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r/bennyhill
379 members
Welcome to r/bennyhill
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r/funny
48.2m members
Welcome to r/Funny, Reddit's largest humour depository.
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r/videos
26.7m members
Reddit's main subreddit for videos. Please read the sidebar below for our rules.
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r/OldSchoolCool
17.6m members
/r/OldSchoolCool **History's cool kids, looking fantastic!** A pictorial and video celebration of history's coolest kids, everything from beatniks to bikers, mods to rude boys, hippies to ravers. And everything in between. If you've found a photo, or a photo essay, of people from the past looking fantastic, here's the place to share it.
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r/todayilearned
31.1m members
You learn something new every day; what did you learn today? Submit interesting and specific facts about something that you just found out here.
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r/GifSound
55.2k members
Gif Sound Mashups / Gifs with Sound Combos
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r/totalwar
385k members
A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others.
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r/AccidentalSlapStick
126k members
Comedy based on deliberately clumsy actions and humorously embarrassing events happening by chance, unintentionally, or unexpectedly.
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r/mashups
1.3m members
This subreddit is dedicated to musical mashups. A mashup is a song or composition created by blending two or more pre-recorded songs, usually by overlaying the vocal track of one song seamlessly over the instrumental track of another. Looking for new mashups? Have one you can't remember the name of? Have a request for a song or information? This is the place.
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r/OldSchoolCelebs
128k members
**History's cool Celebs, looking fantastic!** Old Pics & videos of Celebrities.
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r/gifs
21.6m members
Funny, animated GIFs: Your favorite computer file type! Officially pronounced with a hard "J"
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r/mega64
12.1k members
Official Reddit for Mega64.
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r/forhonor
395k members
The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5.
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r/gaming
36.5m members
A subreddit for (almost) anything related to games - video games, board games, card games, etc. (but not sports).
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r/baseball
2.3m members
The subreddit for the bat-and-ball sport played between two teams of nine players. America's Pastime. Mike Trout **For the best user experience, we recommend disabling the Reddit redesign.**
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r/GenX
77.0k members
Generation X was born, by broadest definition, between 1961 and 1981, the greatest anti-child cycle in modern history. Nevertheless, we grew up to become the world's most devoted parents; the "workhorse of America." This sub welcomes links, photos, graphics, memoirs, commentaries, stories, etc., for and about Gen-Xers, the 13th Generation of Americans. (GenX also translates to CAN, ENG, IRE, AUSTRAL, NZ and other parts of EUR.)
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r/tipofmytongue
2.2m members
Can't remember the name of that movie you saw when you were a kid? Or the name of that video game you had for Game Gear? Your Google-fu let you down? This is the place to get help. Read the rules and suggestions of this subreddit for tips on how to get the most out of TOMT. (Located right side on desktop, varies on mobile.)
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r/SquaredCircle
741k members
Reddit's largest professional wrestling community. Join us to discuss WWE, AEW, NJPW, Impact, Stardom, ChocoPro, GCW, and every other promotion, big or small, past and present.
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r/IdiotsInCars
4.1m members
When idiots get behind the wheel of a vehicle, shit gets funny.
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r/LooneyTunesLogic
217k members
Looney Tunes (or other cartoon) logic being used in real life. We share our birthday with Mel Blanc by coincidence!
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r/unitedkingdom
1.4m members
For the United Kingdom of Great Britain (England, Scotland, Wales) and Northern Ireland; News, Politics, Economics, Society, Business, Culture, discussion and anything else UK related.
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r/tf2
798k members
This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.
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r/Planetside
85.5k members
Subreddit for the Planetside Franchise, a series of games developed by Rogue Planet Games and published by Daybreak Games
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r/DotA2
1.2m members
/r/DotA2 is the most popular English-speaking community to discuss gameplay, esports, and news related to Valve's award winning free-to-play MOBA DotA 2.
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r/StarWarsBattlefront
420k members
The subreddit dedicated to the discussion of the Star Wars: Battlefront franchise, including the entries by both EA DICE and Pandemic Studios.
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r/DarkSouls2
253k members
A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One.
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r/CasualUK
1.7m members
UK based subreddit for non-political news, commentary and discussion.
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r/apexlegends
2.2m members
Community run, developer supported subreddit dedicated to Apex Legends by Respawn Entertainment.
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r/AskReddit
40.3m members
r/AskReddit is the place to ask and answer thought-provoking questions.
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r/doctorwho
504k members
Reddit's Doctor Who Fan Community - News, Discussion, Artwork and Fan Creations!
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Posted by20 days ago

Social deduction is clearly as alive as it ever was. With releases big and small continuing to be released to clamouring hands waiting to receive them though, it is still difficult for a game to stand out within its genre. And stand out Stationfall does, which leaves the question if it's good. The pitch is good, so let's start there.

