Kyle McDonald

@kcimc

Biography

Kyle McDonald

is an artist working with code. He is a contributor to open source arts-engineering toolkits like openFrameworks, and builds tools that allow artists to use new algorithms in creative ways. He has a habit of sharing ideas and projects in public before they're completed. He creatively subverts networked communication and computation, explores glitch and systemic bias, and extends these concepts to reversal of everything from identity to relationships. Kyle has been an adjunct professor at NYU's ITP, and a member of F.A.T. Lab, community manager for openFrameworks, and artist in residence at STUDIO for Creative Inquiry at Carnegie Mellon, as well as YCAM in Japan. His work is commissioned by and shown at exhibitions and festivals around the world, including: NTT ICC, Ars Electronica, Sonar/OFFF, Eyebeam, Anyang Public Art Project, Cinekid, CLICK Festival, NODE Festival, and many others. He frequently leads workshops exploring computer vision and interaction.

Selected Work

NSynth Super

NSynth Super

2018 with Magenta Synthesizer for exploring neural interpolations of sonic textures. Four knobs for controlling "reference" sounds and a touchscreen for blending between them using the NSynth algorithm. Contributed to conceptual and interaction design, and wrote the synthesis engine and initial user interface.
Man / Woman In The Middle

Man and Woman In The Middle

2017 with Lauren McCarthy We each wrote scripts to intercept and modify or reply to text messages from each other, in the hope of syncing our different communication styles and developing a better relationship and conversation.
hwat

How We Act Together

2016 with Lauren McCarthy Prompts you to perform small gestures of social interaction repeatedly until exhausted. Your action triggers a video stream of all the previous participants performing the same action back at you. If you perform longer than anyone before you, your own gesture gets added at the end of the stream.
bird-sounds

Bird Sounds

2016 with Google Creative Lab Thousands of bird sounds, organized using machine learning. Similar bird sounds are placed close together, producing a sonic map that produces unexpected connections between different species.
drum-machine

The Infinite Drum Machine

2016 with Google Creative Lab Thousands of everyday sounds, organized using machine learning. Experimenting with alternative interfaces for exploring sound libraries and serendipitous opportunities for musical improvisation and composition.
terrapattern

Terrapattern

2016 with Golan Levin, David Newbury, et al Similar-image search for satellite photos. An open-source tool for discovering "patterns of interest" in unlabeled satellite imagery—a prototype for exploring the unmapped, and the unmappable. Click an interesting spot on Terrapattern's map, and it will find other locations that look similar.
highsight

Highsight

2015 A virtual bungee jump through a real space. Visitors are strapped into a harness and a VR headset showing a live stream from a camera on a wire. The camera meanders through a playful diorama before dropping through the bottom of the box and into the crowd.
exhausting

Exhausting a Crowd

2015 A crowdsourced description of 12 hours in Piccadilly Circus, London, inspired by the classic 60-page piece of experimental literature from Georges Perec, “An Attempt at Exhausting a Place in Paris”, written from a bench over three days in 1974.
pplkpr

pplkpr

2014-2015 with Lauren McCarthy An app that tracks, analyzes, and auto-manages your relationships. It uses GPS and subtle changes in heart rhythm to keep track of when you're coming and going and determine your emotional state. The data is connected to people you interact with to determine who should be auto-scheduled into or out of your life.
Augmented Hand Series

Augmented Hand Series

2014-2015 with Golan Levin and Chris Sugrue Real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors' hands. It consists of a box into which the visitor inserts their hand, and a screen which displays their "reimagined" hand—for example, with an extra finger, or with fingers that move autonomously.
Sharing Faces

Sharing Faces

2013-2014 For eight months we shared photos between Anyang, Korea and Yamaguchi, Japan. Visiting the installation at either location would match your expression and pose in realtime with these photos of someone else who once stood in front of the installation. Thousands of people visited the work, and saw themselves reflected in the face of another person.
Serendipity

Serendipity

2014 A map showing ephemeral connections created by simultaneous listens: every second a few people hit "play" on the same song, at the same time. Developed during inaugural media artist residency at Spotify.
Who Pays Artists?

Who Pays Artists?

2014 A sounding board for artists to anonymously share stories about what they've been paid for, and by whom. An intervention and conversation starter in the ongoing dialog about money in the context of the arts.
Social Soul

Social Soul

2014 with Lauren McCarthy An immersive digital experience inspired by the question: how does it feel to be inside someone else's social media stream? Starts with the stream of the person visiting, then uses a custom algorithm to match participants, displaying their social stream instead. After exiting, users and their connected "soulmate" receive a tweet encouraging offline conversation.
Noodle

Noodle

2014 with Lauren McCarthy A crowdsourced robot with the inputs and outputs of a computer but the thoughts and feelings of a person. Noodle uses a natural language interface to program mechanical turk workers, providing them with a body for influencing the real world.
Conversnitch

