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Posted by8 years ago
Archived

Apple claims that the new A9X processor is not only desktop class, but also faster than a roughly equal priced Surface pro 3 with the i5-4300U. They are claiming it is 2x faster than the A8X and faster than 80% of portable PCs released in the past year.

More info: http://www.engadget.com/2015/09/09/apple-a9x-processor/

Sorry for the lack of detailed information as this is still developing.

UPDATE - 1: Many of you have mentioned that apple did not mention the surface during their presentation. So i wanted to explain where i pulled this title and claim from. So i pulled the I5 and Surface from the fact that the new iPad pro will be priced between $799 for 32GB and $1079 for 128GB models. From their claim that the device is faster than 80% of the PC market shipped last year and that it has a desktop class processor. I looked at the similar device that the iPad pro was designed to compete with in this case the Microsoft Surface Pro 3 released in June 2014 which has its own price range of 64GB/i3 for $799 up to 512/i7 for $1,949. I compared the proposed specs of the 128GB iPad pro model price at $949 to the 128GB/i5 Surface pro 3 at $999. The comparison wasn't much of a stretch in my opinion as they have released the Apple Pencil, and new keyboard cover put it squarely in the same market as the Surface pro lineup. The main differences between the two series at this time is that the Surface runs on Haswell(x86-64) processors and the iPad runs on custom Apple ARM chips using the ARMv8-A extension set.

Also sorry for the confusion with the post title as apple did not directly claim this but implied it. (read above)

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Posted by3 years ago

I saw some posts on several socials where people are asking about performances of devices for SIFAS or for some tips for new phones/tablets for playing SIFAS. After mining into game data I found an interesting table which you may already saw on my Twitter.

Let's talk about this table.

SIFAS has 5 graphic settings for live shows:

ModeResolution (max)Framerate (max?)
2D1080p60fps
3D Low640p30fps
3D Medium720p30fps
3D High1080p30fps
3D Maximum1080p60fps

Let's see the details of those modes (some of them reported by database):

ModeStage ambientStage animationStage colouringStage flashlightsStage audiencePost effectStage emissiveSpot light areaSwing boneSwing bone (MV)Overlay effect
2DNoNoNoNoNoNoNoNoNoNoNo
3D LowNoYesYesYesYesNoYesYesNoNoNo
3D MediumYesYesYesYesYesYesYesYesNoYesYes
3D HighYesYesYesYesYesYesYesYesYesYesYes
3D MaximumYesYesYesYesYesYesYesYesYesYesYes

This mode is set up automatically during tutorial by detecting the GPU in use in your device (NOT the CPU, unless we are talking about Apple devices since both of them are inside the same chip). Here the recommended settings list made by KLab:

GPU NameRecommended Mode
Apple A7X or older3D Low
Apple A8X3D Low
Apple A9X3D Medium
Apple A10X or newer3D Maximum
Apple A7 or older2D
Apple A82D
Apple A93D Medium
Apple A10-113D High
Apple A12 or newer3D Maximum
PowerVR GT7400 Plus3D Low
PowerVR GT* Plus (any)3D Low
Adreno 405 or lower number (older?)2D
Adreno 4183D Low
Adreno 420 -> 499 (range?)3D Medium
Adreno 500-505-5062D
Adreno 508-510 (range?)3D Low
Adreno 512-530 (range?)3D Medium
Adreno 540-599 (range?)3D High
Adreno 600-616 (range?)3D Medium
Adreno 630-6403D Maximum
Mali-T 860 or lower2D
Mali-T 8803D Low
Mali-G51 or lower3D Low
Mali-G713D Medium
Mali-G723D High
Mali-G763D Maximum
Mali (any)2D

Of course, those are recommendations. You may try to set higher mode and may see working better or worse. For instance, A11 devices (iPhone 8/X) can run 3D Maximum nicely but may have frame rate loss or faster overheating on long time gameplay.

