Render your next project on Google's cloud infrastructure
Zync Render gives studios the computational power and global reach of Google’s infrastructure, directly from the 3D modeling tools artists already use. Unlock unprecedented scale and cost savings when your project needs it most.
Zync registration is currently closed.
About Zync
Two things continue to be true in visual effects and rendering projects: schedules fluctuate, and the effort to get to final remains impossible to predict. This is where Zync was born: from the rendering pipelines of real studios, enabling small creative teams to focus on creativity rather than infrastructure.
Using native plugins to animation tools artists are already familiar with like Maya, Houdini FX, Cinema 4D, 3ds Max and Nuke, to built-in licensing for today's most powerful rendering software, Zync lets studios burst their rendering to the cloud when they need it most. Zync has been the go-to rendering solutions for over a dozen feature films and hundreds of commercials, totaling over 50 million core rendering hours.
Supported Software:
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Cinema 4D
- Arnold 2.2 for Cinema 4D R18, R19
- Arnold 2.3 for Cinema 4D R18, R19
- Arnold 2.4 for Cinema 4D R18, R19, R20
- Arnold 2.5 for Cinema 4D R18, R19, R20
- Arnold 2.6 for Cinema 4D R18, R19, R20, R21
- Redshift 2.6 for Cinema 4D R19, R20, R21
- Redshift 3.0 for Cinema 4D R19, R20, R21
- Standard and Physical Renderers for Cinema 4D R18, R19, R20, R21
- V-Ray 3.5 for Cinema 4D R18, R19, R20
- V-Ray 3.6 for Cinema 4D R18, R19, R20
- V-Ray 3.7 for Cinema 4D R18, R19, R20, R21
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Maya
- Arnold 2.1 for Maya 2017, 2018
- Arnold 3.0 for Maya 2017, 2018
- Arnold 3.1 for Maya 2017, 2018, 2019
- Arnold 3.2 for Maya 2017, 2018, 2019
- Arnold 3.3 for Maya 2017, 2018, 2019
- Arnold 4.0 for Maya 2020
- Redshift 2.6 for Maya 2017, 2018, 2019
- Redshift 3.0 for Maya 2018, 2019, 2020
- RenderMan 21 for Maya 2017, 2018
- RenderMan 22 for Maya 2017, 2018, 2019
- RenderMan 23 for Maya 2018, 2019
- V-Ray 3.4 for Maya 2017 (GPU also supported)
- V-Ray 3.5 for Maya 2017 (GPU also supported)
- V-Ray 3.6 for Maya 2017, 2018 (GPU also supported)
- V-Ray 4.0 for Maya 2017, 2018 (GPU also supported)
- V-Ray 4.1 for Maya 2018, 2019 (GPU also supported)
- V-Ray 4.3 for Maya 2018, 2019, 2020 (GPU also supported)
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Houdini
- Arnold 2.2 for Houdini 16.5
- Arnold 3.0 for Houdini 16.5
- Arnold 3.1 for Houdini 16.5
- Arnold 3.2 for Houdini 16.5, 17.0
- Arnold 3.3 for Houdini 16.5, 17.0, 17.5
- Arnold 4.0 for Houdini 16.5, 17.0, 17.5
- Arnold 4.2 for Houdini 16.5, 17.0, 17.5
- Arnold 4.3 for Houdini 16.5, 17.0, 17.5
- Mantra for Houdini 16.5, 17.0, 17.5
- Redshift 2.6 for Houdini 16.5, 17.0, 17.5
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Nuke
- Nuke 10.0, 10.5, 11.0, 11.1, 11.3
- CaraVR 1.0 for Nuke 10.0, 10.5, 11.0
- CaraVR 2.0 for Nuke 10.5, 11.0, 11.1
- CaraVR 2.1 for Nuke 11.3
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3ds Max
- MaxtoA 3.0 for 3ds Max 2018, 2019
- MaxtoA 3.1 for 3ds Max 2018, 2019
- MaxtoA 3.2 for 3ds Max 2020
- V-Ray 3.4 for 3ds Max 2017, 2018, 2019 (GPU also supported)
- V-Ray 3.6 for 3ds Max 2017, 2018, 2019 (GPU also supported)
- V-Ray 3.7 for 3ds Max 2019, 2020 (GPU also supported)
- V-Ray 4.0 for 3ds Max 2017, 2018, 2019 (GPU also supported)
- V-Ray 4.1 for 3ds Max 2017, 2018, 2019, 2020 (GPU also supported)
- V-Ray 4.2 for 3ds Max 2019, 2020 (GPU also supported)
A detailed software list can be found on our Supported Software page.
Learn more about our partnership with Maxon.
Additional features we support:
Distributed rendering, job dependencies, references, advanced job monitoring.
Pricing
Cost is based on machine specs, software used, and machine runtime.
Billing is done on a per-second basis per machine, with a minimum of one minute. For convenience the costs listed here are per hour of machine runtime.
Cinema 4D
Maya
Houdini
Nuke
Machine Type | Preemptible | Standard |
---|---|---|
zync-8vcpu-16gb | $0.56 | $0.84 |
zync-16vcpu-32gb | $0.91 | $1.45 |
zync-32vcpu-64gb | $1.61 | $2.69 |
3ds Max
Storage is $0.20/GB-month.
To calculate approximate compute time required, use our calculator.