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[–]Gregory_Appleseed 2320 points2321 points  (49 children)

No sir, I do not like it.

[–]CapitalismDisliker 225 points226 points  (18 children)

I, am a real horse.

[–]Smooth-Arm-6342 140 points141 points  (1 child)

Call the poliiiiiiiiice

[–]skehti 42 points43 points  (11 children)

Ren and stimpy gang rise up

[–]theoneburger 21 points22 points  (1 child)

There’s dozens of us left.

[–]IMplodeMeGrr 14 points15 points  (0 children)

I ran over the neighbors dog

[–]GGGiveHatpls 17 points18 points  (6 children)

ITS LOG ITS LOG

[–]CrabWoodsman 7 points8 points  (1 child)

It's great for a snack, and fits on your back!

[–] Crafterdotplaid 7 points8 points  (0 children)

Oh, what a wonderful toy!

[–]Diodon 5 points6 points  (0 children)

What do you mean you don't agree with me!?!? Do you know who who are dealing with!?!?

[–]3d1thF1nch[🍰] 163 points164 points  (12 children)

I didn’t even know this was a function. I am on break from Valheim playing Diablo, and I would KILL for this function in either game. I don’t need to play Resident Evil 4 management sim every 5 minutes of gameplay. Make it easy so I can get back to the fun part!

[–]FierceBruunhilda 31 points32 points  (4 children)

they're leaving the button on the chests menu to quick stack from your inventory and only removing the option to quick stack into chests without having to open them. So you'll still have a quick stack feature when you go back to valheim!

[–]Kevkanone 12 points13 points  (1 child)

But still how is that "too little inventory interaction" as is this (standard) surcival game inventory is such a unique Feature of Valheim.

And even with this Button there is still much Integration with chests, sorting stuff, crafting stufe and more.

I especially dont like that they want to keep it removed After tue comunity says very load that they like the function and want to keep it

[–]omyhomyboy 6 points7 points  (2 children)

you can do it in diablo. not sure on keyboard, but on controller, click in one of the joysticks and it organizes the chest

[–] CrafterLiving-Supermarket92 23 points24 points  (10 children)

A mod will come about that changes this one mechanic back to the way that it was. Surely 👍

[–]theghostmachine 4 points5 points  (0 children)

I don't not like chest sorting scam, I do not like it Val-hei-m

[–]FootlooseFrankie 13 points14 points  (1 child)

Powdered toast man !!!

Who else loves singing the " Log " song when they are logging?

[–]Tannerb8000 1534 points1535 points  (239 children)

Wait, why is interacting too little with the inventory system a bad thing?

[–] SailorSeve7h 892 points893 points  (121 children)

I really don’t understand what their gameplay philosophy is.

They don’t earn any extra money from you playing the game longer, theres no micro transactions or in game shop.

But they keep changing shit to make just playing the game take longer and adding arbitrary time gates to get things done.

I have no idea where this is gonna end up, im still enjoying the game (with QoL mods) but it just really makes you wonder what their plan is for when it’s finished.

[–]zeer88 189 points190 points  (57 children)

Oh for sure, without some QoL mods Valheim borders on the disrespectful of users time. Some tasks become chores, take forever to do, especially in the late game. This "inventory management" is a really weird take from the devs - users can manage inventory if they want to, but if people are automating it it's probably because it's not that fun to begin with (I used mods to automate it a lot more btw).

[–]DevonSun 4 points5 points  (1 child)

disrespectful of users time

Let me introduce you, my friend, to Elite Dangerous... lol

[–]just_a_short_guy 51 points52 points  (46 children)

Idk why these devs hate QoL so much. Before it was the ore teleport prevention, and now this. Wonder if people are going to defend it this time.

[–]Physicsandphysique 139 points140 points  (26 children)

I don't think it's the same though. Ore transport creates a need for travelling and drives adventure, but making inventory management harder than it needs to be adds no value or richness of experience to the game. Nada.

I almost stopped playing valheim at about 30 hrs because I got so fed up with inventory management. Then I found the craft from containers mod and it saved the game for me. I won't play without it.

[–]Reer123 33 points34 points  (9 children)

I first started valheim with a bunch of friends and we progressed normally. I tried to play it solo and oh my god, it is so much work to do anything. I just gave up.

[–]Deniswyz 12 points13 points  (2 children)

They just need to add actual Ocean content and a better travel system in water to not make it tedious.

[–]Yodka 6 points7 points  (8 children)

I’ll typically set up one large home base with smaller separate bases. Not being able to teleport with ore is such a PITA for me because I’m only going from point A to B. This game is also so brutally unforgiving it would terrify me to risk an adventure to somewhere unknown with a boat full of ore.

[–]WasabiofIP 2 points3 points  (6 children)

it would terrify me to risk an adventure to somewhere unknown with a boat full of ore.

As it should, IDK why you would go somewhere unknown with a boat full of ore though. Usually it's back from the mines to your base.

[–]Yodka 6 points7 points  (5 children)

The argument I always see that justifies not being able to teleport with ore is because it forces the player to explore/travel. But that never made sense to me because I’m only going from point A to point B. And truthfully, the sea itself isn’t that scary so really I’m just spending 15-20+ minutes sailing back and forth.

[–]WasabiofIP 4 points5 points  (3 children)

But other than black metal, ores are a limited resource, so once you've pulled all the metal from an area you need to explore and set up a new mining camp.

I'll admit though that over time I've warmed to the idea of metal teleporting, once you've progressed. I think it's still a Good Mechanic for the first half of the game, since yeah it forces you to see more of the world, makes you feel how large it is, gives you higher stakes as you're traveling with your precious cargo, makes you sail past areas you know are too dangerous for you right now but represent future adventures. I think that is an essential part of the Valheim experience.

However, by the time you get to Plains, I think you should be able to start teleporting Copper, Tin, and Iron at least.

[–]Physicsandphysique 2 points3 points  (0 children)

Yeah, it really only applies to the first couple of journeys. The third and twentieth are just tedious.

If you are making outpost bases, I think that goes into the same category. It's a nice side quest to build up a forge base, but you don't want to do that at every swamp you want to raid either.

That's why I support the idea that's been circulating, about unlocking the ability to teleport each ore when you get the next. You need to sail iron until you get silver. You need to sail silver until you get black metal, and so on.

[–]Deniswyz 10 points11 points  (1 child)

The ore teleportation restriction by itself is fine. The problem is the combination of lack of Ocean content, and the very unfun travel system in water.

[–]gorgofdoom 118 points119 points  (22 children)

they don’t earn money from us playing the game longer

Acktchually: they think they do.

Games are often ranked by prospective buyers by the average play time, or estimated time to complete. (While true this is not the whole story)

Most studios pad these statistics by adding repetitive nonsense. Just look at D4 and Elite dangerous…. I won’t play those, either. While I’m happy to support CSS This type of design is a big part of why I don’t like valheim.

