Showing posts with label Freefall Brass. Show all posts
Showing posts with label Freefall Brass. Show all posts

4.10.08

What now?


Well, the Demakes competition is over. Thanks to the people who voted for my unfinished game. :-P

During the voting period, I was reluctant to mention publicly just how little fun I had finishing the demo for Freefall Brass in time for the deadline - in particular, most of the plot and writing was the product of my last few hours of stressful slaving over the keyboard.

If I do keep working on Freefall Brass, I'll probably be giving the whole thing a bit of an overhaul. My first brush at a jazzed-up combat screen appears above. Obviously, it doesn't gel very well with the rest of the game, so that'd need sprucing up too.

The plot, as it stands, would also need a thorough rethink. I did my best with the time I had, but my chief concern was coming up with an interesting beginning, and I don't think I came up with something that would provide lasting interest. At least, not lasting interest to me and I'm the guy who'd have to work on it.

In any case, I'm planning on entering a short IF game in the mooted TIGSource Halloween competition, and then I'm going to focus on a project entirely of my own devising. That means I'm giving myself about a couple of weeks to work on Freefall Brass. On the one hand, I look at how much work I've done on it so far, and I think it'd be a shame to not at least stick some interesting prose into the scaffold I've made. And on the other hand I look at the amount of work left until I'd be happy with it, and I think I'd much rather be doing something else...

7.9.08

Freefall Brass Demo

So tired...

Managed to complete a one mission demo of my demake:

Freefall Brass Demo (~1Mb)

Now going to crawl into bed and die.

4.9.08

Three Days...

Three days to go, and I have all the main objects and code that I need for my game. It's just a case of generating content and stitching it all together. I think the end result is going to be... flawed but interesting. I already have ideas of what I want to change for the inevitable post-competition version.

Latest screenshots:

28.8.08

I'll be Brief

The Demakes competition has been extended. Which makes me muchly happy, as I was starting to worry that I wouldn't get this thing finished in time. Latest additions include briefings and some rather dodgy and inefficient AI.

26.8.08

Demake-Me-Do

My competition submission is coming along in leaps and bounds at the moment, though I'm still not sure it will leap and bound far enough to be finished by Sunday. I'm currently devoting most of my spare time to this thing, so apologies if I'm quiet over the coming week.

In the meantime, here are some screenshots to keep you occupied. Please click to view them full size, and chew slowly.


20.8.08

Mirror


Examine talk. Go!

18.8.08

Something is Afoot


What's this?! It kind of reminds me of something, but I am not sure what.

15.8.08

Friday Halcyon Blogging

Credit: David Meeker
Some rights reserved

The Woodland Kingfisher. (Halcyon senegalensis.)

NB. This is a teaser.

1.8.08

Friday Competition Blogging


The TIGSource Bootleg Demakes competition.

Not saying I'm going to enter. Just saying that code has been written, and there is a title screen. Playing a little loose with the competition theme of modern games remade for older systems.

NB: The TIGSource forums have been experiencing a few issues with virus-y hacks lately, so I'm not actually linking to the competition page at this time, especially because I know a few of you are less than computer savvy. ;-)