Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts
Log In
Found the internet!
Airheart
Posts
Communities

Posts about Airheart

Subreddit Icon
r/ShrineOfAirheart
16 members
The offical shrine of Airheart!
Visit
Subreddit Icon
r/FORTnITE
614k members
The developer supported, community run subreddit dedicated to Fortnite: Save the World from Epic Games. Build forts, co-op, kill monsters, save the day, bacon.
Visit
Subreddit Icon
r/FortniteFashion
95.8k members
A positive and welcoming subreddit for sharing creative Fortnite cosmetic combinations!
Visit
Subreddit Icon
r/FortNiteBR
3.0m members
The developer supported, community run subreddit dedicated to the Fortnite: Battle Royale game mode by Epic Games.
Visit
r/shrineofwildcat
277 members
we are the shrine worshippers of wildcat the most underrated default in the game
Visit
340
Subreddit Icon
โ€ขPosted by5 years ago

Hey guys Whitesushi here with the numbers on Airheart as well as some observations regarding the skill. This is sort of like a "review" post of the hero as well having played her for a while doing some missions. Before we go into the math, here's some things you need to know about the ability

  1. Damage done by the ability is based on the player operating the turret rather than the player who placed it

  2. Damage done by the ability is affected by TECH as well as Hero Ability Damage

  3. Ability only starts its cooldown once expired rather than when placed

  4. You can exit the turret early, you just have to bind a key to "Vehicle Exit" in the options menu

Now that that's out of the way, we move on to the math portion. Working backwards on ROSIE damage factoring in tech as well as hero ability damage, the base damage of the skill is 67. This is similar to Throwing Stars at 52 or about slightly more than half of abilities like Frag Grenade at 101 or Dragon Slash at 95. The ability I am going to compare it against, TEDDY, sits at 16 and we will be assuming Enforcer Grizzly's TEDDY in this scenario.

R.O.S.I.E.T.E.D.D.Y.Description
Base DMG6716Base damage of the ability
Real DMG91.820.0Damage after factoring in hero perks
Damage/s642.5120.0Real damage multiplied by fire rate
Total Damage13768.53600.0Total damage in one usage of the skill
Uptime16.56%50.00%"Duration" of skill divided by cooldown
Real DPS2280.11800.0DPS after factoring in uptime

As you can see, in terms of burst damage while the skill is activated, R.O.S.I.E. beats T.E.D.D.Y. by like 3.8 times. However when we factoring in uptime over the entire course of a defense and then looking at the damage numbers again, this value is only 1.3 times.

If you just think about it, there is so much downtime on the ability that in most missions that last ~8 minutes... which is almost every mission, you only get to use ability TWICE. That's as bad as bombardment gadget.

In fact, I found that you need to achieve 79% accuracy in order for R.O.S.I.E. to inch out T.E.D.D.Y. in real DPS. Furthermore, there are other issues the ability suffers from such as

  • Damage fall off (you do less damage to targets across longer distances)

  • Accuracy... because obviously you are not 100% accurate with this

  • Stationary and vulnerable to bees/lobbers/blasters/slingers/propanes/mini husks

  • Overheat mechanic that slows down your fire rate

  • You can't do other forms of damage while in the turret (can't shoot, throw abilities etc)

That's not all. One of the biggest problems I have with the ability is that it is awkward to use. Since cooldown only starts after we finish using it, ideally we want to place and finish firing the bullets as soon as possible to tap into higher uptime. However, we are also given a limited amount of ammunition which makes players want to save shots for the meatier targets (smashers/mini-boss). Basically, it's a littler counter-intuitive.

Conclusion

If you are thinking of

  • Using her to melt Smashers/Mini-bosses, you are better off doing that with a damage dealer like Urban Assault because especially for mini-bosses, they like to move and can easily move out of view for your turret (not that you do that much damage on the turret either

  • Using her to clear waves of husks down a funnel, you are better off placing a gas trap since that hits everything and has close to 100% uptime

  • Using her to sweep waves of husks in open area, you are better off playing Enforcer Grizzly and letting T.E.D.D.Y. do the work

Even if you really want to use a B.A.S.E, there are generally better Constructors like

  • Syd/Tank Penny for heavy single target damage

  • MegaBASE for covering large areas (CAT4 Atlas)

  • Heavy BASE for trash clear and trap reload

She's not even fun to use because you are constantly worried about using up the very limited 150 rounds and having to wait on an almost 2 minutes cooldown. Not to mention if you are in public games, there's a very real chance someone just steals the seat from you :(

TL;DR Uptime on the ability is too low and the ability itself is plagued by problems that makes it not worth using unless you want something that looks cool

340
119 comments
842
Subreddit Icon
โ€ขPosted by7 months ago
842
146 comments
390
Subreddit Icon
โ€ขPosted by5 years ago
Post image
390
58 comments
329
Subreddit Icon
โ€ขPosted by4 years ago
Post image
329
33 comments
398
Subreddit Icon
โ€ขPosted by5 years ago
398
57 comments
179
Subreddit Icon
โ€ขPosted by5 years ago
179
29 comments
278
Subreddit Icon
โ€ขPosted by4 years ago
Post image
278
18 comments
18
Subreddit Icon
โ€ขPosted by2 years ago
Post image
18
10 comments