[–]FarFetchedSketch 51 points52 points  (8 children)

Like, who is that hours==value true for? Maybe if I was 13 and only had like $20/month to spend on games, as well as literally nothing to do with my free time...

That shit just irritates any adult who needs to plan in advance what few hours of the week I can sink into a game.

[–]idlemachinations 20 points21 points  (5 children)

You can see that attitude a lot on reddit in places like /r/games or /r/factorio where people will compare the amount paid to hours played. If you paid thirty bucks for factorio then played it for 50 hours, that's one cent per minute of playtime. 3000 hours is one cent per hour. Here's a post that references this.

I mean, maybe it's just the kind of subreddits I hang out in that tend to have this perspective.

[–]MrCurtsman 22 points23 points  (4 children)

I understand that form of valuation but I think what's being gotten at is that only matters if you're enjoying yourself. Like, 1 cent per hour of gameplay is fantastic value but if most sessions feel unproductive due to limited play time and arbitrary unfun delay tactics then it quickly loses the value.

[–]-Agonarch 9 points10 points  (2 children)

Yeah it's finding that balance between progression before it becomes grind. Too little effort to get stuff you end up with stuff like borderlands where you ignore almost everything and drops are almost annoying, too much effort and you don't feel like you're getting anywhere.

Organizing my inventory one bit at a time to put down 3 feathers is never going to feel like progression to me.

[–][deleted] 5 points6 points  (0 children)

I think people that hold this view, or at least I do, don’t just keep playing a game if its not fun in order to “get value” from a purchase. Ill play a game until it’s no longer fun/I beat it and at that point consider the $:time played ratio.

Since Steam added refunds within the first two hours of purchase I also shoot to determine if a game is worth my time within that return window.

[–]Molwar 10 points11 points  (0 children)

Valheim is not made by CSS, it's made by Iron gate studio. CSS is just the publisher.

[–]alexbarrett 73 points74 points  (15 children)

Game design is complex. The challenge is to balance immediate rewards vs long-term payoffs. For instance in ARPGs people grind for thousands of hours to get the good drops, and if those items were to start dropping like candy the game would lose its appeal.

The Valheim devs have to weigh up similar trade-offs here. Making inventory management 'too easy' makes the longer term pay-offs around item management less rewarding. For example you might start picking up every item because it's so easy to quickly store it, or you might spend less time designing the 'perfect layout' warehouse. Without it you'll have to decide if you really want to pick up yet another mushroom because you have so many already and opening your mushroom chest would require an extra click, and you'll spend more time creating the perfect warehouse optimizing walking time and deciding which related chests to put next to each other.

I'm not trying the say that the devs are right or wrong to not include this feature, just that there is a balance of 'tedium' that designers need to consider. IME Valheim has tended on the side of more tedium and slower gameplay in exchange for more rewarding long-term pay-offs and they want item management to fit in with their general philosophy.

Also consider that every player has their own tolerance to tedium. Some people really like delayed gratification and grinding whilst other players like immediate dopamine hits. These groups of people will most likely end up playing different games and most games will not (and probably should not) try to cater to both groups.

[–]sirdeck 416 points417 points  (86 children)

Because those devs have some very dumb ideas of what's fun in their game.

The more I see how Valheim evolves, the more I think they made a great game by accident and don't actually understand what made it so great.

Hope time proves me wrong, really, because I love Valheim.

[–]WhoFly 283 points284 points  (52 children)

Yeah part of Valheim's initial appeal and positive reception came from the ways it made survival games more accessible. Promoting the importance of... inventory management... is about as antithetical to accessibility as you can get.

[–]sirdeck 179 points180 points  (50 children)

Yeah, cutting down on stupid maintenance like having free repairs, no need for food to stay alive, and a few things like that, are the main points that made me and my friends really like it.

And if we're being honest, it's a big revolution in the survival games. So what they're saying in this tweet is mindblowing to me, in a very bad way.

[–]BobR969 143 points144 points  (47 children)

Their game philosophy has kinda been screwed for the last patch or two. The mechanics they're working into the game are all pretty antithetical to what the original valheim was. As you say, it kinda feels like the initial release was accidentally lightning in a bottle, and the Devs making it closer to their vision are sorta ruining it.

As mentioned, a lot of praise for valheim was the reduction in tedious mechanics. Free repairs meaning you have to consider how much you're mining/fighting, but don't have to waste time getting resources for something you've already done. Food for stamina was easy to find and didn't kill you meaning you only really need to binge on good food pre-expeditions. No fannying about and no time wasting. Then they started to add things culminating in mistlands. A beautiful area you hardly ever see, that's irritating to explore, has obtuse resource collection and is generally relatively unfun compared to earlier segments. The next big update is set to bring in siege equipment?!

The game had an excellent philosophy and a million examples of what would work great. Valheim-plus was one of the most popular mods and all it did was offer options to players that they can shift about. Terraria has a bunch of options like sort to chest and auto-stack etc and it only improves the game. Craft from chest is literally objectively more fun because it removes the need to play inventory tetris all the time. That's not gameplay, it's busywork.

This latest tweet kinda highlights a worrying path the Devs want for their game.

[–] MinerExpress_Helicopter93 53 points54 points  (10 children)

It’s like the opposite of no man’s sky. The more they update the less it makes sense. Why in god’s name is there still no sort to stacks feature. I guess the devs idea of a fun game is spending the bulk of your time manually sorting shit. Pretty bizarre.

[–]timmy031 7 points8 points  (2 children)

I agree, If you want inventory Tetris, play dredge, the entire game is about managing inventory and battling against it. Valheim’s biggest appeal was exploring and trying not to die, it felt like inventory management/weight limits was there to limit your ability to do that but weighted a tad too heavily in the wrong direction, but for me it was aways a bug not a feature.

It’d be like them fixing the issue with jumping out of water, then saying actually we’ve noticed people are finding it too easy, let’s undo it.

[–]BobR969 9 points10 points  (1 child)

Basically this. The inventory and weight in valheim were always a simple limiting step to ensure you had to consider your travels and expeditions. It's a limiter that ensures fun because it means you need to engage with the fun parts of the game (the travel and build-up).

Putting things like armour that doesn't have armour slots, inventory tetris, obtuse limits and awkward crafting that's all manual - all that is busywork that prevents you from accessing the fun gameplay bits or makes you engage in them more frequently, this overstaying their welcome. A couple trips for resources that are full of danger and events is an adventure. Making the same trips dozens of times is a job.

Devs seem to be oblivious to what makes their game fun.

[–]joe_kap 39 points40 points  (10 children)

I agree with your points but want to double down on your mistlands comment.

I hate the mistlands. The beauty of this game is from sprawling vistas and distance. Mistlands has nightmarish mountains that exist only to kill people from fall damage or slow you down, they add nothing of value. The mist itself is a unique gimmick initially, but just becomes annoying. Its a decent way to barrier the people going there too early, since the enemy mobs don't spawn all that much. But I wish the radius of the lamps/posts/faeries was about 10x default, to the point where you don't really notice the fog. The part of mistlands i like is just the coasts where the mist doesn't spawn by accident or bug. The textures, the trees, and the rocks; they look good, but you can't see them.

