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•Posted by17 days ago
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14 comments
2 points · 16 days ago

Lizard Dodgeball is a dangerous sport. Especially if you play with Quillback.

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Op1 point · 15 days ago

Yep, lesson learned!
Never try to out-roll the high-roller!

glider521al commented on
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•Posted by
15 points · 16 days ago

In a perfect world I would prefer a "Second Chances" season like what Survivor did (season 31) - bring back returning teams from across all eras, who have only competed once each but made it at least decently far, and have the final list voted in by the fans

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8 points · 16 days ago

+1 The past winners are already rich. I'd prefer to see teams that performed well, but were stopped short of winning by factors outside their control (e.g. needle in a haystack challenge/bad taxis), as they'd generally be more motivated to win the next time round.

glider521al commented on
i.redd.it/r6a705...
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•Posted by
10 points · 16 days ago

Such a pity that one of those goals is not touching any gold...

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•Posted by
2 points · 16 days ago · edited 16 days ago

Of the Australian Seasons: 1 and 6 had minimal rivalries and all contestants on good terms with each other (less one team in season 1).

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•Posted by2 months ago
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1 point · 2 months ago

Did it end the run?

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Op1 point · 2 months ago

Yep 💣💥!

8 points · 2 months ago

Did you have spike boots? If so, blow the platform above him (which might actually damage him), climb down the pole to trigger his stretch attack (preventing his poison attack from triggering}, then bounce on his head. Repeat as needed.

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Op3 points · 2 months ago

That's a good strategy, especially since their damage scales with fall height.
Spectacle enhanced hindsight is 20/20!

I can't remember if I had the boots or not + was aiming for a speedrun.

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glider521al commented on
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•Posted byu/[deleted]
1 point · 2 months ago

Apologies for the late reply.

We've made a couple of mods to increase the rate at which you rank up, so you can reach the harder tiers/missions sooner

Bounty Hunter - Rapid Rank Rising
https://steamcommunity.com/sharedfiles/filedetails/?id=2919657283

and Tougher Mobs with Better Loot (though that one also increases durability of opponents/adds some harder A.I. to commanders).

Hope that helps :)!

glider521al commented on
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•Posted by
1 point · 2 months ago · edited 2 months ago

There's Tougher Mobs with Better Loot.

It increases difficulty by:

  • Reworking all campaign boss behaviours (e.g. spawning minions/new or faster attacks.)

  • Giving commander NPCs special powers, such as summoning different reinforcements.

  • All enemies and npcs have increased health (+40% to +110% depending on tier).

  • Giving most vanilla enemies a light health regen factor

17 points · 3 months ago

Well, I happen to know virtually every mod that adds in new space encounters, and they can all be found linked off here. Keep in mind though that these mods all focus more on adding ship encounters than space encounters, and while the K'Rakoth mod will eventually be introducing new space encounters with new monsters in them, presently no mods add in any new monsters with the exception of USE and GiC, both mods I admittedly don't recommend. Keep in mind that many of the mods listed off here add way more than just space encounters though, so do bare that in mind.

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Op3 points · 3 months ago · edited 3 months ago

Thanks Armok!

Your Detailed Ship Encounters mod is great BTW (I'm subscribed), adds in more lore to space encounters and compatible with just about everything. Nice to hear from a fellow modder: K'Rakoths and Project Redemption look epic.

What mod is USE?

P.s. we were thinking of possibly adding variants of existing mech enemies to one of our own mods "Tougher mobs with better loot", if time permits.

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