Conversnitch

2013-2014 with Brian House An eavesdropping lamp/lightbulb that livetweets conversations, using a small microphone with a Raspberry Pi that records audio snippets and uploads them to Mechanical Turk for automated transcription.
us+

us+

2013 with Lauren McCarthy A Google Hangout app that analyzes speech and facial expressions to improve conversation. Speech to text is handled by the Chrome Speech API, linguistic analysis is based on LIWC and inspired by linguistic style matching research, facial analysis is based on the Hangouts Face API.
Going Public

Going Public

2013 A one month performance coinciding with the Twitter IPO, where my Twitter profile is made publicly accessible by allowing anyone to tweet as "me" simply by direct messaging me a tweet prepended with a "~" (tilde).
FriendFlop

FriendFlop

2013 with Lauren McCarthy A browser extension for Chrome that scrambles the identities on your Twitter or Facebook timelines, dissolving your biases and reminding you that everyone is saying the same shit anyway.
Open Fit

Open Fit

2013 with Lisa Kori Open source software that investigates several approaches to generating custom tailored pants patterns. Open Fit Lab is an experimental event where we use this software for on-the-spot generation and creation of custom clothes.
Roseheading

Roseheading

2013 Endless glitch facets of a "fractured, frozen" mosaic, a metaphor for our data in the cloud. Commissioned by xo.
Social Roulette

Social Roulette

2013 with Jonas Lund and Jonas Jongejan A game with "a 1 in 6 chance of deleting your Facebook account", in fact a hoax that was shut down by Facebook for suggesting the possibility that your account is yours to play games with.
Light Leaks

Light Leaks

2013 with Jonas Jongejan A scattered array of fifty mirror balls reflect light from three projectors, filling a room completely with small reflections, casting patterns that fill the visitor’s peripheral vision. Creating a curious space that alternates between a meditative state, and an uneasy imbalance.
ExR3

Inbox Zero Residency

2013 A one-week residency aimed at clearing my inbox, treating email answering as art, daily digital life as readymade performance. Daily reports on Twitter, supported by GaOk in Seoul.
RAM Dance Toolkit

RAM Dance Toolkit

2013 with YCAM A toolkit for dancers to communicate with each other in virtual environments. Includes functions to access, recognize, and process motion data to support creation of various scenes, and to provide realtime feedbacks to dancers with code, easily.
ExR3

ExR3

2013 with Elliot Woods An anamorphic analog interactive installation that exists coherently in a fractured, mirrored version of a reflected room visible from four points within the real space.
Missing

Missing

2012 with The xx, Matt Mets and Aramique 50 robotic speakers turn to face visitors, while a spatialized recording of The xx's song "Missing" follows them through the space.
Mother

Mother

2012 with Inmi Lee Digitally extruding hand gestures in response to linguistic cues as a method of experimental sound visualization.
Blind Self Portrait

Blind Self Portrait

2012 with Matt Mets While the visitor keeps their eyes shut, a moving platform guides a pen in their hand to draw a self-portrait, using computer vision to track their face and generate a line drawing. The result is a machine-aided drawing, a self-portrait you could never draw.
subpixel

subpixel

2012 A subway advertisement upgrade kit, built from laser-cut acrylic, rubber bands, and nine razor blades. It transforms a small patch of subway advertisement into an 8×8 grid of pixel stickers, ready for interaction with the public.
ScratchML

ScratchML

2012- with Jamie Wilkinson and Michael Auger A format for describing turntablism, as well as tools for recording, analyzing, sharing, and even recreating scratch performances with giant robot arms. Initially built as a prototype in at the 319 Scholes Art Hack Day.
Shadowplay

Shadowplay

2011- Experiments with shadow manipulation as an alternative interaction paradigm, exploring the unexpected results of structure in shadow, or form in emptiness. Shadowplay uses ProCamToolkit which was co-developed by the YCAM Interlab during a residency.
mapamok

mapamok

2011- An experimental projection mapping tool that minimizes the amount of time spent doing calibration. mapamok uses ProCamToolkit which was co-developed by the YCAM Interlab during a residency.
Face Substitution Research

Face Substitution Research

2011-, with Arturo Castro Real time face tracking and substitution experiments including a realization of the Scramble Suit and an interactive installation Faces that picks a new face for you every time you blink.
Pocket Topographies

Pocket Topographies

2011-, with Chris Woebken Ongoing experiments with pocket-sized topographical maps for visualizing geographic data in a physical form. The first piece shows a year of travel around NYC captured surreptitiously by an iPhone. Started during a residency at MakerBot.
People Staring at Computers

People Staring at Computers

2011 A photographic intervention. Custom app installed around NYC computer stores, taking a picture each minute and uploading it. Photos exhibited on site, full screen, on every computer.
Sharing Interviews

Sharing Interviews

2011 Interview series about creators sharing work, with an emphasis on open source, media art, and digital communities. The interviews are conducted with EtherPad and stored on GitHub.
Eyeshine

