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The original author of this post was deleted and I never got to see the full version of this list.
I Combined the ideas from the First post and combined them with my now deleted post for one last take.
Put down below what you think a good ruler should do
Personally going on patrol during the city in graveyard shift as a city guard, with a badass Zweihander wielded in only one hand, dispersing criminal mobs and bringing young citizens home safely, then asking their parents to be kind to them when returning back to patrol. (u/Ytumith)
Makes sure the poor have food
Provides Homes and Shelter for those without
Makes sure to Have the Best Healers for everyone
Taxes the Rich more than the Poor
Keeps cost on healing spell ingredients/components at reasonable prices
I have a player in my DnD campaign that goes out of her way to look for and collect every shiny thing she can. I want to compile a list that's a combination of worthless-but-cool shiny things and useful shiny things. This way there's a chance she'll get something that's really useful to the party, along with a bunch of random things because she also just hoards shiny things.
A coin minted in an unknown country. Though it's old, it still manages to shine.
An opalescent bottle that requires a DC 15 strength check to open the cork.
A very shiny polished rock.
A ring that only shines in moonlight.
A liquid you can pick up and bottle as long as you're gentle.
A broken-off scale from a mermaid's tail. Perhaps it's gifted to the character by the mermaid herself as a quest reward. (u/MildlyUpsetGerbil)
A jagged, damaged obsidian sculpture of bat. (u/MildlyUpsetGerbil)
A pyrite tooth that once belonged to a pirate. (u/MildlyUpsetGerbil)
An amulet (u/World_of_Ideas)
A badge of office (u/World_of_Ideas)
A bell (u/World_of_Ideas)
A button (u/World_of_Ideas)
A crystal (u/World_of_Ideas)
A door knocker (u/World_of_Ideas)