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From his early days as a hearse driver to collaborating with Hollywood heavyweights like James Gunn, cult video game director Suda51 walks us through his eclectic career.
In Dead Cells, you die. A lot. But you'd actually die a lot more if it weren't for some hidden design tricks that developers Motion Twin snuck into the game.
From "thicc Mugman" to Rampage Easter eggs, there's a lot more to All Bets Are Off! from Cuphead than you'd think. Jared Moldenhauer from Studio MDHR breaks down how it was designed.
The Blades of Chaos almost didn't make it into God of War, but the game's development team wouldn't let them go. Cory Barlog breaks down how he and the team at Sony Santa Monica wrote the powerful ...
What does it take to turn Arthur Morgan into the grossest, vilest, most low-down piece of human garbage the world has ever seen? Find out every Friday with Rob and Jake!
The PlayStation 5 is officially confirmed! We chat with Jeff Gerstmann, editor-in-chief at Giant Bomb, and rundown what this announcement means, and what news we think is still to come about Sony's...
“Big companies like Google, Microsoft, and Nvidia are investing in cloud-based gaming platforms, but how does that change the gaming landscape and the future of hardware?”
In less than a year after the release of Far Cry 5, Ubisoft is set to release Far Cry New Dawn, a stand-alone spin-off advancing the narrative 17 years after its predecessor. But are we ready for a...
After having a chance to play Crackdown 3, Peter and Michael talk about the impressive multiplayer, and how it may overshadow the single-player campaign.
We played Mortal Kombat 11 during its reveal event and talk about how NetherRealm is getting more and more wild with their blood-soaked fighting game franchise.
After spending time with Battlefield V, we chat about our initial impressions of this WW2 shooter, and whether it's worth picking up now, or waiting until future updates.
Joey and Lucy embark on a whirlwind adventure through Assassin's Creed Odyssey's lowest settings, full of mashed potatoes, Huey Lewis, and home design software.
Potato Mode returns and once again brings some absolutely awful textures with it. This week Joey and Jean-Luc take a dive into BioShock's opening sequence, all while enduring the terrible graphics ...
Borderlands becomes Border "Less" in this episode of Potato Mode, as Joey and Jean-Luc tempt fate by undressing the beautiful cel-shaded visuals of Borderlands 2.
Mashed potato mountains! Textureless cowboys! REVOLVING OCELOTS! Joey and Ben unleash the worst of Metal Gear Solid 5: The Phantom Pain's graphics to the world, leaving a trail of death, destructio...
This week, Joey and Jake do the unthinkable by playing Rainbow Six Siege with the lowest graphic settings possible, and end up accidentally cheating in the process.
Joey and Erick decide to pick apart Mortal Kombat X's settings this week, bringing out the worst graphics in the game's Fatalities & X-Ray Moves, and also making the game much safer for work than e...