Let's hope niflheim / frozen north have better terrain gimmicks.

[–]p75369 47 points48 points  (5 children)

The beauty of this game is from sprawling vistas and distance. Mistlands has nightmarish mountains that exist only to kill people from fall damage or slow you down, they add nothing of value.

This is the fail in mistlands design for me.The mist should be at a constant, fairly low, height. You climb a peak to be guaranteed a vista across a sea of mist below you. In the distance you see an abandoned mine in one direction, a dvergr tower defiantly pierces the mist in another, strange lights below the mist whisper promises adventure elsewhere. All around you see other peaks reaching out the mist, islands of safety and rest. But to get to any of the promised riches, you must once again dive below the mist and confront the skittering horror within.

Instead when you climb the peaks you still can't see shit because there's still too much mist. There's too many peaks so you can't see that far anyway, nor navigate around. And there's piss all indication of where dungeons are until you're right on top of them.

[–]joe_kap 11 points12 points  (0 children)

I like your ideas a lot. That would be actually interesting. You also brought up another point, the stupid mountain density. The valleys are like 10m wide on average unless its coastal. How is that fun?

[–]Deesing82 4 points5 points  (1 child)

you’re describing why the mountains is my fav biome. it would absolutely make mistlands better

[–]BobR969 11 points12 points  (1 child)

Yeah. Mistlands is confusing for me. The idea is decent enough, but it's implemented very poorly. Beautiful vistas are few and far between, by far the more frequent sight is awkward terrain that you Skyrim-horse over and thick mist obfuscating anything further than your nose. The wisp is fucking useless for all it does and making paths with lanterns is tedious with how shit their radius is. In our first play of mistlands, the world generation was also so borked it took us 3 large mistlands before we found a black core dungeon. We didn't even know what the hell we were missing or what to look for. The final boss was good, but the run up was intensely annoying. Add to it the presence of a neutral faction that you paradoxically have to attack to gain an important item... It's all very counter intuitive. It's a bad biome with huge potential.

[–]MrBIueID 9 points10 points  (1 child)

And it's such a nice place too to look at. As soon as I got there I appreciated the whole low visibility thing but also I was just super disappointed that there is probably no way to make a base there with a great view of the unique landscape. The idea of having really varying terrain is so cool but each object is so small that there are just no significant places to even stand. Only ever having like 5ft before you have to jump off or climb a cliff is incredibly tedious.

[–]Jumpy-Ad-2790 105 points106 points  (16 children)

God that clip of one of the Devs saying that the game should be so hard that most people shouldn't be able to complete it made my heart sink.

[–]zernoc56 72 points73 points  (3 children)

If I wanted a game that’d kick my dick in, I’d boot up Dark Souls and go to Blighttown.

[–]CptDecaf 8 points9 points  (0 children)

Especially considering that mechanicly Valheim is a puddle deep game and everything they do regarding combat is to make it slower, more tedious and make enemies utter slogs who need to be stat checked.

[–]joe_kap 18 points19 points  (0 children)

Here's hoping hard and tedious aren't being confused. This game should have its difficulty set around multi-player. So it's not too easy the second you get a buddy or two, or it should hard delineate between single player and multi-player.

Single player should probably be set so you can actually win without cheats or being ungodly good.

I agree with the below guy though, if I wanted to play dark souls I'd just play dark souls.

[–]Charrikayu 16 points17 points  (4 children)

That sounds pretty normal honestly. Story time:

Back in 2010-2011 my friends and I played League of Legends during its first and second competitive seasons. We were okay, not top tier players, typically high gold bordering on platinum (back when platinum was the highest rank). The way it felt about playing the game was this: where we were at, around 1500 Elo, gold rank, felt like the average, minimum competency for playing the game. If you were worse than this it meant you were probably just pretty bad at the game. That felt like the average and it was reasonable to expect most players to play at that level.

A few months into the season Riot released a chart of player rank distribution. As it turns out, if you were at 1500 Elo you were in the top 5% of all players. The entire time what we thought was the bare minimum of competency at the game, not even being "good", just understanding how the game works and stuff, was actually the 95th percentile and above. It was actually unbelievable to read.

That was the moment I discovered - and I mean this in the nicest way possible - most people are really, really bad at video games. Like if you spend any amount of time playing games at all, if you think you're average or even bad at them, you're probably still above average. It seems like it shouldn't be possible, but for a lot of us the reality is we've been playing games a long time, and know people who play games and how games work, and what seems like a normal understanding of games is actually a baseline way higher than we're ever exposed to.

Which comes back to the dev's comment. That's a lot of words to provide context to a simple statement that was probably made by an ESL speaker. I don't want to run defense too hard here because I don't have all the details, but I think the reality is when you get a more honest picture of what most skill levels in games actually look like, most people being unable to complete the game isn't actually unreasonable. Hell, 10% of Subnautica owners don't even have the achievement you get for free just by leaving the lifepod at the start of the game. The truth is, any game that is so easy that most people could beat it would be so boring and unchallenging it literally would not be fun for people who are at a level they come to post here. It's not actually a matter of game design, it's a fundamental misunderstanding that I, and many others had, about how truly disproportionate the skill gaps are among players.

It legitimately would not surprise me if Valheim at its current difficulty level still saw less than 10% of players getting to or beating Mistlands. And that's honestly completely normal. It just doesn't feel that way because we're invested in the game and insulated from the true distribution of player skill levels that are actually far below what we think is average.

[–] SailorQX403 52 points53 points  (1 child)

Considering they make you farm more in the Mistlands than anywhere else without adding in any QOL timesavers like harvesting faster or planting faster it does look like that. Games should add QOL features the further you progress instead making you do menial chore tasks even more, it’s a sure fire way to lose players if a game makes it more tedious to play instead of less.

[–]flattop100 21 points22 points  (0 children)

This right here is what makes Valheim fundamentally broken right now. I don't mind the mobs when I'm mining. I don't mind the difficult, long lasting boss fights that require upgraded armor. It's the fact that I still have to pluck carrots one at a time, and use level one collected items in top-tier recipes.

[–] MinerExpress_Helicopter93 24 points25 points  (7 children)

100%. I think if they really knew what they were doing they would have implemented simple things like quick depositing (sort to stacks, things like that) LONG ago for simple QOL improvements.

I hate how much time I spend going around sorting things into chests. How the devs could ever think this is thing people would want demonstrates exactly where their heads are at.

I don’t even care that there aren’t regular updates or more content at this point, it’s just willful blindness or ignorance by the devs that’s really holding this game back now. They just don’t seem to know or care. It’s very stupid.

