Kelly Hoffman, Pablo Honey, Ian Stewart

Kelly Hoffman: Design is now so many things! At its essence it’s identifying and solving problems. / Pablo Honey: Design is a practice that strives for better “(blank)” with the right balance of form and function. / Ian Stewart: Design is like drawing the essence out of something, for someone. It might be a message, a flow, or a form. And then delivering on it.

Automattic Design × Material Design at the Saint Étienne Design Biennale

The Mayor of Saint Étienne, France cordially kicked off a two-hour long presentation on #DesignInTech in a collaboration between Automattic Design and the Material Design team at Google. Complete context for the collaboration is available […]

Bethany Heck and Joshua Goldenberg

Renowned design leaders Bethany Heck and Joshua Goldenberg have joined the Automattic Design team.

Collaborating With The Material Design Team

We have a new microsite coming up at the easy-to-remember 😉 URL: 👉materialdesignandautomatticdesigninfrance.blog There you can learn about a few easy ways to learn about the systems-thinking aspects of the Material Design system. So far […]

How to improve as a speaker by deconstructing talks

Guest Post by Danielle Krage, professional speaker coach. Have you ever heard writers share the advice that if you want to improve as a writer, you also need to read? Stephen King puts it like […]

Practical tips for giving talks, and how to get started

Guest Post by Danielle Krage, professional speaker coach. Public speaking is a skillset. Getting better at it is a process. And no matter what your current level of experience, there is always a place to start, […]

A Design System Approach to Improving Usability through Color

Like many other companies with expansive digital products, Automattic (makers of WordPress.com) has recently dedicated a significant amount of energy into creating a design language system that we call Muriel. This new design system is […]

Looping animation of many Wordpress.com display ads.

Automating Asset Creation

The first thing a child draws looks like a circle. People spontaneously arrange themselves in a circle when they need to observe something close up, and this led to the origin of the arena, the […]

Three crank phones on a wall.

Better conversations about accessibility

Great design includes accessibility. However, a delta can often form between the two, especially early on during the design process. Without accessibility, you deny equal access to someone, so you can call it a moral […]