It didn't really take two times. I had pretty much decided after the first time. I just did it again to be sure.
I never had a WOW moment with the headset. I always said that the Q3 would have to be more than basically the Q2 with pancake lenses but it's basically the Q2 with pancake lenses for VR.
If you don't have a VR headset at all. Then by all means the Q3 is a good choice. But I have multiple VR headsets and the Q3 simply doesn't bring that much new to the table. I rather spend that $500 towards a new GPU or a Mac for LLM.
Here are some specifics.
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Yes, the pancake lenses really are good. Unfortunately the display isn't that much better than the Q2 display. Same washed out colors. Same greys instead of blacks. I can still see SDE like I can on the Q2. So the overall experience for me is not that much different than the Q2 with the sweet spot dialed in. The big advantage of the Q3 is that you don't have to dial in the sweet spot. But I've never been one of those people that had a problem doing that. It takes me a couple of seconds.
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Yes, the pass through is the best I've seen in a VR headset. But the best I've seen doesn't mean it's good. It's OK. I think the people that have described it as looking through a window or a screen door are being generous. It looks like what is is. It looks like you are looking at a camera feed. A seemingly not very high res camera feed at that. It doesn't seem like it's close to the native resolution of the panel at all. To me the most remarkable thing is that I could read the shelf tag for the Q3. Otherwise, things at a distance we distinctly blurry. So yes, it's better than a Q2 or a PSVR2's pass through feed by a lot. But as with those I wouldn't use it more than for stuff like finding things like a coffee cup with the headset on. I don't see myself spending much time in the Q3's pass through mode. It doesn't have the quality for that.
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I really like the way they hide the IPD adjustment with a flexible membrane. It's a much more premium experience than having everything exposed with gaps. Also, I noticed this in the pictures when it was announced, that there's rubber stuff surrounding the lenses along the edges. I was wondering if it would be enough to act like a lens protector. It just might. In person I wish it was a little higher but if your eyeglasses lenses aren't too curved, the rubber ridge around the lenses might just protect them well enough. For my glasses I think they would do the job.
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The form factor is moving in the right direction. But as pictures have already shown, once the headset and facial interface is on, it's not that much smaller than the Q2.
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The new controllers are tiny. I already thought the Q2 controllers were small. But without the rings, it takes them to another level.
So overall, it isn't enough of an upgrade from the Q2 for me. Since I already don't use my Q2 much. The Q3 probably wouldn't be used much either. Right now, the PSVR2 is the headset for me. The more I use it, the more I like it.
If the Q3 went on sale for a $100 off or if there was more functionality, it might sway me. The one thing I wonder about is the depth sensor. I used to use a kinect to do room scale digitizing. If there was an app to let the Q3 do that with the depth sensor then that might be enough to sway me. So far, I don't see what they are using the depth sensor for. It's been said that its used to map the room for the play area. But from what I've seen, the PSVR2 does that same 3D mesh thing of the room and it does it without a depth sensor.
I really wished they had a better demo at BB. That canned demo could have been more impressive. As someone else said, the ghostbusters portion in particular is a let down. It isn't impressive at all. You would think they want the demo to WOW people. But it was pretty unimpressive. It was all pretty generic VR stuff that could have been demoed as an intro to VR 7 years ago.