- published: 08 Jul 2016
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Art director is the title for a variety of similar job functions in theater, advertising, marketing, publishing, fashion, film and television, the Internet, and video games.
it is the charge of a sole art director to supervise and unify the vision. In particular, the art director is in charge of the overall visual appearance and how it communicates visually, stimulates moods, contrasts features, and psychologically appeals to a target audience. The art director makes decisions about visual elements used, what artistic style to use, and when to use motion.
One of the most difficult problems that art directors face is to translate desired moods, messages, concepts, and underdeveloped ideas into imagery. During the brainstorming process, art directors, co-workers, and clients are engaged in imagining what the finished piece or scene might look like. At times, an art director is ultimately responsible for solidifying the vision of the collective imagination while resolving conflicting agenda and inconsistencies between the various individual inputs.
Art is a diverse range of human activities in creating visual, auditory or performing artifacts – artworks, expressing the author's imaginative or technical skill, intended to be appreciated for their beauty or emotional power. In their most general form these activities include the production of works of art, the criticism of art, the study of the history of art, and the aesthetic dissemination of art.
The oldest form of art are visual arts, which include creation of images or objects in fields including painting, sculpture, printmaking, photography, and other visual media. Architecture is often included as one of the visual arts; however, like the decorative arts, it involves the creation of objects where the practical considerations of use are essential—in a way that they usually are not in a painting, for example. Music, theatre, film, dance, and other performing arts, as well as literature and other media such as interactive media, are included in a broader definition of art or the arts. Until the 17th century, art referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts.
Alexa Chung (born 5 November 1983) is an English fashion model, television presenter, and contributing editor at British Vogue.
Born in Privett, Hampshire Chung is the daughter of Gillian and Phillip Chung. Her father, was a Chinese graphic designer, and her mother is of English descent. Chung attended secondary school at the local Perins School and spent sixth form at Peter Symonds College, Winchester. She was accepted at King's College London to read English, but was scouted by a modelling agency before attending.
Chung was scouted by London-based Storm Model Management after being seen in the comedy tent at the Reading Festival at age 16. She modelled for teen magazines, such as Elle Girl and CosmoGIRL!, and worked for companies including Fanta, Sony Ericsson, Sunsilk, Urban Outfitters, and Tampax. She appeared in music videos for artists including the Streets, Westlife, Delta Goodrem, Reuben and Holly Valance and starred as Jake in a scripted reality show called Shoot Me, broadcast on Fashion TV in 2005. After four years, Chung quit modelling with the intention of beginning an art foundation or fashion journalism course, having become disillusioned. She had developed a "distorted body image" and "low self-esteem" through modelling.
The British edition of Vogue is a fashion magazine that has been published since the autumn of 1916. The magazine's current editor stated that, “Vogue’s power is universally acknowledged. It’s the place everybody wants to be if they want to be in the world of fashion" and 85% of the magazine’s readers agree that “Vogue is the Fashion Bible”. The magazine is considered to be one that links fashion to high society and class, teaching its readers how to ‘assume a distinctively chic and modern appearance’. As a branch-off of American Vogue, British Vogue is a magazine whose success is based upon its advertising rather than its sales revenue. In 2007, it ran 2,020 pages of advertising at an average of £16,000 a page. It is deemed to be more commercial than other editions of Vogue. British Vogue is the most profitable British magazine as well as the most profitable edition of Vogue besides the US and China editions.
During the First World War, Condé Nast, Vogue’s publisher, had to deal with restrictions on overseas shipping as well as paper shortages in America. The British edition of Vogue was the answer to this problem, providing Vogue fashion coverage in the British Isles when it was not practicable to receive it in the usual way. Under the London edition's first editor, Elspeth Champcommunal, the magazine was essentially the same as the American edition, except for its British English spellings. However, Champcommunal thought it important that Vogue be more than a fashion magazine. It featured articles on ‘society and sporting news… Health and beauty advice… travelogues… and editorials’, making it a 'skillfully mixed cocktail'. Champcommunal held her editorial position until 1922.
A creative director is a position often found within the graphic design, film, music, fashion, advertising, media or entertainment industries, but may be useful in other creative organizations such as web development and software development firms as well.
A creative director is a vital role in all of the arts and entertainment industries. In another sense, they can be seen as another element in any product development process. The creative director may also assume the roles of an art director, copywriter, or lead designer. The responsibilities of a creative director include leading the communication design, interactive design, and concept forward in any work assigned. For example, this responsibility is often seen in industries related to advertisement. The creative director is known to guide a team of employees with skills and experience related to graphic design, fine arts, motion graphics, and other creative industry fields. Some example works can include visual layout, brainstorming, and copy writing. Before one assumes the role of a creative director, one must have a preset of experience beforehand. Like anyone else, these types of artists start up from the very beginning in fields that can relate to motion graphics, advertisement in television, and/or book (or magazine) publishing.
