And you were faced with probably the most important launch of a sports title in your company's history.
The first year without the official FIFA brand on the most popular sports franchise in your company's portfolio.
Presumably with more money to spend on developing the game because you didn't have to spend millions on the FIFA license.
An opportunity - and a challenge - of proving to gamers that your football gaming title is still the go-to title in the industry and worth their hard earned money.
And you release a game that is full of game breaking bugs and glitches, along with quite possibly the worst content over the first two weeks of UT in the last 10 years.
This is an absolute failure on all levels.
Just the list of serious bugs in the game is appalling for a big developer like EA:
- various UI and menu glitches that result in the game freezing or the user being unable to continue without restarting the game
- Pro Clubs drop in games not being able to start for the majority of users
- UT Trainer broken in Champs, penalty overlay disappears making it impossible to time penalties correctly unless you get lucky
- various objectives in UT not counting
- red cards being handed out like candy on Halloween