Posts about A9X
Apple claims that the new A9X processor is not only desktop class, but also faster than a roughly equal priced Surface pro 3 with the i5-4300U. They are claiming it is 2x faster than the A8X and faster than 80% of portable PCs released in the past year.
More info: http://www.engadget.com/2015/09/09/apple-a9x-processor/
UPDATE - 1: Many of you have mentioned that apple did not mention the surface during their presentation. So i wanted to explain where i pulled this title and claim from. So i pulled the I5 and Surface from the fact that the new iPad pro will be priced between $799 for 32GB and $1079 for 128GB models. From their claim that the device is faster than 80% of the PC market shipped last year and that it has a desktop class processor. I looked at the similar device that the iPad pro was designed to compete with in this case the Microsoft Surface Pro 3 released in June 2014 which has its own price range of 64GB/i3 for $799 up to 512/i7 for $1,949. I compared the proposed specs of the 128GB iPad pro model price at $949 to the 128GB/i5 Surface pro 3 at $999. The comparison wasn't much of a stretch in my opinion as they have released the Apple Pencil, and new keyboard cover put it squarely in the same market as the Surface pro lineup. The main differences between the two series at this time is that the Surface runs on Haswell(x86-64) processors and the iPad runs on custom Apple ARM chips using the ARMv8-A extension set.
Also sorry for the confusion with the post title as apple did not directly claim this but implied it. (read above)
I saw some posts on several socials where people are asking about performances of devices for SIFAS or for some tips for new phones/tablets for playing SIFAS. After mining into game data I found an interesting table which you may already saw on my Twitter.
Let's talk about this table.
SIFAS has 5 graphic settings for live shows:
Mode | Resolution (max) | Framerate (max?) |
---|---|---|
2D | 1080p | 60fps |
3D Low | 640p | 30fps |
3D Medium | 720p | 30fps |
3D High | 1080p | 30fps |
3D Maximum | 1080p | 60fps |
Let's see the details of those modes (some of them reported by database):
Mode | Stage ambient | Stage animation | Stage colouring | Stage flashlights | Stage audience | Post effect | Stage emissive | Spot light area | Swing bone | Swing bone (MV) | Overlay effect |
---|---|---|---|---|---|---|---|---|---|---|---|
2D | No | No | No | No | No | No | No | No | No | No | No |
3D Low | No | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No |
3D Medium | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
3D High | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
3D Maximum | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
This mode is set up automatically during tutorial by detecting the GPU in use in your device (NOT the CPU, unless we are talking about Apple devices since both of them are inside the same chip). Here the recommended settings list made by KLab:
GPU Name | Recommended Mode |
---|---|
Apple A7X or older | 3D Low |
Apple A8X | 3D Low |
Apple A9X | 3D Medium |
Apple A10X or newer | 3D Maximum |
Apple A7 or older | 2D |
Apple A8 | 2D |
Apple A9 | 3D Medium |
Apple A10-11 | 3D High |
Apple A12 or newer | 3D Maximum |
PowerVR GT7400 Plus | 3D Low |
PowerVR GT* Plus (any) | 3D Low |
Adreno 405 or lower number (older?) | 2D |
Adreno 418 | 3D Low |
Adreno 420 -> 499 (range?) | 3D Medium |
Adreno 500-505-506 | 2D |
Adreno 508-510 (range?) | 3D Low |
Adreno 512-530 (range?) | 3D Medium |
Adreno 540-599 (range?) | 3D High |
Adreno 600-616 (range?) | 3D Medium |
Adreno 630-640 | 3D Maximum |
Mali-T 860 or lower | 2D |
Mali-T 880 | 3D Low |
Mali-G51 or lower | 3D Low |
Mali-G71 | 3D Medium |
Mali-G72 | 3D High |
Mali-G76 | 3D Maximum |
Mali (any) | 2D |
Of course, those are recommendations. You may try to set higher mode and may see working better or worse. For instance, A11 devices (iPhone 8/X) can run 3D Maximum nicely but may have frame rate loss or faster overheating on long time gameplay.