If you were looking for a good device, here my suggestions (IMO, someone may have different opinions):

  • iPad Spring 2018 or Fall 2019: starting price is really cheap (329$/300€), especially if you find good deals; chip A10X so this will run at 3D Maximum on SIFAS and runs fancy on most (if not all) of Japanese games like that (I personally own this and it's a pretty good deal if you don't want to spend too much money for a device)

  • iPad Pro (any): if you want to spend more money, why not? especially the latest two models (2018 and 2017) since they also have a 120Hz display (running even more smooth on SIF at 120fps) and you will have for sure the recommended setting of 3D Maximum on SIFAS (and probably on all games like that)

  • iPhone 8 or newer (better if starting from XS or XR): if you are ok to use Apple environment on an everyday device, then you can consider to buy iPhone. Touch screen is mostly optimised on rhythm games and getting Japanese mobage is even more easier than downloading an APK or using VPNs for downloading the game. I suggest to take XS, XR or 11 (Pro) for granting the max performances but I think that 8 and X are also fine and there are also some deals so why not?

  • OnePlus 6 or newer: OnePlus devices are really good by themselves for the provided OS (Oxygen OS) for using Android vanilla with some mini edits and for their hardware (pretty good, even the GPU). With OnePlus you are not going to pay so much the brand like Samsung or Apple devices (mostly). If you feel that you can spend more money, then consider OnePlus 7 Pro: liquid cooling system, powerful CPU/GPU/Battery, 90Hz (big) screen.

  • Samsung S10(e/Plus): This year Samsung made finally some good and interesting phones (imo) and they are pretty powerful to handle most of the games nicely. It also includes a nice gaming mode which you can connect to Discord and flexing displaying which game are you playing (yes, even mobage). Precedent model (S9) is also fine for playing SIFAS with the 3D Maximum settings.

Those above are my favourite and recommended devices. There are surely more and more of them which may be really good (if you want to say at least one, comment with your suggested phone and why you should suggest that). Just do some researches and read/watch reviews of the phones for get some informations for your next buy.

I hope that this post may be useful for SIFAS gameplay improvements/settings and for more games.

