REAL TIME
BODY CAPTURE
IN GAME
HOLOGRAMS
We developed a unique real-time capturing & rendering system, enabling content creation studios to integrate holograms of the players in their mixed reality experiences. Using Imverse technology, studios can create live action multiplayer games in which the player, with their own captured body, is the main protagonist of the story.
Contact UsSocial
experience
no controllers
needed
The Imverse engine allows multiple players to interact with each other and the surrounding virtual environment using their own bodies: no controller needed. Realistic physics, visual effects, manipulation of time and space – The Imverse technology enables the creation of unique and engaging social XR experiences.
Contact Us Digital
platform
Entertainment
Venues
Imverse’s global distribution platform combines physical locations and an online store. This gives content creators access to a large international audience, and offers monetisation opportunities for producers and venues alike.
Contact UsImverse is a voxel graphics company creating 3D technology for XR (VR/AR/MR) and Location Based Entertainment (LBE).
VR
MR
LBE
Using its proprietary patent pending voxel engine, Imverse is developing real-time volumetric capture systems, as well as a global distribution platform for the future of entertainment, bridging games and movies.