If you were looking for a good device, here my suggestions (IMO, someone may have different opinions):
iPad Spring 2018 or Fall 2019: starting price is really cheap (329$/300€), especially if you find good deals; chip A10X so this will run at 3D Maximum on SIFAS and runs fancy on most (if not all) of Japanese games like that (I personally own this and it's a pretty good deal if you don't want to spend too much money for a device)
iPad Pro (any): if you want to spend more money, why not? especially the latest two models (2018 and 2017) since they also have a 120Hz display (running even more smooth on SIF at 120fps) and you will have for sure the recommended setting of 3D Maximum on SIFAS (and probably on all games like that)
iPhone 8 or newer (better if starting from XS or XR): if you are ok to use Apple environment on an everyday device, then you can consider to buy iPhone. Touch screen is mostly optimised on rhythm games and getting Japanese mobage is even more easier than downloading an APK or using VPNs for downloading the game. I suggest to take XS, XR or 11 (Pro) for granting the max performances but I think that 8 and X are also fine and there are also some deals so why not?
OnePlus 6 or newer: OnePlus devices are really good by themselves for the provided OS (Oxygen OS) for using Android vanilla with some mini edits and for their hardware (pretty good, even the GPU). With OnePlus you are not going to pay so much the brand like Samsung or Apple devices (mostly). If you feel that you can spend more money, then consider OnePlus 7 Pro: liquid cooling system, powerful CPU/GPU/Battery, 90Hz (big) screen.
Samsung S10(e/Plus): This year Samsung made finally some good and interesting phones (imo) and they are pretty powerful to handle most of the games nicely. It also includes a nice gaming mode which you can connect to Discord and
flexingdisplaying which game are you playing (yes, even mobage). Precedent model (S9) is also fine for playing SIFAS with the 3D Maximum settings.
Those above are my favourite and recommended devices. There are surely more and more of them which may be really good (if you want to say at least one, comment with your suggested phone and why you should suggest that). Just do some researches and read/watch reviews of the phones for get some informations for your next buy.
I hope that this post may be useful for SIFAS gameplay improvements/settings and for more games.
Rankings source: NoteBook-Check's Laptop Video Graphics Cards comparison page
rank | device | GPU |
---|---|---|
38 | ~Xbone X | AMD Radeon RX 580 (Laptop) |
48 | ~PS4 Pro | AMD Radeon RX 570 (Laptop) |
61 | 2018 15" MacBook Pro w/ TouchBar | Vega 20 |
80 | 2018 15" MacBook Pro w/ TouchBar | Vega 16 |
89 | 2015 5K iMac | AMD Radeon R9 M395 (GCN) |
109 | 2014 5K iMac | AMD Radeon R9 M290X (GCN) |
118 | 2015 5K iMac | AMD Radeon R9 M390 (GCN) |
121 | 2018 15" MacBook Pro w/ TouchBar | AMD Radeon Pro 560X (Polaris) |
122 | 2017 15" MacBook Pro w/ TouchBar | AMD Radeon Pro 560 (Polaris) |
123 | 2016 15" MacBook Pro w/ TouchBar | AMD Radeon Pro 460 (Polaris) |
123 | 2017 4K iMac | AMD Radeon Pro 460 (Polaris) |
127 | ~Xbone / PS4 | AMD Radeon RX 550 (Laptop) |
132 | 2018 15" MacBook Pro w/ TouchBar | AMD Radeon Pro 555X (Polaris) |
133 | 2017 15" MacBook Pro w/ TouchBar | AMD Radeon Pro 555 (Polaris) |
133 | 2017 4K iMac | AMD Radeon Pro 555 (Polaris) |
134 | 2016 15" MacBook Pro w/ TouchBar | AMD Radeon Pro 455 (Polaris) |
137 | not used in Apple devices | MX150 |
160* | not used in Apple devices | Vega 11 |
172* | not used in Apple devices | Vega 10 |
181* | 2015 5K iMac | AMD Radeon R9 M380 (GCN) |
192 | 2015 15" MacBook Pro | AMD Radeon R9 M370X (GCN 1.0) |
230 | 2013 1080p iMac | nVidia GeForce GT 750M (Kepler) |
230 | 2013-2014 15" MacBook Pro | nVidia GeForce GT 750M (Kepler) |
231 | 2015 1080p iMac | Intel Iris Pro Graphics 6200 (Broadwell) |
231 | 2015 4K iMac | Intel Iris Pro Graphics 6200 (Broadwell) |
236 | not used in Apple devices | Vega 8 |
239* | 2018 iPad Pro | Apple A12X Bionic GPU |
