You don't believe me. K. go to http://www.dmsguild.com and type in the names of the two Guild Adepts - M. T. Black and Ashley Warren. l o o k a t t h e t i d a l w a v e o f s t u f f sploosh
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I didn't sell almost anything for my first YEAR even because I focused on churning out arguably BAD stuff to learn the ropes. It works. You learn by fire. And if you're self-publishing there's basically no downside, you can always fix it or take the title down later
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releasing new stuff - gives you practice - gets your NAME IN FRONT OF PEOPLE - lets you remarket old stuff all without seeming like a broken record
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the new stuff sells the old stuff believe me, I'm about as low brow a guild creator as you can imagine, I peddle absolute DROSS subject wise and it works because I don't stop
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Part 3: It wasn't chosen but I'd rather put it into my favorite setting, Dragonlace. Is this possible?
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Well, we're all waiting patiently for WOTC to open up the Dragonlance setting to community content, but as yet they haven't (alas, I like it too). The only available settings atm are Forgotten Realms, Eberron and Ravenloft IIRC. Oh, and Ravnica.
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So as far as novels go, are all those world's open content? If yes, does that mean anyone can write novels about new characters, creatures and maybe a new continent with new forms of Magic? Would you still need WOTC Corp permission?
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Novel are out of bounds as far as I know. This is a really good resource, I'd check it out:https://support.dmsguild.com/hc/en-us/articles/360024677993-Getting-Started-on-Dungeon-Masters-Guild …
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Good advice here. I have many products that have barely made copper after a year or so. But every now and then, you get a big success, which pulls the old stuff out of obscurity.
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CRANK THE ADVENTURE CRANK IGOR RAISE THE LIGHTNING VANE
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...honestly this might be the boost I needed to start publishing things You're right, I can just update or remove the dreck later. Start publishing whatever gets done and have people know my name!
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I am literally only just thinking about editing now for some of my early stuff over two years after release.
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I'm working on my title slowly, and it's a side project (as for too many others), but I'll keep going until I don't feel like it anymore. Then, some time will pass and I'll likely pick up other projects. And finish em all at once
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you gotta work at your own pace :) It gets quicker with time
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Hey Oliver, you have been tweeting a lot of good advice lately, as somebody who is thinking about starting to self publish some things would you mind if I dm'd you some questions?
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sure, I can try. :D I'd also recommend the superlative
@RPGWriterWrkshp
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I donno if being a prolific content publisher before all, pushing more & more titles to the shelves.. is the best way to treat a saturated market.. Sure you gotta work your skills! Ask for feedback too!But maybe creating & publishing are not to be mixed up? What do you think?
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I think that when you're working for the
#dmsguild you have to organise yourself all the things a publisher would usually do for you also I'd argue publishing lots and developing a following is the ONLY way to combat a saturated market -
The things a publisher would do, like, be a counsellor & filter, publishing only the "best" things?^^we obviously can debate what is the "best" for a publisher, but the thing is they never publish all the creations authors bring to them. (or some do, but it's usually a scam!!)
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for fighting a saturated market by publishing a lot, don't you think it could in fact only be good for the market owner (because he always get money without doing a thing)?, & the creator of the content are just struggling in a race to be seen?Race not depending on the quality of
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their creations, but on chance & market communications? In that, the best move could be to talk between creators to not play the market owner's strategy, & be convinced that they should publish less, to be better seen,& their quality better appreciated..?
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lol I mean no I don't think that's practical and I'm not really here for hypotheticals that will never see the light of day
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I can understand your reasons to think creators can't cooperate, even for their best interest. I've seen by experience in several countries that publishers saturating a market is only good for them, never for the authors.. & until the full saturation, where it becomes a trap even
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for publishers, starting by the less big..
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