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Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] -2 points-1 points  (0 children)

No this meme is saying "wouldn't it be awful if the game became free and you had to pay additionally for features you already paid for by buying the game in the first place".

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] -4 points-3 points  (0 children)

Yep, that's pretty much it, everyone "defending" OW2 in the comments is ignoring this point which is the main thing I was getting at with the image. Earning skins for free was part of the game people paid for, and that part of the game is now behind a heavy paywall to justify it going F2P, which is a net negative for people who paid for the game.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] -1 points0 points  (0 children)

You can't buy old event skins with legacy coins.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 4 points5 points  (0 children)

Terrible strawmen, that's not what's being discussed at all.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 7 points8 points  (0 children)

$1B in profit just from lootboxes in the first three years of the game's life would be enough to fund four GTAVs, the reason we didn't get better, more varied events or more lore is because Blizzard expects a 1000000000% ROI on every dollar. Terraria got more content for free after release than Overwatch did with all its lootbox money, Fortnite was a free game and got better and more consistent content updates than Overwatch as a paid game.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 1 point2 points  (0 children)

Overwatch 2 is by all intents and purposes, a “new game”

It really isn't.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] -1 points0 points  (0 children)

Ideally when you buy a game, free and/or involuntary updates should never restrict or lock the content you had available before the update.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 6 points7 points  (0 children)

Not everyone bought the game or started playing 6 years ago, OW1 was available for purchase until several months ago.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 0 points1 point  (0 children)

You are free to give away your copy, but don't try to make decisions on the behalf of everyone else who bought the game/movie.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 2 points3 points  (0 children)

That is really not the concern of the paying customers.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 4 points5 points  (0 children)

The game was making money hand over fist well into its lifespan even when content updates stopped completely, new revenue sources aren't to "keep the game alive", Blizzard makes billions every year, they're to increase the already huge profit margins which suddenly started looking bad to executives when compared to industry hits like Fortnite.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 5 points6 points  (0 children)

But you already paid for it, and the ability to see content you bought has been taken away from you.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 2 points3 points  (0 children)

You are assuming everyone bought Spider-Man 4 years ago and saying players have an obligation to finish content within a certain amount of time. What if you bought a movie DVD with extras, didn't get around to watching them, and then an update removed the extras a couple years down the line, if you cared about them you would've watched them by now huh.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 6 points7 points  (0 children)

Yes, but the post and argument is about existing paying customers. You are saying it's okay to screw over existing customers who already bought the product to appeal to new people who are getting it for free, yes?

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 4 points5 points  (0 children)

And like a raw deal for people who bought it.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 31 points32 points  (0 children)

You're missing the point of the argument.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] -3 points-2 points  (0 children)

Overwatch was on a content drip from day 1 and still made $1B on lootboxes alone from 2016 to 2019 (content updates basically stopped after 2019), not counting game sales, League money, OWL tokens, merch, licensing etc. If they can't cover server expenses and other upkeep with $1B they're being taken for a ride.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] -10 points-9 points  (0 children)

You paid for a game in which these skins were unlockable for free, and an update took away that option. Imagine if it was content and not just cosmetics, you buy a game for full price on release, don't get around to it, start it up a couple years later and find out the content you already paid for is now locked and you need to pay again.

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] 17 points18 points  (0 children)

It's a sequel that removes the original game from your ownership despite sharing 99.998% content and code with it hmm..

Live service games were a mistake by stanthetulip in gaming

[–]stanthetulip[S] -9 points-8 points  (0 children)

This isn't about the move to the battle pass, it's about reusing the skins already in the game that used to be easy to get for free.