Creature Sculpting in Adobe Substance 3D Modeler Beta

with Gio Nakpil


Free LIVE June 9th and 28th - 6PM CET


Replay for IAMAG Master Classes Members Only



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join us for free during the Live Sessions and discover with Gio Nakpil how to create a creature from scratch with Adobe Substance 3D Modeler

About Adobe Substance 3D Modeler Beta

Substance 3D Modeler interprets spatial input from the physical world, allowing you to sculpt your model as you would in a real workshop. Use the natural, fluid gestures of the artistic flow.


Switch between desktop and VR. Whatever your preferences, and the requirements of the moment, Modeler adapts to fit your needs.


Modeler helps you at every stage of your project, whether creating concept art, sketching and prototyping, blocking out game levels, crafting detailed characters or props, or sculpting an entire scene.


About Gio Nakpil

Giovanni Nakpil is a Senior Design Evangelist and Creative Director working at Adobe. He is deeply influenced by the magic of sci-fi and horror films.


His multidisciplinary interests have led him to explore a variety of roles across the United States. Such roles include Digital Model Supervisor at Industrial Light and Magic (ILM), 3D Artist at Valve, and Art Director at Facebook. During his time in tech, Gio took on the challenges of pioneering emerging consumer products for the world of virtual reality.

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In the ever-evolving world of VFX, ASC continues to push the boundaries of cinematic possibility and believes the future is in UNREAL. Teaming up with Epic Games to develop and propel the latest & greatest of real-time technology, ASC demonstrates how the adoption of Unreal Engine into its production pipeline has made it the most liberating and powerful creative tool for modern storytelling.




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