Eyeshine

2011 with Golan Levin Interactive installation which captures, records and replays the retroreflections (red-eye effects) from the eyes of its observers. In doing so it presents an image wholly constructed through the process of being observed.
The Janus Machine

The Janus Machine

2010, with Zach Lieberman, Theo Watson and Daito Manabe A 3d photo booth built from a structured light system. Janus is often depicted with two faces, each facing in opposite directions. Here: the real face, and the scan stored by the computer.
Only Everything Lasts Forever

Only Everything Lasts Forever

2008-2010 Very long sound composition for MP3: an arrangement of every sound we can uniqely distinguish. An exploration of noise and emptiness, and the auditory implications of sound representation. An open source project towards an MFA.
Night Lights

Night Lights

2009 Building projection with crowd interaction in collaboration with YesYesNo, featuring three different interaction modes over six different scenes, cycled every hour over five nights in Auckland, NZ.
keytweeter

keytweeter

2009 One-year performance for custom keylogger, tweeting every 140 characters I type, ending June 30, 2010. An exploration of the boundary between "information" and "control", ubiquitous status updates, and personal identity.
portrait machine

Portrait Machine

2009, with Theo Watson An interactive photography installation that visualizes the connections between visitors, reminding us of our connectedness and uniqueness, creating strong visual patterns and playful juxtapositions.
diy 3d scanner

DIY 3D Scanning

2009- Ongoing work democratizing realtime 3D scanning with structured light (one projector, one camera).
one cent project pennies

1¢ Grants

2009 A project to provide 100 grants at 1¢ cent each. Suspended early due to the high overhead cost of mailing pennies.
vibrobyte

Vibrobyte

2008-2009 The Vibrobyte is a wireless haptic interface specialized for co-located musical performance. It was featured in "Telemorphosis" at ICMC 2008. Technical details were presented at the 156th ASA Meeting and NIME 2009.
i eat beats

I Eat Beats

2008-2009 Skittle-based beat sequencer, a tangible and edible music interface. v2 implements a generic control surface with the aide of a linear polarizer to cancel out the screen.
pppd

pppd

2009 An appropriation of computability theory. During each brief scene, a random sequence of p'' code is generated and run, while the memory it uses is visualized and sonified. An investigation of emergent behavior and computational dreams.
please remember me

Please Remember Me When I'm Gone

2008, with Rebecca Weisman Exploration of personality, death, and emptiness through a human-scale settlement of handmade dwellings combining video, electronics, and recorded voice. Colors from the sky as it moves from dusk to dark, and from dark to dawn, are sampled from video and routed into the huts.
nandhopper

Nandhopper

2008- Ongoing noise synth explorations, with inspiration from the Kraakdoos, Theremin, Thingamakit, and BEAM electronics.
diy 3d interface

DIY 3D Interface

2008- Ongoing work with DIY capacitive sensing for 3D interaction. v1 used an Arduino, aluminum foil, and six resistors.
future fragments

Future Fragments

2008 An anti-time-capsule: quotes from seven fellow art students, transcribed phonetically and encoded as colors. Prints of these colors were carried by the artists for a summer. Decoded back into phonemes and re-formed into words, each text offers an indirect account of their respective journeys.
musique du vent

Musique Du Vent

2008 Reclaiming the entropy of unused dryer heat from a vent outside a freshman dorm, redirecting it into a discarded accordion. During the early Winter, the vent creates a small grassy space surrounded by snow. In March, it's mostly thick mud, but still unexpectedly warm and inviting.
theremug

Theremug

2007 An exercise in simplicity: the most basic capacitive sensor, using the smallest possible number of external components. Requires only an unshielded cable connected to a microphone input.
empathy

Empathy

2004 Early Processing work. Don't move too fast, you might scare it. Click to forgive and forget.

Consulting

Barneys

Reflections

2013, directed by Joanie Lemercier Sculpture for holiday window display at Barneys New York. Inspired by visual aesthetic of "Light Leaks", the sculpture was designed with three.js and Rhino, fabricated from a milled foam base, with generative patterns projected upon the mirrored surface.
EletroAxé

EletroAxé

2011, with Lucas Werthein Experimental percussion interface for Brazilian musician/composer Carlinhos Brown. Performed for a crowd of 50k during the 2011 Carnaval in Salvador, Bahia.
...and Counting

...and Counting

2010, for Wafaa Bilal Visualization for a full-back tattoo, one dot for each death associated with the war in Iraq: 4k US soldiers in red ink, 100k "invisible" civilians in ultraviolet.
Subdivision of Roam

Subdivision of Roam

2010, for Chris Milk An interactive installation investigating personal shells and their deconstruction. Presented at the NYC Wired Magazine pop-up store 2010, and later developed into "The Treachery of Sanctuary."
Lagoglyphs

Lagoglyphs

2010, with Shawn Lawson for Eduardo Kac Flocking of 1400 unique handmade drawings, with an emphasis on the generative mutability of writing. A version of the source was branched, and shared as "Clouds are Looming".