Showing posts with label Space Shot. Show all posts
Showing posts with label Space Shot. Show all posts

26.6.08

The Procedural Generation Competition is over - Space Shot placed joint 19th, out of 60 entrants - very respectable given how slight a game it is. In the end, I didn't vote, as dealing with the fallout of my recent computer switch took a huge chunk out of my free time, but I'm looking forward to playing through the rest of the entries.

Find all the PCG games here.

28.5.08

Space Shot: Activate Go!

In space, no-one can hear you swear incoherently.

UNTIL NOW.

For the TIGSource Procedural Generation Competition, it's...

Space Shot
A procedurally generated space adventure with rectangles.
Version 1.0 - Windows - 2Mb
Click here to download!


"Greetings astronaut! Your country needs you! Needs you to be blasted permanently into space! In space you will meet many strange beings! Some are your enemies! Some are your friends! Shoot your enemies until they die! Trade with your friends to improve your spaceship!

You never know what you will find in space! It is a big place! The amazing stories will amaze you!"

Features:
  • Hardcore shmup action with an RPG twist.
  • 2Mb file is for hardcore broadband users only.
  • Randomised encounters with mysterious aliens.
  • Realistic binary personality generator creates both obsequiously friendly and ragingly hostile characters.
  • Upgrade hard science fiction components such as 'length' and 'width' from their initial, random settings.
  • High definition depiction of rectangles is ready for the plasma screen era.
  • Incessant swearing.
  • Uncompromising realism depicts the monotony of space travel.
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Includes a tune by The Suit used under a Creative Commons Attribution 3.0 license, and a tune by Chibibo used under a Creative Commons Attribution-Noncommercial 3.0 Netherlands license.

11.5.08

So, Anyway...

This is what's currently eating up my spare time: my entry for the latest TIGSource competition. It's a genre-defying interactive experience that will push the boundaries of the artform into uncharted waters and punch the sharks of apathy on the nose with hands soaked in fish-blood.

Or perhaps it's just a load of rectangles shooting little squares at one another and changing shape and colour while randomly assembled, barely coherent messages appear at the top of the screen. It is surely a debate that will only be decided by posterity, long after we are all gone.

6.5.08

Ahem

All day I've been thinking about this little idea I've had for the latest TIGSource competition. I've already implemented the basic engine. Watch this space...

Hopefully it's a good sign that this thing keeps making me laugh.