So running with a 'no damage roll' type system.
When you attack you just roll damage. Damage goes against an opponents guard
Guard resets the beginning of a players turn. Once Guard is at 0, damage is done to health.
In this system, players have action points they can use at any point during the round and reset at the end of the players turn.
Dodging uses an action point and you auto avoid the hit.
So the way play works is, you choose whether to.save your actions for your turn to hit and deal damage and take the blows and risk them.breaking through your Guard, or use up your actions to avoid the blows, but then have less attacks to do.
Do you think this works?