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Unity 3D - News, Showcase, Help, and Discussion
r/Unity3D
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About Community
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Created Apr 12, 2009
Spotlight Tutorials
- Gives quick and snappy game dev tutorials for: Unity, Programming, C#, JavaScript, Game Design, Photoshop, 3D Modelling, Substance Painter and more.
- Topics include: game dev tips, free assets, and the MadeWithUnity series.
- 5-15 minutes, Beginner to Intermediate complexity.
- Explores a variety of topics surrounding game development using Unity, Blender and Logic Pro X. Content ranges from understandable tutorials to dev logs on current projects.
- "Teaching You how to make Games" A game development channel focused on Unity-centric tutorials.
- Covers absolute beginner to advanced topics.
- Emphasizes accessibility, and all tutorials are released with full source code on GitHub.
- Topics include: AI and Navigation, Performance Optimizations, Visual Effects (VFX), Bullet Physics & Projectiles, and more,
r/Unity3D Rules
1.
Only Unity related content is allowed
2.
Posts should be more than just links to storefronts or download pages.
3.
Users must be patient, supportive, and respectful to newbies
4.
Memes must be of high effort, quality, AND promote Unity related discussion
5.
Piracy is Forbidden
6.
Screenshots from phone cameras are banned.
Upcoming AMA
🛑 NullReferenceException: Object reference not set to an instance of an object
Info and Wiki
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Helpful Unity Links
This subreddit and the discord are operated by separate moderation teams. Do NOT bother us with things that happen outside of reddit.
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Tutorials
- Beginner to intermediate
- Unity and C# tips and step-by-step tutorials on various engine tools, features, a general game design.
- 5 to 20 minutes, and self contained.
- Intermediate to Advanced, Master
- Written tutorials, mostly focusing on shader coding, inverse kinematics and artificial intelligence.
- Strong focus on coding and theory. Normally part of a series.
- Very active on Twitter.
- Intermediate to Advanced
- 10 to 20 minutes
- Medium length tutorials. Videos are usually a part of a series.
- Intermediate to Advanced
- Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials.
- Videos are usually part of a series.
Brackeys (Retired) - (No longer makes YouTube content)
- Beginner to Intermediate
- 5 to 15 minutes
- Concise tutorials. Videos are mostly self contained.
Makin' Stuff Look Good - (Hasn't uploaded in 2 years)
- Intermediate to Advanced
- 10 minutes
- Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates - (May no longer be making YouTube content)
- Beginner to Advanced
- 30 minutes to 2 hours.
- Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Moderators
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