[–]NorthWestKid457 30 points31 points  (1 child)

You’re not wrong, their antagonistic attitude toward mods proves it.

[–]hondac55 61 points62 points  (6 children)

I'm with you on this one. In my opinion they've chosen to actively make the game worse.

[–] MinerExpress_Helicopter93 36 points37 points  (5 children)

Still bewildering there’s no bigger mist-clearing upgrade for the wisp light. I never go to the mistlands because I just can’t see shit. What’s the point. It’s quite unpleasant to be walking around somewhere where your visibility is like 12 feet at all times. It’s so claustrophobic and just not fun. After you kill the queen it should be the reward so you can actually enjoy the biome.

It’s basically an entire biome/update that you go into for just what you need and then never come back. Combat also sucks because everything is on a rocky slope. I mean, where’s the fun in spending time in the mistlands compared to other biomes..?

It’s just dumb. The devs are gluttons for punishment and sadistic or something. I have less and less reasons to play the game every day.

[–]Sleepycharliemanson 5 points6 points  (3 children)

It could definitely use an upgrade. Maybe purchasable from the trader to make you have to visit him more.

[–] EncumberedCaleth 4 points5 points  (0 children)

Easier fix. Utilizing in biome items to upgrade it. Add some yggdrasil wood and another couple wisps. Tier three needs some sap and black marble. Tier 4 needs a black core.

[–] SailorAlldaybagpipes 23 points24 points  (0 children)

Back to:

Step1: create chest

Step2: fill chest

Step3: forget about chest

Repeat as necessary

[–]DivineInsanityReveng 3 points4 points  (0 children)

It's likely dev pride. "I worked a lot on the inventory and chests function I don't want players never touching it". Why? Streamlining the chores in your game is crucial, or it becomes tedious and unfun. Dayz is the best example of this to me. Standalone went wayyyyy too far into everything and it became needlessly.complex and unfun. And I say that as someone who sunk 1k+ hours into the mod.

[–]Ap-snack 1468 points1469 points  (68 children)

Inventory management is the most tedious and annoying aspect of the game. I almost always install the mod that lets you craft with items from nearby chests.

[–]illmindmaso 343 points344 points  (36 children)

That’s how it is in grounded and it definitely spoils you. Coming back to valheim from a big grounded binge made me realize how tedious it is going back and forth getting the items to craft shit

[–]Chaines08 78 points79 points  (7 children)

Oh yeah I agree 100% Grounded is a QoL feast and as much as I love and prefer Valheim, getting back to it after is always difficult

[–] SailorArchipocalypse 3 points4 points  (5 children)

If Grounded did not have the bad Co-op issues, anyone on the same network LAN connected or otherwise causes major desync issues. While the devs have known about this for a long time nothing has been done. This made Grounded a refund for me, one of the few games I have ever had to refund.

[–]BigMcThickHuge 5 points6 points  (4 children)

What issues? We've had a few disconnect issues but it's about 1% of our gameplay and was months ago.

They did in fact update recently to fix some of those issues

[–]I_T_Gamer 170 points171 points  (21 children)

This, this perspective means they don't care about our time. The game is fun, the inventory system is not....

[–]sirstonksabit 40 points41 points  (14 children)

I've been grappling with this idea in my playthrough as I went to mods to take care of some of the lack of efficiency. I say grappling because there is a distinct difference in feeling from the beginning of the game when I used no mods, to now where I'm running about 27. The devs are making the game they want and I fully support that because their game is challenging and fun. For solo play however, it lacks efficiency when gaining access to more resources.

I've since stagnated in some of the gameplay. I'm all for reducing or eliminating unwanted tedium, but some of that stuff is just part of the experience. I did, however, come to the same conclusion, that the game was kind of abusive to your time, but again, only for solo play. Even having one other set of hands makes a huge difference with any of the tedium.

I believe vanilla Valheim is perfect for multiplayer, but the solo experience needs some more efficiency options as you gain access to more things. They are addressing this in the next patch with the introduction of sliders to customize your world.

[–] SailorCyxxon 37 points38 points  (11 children)

Not sure I agree with all of this. Overall yes, but I find in multiplayer you gain some additional pain points: - everyone dumps materials into chests randomly, no matter how easy your layout/system was at the beginning - everyone eats good, but no one wants to play farm simulator for half an hour

[–]Heallun123 17 points18 points  (5 children)

Gotta recruit base mom. They farm, tend livestock, smelt ore and organize chests. I'm out here role-playing leif Erikson while they keep the fires lit.

[–]faerystrangeme 16 points17 points  (0 children)

Honestly I love farming simulator games so I'd be totally down to be base mom... except that Valheim is a pretty shit farm simulator. If I'm gonna be base mom, I have more fun doing so in Don't Starve or Raft.

This kind of dovetails my post from a few days about about the lack of building options early game - if I'm going to enjoy puttering around the base, I need the base to be something enjoyable to hang around. And I can't wait until the end game to get to that state.

[–]zentrix718 3 points4 points  (0 children)

I always say I'm gonna be Leif, but then I end up as Martha Stewart. Someone gotta keep the onions growing. It's a good thing.

[–]betterland 6 points7 points  (0 children)

I play base mom even when solo 🤘

[–]meanjeans99 4 points5 points  (0 children)

Love the game but it's a huge time suck in single player. I use a mod that can reduce the crafting recipes which makes the game move along much quicker. You still have to mine resources, just not 4 trips...

[–] SailorSCROTOCTUS 5 points6 points  (1 child)

The guy I run a server with and I were just laying out our Valheim + settings last night and I was saying basically the same thing.

We're basically doing everything we can to minimize sorting and the repetitive inventory management.

It's not enough that we gather the stuff, transport it, and put it in chests - devs really want to make sure we spend time in those chests?

Why? I enjoy organization but there's plenty of that at all levels of this game without the insanely granular management of each individual object you have ever touched.

[–]Cosmic_Quasar 4 points5 points  (0 children)

Yeah. It's one of the reasons why I get a mod to change stack size limits. I keep the weight limit for other balance reasons. But too often while exploring I would run out of inventory slots despite having a lot of weight left free just because of some item with a tiny stack limit taking up multiple slots.

[–]tane_rs 39 points40 points  (0 children)

Just take a look at terraria. It is stupid easy to clog your inventory up within 10 minutes on a fresh character/world. It also has a pretty tremendous learning curve and depth that can take hundreds of hours to master. This game does 3 things very well in spite of it- tiered ways to expand the inventory, a quick stack to nearby chests button, and a craft from nearby open chest feature.

None of this is a detriment to the gameplay, and the further you progress there is much more potential to clog up the inventory. This isn't even considering the multiple slots you might always occupy with gizmos and potions. The bottom line is there's always a decent, vanilla answer to the inventory management issue.