243 | 2018 13" MacBook Pro w/ TouchBar | Intel Iris Plus Graphics 655 (Kaby Lake) |
247 | 2012-2013 15" MacBook Pro | nVidia GeForce GT 650M (Kepler) |
256 | 2013-2015 13" & 15" MacBook Pro | Intel Iris Pro Graphics 5200 (Haswell) |
256 | 2013 1080p iMac | Intel Iris Pro Graphics 5200 (Haswell) |
259 | 2017 13" MacBook Pro w/ TouchBar | Intel Iris Plus Graphics 650 (Kaby Lake) |
261 | 2016 13" MacBook Pro w/ TouchBar | Intel Iris Graphics 550 (Skylake) |
265 | 2017 13" MacBook Pro Escape | Intel Iris Plus Graphics 640 (Kaby Lake) |
265 | 2017 1080p iMac | Intel Iris Plus Graphics 640 (Kaby Lake) |
267 | 2016 13" MacBook Pro Escape | Intel Iris Graphics 540 (Skylake) |
268* | 2017 iPhone XR / XS / XS Max | Apple A12 Bionic GPU |
269* | 2017 iPhone 8 / 8+ / X | Apple A11 Bionic GPU |
270* | 2017 iPad Pro | Apple A10X Fusion GPU / PowerVR |
270* | Apple TV 4K | Apple A10X Fusion GPU / PowerVR |
306 | 2015 iPad Pro | Apple A9X / PowerVR Series 7XT |
323* | not used in Apple devices | Vega 6 |
329 | ~Nintendo Switch | nVidia Tegra X1 Maxwell GPU |
331 | not used in Apple devices | Intel UHD Graphics 620 (Kaby Lake-R) |
348 | 2011 15" & 17" MacBook Pro | AMD Radeon HD 6770M (Terascale 2) |
373 | 2011 15" & 17" MacBook Pro | AMD Radeon HD 6750M (Terascale 2) |
405* | not used in Apple devices | Vega 3 |
407 | 2015 13" MacBook Pro | Intel Iris Graphics 6100 |
416 | 2016 iPhone 7 / 7+ | Apple A10 Fusion GPU / PowerVR |
421 | 2015-2017 MacBook Air | Intel HD Graphics 6000 (Broadwell) |
421 | 2015 1080p iMac | Intel HD Graphics 6000 (Broadwell) |
424 | 2014 Mac mini | Intel Iris Graphics 5100 (Haswell) |
439* | 2018 MacBook Air | Intel UHD Graphics 617 (Amber Lake) |
440* | 2017 MacBook | Intel UHD Graphics 615 (Amber Lake) |
450 | 2013-2014 MacBook Air | Intel HD Graphics 5000 (Haswell) |
450 | 2014 Mac mini | Intel HD Graphics 5000 (Haswell) |
450 | 2014 1080p iMac | Intel HD Graphics 5000 (Haswell) |
457 | 2011 Mac mini | AMD Radeon HD 6630M (Terascale 2) |
480 | 2015 iPhone 6s / 6s+ | Apple A9 / PowerVR GT7600 |
482 | 2016 MacBook | Intel UHD Graphics 515 (Skylake) |
509 | 2010 15" & 17" MacBook Pro | nVidia GeForce GT 330M (GT2xx) |
514 | 2015 MacBook | Intel HD Graphics 5300 (Broadwell) |
525 | 2012-2013 MacBook Air | Intel HD Graphics 4000 (Ivy Bridge) |
525 | 2012 Mac mini | Intel HD Graphics 4000 (Ivy Bridge) |
525 | 2012 13" MacBook Pro | Intel HD Graphics 4000 (Ivy Bridge) |
548 | 2011 15" MacBook Pro | AMD Radeon HD 6490M (Terascale 2) |
572 | ~PS3 | nVidia GeForce Go 7800 GTX |
576 | 2008-2009 15" & 17" MacBook Pro | nVidia GeForce 9600M GT (G9x) |
600 | 2010 MacBook Air | nVidia GeForce 320M |
600 | 2010 13" MacBook Pro | nVidia GeForce 320M |
600 | 2010 MacBook | nVidia GeForce 320M |
600 | 2010 Mac mini | nVidia GeForce 320M |
604 | ~Xbox 360 | ATI Mobility Radeon X1800XT |
638 | 2011 MacBook Air | Intel HD Graphics 3000 (Sandy Bridge) |
638 | 2011 Mac mini | Intel HD Graphics 3000 (Sandy Bridge) |
638 | 2011 13" MacBook Pro | Intel HD Graphics 3000 (Sandy Bridge) |
636 | 2007-2009 15" & 17" MacBook Pro | nVidia GeForce 8600M GT (G8x) |
674 | 2006 15" & 17" MacBook Pro | ATI Mobility Radeon X1600 |
693 | 2008-2009 MacBook | nVidia GeForce 9400M |
693 | 2008-2009 MacBook Air | nVidia GeForce 9400M |
693 | 2009 13" MacBook Pro | nVidia GeForce 9400M |
772 | 2004-2005 15" & 17" PowerBook G4 | ATI Mobility Radeon 9700 |
776 | 2003 15" & 17" PowerBook G4 | ATI Mobility Radeon 9600 |
791 | 2007-2009 MacBook | Intel Graphics Media Accelerator X3100 |
791 | 2008 MacBook Air | Intel Graphics Media Accelerator X3100 |
812 | 2003-2005 12" PowerBook G4 | nVidia GeForce FX Go 5200 |
816 | 2003 17" PowerBook G4 | nVidia GeForce 4 440 Go |
817 | 2003 12" PowerBook G4 | nVidia GeForce 4 420 Go |
* = approximated ranking
I was wanting to see how much of an improvement a switch to AMD's Vega APUs would be for Apple laptops. ("APU" is AMD's name for integrated graphics, btw.) The Vega APU can't compete with discrete Radeon Pro graphics of the 15-inch MacBook Pros, but they'd be a good improvement for the 13-inch MacBook Pros.