What makes for good type, layout and design? How can you art direct a designer when it comes to typography. Are there any examples or tutorials on critiquing typography for something with a lot of type? With the launch of a new newspaper magazine focused on the business of design, Chris sits down with Art Center graduate Minhye to go over some layouts. Minhye Cho http://www.minhyecho.com Need additional resources, tips, books? __________________________________________________ Typography Manual: 10 tips on how to make your layouts better http://www.blind.com/feed/typography-manual/ Stop Stealing Sheep & Find Out How Type Works http://amzn.to/29AjqbP Jan Tschichold: The New Typography http://amzn.to/29wkpt4 Pioneer of Swiss Graphic Design: Josef Müller Brockmann http://amzn.to/29o8YQ...
Behind every cover girl is a thousand decisions. In the second installment of her investigation into the world of fashion publishing, Alexa Chung talks to Vogue’s creative director Jaime Perlman to find out what an art director does, and delves into the digital incarnations of the fashion bible with the editor of Vogue.co.uk. From the interns to the editors, watch and learn as Alexa discovers the world of Vogue from the inside. Subscribe to British Vogue’s YouTube channel to never miss an episode. Subscribe to British Vogue►► http://po.st/SubscribeBritishVogue Series 1 Episodes: Episode 1: http://bit.ly/AlexaSeriesEp1 Episode 2: http://bit.ly/AlexaSeriesEp2 Episode 3: http://bit.ly/AlexaSeriesEp3 Episode 4: http://bit.ly/AlexaSeriesEp4 Episode 5:http://bit.ly/AlexaSeries5 Episode 6: http:...
In this film we meet Rosie Arnold, a Creative Director at advertising agency BBH. She explains how people brimming with ideas are needed, and it could be you. If you're got a creative side to you and you're wondering what career path might be right for you, this is a great place to start. D&AD; represents global creative, design and advertising communities and celebrates brilliance in commercial creativity.
As the Academy Awards approach, Slate V explains how to spot great art direction in film.
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Guillermo del Toro and Hideo Kojima present the winner for Best Art Direction at The Game Awards 2017.
The principles of typography and design are discussed on the second part of Chris Do's review and art direction with graphic designer Minhye Cho. The Futur's upcoming magazine (featuring writing by members of The Futur community) is in development, so Chris Do has decided to shed light on his process while critiquing the work of Minhye Cho, an amazing graphic designer at Blind who is working on the layout. Chris goes in depth with regards to typography and how the print process will affect final costs and the quality (both objective and perceived) of the printed publication. In addition, they review some mock-up created to test the flexibility of The Futur's own logo, a process necessary to determining the long-term viability of a brand's mark. If you missed part 1, here it is: https://...
What does a day in the life of a designer look like? Follow creative director Matthew Encina, for 24 hours. See his morning rituals, the tools he uses to stay organized, and how he manages the team of animators and designers at Blind. Matthew Encina is a creative director at Blind, and an author at The Futur. You can see his design, animation, and directorial work at: https://www.matthewencina.com Connect with Matthew on social: https://www.instagram.com/matthewencina https://www.facebook.com/matthewencina.design/ https://twitter.com/matthewencina/ Interested in the products featured in this video? Check out Matthew's recommended products, books, and podcasts here: https://www.matthewencina.com/resources “5 Minute Journal.” http://amzn.to/2nQJx4U Matthew's PC Build + Parts List: https...
Adobe offers designers the perfect solution for Hovering Art Directors - Adobe Stock. Learn more about our Hovering Art Director Action Figure and how you could win one: https://adobe.ly/2psZlbW Subscribe: https://www.youtube.com/user/adobecreativecloud?sub_confirmation=1 LET’S CONNECT Facebook: http://facebook.com/adobecreativecloud Twitter: http://twitter.com/creativecloud Instagram: http://www.instagram.com/adobecreativecloud/ Adobe Creative Cloud gives you the world's best creative apps so you can turn your brightest ideas into your greatest work across your desktop and mobile devices.
http://www.lonelyplanet.com/amazing-experiences We've created a new campaign incorporating items representing the breadth of amazing experiences that people can have while travelling with the hope that it will inspire you to start planning your next adventure. The campaign has been executed in Australia and New Zealand, where travellers also have the chance to win over $20,000 in travel prizes by purchasing a Lonely Planet book during the month of June 2014. Go to the link above for more details.
