlights that need Black Forge to be fashioned, and upgradeable wisplights that say require steadily more difficult components to expand the radius of the fog removal would make people a lot happier and not just negate the biome in one go.

Even with having beaten the biome I look around a day when it's raining and call off any adventures in the biome because the mist mixed with rain isn't fun. So the idea that the rain is a mixed blessing is awesome.

[–]MayaOmkara -1 points0 points  (0 children)

I said that making the storm clearing out the Mist wouldn't be sufficient in making people stop complaining. I didn't say that it bundled up with other tweaks wouldn't have an effect.

I think the primary failure of the biome is that the mists remain arduous even at the end of the biome.

The idea of rendering biomes weak and boring after clearing them is what was a major flaw in Valheim gameplay, up until Mistlands, which remains to be semi-deangrous, precisely because of terrain and Mist combination and equipment nerfs, which in turn requires properly preparing in order to navigate through it. This problem that Valheim has, was especially accentuated because it takes a year until a new biome gets released, so making Mistlands not a place where you can easily pop in and out, was a correct decision. I don't think the biome should be reduce to what ever level every other biome was reduced to upon completion.

If you ask me, I didn't have problems with the Mist with plains gear as progressing slowly and placing torches was a dverce experience compared to earlier biomes, and now, in late game, I just fly around with my mage build without problems.

[–]DungeonStromae 6 points7 points  (0 children)

Personally I love that biome lol

It's just a good mixture of mistery, lore, adventuring, "creepyness" and the passive npcs like the dvergr are a really good thing. Love to hang out with them and fight the seekers with those barbed dudes

[–]Black007lp 10 points11 points  (0 children)

Annoying terrain + annoying fog

[–]RickusRollus 1 point2 points  (0 children)

The juice is worth the squeeze eventually but even stepping into mistlands requires boss level prep and max caution/awareness. Even when fully geared and with a belly full of mistlands tier food, gotta respect the ability of a star-bug to fly at you from the mist and do big damage

[–]two_stay 1 point2 points  (1 child)

is there a recent version of the roadmap?

[–] ModeratorSzotyMAG[S] 5 points6 points  (0 children)

I think they stopped doing the roadmap after the first backlash once they realized they can't deliver content fast enough. Currently on the table it's Ashlands, then either Deep North or Ocean. About inbetween updates, like Hildir, they will announce them when they aren't that far away

[–]Umbran_scale 1 point2 points  (1 child)

Any word on them fixing the save corruption bug on xbox?

[–]MayaOmkara 2 points3 points  (0 children)

It's fixed in a sense that the autobakups work, so if anything happens, you can always restore your world with a bit of loss progress between saves. Xbox console is experiencing crashes primarily because of lack of RAM compared to PC, and currently Valheim is RAM intensive game, which is not easy to improve upon. More saving improvements will come in the following months, reducing the RAM usage.

[–]SugarReef 2 points3 points  (0 children)

We need a canoe to traverse the narrow rivers and lakes

[–]TheDaeldir 1 point2 points  (0 children)

Brigands 🥺would be so cool

[–] BuilderGryphonKingBros 1 point2 points  (1 child)

Wtf is the celebrity guest thing about??

[–]RisenAgony 1 point2 points  (0 children)

Svartalfr Brigands are in the Mistlands. Scartalfiem is the realm of the dwarves so you really should change that one to a green check mark ✅

[–]WispererYT 3 points4 points  (0 children)

This is the issue with making a roadmap you can't stick to.

[–]Adam1067 0 points1 point  (2 children)

Sandbox mode? Am I missing something?

[–] ModeratorSzotyMAG[S] 5 points6 points  (1 child)

newly added "no build cost" in world modifiers, coming with the Hildir update

[–]Damiandroid -1 points0 points  (4 children)

Incorporate Valheim+

[–]naarwhal -5 points-4 points  (3 children)

What do you mean? It already is incorporated

[–]Damiandroid 0 points1 point  (2 children)

??? You're kidding ! It is?

So we can use the advanced building system and the fine placement tool and freely rotate build pieces through all 3 axis in increments that we can determine.

And can we place every item / building piece in the game?

If so I'm overjoyed, but if not then they really haven't reached the level that modders did a year and a half ago

[–]naarwhal -1 points0 points  (1 child)

Wait… so you’re saying the mod is in the game, but you’re telling me it’s not incorporated. I’m confused. Just download the mod…?

Also precise building is coming next patch I heard.

[–]teh_stev3 -2 points-1 points  (2 children)

They've done multiplayer and combat improvements.
You can dance and they retweaked all the weapons.
I mean, they need to do and add more.
But...
It's something...

[–] ModeratorSzotyMAG[S] 1 point2 points  (1 child)

That's why I put a "?" on them. I realize they added a few improvements and additions here and there but I don't feel that's all they had planned just yet

[–]teh_stev3 0 points1 point  (0 children)

Right, I see, that's your "kindamaybebutnotreallybutkinda"

[–][deleted]  (7 children)

[deleted]

    [–] ModeratorSzotyMAG[S,M] 5 points6 points  (6 children)

    You putting "dogshit devs" at the end of this lazily constructed comment is what will get you the downvotes. Not the fact that you dare criticize the devs. 90% of this community is pretty level headed and can recognize both the good and the bad of Valheim development. And the majority of people can actually put together a coherent, non inflammatory criticism that people will find agreeable. Unfortunately, you're not one of them

    [–][deleted]  (5 children)

    [deleted]

      [–] ModeratorSzotyMAG[S,M] 7 points8 points  (4 children)

      Look man, I'm the moderator of the subreddit, and the moderator team decides what is allowed or not. And I've only removed comments like yours that resort to name calling. I've never removed valid criticism, and I even agree with most of them and spoke out against the devs when they fail to listen to the community, but also give credit when they do. I'm saying this to let you know that I'm not paid to protect the devs, but I will delete low effort insults. I'm letting yours stay up as an example.

      [–]MercurialRL -3 points-2 points  (6 children)

      Who woulda thought they weren’t going to be able to follow through on a roadmap again? Stop making roadmaps and start releasing one teaser at a time. It makes no sense to keep letting the community know they can’t stay on schedule.

      [–]IansMind 1 point2 points  (5 children)

      No sympathy for their explosive growth and pivot to deal with bugs the millions of unexpected users brought them right when the 5 person studio had this plan? 🫤

      Idk, personally, I'm happy with how they handled it. There's a ton of game for $20, and I'm at like a couple cents an hour of enjoyment.

      [–]MercurialRL 0 points1 point  (4 children)

      Not saying it isn’t inherently an awesome game. But it is never good business practice to promise customers something and then not deliver anything on time 3 years in a row. The way they go about making sure everything is perfect and then still has bugs is my complaint. Release shit, understand that when people actually play the game, the bugs get taken out faster. It’s a win-win for both parties and you’re keeping your promise to the customers. That’s just my opinion.