For those who like talking about games as much as playing them.
r/truegaming
I rememeber vividly when I played Gabriel Knight 3 back when I was young (for context, I am 42 now). This was one of the first 3D games that I played and I remember how turned off I was. By the poorly looking environments but especially the character models. They looked absolultely hideous, even for the time period I would say.
I knew then that graphics would likely get better, but I was also positive that character models would never get good enough to not turn me off. Back then I greatly preferred seeing live actors (FMV) because they actually looked like real people.
So fast forward to now. I recently finished playing Rise of the Tomb Raider and just started Plague Tale: Innocence. Both games looks absolutely breathtaking, the latter being the best looking game I have seen as of yet (yes, I don't play that many games). Lara Croft looks like a real person, very convicingly portraying human emotion and her trademark pony tail follows the laws of physics as she jumps around... It all looks just fantastic.
However.... I can still tell that this is a game and that Lara is not a real person.
I believe both these games run on the Unreal engine 4. I recently watched this video showcasing the Unreal engine 5. Now this world actually does look real. Not the character, but the world is photo realistic. I also looked at the video of the Amsterdam section in the newest Call of Duty (I am Dutch so I know the city well) and that too absolutly does look like the real thing.
I haven't seen fully photo realistic characters yet, but I bet they are possible or will be in the very near future.
But this... I don't like.
While I admire the technical possiblities these days and I can surely enjoy seeing what the Unreal engine 5 has to offer, I think photo realism goes too far for mainstream use in games. Why? There is a few reasons.
First and foremost: I think it is unnecceary. While photo realism might look great, we will get used to it and at a point it will be nothing special. But it adds nothing to a game. What is wrong with a game that looks like Rise of the Tomb Raider? It isn't photorealistic but it still looks stunning and super detailed and Lara looks like a real character even if you can still see she is still a game character. Adding even more detail and realism to that adds nothing, at least not after the novelty of the first game that does this wears off.
Which brings me to my second reason: cost and resources. Modern games cost a huge amount of money to make and I'd rather have that money be spent elsewhere. Already games focus too much on graphics whereas I think at this time (because I DO like good graphics) the money can be better spent on better writing, better voice acting and better AI... all aspects which definitily DO need improving.
And finally, I think photorealism will make a game less enjoyable because it no longer feels... like a game. This may be more phsycological but if I can no longer distinguish a game world from the real world, then I think it will actually become less enjoyable. I might even feel less immersed.
Games are a form of escapism for me. But if a game looks like the real world, I won't feel like I have... escaped. Or in other words: I think the real world is best enjoyed... in the real world. This may not apply to fantasy worlds as they would still obviously look fantastical but humans should not look photorealistic either. There's something unsetteling about an artificial human that you can't tell is artificial.
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