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  1. Pinned Tweet
    15 Nov 2017
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  2. 10 hours ago

    Time for a new BEYOND THE SCANLINES! Being and all that, it's time to see an arcade classic hit the third dimension in Xevious 3D/G+ for PS1!

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  3. 12 hours ago

    Ouch. This very much reminds me of a fairly painful period I went through quite a while ago. The kind which never quite leaves you, even when it's long, long past…

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  4. 15 hours ago

    Woo. Finished my proofing pass, and tonight's video is rendering. Y'all have got a spot of homework before it goes up, and that's to watch this one from last year. It's a bit of a follow-up. Of sorts ;p (About 5 hours until it's up!)

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  5. Sep 27

    So, I've been feeling a little anxious and under the pump in getting tomorrow's video ready. But getting to the point where I have a near complete timeline (outside of some B-Roll and photos), makes me feel seriously relieved. Seriously. Now for that missing stuff! *phew*

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  6. Sep 26

    When the quietness of a near empty house means one can hear the rain outside, and it feels calming. Quite calming.

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  7. Sep 26

    Also preparing to handle fallbacks. Because spending the best part of an hour getting to the end of a section of a game… …and thinking you'd beaten it, but instead? Watching the game basically hang. Yeah. No time for that right now.

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  8. Sep 26

    The good part about a public holiday, is how it means one gets a whole extra day to grab footage for the video after the current one. Because with MIGW coming up, I really have to get that out of the way early!

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  9. Sep 26

    More Minter Love is always a great thing. And a great reminder to not go borrowing your neighbour's lawn mower without permission! ;p

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  10. Sep 25

    That thing after having a dental appointment (just a check up & clean) and one is still feeling sore hours later. Not the best of ways to end a short work week. But then again… 3-day weekend and Gameout and video stuff to be doing!

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  11. Retweeted
    Sep 25

    It's Thursday. A if you will. So I can kill two birds with one stone… as this episode is from last year, and is a bit of clue towards what's coming this weekend ;)

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  12. Sep 25

    This warms my heart so much. Nice to see some formal archival work of Oz titles. Can’t wait to see where this goes in future!

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  13. Sep 25

    It's Thursday. A if you will. So I can kill two birds with one stone… as this episode is from last year, and is a bit of clue towards what's coming this weekend ;)

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  14. Sep 25

    Ouch. Just ouch. I knew it was bad, but here's the gruelling blow-by-blow on how bad the new MK's handling of it's IAPs and stuff. *oh no*

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  15. Sep 24

    (Like I’m concerned because I feel pressured that I ever have to release for free, or can only charge small amounts - and for niche works it becomes harder to build a base for bigger works!)

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  16. Sep 24

    So yeah, I think it’s hitting my anxieties with working on my game stuff, and I don’t really know what the solution should be? Cut back on niceties? Down-scope even further? Focus on retro platforms? Unsure in all honestly…

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  17. Sep 24

    It feels like the idea of wanting to build up step by step is now impossible,instead making it all about GIANT EXPLOSIVE LAUNCHES, which ain’t really feasible for a part-time bedroom coder in this day and age.

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  18. Sep 24

    I won’t lie. Seeing more about these game streaming platforms scares me a lot. And I’m not talking from a preservation angle, but as a dude wants to be able to make small, fun, mechanical arcade style experiences…

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  19. Retweeted
    Sep 24

    I spoke to about what all these "Spotify for video games" platforms are going to mean for developers

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  20. Sep 24

    Grabbing footage for a new video. The troubles I go through to be as thorough as I can when it comes to enjoying a game in the best way possible off original kit!

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  21. Retweeted
    Sep 23

    Just randomly imagined doing a game like Alley Cat, but it'd be psychedelic, with more shooting, and called Valley Camel.

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