Valheim is at this same sort of critical point. If they plan to continue with these huge biome expansion updates there is going to be a ton of JUNK to sort through and into chests, and the kicker is this is already the case. My ability to quickly store all of the stuff I carted home with little fuss has no bearing on how owned I'm going to get by the 2 star seeker soldier that descends on me when I get back out there. It doesn't give me a wider parry window against skeleton in burial chamber, and it also doesn't stop me from becoming instantly encumbered by a scrap iron loot from one of the crypt chests.

Back to terraria- with a single click you automatically stack from inventory to storage in a radius. Super convenient BUT if you aren't already pre-organized you can really hurt yourself and then lose a bunch of time digging around your storage for one thing. There is still a degree of effort and mindfulness there for inventory management. You still have to invest time to plan and get organized.

It's such an obtuse thing to frame the instant store option as an over-simplification of the inventory management system because it's really not. Once I've gotten an organized storage room built it takes very little time to know which chest to open and what to click into them anyway. We are talking about a few seconds of difference that cuts down on mindless repetition and I'm still gonna have to open the chest back up when I need something.

[–]JoutenAsero 10 points11 points  (1 child)

It especially sucks if, in your friend group, you're that designated guy that has to sort out items. Everyone is viking-ing and I'm here making sure folks stop putting Ancient seeds in the actual seed box!

[–] BuilderHomitu 4 points5 points  (0 children)

Yeah, I've played Valheim every which way across my 1,500 hours. And when playing "survival", I've honed in on some QOL tweaks that I genuinely need to make the experience more enjoyable to me.

  • DepositAnywhere basically allows you to do what shift+e did in the PBE. It's actually even a little more automatic. Just pressing the keybind will auto deposit any stackable items you have (you can designate it to ignore things like consumables) into any nearby chest that contains those items. No need to go to each individual chest.

  • CraftFromContainers is definitely useful like you said.

  • EquipmentAndQuickslots to add 5 slots for your equipped equipment + 3 new hotkey slots for food or consumables. Those 3 freed up slots feel damn near mandatory to me.

  • ItemStacks - Lastly, at this point, I find toggling stack size and weight to a "nicer" spot really makes my exploration of the world vastly more enjoyable. I quadruple stack size (ie. 200 arrows per stack instead of 50, or 40 carrot soup instead of 10), and reduce weight by 2/3. I find this balance to be perfect. It's much less debilitating, but I still constantly have to make choices about dropping items when I'm out adventuring.

Even with all of this, I still feel very engaged with inventory management. It even still feels like a bit of a chore, though a much more bearable one. I can't help but feel the devs are masochists and think other players also enjoy pain!


That said, I do see the virtue in making the default experience brutal and tedious. I appreciate that I can say I played the game full vanilla from start to finish. It allows me to appreciate the tweaks I've made more.

I can genuinely say, however, that I absolutely would NOT have replayed Valheim as much as I have if I could not modify the things I listed above. If I was forced into that default experience, I legitimately may have let go of the game a long time ago.

This leads me to contemplate the merits of adding in a feature where, after beating the game in its default state you unlock the ability to tune some of these features to your liking. Same with the other tuning they're adding, like hardcore mode, mob density, drop rates, etc. I like the idea of everyone having to go through the game in a default way before we can get access to cool tuning features.

[–]ngwoo 804 points805 points  (15 children)

If data shows people avoiding the inventory system, that means the inventory system is bad and not that you should force people to use the inventory system.

[–]Amezuki 213 points214 points  (2 children)

THIS. I absolutely despise when devs take metrics for what players enjoy and don't enjoy, and rather than adjusting the game to reflect that, try to think of ways to coerce the player into engaging with something they clearly don't think is fun.

[–]Icestar-x 16 points17 points  (0 children)

Tangentially related, this my biggest gripe with the devs from hunt showdown. They look at metrics of how often a gun is brought into a match, and if they think too many people are using it they nerf it.

[–]Im-on-a-banana-phone 13 points14 points  (0 children)

Oh you like that? Huh? Is that fun?

yoink

[–]IAmCaptainDolphin 8 points9 points  (0 children)

The devs for this game don't care about QoL, don't expect them to respect the time of the player.

[–]Soviet_Waffle[🍰] 25 points26 points  (0 children)

Taking metrics and making changes without any actual knowledge is starting to pop up more and more. For me it is the definite proof that a dev doesn't actually play their own game. Diablo 4 is a great example of devs not knowing how their game actually plays and making dumb decisions.

[–]scallioncc 126 points127 points  (13 children)

This decision puzzles me. Why even have the CTRL-click to move stacks around?

Too little... how? I thought the player still had to open a chest to get items out, is that correct? This feature was very welcome for emptying pockets and improving gameplay loop.

[–]bottlecandoor 21 points22 points  (0 children)

We should have to move every berry into storage one at a time, that will make us love the game!

[–] SleeperTheRealPitabred 35 points36 points  (11 children)

The change makes it so you have to open the chest to auto-stack into it, you can still use the button, you just can't do it without opening the chest now. Overall it's pretty minor.

[–]chelsea_sucks_ 36 points37 points  (3 children)

Something that was taking 8 presses of a key that could be done in like 2 seconds, now takes more than 30 seconds, and it only compounds with more friends. This very tedious and simple activity is done hundreds of times in a playthrough. Artificially adding at least a couple hours of bloat content meant to be nothing but tedious is not minor.

[–] CrafterGarrettshade 81 points82 points  (13 children)

So, not the "place stacks" feature itself but only the shortcut
* Place stacks is now available only when a container has been opened (You can no longer press shift-e on a container to place stacks)

[–]chelsea_sucks_ 26 points27 points  (0 children)

That's a really stupid feature to remove, that was my favorite part of the new update. I would rather lose all three Hildir dungeons and Hildir herself, because more of my game time this playthrough was actually impacted by the existence of that keybind than those dungeons.

[–]Chisely 359 points360 points  (53 children)

In video game business, there is a pattern where developers of a hugely successful game do not understand what makes their game fun and appealing to players. Hate to see it happen to iron gate.

[–]poopooTWU 127 points128 points  (1 child)

Getting tarkov flash backs

“Tarkov is not supposed to be a fun game”

-nikita

[–]Im-on-a-banana-phone 12 points13 points  (0 children)

Devs always asks what sounds good on paper and not what plays good on screen

Paper- “realistic storage mechanics designed to test your inventory management skills!!!!!”

Screen- accumulative hours of unnecessary clicking and dragging that dilutes exciting gameplay and quickens burnout

[–]Honestnt 19 points20 points  (0 children)

We removed the disappearing rows from Tetris because we believe people are spending too little time interfacing with the "Game Over" menu

[–]CindrKindr 5 points6 points  (0 children)

Because deep down Iron Gate's lead devs are only making the game they want.

And for some reason they just have this borderline autistic urge for inventory management simulations.

[–]longboi64 21 points22 points  (17 children)

big diablo 4 vibes. not a good look.

