Tree of Knowledge may refer to:
Tree of Knowledge (Danish: Kundskabens træ) is a 1981 Danish coming-of-age drama directed by Nils Malmros. The film details the lives of 17 teenage schoolmates in 1950s Denmark. Shooting on location at the high school which he had attended, Malmros took two years to film the action, so the cast members reflected the real life physical and emotional development of their characters. Film Critic Roger Ebert of the Chicago Sun-Times wrote "The Tree of Knowledge is the truest and most moving film I have ever seen about the experience of puberty... a creative act of memory about exactly what it was like to be 13 in 1953." Despite critical praise, Tree of Knowledge received only two awards: the Danish Film Critics Bodil Award for Jan Weincke's cinematography and the Audience Award at the Lübeck Nordic Film Festival. Tree of Knowledge is one of the top 100 Danish films listed by the Danish Film Institute and is one of ten films listed in the cultural canon of Denmark by the Danish Ministry of Culture.
The Tree of Knowledge was a tree in Barcaldine, Queensland, Australia, which was regarded as the birthplace of the Australian Labor Party (ALP). This was because the town was the headquarters of the 1891 Australian shearers' strike where policy and decisions were made. It was a 200-year-old Corymbia aparrerinja ghost gum.
It is said that in 1891 a group of protesting sheep shearers founded the Australian Labor Party under the tree. Meeting records of shearers striking for better conditions show they were held at the main strike camp at the edge of the town on Lagoon Creek. Non-union labour would arrive in the town by rail where they were met by the striking shearers. These impromptu meetings arose at a Cabbage Gum tree near the station where the strikers attempted to rally union members to their cause and block non-unionists. In 1892, at the foot of the tree, the Manifesto of the Queensland Labour Party, a foundation document of the Australian Labor Party, was read out.
In religion, ethics, and philosophy, "good and evil" is a very common dichotomy. In cultures with Manichaean and Abrahamic religious influence, evil is usually perceived as the dualistic antagonistic opposite of good, in which good should prevail and evil should be defeated. In cultures with Buddhist spiritual influence, both good and evil are perceived as part of an antagonistic duality that itself must be overcome through achieving Śūnyatā meaning emptiness in the sense of recognition of good and evil being two opposing principles but not a reality, emptying the duality of them, and achieving a oneness.
Every language has a word expressing good in the sense of "having the right or desirable quality" (ἀρετή) and bad in the sense "undesirable". A sense of moral judgment and a distinction "right and wrong, good and bad" are cultural universals.
In the eastern part of ancient Persia almost five thousand years ago a religious philosopher called Zoroaster simplified the pantheon of early Iranian gods into two opposing forces: Ahura Mazda (Illuminating Wisdom) and Angra Mainyu (Destructive Spirit) which were in conflict.
Good and evil (or goodness) refers to the evaluation of objects, desires, and behaviors, across a dualistic spectrum, as morally positive and negative.
Good and Evil may also refer to:
Toy Machine is a skateboarding company, housed under the Tum Yeto distribution company, started by Ed Templeton in 1993.
Prior to inception, Templeton was unable to decide on either "Toy Skateboards" or "Machine Skateboards" for a company name—friend and fellow professional skateboarder Ethan Fowler suggested a combination of the two propositions.
Some of the skateboarders who joined the company during its early period were Brian Anderson, Elissa Steamer, and Brad Staba; however, all three quit the company at the same time. Austin Stephens then joined the team, followed by Caswell Berry, Diego Bucchieri, and Josh Harmony.
Stephens, the longest-serving team member aside from Templeton, retired from professional skateboarding in December 2013. The company released a tribute skateboard deck to commemorate Stephens's career and Templeton officially stated:
The tree of the knowledge of good and evil (עֵץ הַדַּעַת טוֹב וָרָע; Hebrew pronunciation: [Etz ha-da'at tov va-ra]) is one of two trees in the story of the Garden of Eden in Genesis 2-3, along with the tree of life.
A cylinder seal, known as the temptation seal, from post-Akkadian periods in Mesopotamia (c. 23rd-22nd century BCE), has been linked to the Adam and Eve story. Assyriologist George Smith (1840-1876) describes the seal as having two facing figures (male and female) seated on each side of a tree, holding out their hands to the fruit, while between their backs is a serpent, giving evidence that the fall of man account was known in early times of Babylonia. The British Museum disputes this interpretation and holds that it is a common image from the period depicting a male deity being worshipped by a woman, with no reason to connect the scene with the Book of Genesis.
The phrase in Hebrew: טוֹב וָרָע, tov V'ra translatable as good and evil, may be an example of the type of figure of speech known as merism. This literary device pairs opposite terms together, in order to create a general meaning; so that the phrase "good and evil" would simply imply "everything". It is equivalent to the Egyptian expression evil-good which is indeed normally employed to mean "everything". In Greek literature, the concept is also used by Telemachus, "I know all things, the good and the evil" (Od.20:309-10). However, given the context of disobedience to God, other interpretations of the implications of this phrase also demand consideration.
To leave from this tale follow closely ahead Prepare to exist by the living & dead Too slow or too kind or too wary of those too at ease
Past all the buried impressions of then Sullen drawn eyes and expressions to mend Continued through mirrors left broken to sing and be heard Through when it seems all the senses are lost to absurd
So the part where we are Trapped in active depart In the fate of the stars No not one who we are No control pumping heart Button pressed mind in art Mind control Mind restart
To leave from the present with no source of sound They laugh because silence is never around Ignored and forgotten the past may continue to breathe
Feared not a rest by this desolate friend Whose patience revealed what intent comes to send With a stare at a hole in the world comes a lust to be high Above all the dark nested clouds that keep guard of the sky
So the part where we are Trapped in active depart In the fate of the stars No not one who we are No control pumping heart Button pressed mind in art Mind control Mind restart
Step onto the ferris wheel Round for day & night Lost in what's forever more Complacent in its reasons for Give & Take & Sleep & Wake & Pray for Day & Night to come Again we see there's certainty in What we feel and what we've heard Again we see there's certainty in Expectations all the same