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r/macgaming

r/macgaming

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Posted by6 months ago
Helpful7Wholesome6Silver2
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Posted by6 days ago
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Posted by10 hours ago

https://github.com/cemu-project/Cemu/pull/52


Comment from OatMealDone (DolphinIOS - https://dolphinios.oatmealdome.me/ - dev)

The renderer will be very problematic. Metal has no support for geometry shaders, and no logic op support outside of private APIs (though this can be simulated in a fragment shader on Apple GPUs with framebuffer fetch if the environment is right, which is what I've done for Dolphin in the past). It might be possible to use mesh shaders from Metal 3 to simulate a geometry shader, but so far MoltenVK doesn't support that. OpenGL is even worse, as Apple has let their implementation stagnate at OpenGL 4.1.

For fun, I tried to run a game with this PR and my own modifications to add MoltenVK (geometry shaders and logic ops in VkPhysicalDeviceFeatures
set to VK_FALSE
temporarily), but it appears something is corrupting the heap during start up ("free list is damaged" appears in stderr) and then Cemu segfaults. Maybe I'm doing something wrong?


Metal 3 should have been out with M1 machines

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Posted by21 hours ago
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The home for gaming on Mac machines! Here you will find resources, information, and a great community of gamers.
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