[–]FantasyCatHome 14 points15 points  (0 children)

Aaaaaand this is why we have mods, since the Devs can't rub their two braincells together and see how idiotic that comment is, we need other gamers to make our lives easier

[–] SailorSirRantsafckinlot 219 points220 points  (9 children)

If you have to artifically elongate every process in the game to a tedious drag something is off

[–]AzuInsign 28 points29 points  (5 children)

When you have to travel 30 minutes one way, by boat, to mine and carry metal for 3 hours, to head back and repeat the process, you start to understand the developers don't give a shit about your time.

[–] SailorSirRantsafckinlot 13 points14 points  (2 children)

THANK YOU!
Iron mining is especially egregious, because you have to do it in the shittiest area not once, but twice, for plains leveled stuff. Do the devs even play their game?

[–]just_a_short_guy 17 points18 points  (0 children)

This so much lol. This sub always praise these people for making the game as tedious as possible, and now when the devs try to screw them up a little more, they got mad lmao

[–]hallmarktm 4 points5 points  (0 children)

i refuse to play without the unrestricted portals mod, fuck tediousness just to be tedious, i got better shit to do with my time than spend 5 hrs going back and forth by boat to the shitty ass swamp

[–]oliveorvil 41 points42 points  (2 children)

Also didn’t people still have the option to do it the long way? Why force everyone to waste their time.. this makes zero sense

[–]Lost_Low4862 13 points14 points  (1 child)

What the flying fuck is with game devs going out of their way to do shit like this? It's never "this class/mechanic/etc was underused, so we buffed/reworked it!" Instead, these braniacs randomly decide that the most obnoxious parts of the game ARE THE GAME.

I genuinely don't even understand how this is a good idea from a business perspective. Do they think the key to player retention is by keeping players stuck in menus that they avoided like the plague??? What were they thinking?!

[–]longboi64 143 points144 points  (1 child)

man it feels bad getting one of the best QoL updates in the entire history of the game, and then having them revert it because “it’s not a big enough pain in the ass.” especially with all the diablo 4 shenanigans, just puts a real bad taste in my mouth. sadge.

[–]Why_The_Fuck_ 68 points69 points  (1 child)

ITT: people saying how many hours they've played the game without knowing this was a feature.

It wasn't. Not on the release versions of the game, at least. It was on the Public Test Branch, and not for the entirety of the game. It's not crazy that you missed this being a feature on an unofficial version of the game.

[–] LumberjackGenesteak 10 points11 points  (0 children)

Goddamn, from the horses mouth. What makes them think that this is fun? Over 50% of my time spent playing Valheim is organizing my inventory, choosing what shit loot to drop, and putting stuff in boxes. What chucklefuck saw people doing this and said, *”Now THAT’S some fun gameplay!”?

[–]Awaheya 10 points11 points  (0 children)

You removed a QoL change because you want people to spend more time sorting boxes?

Cool cool.

[–]Saicher_ 9 points10 points  (0 children)

"We made it too convenient for people who don't enjoy manually sorting GUI windows"

I hate when developers change something based on how players use a certain feature. If a lot of people are using it, then it's an important piece of the game that people are obviously enjoying.

"Our game is supposed to be all grind, we can't leave in quality of life features that make it less grindy!"

One of the major focuses of releasing your game to the public is to see what kind of game the public is able to turn it into. Some of the greatest games in history have features that weren't even intended by the devs (BLJ in Mario 64, B-Hopping in Half-Life/CS, etc).

Just keep seeing more and more devs changing their games based on Player's playing it "wrong" and it's the most ridiculous thing I have seen in gaming. 7 Days To Die is a perfect example of this.

[–]akuu47 30 points31 points  (5 children)

guess we'll just have to wait for the inevitable mod to add it back.

[–]Black007lp 6 points7 points  (2 children)

This mod already exists. For more than a year.

[–] Hunterbluebird810 65 points66 points  (3 children)

Ngl I just found out that was a thing and now..I feel stupid

[–]SoTaxMuchCPA 46 points47 points  (0 children)

It was only on the public test server and was removed from there. Never went live for the entire game.

[–]AsterTheBastard 9 points10 points  (1 child)

That's so dumb. If people aren't interacting with their inventory enough, then you need to make the items in the inventory have more uses. Incentivise me to use the crap in there, and maybe i'll interact more.

[–]iltopini 46 points47 points  (5 children)

Chris Wilson moment.

[–]TFViper 14 points15 points  (1 child)

bro ive seen people mention Diablo, POE, grounded AND Tarkov... im starting to feel personally attacked xD

[–]korneev123123 2 points3 points  (0 children)

At least Valheim fishing quest a little easier then poe's one.

[–]moriGOD 9 points10 points  (0 children)

Why do you want players managing the inventory in Valheim. It is arguably the worst part of the experience of the game for me

[–]IAmCaptainDolphin 8 points9 points  (0 children)

"We noticed our players were having fun, so we decided to put a stop to that"

[–][deleted] 8 points9 points  (0 children)

Sorting boxes is a big part of the game? No wonder i got bored lol Here i was thinking i should build a big house or fight the bosses. Nahhh. Just sort boxes! I thought this was a viking game not a goblin game?

[–]DarthChocolate 78 points79 points  (16 children)

Who enjoys sorting chests? Cmon

[–] Huntertamrynsgift 48 points49 points  (8 children)

Enjoys... no. Obsessively find it necessary to managevinventory for my whole squad so I don't tear my hair out....yes.

[–] EncumberedCaleth 5 points6 points  (5 children)

Amen. I have myself, my son, and a friend that joins us sometimes. I have everything partially organized and keep going nuts when they mess it all up.

They both just dump stuff in one or two of the Black Metal chests and run off. I can then never find anything, so I organize it.

I'm still rebuilding the kitchen to support more storage so it's not a perfect system yet.

[–] SailorMikhos 6 points7 points  (0 children)

If they told me they were implementing Resident Evil 4 esque item sorting i'd actually be okay with this but its boring normal sorting.

[–]Fragrant-Progress-32 8 points9 points  (0 children)

That makes no sense at all

To be fair most of this dev teams decisions make little to no sense

[–]H4ND5s 7 points8 points  (0 children)

I'm going to tag the steam page with "inventory management simulator" as that is what I'm hearing.

[–]StinkyKittyKisses 7 points8 points  (0 children)

What an absolute L take. Tedium as a feature. What a joke.

[–]stamina4655 54 points55 points  (0 children)

I think that if you want to make a game obtuse, this is how you do it. You can have a compelling and difficult game without making it annoying for no reason. There are so many other time sinks built into this game that it just feels punitive to have something so trivial be a thing you actually want your player base to have to deal with. I get that understanding what you are doing and moving deliberately is a key component of this game, but when you have all the other mundane and tedious tasks thrown at you, it would be nice if on top of thay, I didn't have to spend more time sorting crap than gathering it.

[–]IAmCaptainDolphin 6 points7 points  (0 children)

Screw the Devs thinking that inconveniencing the player = difficulty and therefore "fun".

