Posts about Path of Exile
Hi r/Games! I'm the developer making Spellbook Demonslayers and I'm excited to share the newest version of the game with all of you!
Game: Spellbook Demonslayers
Genre: Action Roguelite
Platforms: PC (Steam), hopefully mobile soon!
Steam Page: https://store.steampowered.com/app/2007530/Spellbook_Demonslayers/
I've always loved the massive power scaling and buff stacking possible in the endgame of Path of Exile, and I was inspired by the really fun and accessible style of Vampire Survivors to combine the two in Spellbook Demonslayers! You start each run with just your chosen spell and passive, and quickly gain huge amounts of power with each level up to slay thousands of demons.
The newest update (voted for by the community!) adds new branching upgrade options for you to choose from each run to customize your build, letting you make even more overpowered combos than before! More community-requested features and changes are being worked on for next week's update.
I'd love for you to try the game out, It's available now for $2.99: https://store.steampowered.com/app/2007530/Spellbook_Demonslayers/
On the launch day of 3.19, PoE had a daily peak CCU of 152k. As of today, this number has dropped to 72.7k, representing a drop of 52% since 3.19 launch, meaning the game has lost >50% of its daily peak CCU in just 7 days (source: https://steamdb.info/app/238960/graphs/ - 24hr peak).
When I say this is a new record, I don't mean that in the sense that this league broke below 50% in 7 days and the 2nd place league in terms of worst retention broke below it in 8 days. If you look at https://poedb.tw/us/League#LeagueChart, you will see that the 2nd worst league, which was Archnemesis broke below this mark on day 11. Betrayal, the best league in terms of retention, did not cross this mark until day 35.
Of course, an argument could be made at this point that "steam doesn't represent the majority of PoE players" or something along those likes. Luckily for us, in the "What we are working on" post that GGG had so kindly put out, they mentioned that their overall peak was 250k, meaning the 152k on steam was the majority at launch.