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Posted by4 years ago

Rankings source: NoteBook-Check's Laptop Video Graphics Cards comparison page

rankdeviceGPU
38~Xbone XAMD Radeon RX 580 (Laptop)
48~PS4 ProAMD Radeon RX 570 (Laptop)
612018 15" MacBook Pro w/ TouchBarVega 20
802018 15" MacBook Pro w/ TouchBarVega 16
892015 5K iMacAMD Radeon R9 M395 (GCN)
1092014 5K iMacAMD Radeon R9 M290X (GCN)
1182015 5K iMacAMD Radeon R9 M390 (GCN)
1212018 15" MacBook Pro w/ TouchBarAMD Radeon Pro 560X (Polaris)
1222017 15" MacBook Pro w/ TouchBarAMD Radeon Pro 560 (Polaris)
1232016 15" MacBook Pro w/ TouchBarAMD Radeon Pro 460 (Polaris)
1232017 4K iMacAMD Radeon Pro 460 (Polaris)
127~Xbone / PS4AMD Radeon RX 550 (Laptop)
1322018 15" MacBook Pro w/ TouchBarAMD Radeon Pro 555X (Polaris)
1332017 15" MacBook Pro w/ TouchBarAMD Radeon Pro 555 (Polaris)
1332017 4K iMacAMD Radeon Pro 555 (Polaris)
1342016 15" MacBook Pro w/ TouchBarAMD Radeon Pro 455 (Polaris)
137not used in Apple devicesMX150
160*not used in Apple devicesVega 11
172*not used in Apple devicesVega 10
181*2015 5K iMacAMD Radeon R9 M380 (GCN)
1922015 15" MacBook ProAMD Radeon R9 M370X (GCN 1.0)
2302013 1080p iMacnVidia GeForce GT 750M (Kepler)
2302013-2014 15" MacBook PronVidia GeForce GT 750M (Kepler)
2312015 1080p iMacIntel Iris Pro Graphics 6200 (Broadwell)
2312015 4K iMacIntel Iris Pro Graphics 6200 (Broadwell)
236not used in Apple devicesVega 8
239*2018 iPad ProApple A12X Bionic GPU
2432018 13" MacBook Pro w/ TouchBarIntel Iris Plus Graphics 655 (Kaby Lake)
2472012-2013 15" MacBook PronVidia GeForce GT 650M (Kepler)
2562013-2015 13" & 15" MacBook ProIntel Iris Pro Graphics 5200 (Haswell)
2562013 1080p iMacIntel Iris Pro Graphics 5200 (Haswell)
2592017 13" MacBook Pro w/ TouchBarIntel Iris Plus Graphics 650 (Kaby Lake)
2612016 13" MacBook Pro w/ TouchBarIntel Iris Graphics 550 (Skylake)
2652017 13" MacBook Pro EscapeIntel Iris Plus Graphics 640 (Kaby Lake)
2652017 1080p iMacIntel Iris Plus Graphics 640 (Kaby Lake)
2672016 13" MacBook Pro EscapeIntel Iris Graphics 540 (Skylake)
268*2017 iPhone XR / XS / XS MaxApple A12 Bionic GPU
269*2017 iPhone 8 / 8+ / XApple A11 Bionic GPU
270*2017 iPad ProApple A10X Fusion GPU / PowerVR
270*Apple TV 4KApple A10X Fusion GPU / PowerVR
3062015 iPad ProApple A9X / PowerVR Series 7XT
323*not used in Apple devicesVega 6
329~Nintendo SwitchnVidia Tegra X1 Maxwell GPU
331not used in Apple devicesIntel UHD Graphics 620 (Kaby Lake-R)
3482011 15" & 17" MacBook ProAMD Radeon HD 6770M (Terascale 2)
3732011 15" & 17" MacBook ProAMD Radeon HD 6750M (Terascale 2)
405*not used in Apple devicesVega 3
4072015 13" MacBook ProIntel Iris Graphics 6100
4162016 iPhone 7 / 7+Apple A10 Fusion GPU / PowerVR
4212015-2017 MacBook AirIntel HD Graphics 6000 (Broadwell)
4212015 1080p iMacIntel HD Graphics 6000 (Broadwell)
4242014 Mac miniIntel Iris Graphics 5100 (Haswell)
439*2018 MacBook AirIntel UHD Graphics 617 (Amber Lake)
440*2017 MacBookIntel UHD Graphics 615 (Amber Lake)
4502013-2014 MacBook AirIntel HD Graphics 5000 (Haswell)
4502014 Mac miniIntel HD Graphics 5000 (Haswell)
4502014 1080p iMacIntel HD Graphics 5000 (Haswell)
4572011 Mac miniAMD Radeon HD 6630M (Terascale 2)
4802015 iPhone 6s / 6s+Apple A9 / PowerVR GT7600
4822016 MacBookIntel UHD Graphics 515 (Skylake)
5092010 15" & 17" MacBook PronVidia GeForce GT 330M (GT2xx)
5142015 MacBookIntel HD Graphics 5300 (Broadwell)
5252012-2013 MacBook AirIntel HD Graphics 4000 (Ivy Bridge)
5252012 Mac miniIntel HD Graphics 4000 (Ivy Bridge)
5252012 13" MacBook ProIntel HD Graphics 4000 (Ivy Bridge)
5482011 15" MacBook ProAMD Radeon HD 6490M (Terascale 2)
572~PS3nVidia GeForce Go 7800 GTX
5762008-2009 15" & 17" MacBook PronVidia GeForce 9600M GT (G9x)
6002010 MacBook AirnVidia GeForce 320M
6002010 13" MacBook PronVidia GeForce 320M
6002010 MacBooknVidia GeForce 320M
6002010 Mac mininVidia GeForce 320M
604~Xbox 360ATI Mobility Radeon X1800XT
6382011 MacBook AirIntel HD Graphics 3000 (Sandy Bridge)
6382011 Mac miniIntel HD Graphics 3000 (Sandy Bridge)
6382011 13" MacBook ProIntel HD Graphics 3000 (Sandy Bridge)
6362007-2009 15" & 17" MacBook PronVidia GeForce 8600M GT (G8x)
6742006 15" & 17" MacBook ProATI Mobility Radeon X1600
6932008-2009 MacBooknVidia GeForce 9400M
6932008-2009 MacBook AirnVidia GeForce 9400M
6932009 13" MacBook PronVidia GeForce 9400M
7722004-2005 15" & 17" PowerBook G4ATI Mobility Radeon 9700
7762003 15" & 17" PowerBook G4ATI Mobility Radeon 9600
7912007-2009 MacBookIntel Graphics Media Accelerator X3100
7912008 MacBook AirIntel Graphics Media Accelerator X3100
8122003-2005 12" PowerBook G4nVidia GeForce FX Go 5200
8162003 17" PowerBook G4nVidia GeForce 4 440 Go
8172003 12" PowerBook G4nVidia GeForce 4 420 Go