If the inventory system is only palatable with mods, then maybe said system sucks. Sorry.

[–] SailorUrbanChili 7 points8 points  (0 children)

WHAT!? LOL That is the dumbest thing I have ever heard. Like chest sorting is a mini game.

[–]DivineInsanityReveng 7 points8 points  (0 children)

Inventory management is important while out in the wild / in combat. Chest sorting doesn't change that. I don't agree with any developer removing (or never including) obvious quality.of life features in their UI and UX.

[–]podgladacz00 56 points57 points  (0 children)

Must be most dumb decision ever. Wtf.

[–]Kukie080 31 points32 points  (2 children)

guy in red shirt: "is this an out-of-season april fools joke?"

[–]KeyPollution3566 4 points5 points  (0 children)

Hello guy in red shirt! Myself- guy in yellow shirt, and my sciency companion- guy in blue shirt, are about to go on an adventure and would like you to join us on this once in a lifetime excursion!

[–]ilikebooty345 6 points7 points  (0 children)

I actually hate how micromanagey the devs are with the game. Getting 7dtd flashbacks. "Yeah you're playing the game but not the way we think you should be"

[–]ChefRoyrdee 6 points7 points  (0 children)

You think I play valheim to organize chests? Get out of here.

[–]1-L0Ve-Traps 5 points6 points  (0 children)

Ugggh these types of dev ego's.

[–]Rekoj825 5 points6 points  (0 children)

This is why i play with mods, i cant play without smart containers mods

[–]PotatoGaming447 6 points7 points  (0 children)

I hate when companies tell and make us play the game how they want us to play it.

Like, dude, maybe I don't wanna sit and organize for 5 minutes?

[–]feanturi 10 points11 points  (0 children)

"Players aren't pissing around with tedious crap anymore, we've gone horribly wrong somewhere."

Like, WTF is that about?

[–] Ice MageEchoPrince 3 points4 points  (0 children)

"It's to create memories ✨"

[–]ArtsiestArsonist 4 points5 points  (0 children)

Sense of "Pride and accomplishment" vibes

[–]UpliftingGravity 4 points5 points  (0 children)

Classic developer doesn’t play their own game but wants to dictate how others play it.

I guarantee you they spend most of their time programming and using development tools, spawning items, etc.

[–]ChunkDunkleman 3 points4 points  (0 children)

I have pretty severe obsessive compulsive tendencies and this game is both my heaven and my hell at the same damn time.

[–]Sensitive-Menu-4580 44 points45 points  (14 children)

Sucks but it lines up with their philosophy on metals and boating so not that surprising

[–]waffling_with_syrup 64 points65 points  (4 children)

I get the metal thing because it's led to some fun adventures and more interaction with the world.

Removing shift-E so players spend more time micromanaging stuff in chests is just pants-on-head stupid.

[–] SailorMikhos 11 points12 points  (0 children)

I agree with this. There's making the game challenging, then there's making the game purposely frustrating.

[–]ngwoo 52 points53 points  (5 children)

The world's first tedium-as-a-service game

[–]abrtn00101 20 points21 points  (1 child)

Isn't life feudal yet?

[–]Reer123 4 points5 points  (0 children)

I remember seeing the trailer for that and buying it, spawning in and then it slowly dawning on me how tedious everything was. Just to get food was a whole 1 hour tutorial on youtube.

[–]Sensitive-Menu-4580 17 points18 points  (2 children)

Lmao that's pretty much it, tedium=good sometimes according to iron gate. Like yeah I guess it's more immersive to manually sort my chests... thanks iron gate....

[–]just_a_short_guy 4 points5 points  (0 children)

That’s according to this sub too. I’ve never seen people who love BDSM more than those in this place.

[–]Eldaxerus 10 points11 points  (0 children)

Every single survival game since Minecraft had an option like that. No one likes inventory management based on dragging stuff in and out of said inventory with your mouse.

[–]NickRick 11 points12 points  (0 children)

The fun in the game is the new stuff. Going exploring, getting new resources, new weapons, be armor, building new things, and fighting new enemies. The fun in the game is not maintaining things, organizing chests, etc. The longer I have to spend organizing chests the less time I get to spend doing the fun things. This is absolutely the wrong take by the devs.

[–]Amezuki 21 points22 points  (0 children)

The opposition that some of the Valheim devs have to anything that reduces or automates tedious activities--and their wrongheaded belief that making something take longer or require more hassle equates to gameplay--is utterly indefensible. They would have been better off not explaining this decision at all than embarrassing themselves by giving such a thoroughly idiotic reason in public. It's turned an error in judgment into a declaration that their poor judgment is a design principle.

The Valheim devs desperately need someone to drill into their heads the difference between being challenging players and inconveniencing or annoying them--before they screw up anything else this badly. They are clearly incapable of competently making that distinction themselves, and they've lost what respect I had remaining for them.

The difference between these people and the community-centric rock stars developing DRG could not be more stark.

[–]RushRoidGG 19 points20 points  (0 children)

Not a fan of being forced to do non fun things in my fun game

[–]AccountantOk7335 16 points17 points  (0 children)

The more time I sit and have to manually organize everything from my inventory, the less time I have to actually play the game 🤦🏻‍♂️ thank god for mods

[–]TickleMonsterCG 14 points15 points  (1 child)

Okay but that's not really... inventory management. It's just sorting right?

For instance, if I'm exploring and come across a rarer resource I want when I have a full inventory I need to actually make a meaningful choice in what I drop. Or if I'm going out to explore, do I bring things that increase survivability or abandon bringing a tool or two to let me carry just that much more? Or do I want to set up a small outpost to middleman the storage thereby I have to use weight going in if I want to cut down on building time by sacrificing built up resources.

Not having armor slots is positive inventory management, makes you think about what you need vs where you're going. Yes, 9/10 times you're going to wear armor if you aren't going to the meadows, but the option is still there.

Removing sorting into chests with a keybind... that's just tedium. That's not positive whatsoever. You already have the resources, you're just cutting down the boring bits.

[–]Amezuki 7 points8 points  (0 children)

1000x this ^

Taken all together with the rest of the game, it's hard to escape the conclusion that one or more of the Valheim devs--the ones who make these kinds of decisions, at least--are incapable of or unwilling to make the distinction between positive and negative gameplay tropes, between stick and carrot, between challenge and hassle, between time-padding and gameplay.

Valheim is a great game in many ways. But that greatness is tainted by the places in which this kind of ugly, player-hostile mentality wins out.

[–]SpiceTrader56 10 points11 points  (0 children)

Why is "interacting with the inventory system" a priority? Devs, come on. That should not be an essential part of the gameplay loop.

[–]PitiRR 8 points9 points  (0 children)

Software Developers should know first that automating boring and repetitive tasks is the first thing to do for QoL. Ironic.

[–]Kaoshosh 7 points8 points  (0 children)

"It wasn't annoying enough, so we made sure to fix that."

