THE VOLUMETRIC FUTURE OF LOCATION BASED ENTERTAINMENT

Real-time
Holograms

REAL TIME
BODY CAPTURE

IN GAME
HOLOGRAMS

We developed a unique real-time capturing & rendering system, enabling content creation studios to integrate holograms of the players in their mixed reality experiences. Using Imverse technology, studios can create live action multiplayer games in which the player, with their own captured body, is the main protagonist of the story.

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INTERACTIVE
EXPERIENCES

Social
experience

no controllers
needed

The Imverse engine allows multiple players to interact with each other and the surrounding virtual environment using their own bodies: no controller needed. Realistic physics, visual effects, manipulation of time and space – The Imverse technology enables the creation of unique and engaging social XR experiences.

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Global
distribution

Digital
platform

Entertainment
Venues

Imverse’s global distribution platform combines physical locations and an online store. This gives content creators access to a large international audience, and offers monetisation opportunities for producers and venues alike.

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The magic of real-time holograms

Imverse was part of the official selection at the Sundance Film Festival in 2018 and 2019. See the impressions and reactions of some of the people that experienced our real-time volumetric capture!

About Imverse

Imverse is a voxel graphics company creating 3D technology for XR (VR/AR/MR) and Location Based Entertainment (LBE).

  • VR

  • MR

  • LBE

Using its proprietary patent pending voxel engine, Imverse is developing real-time volumetric capture systems, as well as a global distribution platform for the future of entertainment, bridging games and movies.

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