* = approximated ranking


I was wanting to see how much of an improvement a switch to AMD's Vega APUs would be for Apple laptops. ("APU" is AMD's name for integrated graphics, btw.) The Vega APU can't compete with discrete Radeon Pro graphics of the 15-inch MacBook Pros, but they'd be a good improvement for the 13-inch MacBook Pros.

But also, look at how the 2018 iPad Pro ranks compared to the 13-inch MacBook Pros. If these rankings are accurate, Apple graphics could eventually be a great choice for their laptops. Apple recently deprecated OpenGL on Macs and is encouraging developers to switch to Metal, which might indicate that they are getting ready for a switch to an Apple graphics solution.

I think I might prefer a Navi (Vega successor) APU for next year's laptops, though, to maintain better compatibility with existing content. Intel graphics seem to have not improved much since Kaby Lake from two years ago.

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Posted by6 years ago

Apple's A10X is noting short of an engineering marvel. Insanely high benchmark scores for a CPU under 100mm2. It goes head on with Intels larger, higher power 15 and 28 watt processors, and it comes out on top most of the times. So, with the A10X as a solid basis, let's design the Apple L1.

CPU

First the CPU. The A10X had three Fusion-clusters with each a high-performance Hurricane core and a high-efficiency Zephyr core. The high-performance cores are clocked at 2,38 GHz. Here are some CPU-benchmarks.

Geekbench 4.1 SingleGeekbench 4.1 Multi
Apple A9X30304970
Apple A1033325537
Apple A10X38779178
Intel i7-7500U40057783
Intel i7-7560U42898578
Intel i7-7567U45489205

To improve our L1, we are going to do two things. First, add a 4th core. Second, apply a modest 15% higher clock-speed. That means we now have a quad-cluster processor with the Hurricane cores clocked at 2,74 GHz. Frequency scaling is almost perfect, so 15% higher scores. Multi-core scaling is not. Adding a 4th core should give 33.3% higher performance, but let's assume 25% to compensate for scaling losses. We now get:

  • Geekbench 4.1 Single: 3877 x 1.15 = 4459

  • Geekbench 4.1 Multi: 9207 x 1.15 x 1.333 = 14113

So we're on par with an 28 watt Intel i7-processor in single-core, and blowing it away in multi. Not bad.

What did this cost us? The total A10X TDP is estimated at 8 watt, while the CPU-porting uses max 4 of those. We need about 25% more power for the 15% overclock, and 33% for the extra core. So that's 4 x 1.25 x 1.33 = 6.65 watt maximum. Of course we can still opt to clock lower and disable cores for higher efficiency and we still have the high-efficiency Zephyr cores.

The CPU-complex, including caches, take about 18% of the A10X die, so 96.4mm2 x 0.18 = 17.35mm2. With the extra core cluster and extra caches this gets 33.3% bigger, so 17.35mm2 x 1.333 = 23.14mm2, 4,8mm2 larger that the A10X. That's very reasonable. We could also double the whole core cluster to a 6+6 configuration, which would blow Intel completely of the table without needing that much die size (34.7 mm2).

