In geometry, a triangular prism is a three-sided prism; it is a polyhedron made of a triangular base, a translated copy, and 3 faces joining corresponding sides. A right triangular prism has rectangular sides, otherwise it is oblique. A uniform triagular prism is a right triangular prism with equilateral bases, and square sides.
Equivalently, it is a pentahedron of which two faces are parallel, while the surface normals of the other three are in the same plane (which is not necessarily parallel to the base planes). These three faces are parallelograms. All cross-sections parallel to the base faces are the same triangle.
A right triangular prism is semiregular or, more generally, a uniform polyhedron if the base faces are equilateral triangles, and the other three faces are squares. It can be seen as a truncated trigonal hosohedron, represented by Schläfli symbol t{2,3}. Alternately it can be seen as the Cartesian product of a triangle and a line segment, and represented by the product {3}x{}. The dual of a triangular prism is a triangular bipyramid.
Trip is the second album from the synthpop act Cause and Effect. It is dedicated to the memory of Sean Rowley. The album includes the song "It's Over Now," which climbed to the #7 spot on Billboard's modern rock charts. It was released in 1994 under the BMG label.
Power Rangers Time Force is a 2001 Power Rangers season that featured the fight between the Time Force Power Rangers and Ransik's army of mutants.
The Time Force Rangers are fictional characters and heroes in the Power Rangers universe, appearing in the television series Power Rangers Time Force. They are members of the Time Force organisation, law-enforcement officers sent from the future to prevent changes in the past.
Wesley Collins is the Red Time Force Ranger and second-in-command of the team.
Though technically Jen is the leader of the team, as Red Ranger, Wes is considered an informal field leader, ever since regaining the Red Chrono Morpher from Alex. A similar situation was used in the earlier series Mighty Morphin Alien Rangers in which the character Delphine, the White Ranger, is the leader, but stories revolved around the Blue Ranger, Cestro.
Adventure! is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piece, was conceived as a one-book game line, and was never supported by official supplements. Despite having a vocal fanbase, the Trinity Universe line was discontinued shortly after the game's publication; a d20 system version was released in 2004. In 2002, Adventure! won the Origins Award for Best Role-Playing Game of 2001.Onyx Path Publishing has recently acquired the rights to the Trinity Universe and has announced its intention to release a new edition of Adventure!
The game is set in the 1920s and therefore at the origin of the Trinity Universe timeline. The release of unknown Telluric energy has led to the appearance of a number of particularly gifted characters, whose actions have the potential for shaping the future history of the world. The Aeon Society for Gentlemen, founded by philanthropist Maxwell Mercer, is trying to bring together as many "Inspired" characters as possible, supporting and coordinating them in their effort for the betterment of all of humanity. But darkness lurks, and Mercer's champions will have to face it in the most unlikely locales. There are three archetypes ("character classes") for players to choose from:
An adventure is an undertaking into the unknown, often having a connotation of danger and excitement.
Adventure or The Adventure may also refer to:
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game. The term adventure is currently used by the game's publisher Wizards of the Coast.
In early editions of the game these publications were commonly referred to as modules, which stems from the term dungeon module, used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term module continued to be popular among players of the original Dungeons & Dragons and Advanced Dungeons & Dragons even after newer publications were labeled adventure. Adventures that appear as a part of a larger accessory are often referred to as scenarios.
The exact differences between the terms adventure, module, scenario, and accessory are hard to precisely define in Dungeons & Dragons terminology, as they all have been used in different ways.
What if all my enemies were dead
and i could forget everything they said
could I be then who I really am?
What if I sold everything I own
And ran away from everyone I know
could I make another place my home?
And if I let go all of my ghosts
who would I dump over the months?
What if everyone is right?
Should've taken their advice
But I can't change my mind
And if I let go all of my ghosts
who would I dump over the months?
(What if everybody else is right?
should've taken more of their advice)