My teach for Stationfall starts with "good news, everybody; you're on a space station that crashing into Earth in about fifteen minutes". It's a pitch that grabs you by the scruff of your shirt and makes you sit upright - there's not a lot of time and there's stuff you've gotta do, how are you going to get it all done? You are then allowed to take control over literally all the characters on board the space station in order to work towards the goals of your secret character, who is hidden amongst the denizens of the space station, covertly working on what their own nefarious ends might be. You can also see those ends wrestled out from under you though by sheer happenstance as another player takes control of your guy and throws your helmet through an airlock. Which helps touch on some of the tensions in this game; it's really quite... Silly for just how big it is.

Let me frame that statement a little bit with an anecdote. The first thing you see when you open up the box is four rule books, two of which are as big as the box itself. That in itself has cost me about 80% of the players at my game night. You then work through all the components, and there's a million of them. You want to learn the game though, because you bought it so now people expect you to teach it, so you grab the biggest rulebook and start reading. The first thing you see is a page so densely filled with components, lists, pictures and diagrams that they both had to add a flap to the first page to make it all fit and use 4 point font. It's intimidating is what I'm trying to say.

However, I kind of knew what I was getting into. This game was released by Ion Games, after all; they felt fit to release Pax Renaissance with a rulebook that I still haven't emotionally recovered from. And honestly, the game isn't that hard to grok once you've gone through the reference guide all the way. Teaching it is also not actually that hard once you print out some excellent player reference sheets (check the files tab on Boardgamegeek) and you focus on the core of the game while letting players delve into the details while playing. And, hold onto the weird bit, around 80% of the rules just kind of work how you expect they will. You die in space without a helmet. Can't get bonked on the head in a protective suit. Things don't work when you break them. The space station is falling to Earth and we'll burn up in the atmosphere do you've GOT TO GO DO SOMETHING. And that's where gameplay comes in.

Turns in Stationfall tended to be either pretty snappy or really difficult, depending on how much the other players messed with your plan. You start be deciding if you want to reveal who you are (more on that later), if you want to influence a character in a kind of auction mechanic, and then you get to choose a character to do one or two actions with. Simple. Every character gets to basic things like walk, use a computer, bonk someone on the head or use a room for its special abilities. And you would do these things, essentially, to further towards your own secret goals. Now, I said earlier that this game gets rather silly, because it does - but in a good way. The things that Stationfall lets you do really are hilarious, or make you gasp out loud when you see another player actually release the giant monster in the station or use a giant space laser to blow up the police on Earth. It just gives you the toy box and says "have fun. Oh, we're leaving in fifteen minutes", forcing you to squeeze as much fun from the fun stone as you can. However, the real magic in this game is in the characters.

The game comes with just under thirty characters, at least twelve of which you'll use in a game (depending on player count). Some examples are the station's chief, a daredevil who wants to paraglide to Earth, a doctor with two distinct personality cards and thus can be controlled by two different players, a chimpanzee who wants shiny bits, a telepathic rat who needs to be carried around as an item, a security bot whose easiest way to score points is to just bonk people on the head and then plant a weapon on them afterwards, and a piece of living data that just wants to be copied to everyone. The cast here is excellent, and pretty much all of the characters are cool. They do cool things, their motivations are clear and their abilities work towards selling them as different humans. Which makes it all the better when you get to reveal as that one cool character that people have been accidentally helping all game.

Wait, this was a social deduction game, right?

Well, it is but it isn't? It's a social deduction game where the social deduction isn't the point. Figuring out who the other players are before they reveal themselves may be helpful, but it's not what the game is about. Plus, there is so much going on and there are so many agendas to keep track of that it's not something I personally bother with. Many characters have overlapping agendas in some sense (something I think is a good thing, as it helps create makeshift alliances through shared incentives) so it's quite difficult to accurately pin-point who someone has as their character before they reveal anyway. But again, the deduction isn't the point. Stationfall is much more similar to Archipelago than the Resistance in that way, where figuring out another player's motives is not how you win - it just helps you lose less. And, considering the scope of the game, I think that's a very wise choice.

So where does that leave us? I would personally only recommend a person into heavy games to buy this, especially if you're comfortable with something like a GMT manual or The Law of Root in order to learn a game. If you're a good teacher, you can absolutely play this with people who are not into heavy games so long as you don't bog them down with the details. The result of that is a game that's much less Battlestar Galactica, and much more Benny Hill by way of 2001: a Space Odyssey. You'll be sat around a table confused by what your friends are doing, occasionally frustrated by them throwing your plans into a dumpster only for you to salvage them again later, and absolutely blown away by how funny it is. It's an engine for hilarious mini stories to the point where purely winning starts to not be the main thing; it's also about seeing what ridiculous things this system will let you get away with.

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Crossposted by22 days ago
Posted by23 days ago
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Posted by22 days ago
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Posted by23 days ago
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Posted by2 months ago
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Posted by17 days ago
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Posted by2 months ago
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