GPU

Let's move on to the GPU. The current GPU is an Imagination 12-cluster GPU with 12 x 32 = 384 streaming processors. It takes 25.3% of the A10X die, so 96.4mm2 x 0.253 = 24.39mm2. For our L1, we want way more GPU power. We want to blow Intel out of the water. Some configurations:

ClustersSP'sDie sizeTotal diePerf.
1238424.39mm2101.2mm21x
1651232.44mm2109.3mm21.33x
2476848.78mm2125.6mm22x
32102464.88mm2141.7mm22.67x

Let's analyse that massive 32 cluster option. Let's say that the A10X uses 5 watt for it's 12 cluster GPU (it's probably lower). If we retain the same clock speeds we use 5 watt / 12 x 32 = 13.33 watt. The current A10X has about 40% of the processing power of a Nvidia GTX 1050, but our GPU is 2.66 times faster, so about as fast as a desktop GTX 1050. Right now Apple's A10X is about 25% faster than Intel's Iris Plus 640 GPU, our L1 is more than 3 times as fast.

Conclusion

GTX 1050 power. Faster than Intel CPU. 20 watt. 142mm2 die size. It looks like Apple could easily build a laptop chip for their MacBooks. Technology or power won't be the problem.

Porting all existing software to ARMv8 will be a hell of a job. But Apple has done it before, in far more difficult times. They switched from IBM Power to Intel x86 in less than a year and they can do it again.

Remember, this is all A10-class platform technology. Tomorrow Apple wil announce the A11 with new high- and low-performance cores, a new GPU and the very important ability to dynamically switch task between cores. If they build a laptop chip with these new designs it will probably be even faster and more efficient.

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Posted by8 years ago

Okay design professionals, let's hear your thoughts.

Which is the better portable platform for creative professionals: the Apple iPad Pro with Pencil or the Wacom Cintiq Companion 2?

I'm a creative profiessional doing 2d, 3d, animation and motion design both in the studio and on the road. I already have a number of other pressure-sensitive tools for drawing and painting: an older model Cintiq, an Intuos and an iPad Mini with a Wacom Bamboo Stylus.

So, the question is, are we seeing "device convergence" with the current generation of devices? Have we reached the point where I can sell those devices and replace them with one of these?

I've tried to run down some specifications to compare apples-to-apples. To make the comparison as fair as possible, I'm comparing the top of the line models of each:

MetricWacom Cintiq Companion 2Apple iPad Pro 2 and PencilAdvantage
Operating SystemWindows 10iOS 9Wacom
CPUGen 5 Intel Core i7Apple A9XWacom
Workstation IntegrationOSX and Windows NativeThird Party OnlyWacom
RAM16 GB4 GBWacom
Storage512 GB SSD128 GB SSDWacom
ExpansionSDHC card, MicroSDNoneWacom
Ports3 Full-Size USB 3.0 Ports1 Lightning PortWacom
Display InNative Mini DisplayPortHDMI via AdaptorWacom
Display OutNative HDMINoneWacom
Dimensions14.7" x 9.8" x 0.6"12" x 8.68" x 0.27"Apple
Weight3.75 lbs1.59 lbsApple
Display Size13.3"12.9"Tie
Resolution2560 x 14402732 x 2048Apple
Contrast Ratio800:1968:1Apple
Color Fidelity72% NTSC Gamut95% NTSC GamutApple
Color CalibrationYes (sold separately)NoWacom
Refresh Rate25ms16.7msApple
Stylus Sensitivity2048 levelsUndisclosedWacom (until Apple publishes spec)
Stylus TipsDouble-sidedSingle-sidedWacom
Stylus Buttons20Wacom
MultitouchYesYesTie
Wi-FiYesYesTie
4GNoYesApple
BluetoothYesYesTie
Battery Life4.5 hours "heavy use"9 hours "light use"To Be Determined
Front Camera2 MP Still, 720p 30 FPS Video1.2 MP Still, 720p 30 FPS VideoWacom
Back Camera8 MP Still, 1080p 30 FPS Video8 MP Still, 1080p 120 FPS VideoApple
Retail Price$2500$1079Apple

My thoughts on the matter:

So, looking at this table, some edge goes to Wacom, some to Apple. all in all the two machines are fairly close to each other in terms of hardware specifications. The most notable differences to be sure are the operating system, storage, interoperability and price.