But also, look at how the 2018 iPad Pro ranks compared to the 13-inch MacBook Pros. If these rankings are accurate, Apple graphics could eventually be a great choice for their laptops. Apple recently deprecated OpenGL on Macs and is encouraging developers to switch to Metal, which might indicate that they are getting ready for a switch to an Apple graphics solution.
I think I might prefer a Navi (Vega successor) APU for next year's laptops, though, to maintain better compatibility with existing content. Intel graphics seem to have not improved much since Kaby Lake from two years ago.
After 100+ tl;dr game recommendation posts here on the sub, this is my attempt at collecting and summarizing some of the very best traditional, turn-based, roguelikes on mobile.
This is meant as the 5th entry in my "best of" series here on the sub, where I’ve previously covered Netflix Games, Upcoming Games of 2022, MMORPGs, and Action RPGs.
I hope you'll enjoy it, and share your own favorites below for others to discover <3
Watch the video version here: https://youtu.be/s1HYtA9xY6Y
__________
1) Shattered Pixel Dungeon | $4.99 - Landscape + Portrait
This game actually originally started off as a mod for another game called Pixel Dungeon before becoming a stand-alone title, and it’s a tough roguelike dungeon crawler RPG with lots of quests to complete, items to gather, and monsters to defeat.
One of the best aspects of Shattered Pixel Dungeon is that we have four unique character-classes to play as, each of which comes with unique sub-class specializations that ensure a high level of replayability.
The bosses are truly challenging in this game, though, so you gotta be prepared to die a lot as you attempt to make your way through the five dungeon floors.
It’s definitely one of the best overall roguelikes on mobile, and despite the difficulty, it’s also rather beginner-friendly, so definitely take it for a spin if you haven’t already.
2) Redungeon | Free - Portrait
Redungeon is an endless dungeon crawler by Nitrome with an awesome retro arcade atmosphere, fast-paced gameplay, and a variety of heroes to play as.
The game’s fun core gameplay loop essentially has us collect coins through procedurally generated dungeons, while avoiding obstacles and escaping monsters to unlock and upgrade all 11 heroes.
Since each hero has unique abilities that impact the gameplay, and new mechanics that require us to think fast are introduced in each dungeon floor, the game is addictively fun and does an excellent job at never growing too repetitive.
The game is free to play, and while we CAN pay to instantly unlock and upgrade heroes, it really doesn’t take too long to also grind them through gameplay.
3) Pathos: Nethack Codex | Free - Portrait AND Landscape
I saw one user on MiniReview refer to Pathos: Nethack Codex as an easy intro into the world of proper roguelikes. And I couldn’t agree more.
It’s a challenging roguelike inspired by the 1987 game “Nethack”, where we begin by creating our own custom class based on a list of options, and then jump straight into the first dungeon floor where we try to get as far as possible before dying.
We simply tap an enemy to attack it, but to survive, it’s often much better to avoid combat whenever possible. Each dungeon floor is FULL of a large variety of weapons, spells, and consumables locked in chests, hidden behind traps, or dropped by enemies.
There truly is a ton of content and items to explore, and the game is completely free without ads or iAPs, which is why it easily deserves a spot here.
4) The Enchanted Cave 2 | $5.99 - Landscape
The Enchanted Cave 2 stands out because once we delve into a dungeon, we can only leave if we find a pair of Escape Wings, which allows us to keep any artifacts and gold we’ve gathered.
