IAmA
r/IAmA
I already submitted proof to the mods privately.
I worked their 4yrs and stopped working there earlier this month
Hey Reddit
I’m James Vaughan, Founder of Ndemic Creations, and creator of hit mobile/PC/console games Plague Inc. and Rebel Inc. (as well as a board game)
Today is Plague Inc’s 10 year anniversary and over 180 million people have played it! I started making Plague Inc. as a hobby in 2011. Since its launch in May 2012, I quit my job and now spend all my time making games with 12 other people at Ndemic Creations.
A lot of people don't know about Plague Inc: The Cure. We made it with the help of the WHO back in 2020 and it's free at the moment. https://plagueinc.com/cure
Ask Me Anything!
Proof: Here's my proof!
Edit5: Right - I've done a pass of the questions that came in over night. If I haven't answered your question - it means I've already answered a similar question already. Thanks so much everyone for getting involved - maybe see you all in another 10 years lol!
Reality check, now!
WE ARE AWAKE! (or are we?)
That very basic premise is the jumping point for my new novel, A Dream of Waking Life, which I'm so excited to finally share with everyone. In celebration of the release of my novel, I've decided to host another AMA.
Link to the AMA from last year with thousands of wonderful questions from all of you: Past AMA
My free guide to the basics of lucid dreaming: Lucid Dreaming Guide
To follow me on social media, check out any of my work, or reach out to me personally, everything you need to know (I think?) can be found on my site, https://officialesfein.com/
Tens of thousands of people over the past decade have reached out to me for help with starting (and stopping!) their lucid dreaming journey, asking for insight beyond what I provided in the beginner's guide that millions have viewed. So, ask away, fellow oneironauts, psychonauts, and generally curious minds! Let's go lucid!
Proof: Here's my proof!
Edit: Additional Proof in the form of an instagram post I just posted: proof
Edit 2: Once again, you are all blowing my mind at how interested you are in lucid dreaming. I love to see this level of passion for lucidity! It wasn't always so popular! I just want to assure you that I am still answering questions. I like to give everyone a genuine answer. I'll be here all day, and if the questions keep coming, I'll be here for 3 full days just like last AMA. So, keep asking, and I will get to your question in time. I'm sorting by oldest, so first come first serve. If I skip your question, it's probably because it was already answered, so make sure to check some of the answers too. Thanks everyone!
Welcome to the second instalment of Ultraleap’s new AMA series – this time we are talking all about hand tracking for game engines. If you’ve ever thought of adding hand tracking to an existing project, or designing and building a project from scratch in Unity or Unreal, we’ve got you covered!
Follow the link below join in!🎉
https://www.reddit.com/r/Ultraleap/comments/uycq9g/ultraleap_ama_series_hand_tracking_for_game/
Answering questions today (between 6.30-7.30pm BST / 10.30-11.30am PST) is:
Chris Burgess is our XR Software Product Manager at Ultraleap, responsible for developer tools used to build world class hand tracking experiences. His mission is to advance the adoption of the technology by making it easy for developers to understand why and how they can use game engines to create their own mind blowing experiences, regardless of whether this is via Unity or Unreal.
Prior to Ultraleap, Chris worked for an augmented reality start-up, initially running a creative team building AR content before, becoming a product manager for a WYSIWYG web tool for AR content creation.
Guides for Unity and Unreal:
These guides are a great, regularly updated, resource to help you create a project with hand tracking:
🔸Unity: https://docs.ultraleap.com/unity-api/
🔸Unreal: https://docs.ultraleap.com/unreal-api/
Here’s our proof on twitter and you can find Chris on here on twitter
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