So, in my opinion Apple would have to do one thing to win me over: let me use the iPad Pro as a tablet on my workstation. I know there are third-party tools that do some degree of mirroring, but a well-integrated, first-party solution to use the iPad as a tablet with my OSX or Windows workstation is the killer feature that could put it over the top or me. If I could use the iPad Pro and Pencil with actual, big boy art applications like Photoshop, After Effects and Maya, then we may have a compelling reason. Right now it's a massive advantage of the Cintiq Companion 2 over the iPad Pro - I can use it as a standalone computer, or I can plug it into my Windows or OSX workstation and use it as a tablet. HUGE selling point.

And, of course, the iPad Pro and Pencil need to perform. I mean REALLY perform. The performance needs to be at least on par with the Cintiq Companion 2 for it to even be an option.

All these things are possible. We just need to see if they come to pass.

What do you think?

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Posted by4 months ago
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Posted by11 months ago
Archived

After 100+ tl;dr game recommendation posts here on the sub, this is my attempt at collecting and summarizing some of the very best traditional, turn-based, roguelikes on mobile.

This is meant as the 5th entry in my "best of" series here on the sub, where I’ve previously covered Netflix Games, Upcoming Games of 2022, MMORPGs, and Action RPGs.

I hope you'll enjoy it, and share your own favorites below for others to discover <3

Watch the video version here: https://youtu.be/s1HYtA9xY6Y

__________

1) Shattered Pixel Dungeon | $4.99 - Landscape + Portrait

This game actually originally started off as a mod for another game called Pixel Dungeon before becoming a stand-alone title, and it’s a tough roguelike dungeon crawler RPG with lots of quests to complete, items to gather, and monsters to defeat.

One of the best aspects of Shattered Pixel Dungeon is that we have four unique character-classes to play as, each of which comes with unique sub-class specializations that ensure a high level of replayability.

The bosses are truly challenging in this game, though, so you gotta be prepared to die a lot as you attempt to make your way through the five dungeon floors.

It’s definitely one of the best overall roguelikes on mobile, and despite the difficulty, it’s also rather beginner-friendly, so definitely take it for a spin if you haven’t already.

App Store Link

2) Redungeon | Free - Portrait

Redungeon is an endless dungeon crawler by Nitrome with an awesome retro arcade atmosphere, fast-paced gameplay, and a variety of heroes to play as.

The game’s fun core gameplay loop essentially has us collect coins through procedurally generated dungeons, while avoiding obstacles and escaping monsters to unlock and upgrade all 11 heroes.

Since each hero has unique abilities that impact the gameplay, and new mechanics that require us to think fast are introduced in each dungeon floor, the game is addictively fun and does an excellent job at never growing too repetitive.

The game is free to play, and while we CAN pay to instantly unlock and upgrade heroes, it really doesn’t take too long to also grind them through gameplay.

App Store Link

3) Pathos: Nethack Codex | Free - Portrait AND Landscape

I saw one user on MiniReview refer to Pathos: Nethack Codex as an easy intro into the world of proper roguelikes. And I couldn’t agree more.

It’s a challenging roguelike inspired by the 1987 game “Nethack”, where we begin by creating our own custom class based on a list of options, and then jump straight into the first dungeon floor where we try to get as far as possible before dying.

We simply tap an enemy to attack it, but to survive, it’s often much better to avoid combat whenever possible. Each dungeon floor is FULL of a large variety of weapons, spells, and consumables locked in chests, hidden behind traps, or dropped by enemies.

There truly is a ton of content and items to explore, and the game is completely free without ads or iAPs, which is why it easily deserves a spot here.

App Store Link

4) The Enchanted Cave 2 | $5.99 - Landscape

The Enchanted Cave 2 stands out because once we delve into a dungeon, we can only leave if we find a pair of Escape Wings, which allows us to keep any artifacts and gold we’ve gathered.

The game features nine playable characters, but what I really like is that when leveling up, we can distribute skill points across a large skill tree that branches into warrior, mage, and alchemist skills and bonuses.

True to the name of the game, crafting is also super important, as it allows us to for example enchant armor with protection against ice attacks, and as we continuously enter new dungeon floors with different biomes and monsters, it’s critical to keep enchanting our gear with protection against the element used by the monsters roaming those biomes.

The game costs $5.99, and it’s an easy recommendation if you’re looking for something that is traditional yet more fast-paced and action-driven than most other games mentioned today.