[–]calebmock 3 points4 points  (0 children)

Yeah, this blatantly shows that the devs do not care about the QoL in their game. Absolutely stupid, will be playing modded from now on

[–]Jab_Jeb_ 3 points4 points  (0 children)

Not to be mean, but they kinda suck at game design.

[–]Shadowtalons 3 points4 points  (0 children)

Is this REAL?? Having bad UI is the goal now???

[–]Sqweed69 3 points4 points  (0 children)

If inventory management is a big part of the game it just makes the game worse. No matter how good the inventory system is

[–]EnnPSee 3 points4 points  (0 children)

Theres 2 types of inventory management - ones relevant to your gameplay, and ones relevant to your sanity.

Choosing which type of items and how many you are bringing with you, what type of gear you want to risk bringing, making considerations for carry weight, amount of empty inventory space for loot, what to keep on your hotbar, etc - These are active decisions you make that directly affect gameplay. They require you to think about how you are playing and interacting with the world as a whole. This is you managing the game.

Organizing things in your in main inventory, moving things in/out of storage, adding items into crafting constructs - These are restrictions to your time and experience with the game as a whole. "Interacting with the inventory" is not gameplay. It is a waste of time, and removes you from the immersion. This is the game managing YOU.

Shift-E was not making gameplay decisions for you. It was not holding your hand, or changing the way you interacted with the world. It was making a meaningless, trivial action less annoying.

This is such a terrible justification for removing a simple QoL component.

[–] HoarderLyraStygian 25 points26 points  (5 children)

I love Iron Gate, but they have consistently held the belief that lack of QoL = Brutal, Challenging.

And they believe people that want QoL are casual gamers.

Still my favorite game, but it does leave a bad taste in the mouth.

[–]ninjamuffin 14 points15 points  (0 children)

This is the same mentality that resulted in Nintendo adding tripping to super smash bros brawl

[–]Vverial 18 points19 points  (3 children)

Oh boy... this gives me some completely unwanted insight into the thought process of devs lol. That's fucking disgusting.

Don't get me wrong I love this game. But unholy pissbuckets that's some backasswards reasoning.

"The tedium of the game is a feature, not an oversight, and we plan on implementing more of these similar such features in the future."

Fine whatever but I'm gonna be modding the fuck out of it.

[–]Psilocybe38 12 points13 points  (0 children)

The devs are thinking about this all wrong. Inventory management and item storage are not the same thing.

The player builds their own storage system when they design their base/storage area. Inventory management is something that occurs while exploring/adventuring and you can't carry everything you want.

Forcing players to interact with menus/inventory when simply putting things away into a meticulously designed storage building is just tedious and pointless.

Been playing this game for so long. this is the first change I can remember where I'm severely disappointed. I'd sacrifice the entire Hildir's request content for just the Shift-E feature to come back.

[–]Fekoffmates 4 points5 points  (0 children)

These devs have been absolute trash for a long time, glad people are finally realizing it. They captured lightning in a bottle, but were absolutely unprepared for the resulting success. Each patch just brings more fiddling and nonsense. I definitely got my value out of it but that shit got old years ago. They have no clear vision and it shows. While we are at it have some new food items and cosmetics. The fact that it still runs like absolute crap just shows that they have no idea what they are doing.

[–]Mandoade 6 points7 points  (0 children)

If part of your core gameplay loop is inventory management, then you did not make a good game and are focusing on the wrong things.

[–]heretoeatcircuts 3 points4 points  (0 children)

Just another reason why I haven't played this game in so long. I had high hopes for this game and studio but they keep making silly decisions. Their idea of difficulty is just jacked up spawn rates and grinding or low visibility, now they remove a basic quality of life feature "because people aren't spending long enough in the inventory"? What the fuck?

[–] Builderbonann 6 points7 points  (0 children)

I don't know why or how these devs present tedious stuff as "hard and unforgiving" then bootlickers come out of the woodworks to defend them to their dying breath.The "hardcore" fanbase has gotten inside devs' minds and it's taking this game to its doom honestly.It was ballistas shooting the player at first(the group I mentioned above defended this decision too) and now this lol.

I surely do enjoy sorting chests for 20 minutes straight and sailing a ship in an ocean with NOTHING in it for hours.I surely enjoy not being able to hit enemies because they are very slightly above/below me which is amplified by certain biomes mistlands .I surely enjoy planting stuff for 10 minutes straight just to be able feed us for 1 play session.There's far more stuff this game needs in order to be actually enjoyable for a long time but it's not the place to talk about it.

As for this dumbass decision,all they have to do is copy Terraria's inventory management and that's it.

[–]_within_cells_ 19 points20 points  (13 children)

Wait, the game had a auto sort stuff into chest feature? 300 hours in I never knew! guess I wont miss anything.

[–]longboi64 16 points17 points  (5 children)

yep it’s been in the public test branch for some time. alas, it was not meant to be. a great loss for vikings everywhere if you ask me.

[–] CrafterGarrettshade 8 points9 points  (0 children)

They were supposed to release it with the latest patch, but discarded here

[–]Lehk 9 points10 points  (1 child)

It was a buggy test feature not on the release version

I’m still leaning towards the sync issues being harder to fix than they want to admit.

[–] Gardenersudin 2 points3 points  (1 child)

To be clear it didn't "sort" so much as move the stacks into the chest in the first available open stack, or create a new stack in the first open slot from the bottom left corner up. You still had to - as we like to sort - arrange your stacks manually. So I feel their argument is moot.

[–]Ghostfinger 2 points3 points  (0 children)

what the fuck.

[–]Solsatanis 2 points3 points  (0 children)

They'd just rather you fussing around with "inventory management" because it prevents you from actually playing the game, which then increases the amount of time spent in game, which pumps their numbers. Stupid decision. Vote by not playing.

[–] HunterSsilverBloodd 2 points3 points  (0 children)

Bruh. Valheim is already tedious enough.

[–]meatball402 2 points3 points  (0 children)

"It wasn't tedious enough"

Gtfo

[–] BuilderHandy_Handerson 2 points3 points  (0 children)

Taking out a QoL feature is not good game design in my opinion.

[–]Enkinan 2 points3 points  (0 children)

I will never be ok with armor and weapons being part of any inventory when they are equipped. Literally every RPG since they were invented have that but these devs just refuse to do it. So weird.

[–]Princip1e 2 points3 points  (0 children)

Classic, it's an Alpha/Beta so you aren't allowed to complain. Even though we've been making money on it for years........devs need to get their shit together.

.....posted as a dev.

[–]ApricotMindless638 2 points3 points  (0 children)

"The game wasn't as annoying as we wanted it to be so we fixed it."

[–]Level_Ability_5237 2 points3 points  (0 children)

Absolutely no one enjoys inventory management. Poor decision on the devs part.

[–]NoPaleontologist8516 2 points3 points  (0 children)

Gross. Making a game more tedious does not make it more fun.