The game features nine playable characters, but what I really like is that when leveling up, we can distribute skill points across a large skill tree that branches into warrior, mage, and alchemist skills and bonuses.
True to the name of the game, crafting is also super important, as it allows us to for example enchant armor with protection against ice attacks, and as we continuously enter new dungeon floors with different biomes and monsters, it’s critical to keep enchanting our gear with protection against the element used by the monsters roaming those biomes.
The game costs $5.99, and it’s an easy recommendation if you’re looking for something that is traditional yet more fast-paced and action-driven than most other games mentioned today.
5) Hoplite | $2.99 - Portrait
Hoplite is a turn-based roguelike with tactical combat and a simple core gameplay mixed with a painstakingly high difficulty.
Played on a hexagon-tiled map that we move around one step at a time, the objective is to get to the end of the floor by taking out all opponents using our spear, knocking-back bombs with our shield, and jumping to avoid incoming attacks.
Once we reach the end, we get to pick an upgrade that lasts until we die, and then continue to the next floor.
The game costs $2.99 and it’s an easy recommendation that takes some serious brian-power to complete.
6) Twilight Dungeons | Free - Landscape
Next, I wanted to include a game that I can almost guarantee you haven’t played yet because it’s a fairly new and unknown indie game, called Twilight Dungeons, whose unique take on the genre has us attempt to survive a truly strange world by learning about and utilizing its many flora and fauna to our advantage.
Yes, you read that right… the core gameplay involves searching for harvestable plants that we then use to craft items and equipment. And maybe most interesting of all, we can even plant seeds to grow, harvest, and create more plants, giving the game a unique survival-like feel.
This is really only scratching the surface though, because there’s lots more to this game and its many systems, and since it's entirely free without ads or iAPs, it’s a must-try if you like strange worlds and unique gameplay.
7) Out There: Ω Edition | $4.99 - Landscape
If you’re a fan of the sci-fi theme and genre, you might also wanna check out Out There: Omega Edition, which is an RPG adventure game that mixes in some exploration and roguelike elements, such as a procedurally generated universe.
The core gameplay is all about keeping our crew alive by managing our field, oxygen, and the hull of our spaceship, which are resources we find as we travel from planet to planet.
The further we travel into space, the more events and random encounters we meet, and the decisions we make during these often significantly impact the rest of our run.
Out There costs $4.99, and although it’s very hardcore and diffiult, it’s also highly replayable, and while it might not be as traditional a roguelike as the other games mentioned here, there’s a high chance you’ll enjoy it if you like old-school roguelikes and sci-fi.
8) Rust Bucket | Free - Portrait
One of the better free-to-play roguelikes around is definitely Rust Bucket, which has us study enemy movement patterns so we can avoid their attacks and land our own, which is an incredibly important lesson as we die in just a single hit in this game!
The game features 40 puzzle-like levels, and then an endless mode, and while turn-based, the experience feels relatively fast-paced, making it a great casual roguelike for short play-sessions.
Rust Bucket monetizes through showing ads when we die, which can be removed through iAPs up to $3.99, which is a great relaxed way to do monetization in my opinion.
9) WazHack | Free Trial - Landscape
WazHack is a hardcore side-scrolling roguelike inspired by Nethack - that 1987 game that Pathoas: Nethack Codex was also based on.
This essentially means that every run features a procedurally generated dungeon, loot needs to be identified before we can equip it, and it takes A LOT of attempts to finish the game.
Like in any great roguelike, there are a bunch of character classes to pick from, each with unique stats and equipment, and the game features both single-player and co-op dungeons full of traps and enemies.
One of the most interesting aspects of Wazhack’s combat system is that ranged attacks actually have to be aimed since they’re affected by gravity, which creates a much more advanced experience than most other roguelikes.
The game is free to try, after which we have to pay $1 per class we want to unlock, and it’s definitely worth checking out if you haven’t tried it already
10) Cardinal Quest 2 | Free - Portrait
Next up is Cardinal Quest 2 - a truly retro turn-based roguelike where our goal is to fight our way through three acts and level up our skills to the point that we can finally defeat the boss at the end of the game.
We can swipe or tap to move around the map, and simply bump into enemies to attack them, which makes the game easy to navigate even on smaller screens.
It also features a bunch of classes that drastically change the gameplay and add a high level of replayability. These can be unlocked for free through gameplay, or instantly acquired through a few iAPs, which is the only way the game monetizes.
It currently sits at a 4.9/5 score on the App Store, and has a 100% user rating score on MiniReview, so you might want to take it for a spin if you haven’t played it before :)