App Store Link

5) Hoplite | $2.99 - Portrait

Hoplite is a turn-based roguelike with tactical combat and a simple core gameplay mixed with a painstakingly high difficulty.

Played on a hexagon-tiled map that we move around one step at a time, the objective is to get to the end of the floor by taking out all opponents using our spear, knocking-back bombs with our shield, and jumping to avoid incoming attacks.

Once we reach the end, we get to pick an upgrade that lasts until we die, and then continue to the next floor.

The game costs $2.99 and it’s an easy recommendation that takes some serious brian-power to complete.

App Store Link

6) Twilight Dungeons | Free - Landscape

Next, I wanted to include a game that I can almost guarantee you haven’t played yet because it’s a fairly new and unknown indie game, called Twilight Dungeons, whose unique take on the genre has us attempt to survive a truly strange world by learning about and utilizing its many flora and fauna to our advantage.

Yes, you read that right… the core gameplay involves searching for harvestable plants that we then use to craft items and equipment. And maybe most interesting of all, we can even plant seeds to grow, harvest, and create more plants, giving the game a unique survival-like feel.

This is really only scratching the surface though, because there’s lots more to this game and its many systems, and since it's entirely free without ads or iAPs, it’s a must-try if you like strange worlds and unique gameplay.

App Store Link

7) Out There: Ω Edition | $4.99 - Landscape

If you’re a fan of the sci-fi theme and genre, you might also wanna check out Out There: Omega Edition, which is an RPG adventure game that mixes in some exploration and roguelike elements, such as a procedurally generated universe.

The core gameplay is all about keeping our crew alive by managing our field, oxygen, and the hull of our spaceship, which are resources we find as we travel from planet to planet.

The further we travel into space, the more events and random encounters we meet, and the decisions we make during these often significantly impact the rest of our run.

Out There costs $4.99, and although it’s very hardcore and diffiult, it’s also highly replayable, and while it might not be as traditional a roguelike as the other games mentioned here, there’s a high chance you’ll enjoy it if you like old-school roguelikes and sci-fi.

App Store Link

8) Rust Bucket | Free - Portrait

One of the better free-to-play roguelikes around is definitely Rust Bucket, which has us study enemy movement patterns so we can avoid their attacks and land our own, which is an incredibly important lesson as we die in just a single hit in this game!

The game features 40 puzzle-like levels, and then an endless mode, and while turn-based, the experience feels relatively fast-paced, making it a great casual roguelike for short play-sessions.

Rust Bucket monetizes through showing ads when we die, which can be removed through iAPs up to $3.99, which is a great relaxed way to do monetization in my opinion.

App Store Link

9) WazHack | Free Trial - Landscape

WazHack is a hardcore side-scrolling roguelike inspired by Nethack - that 1987 game that Pathoas: Nethack Codex was also based on.

This essentially means that every run features a procedurally generated dungeon, loot needs to be identified before we can equip it, and it takes A LOT of attempts to finish the game.

Like in any great roguelike, there are a bunch of character classes to pick from, each with unique stats and equipment, and the game features both single-player and co-op dungeons full of traps and enemies.

One of the most interesting aspects of Wazhack’s combat system is that ranged attacks actually have to be aimed since they’re affected by gravity, which creates a much more advanced experience than most other roguelikes.

The game is free to try, after which we have to pay $1 per class we want to unlock, and it’s definitely worth checking out if you haven’t tried it already

App Store Link

10) Cardinal Quest 2 | Free - Portrait

Next up is Cardinal Quest 2 - a truly retro turn-based roguelike where our goal is to fight our way through three acts and level up our skills to the point that we can finally defeat the boss at the end of the game.

We can swipe or tap to move around the map, and simply bump into enemies to attack them, which makes the game easy to navigate even on smaller screens.

It also features a bunch of classes that drastically change the gameplay and add a high level of replayability. These can be unlocked for free through gameplay, or instantly acquired through a few iAPs, which is the only way the game monetizes.

It currently sits at a 4.9/5 score on the App Store, and has a 100% user rating score on MiniReview, so you might want to take it for a spin if you haven’t played it before :)

App Store Link

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