Media Konnect's Master Class is a session consisting of workshops, lectures and live interactions between the experts and their audiences. Each time, Media Konnect plans to introduce and explore media related topics to have a fruitful and engaging discussion. Till date our Master Class's topics were 'Media and Entertainment Laws', 'Writing', 'Script Writing' and 'Direction' taken by well known personalities and stalwarts in their own fields. We are ready with our fifth Master Class on 'Art Direction' where we want to bring forth the art of transfiguring the vision of designing sets and location with distinctive identity. Our distinguished speaker is going to touch her field of expertise in art direction. Manini Mishra is a well known Art Director in Bollywood. She got her first break w...
Sign up to hiive; the new social network for people working, studying or employing in the creative industry. Whether you're a graphic designer, a photographer, or you're interested in VFX and film, or even if you're more for fashion and textiles; http://hiive.co.uk is the place to be for creatives. http://www.twitter.com/wearehiive http://www.facebook.com/wearehiive If you're interested in Art or Film, the role of Art Director might be for you!
For more information and stills gallery, please turn to: www.erikwernquist.com/wanderers For youtube version, please turn here: https://www.youtube.com/watch?v=YH3c1QZzRK4 ----- UPDATE: For anyone interested I have made a clip with a few discarded scenes from this film, which can be seen here: https://vimeo.com/132183031 UPDATE: Subtitles added, in English and Spanish, provided by Victor Terrón. Thank you Victor! And in Traditional Chinese by Titus Ou. Thank you Titus! And thank you John Walter for French, Shinwoo Jeon for Korean, and Yoav Landsman and Ehud Maimon for Hebrew! ----- Wanderers is a vision of humanity's expansion into the Solar System, based on scientific ideas and concepts of what our future in space might look like, if it ever happens. The locations depicted in the film ar...
HYUNDAI The creative relationship with Innocean’s CD Lewis Hunt set the stage for Trizz to work in high gear on Hyundai’s iconic new approach relating to the automobile companies design sensibilities. The film warps nature, informs details with transformation and extreme photo real manipulations carried by Trizz founding Director, Oriol Puig’s vision - pushing boundaries between 3d, reality and pure experimentation (directed dancers on mocap for the fluidic golden wave sequence). In total, this and the Genesis film assures a goose bump inducing cinematic visual journey in 4k. Trizz provided the full package: concept, design, exterior drone shoot, special in-studio shoot rigs, animation, grading & vfx. Hand made at the Barcelona studio. Hyundai Brand Credits Innocean Worlwide ( Lead ...
Click http://bit.ly/2o7Ne4x to Download THE EDUCATION OF AN ART DIRECTOR Book !. This provocative anthology provides inspiration on teaching and discussing art direction in the classroom and beyond. Essays, interviews, and images from more than thirty teachers and leaders in the field provide an in-depth view of every facet of art direction; concrete examples reveal how to create classes that are fun to teach and inspiring to students and department chairs alike. A boon to instructors, a boost to anyone interested in graphic design, this book is educational in the best sense of the word.
Jakub Jablonski joined Platige Image in 2008, where he currently heads the Art & Design department. He started as concept artist but now his main role is art director and cinematic director. He has designed art style and characters for commercials for both global and national brands. Art directed games: Godfire: Rise of Prometheus, Bound, My Memory of Us. Directed trailers and cinematics for games: Ryse Son of Rome, Watchdogs II,Total War: Warhammer II, Hitman, Frostpunk. Jakub is co-founder and creative director of Juggler Games. - - - The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments. The Intel® Buzz Work...
Jack Dawson (Australia) Performance from Festival International del Circ, Elefant d'Or, Girona, 2018 Act Creation Contact Jasmine Straga info@jasminestraga.com Costume by Harry.B Creative Design
In this 2016 GDC talk, Playraven's Stuard Macdonald explores methods and processes for crafting accessible visually identifiable design within large projects with intended broad appeal. egister for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Herbert Midgley, the Internet Legend, shares, No Art Direction For Your Indie Film, Use Lights And Gels To Spice Up Your Scene. Get your MoviePass now! with this link https://goo.gl/zBuWra THE RISE OF THE ROBOTS - Amazon Link http://amzn.to/2kMEHB6 Herbert's Next Favorite camera Canon 80D - Amazon Link http://amzn.to/2ngKfIf Herbert's Favorite Lens - Canon EF 24-105mm f/4 L IS USM Lens for Canon EOS SLR Cameras - Amazon Link http://amzn.to/2ocW81R Herbert's Favorite Lens He Wants - Canon EF 24–105mm f/4L IS II USM Lens - Amazon Link http://amzn.to/2nWnQxn Herbert's Favorite camera Canon T3i - Amazon Link https://goo.gl/KNkIcI Herbert's Favorite Lens - Canon EF-S 24mm f/2.8 STM Lens - Amazon Link http://amzn.to/2ngPTtO Herbert's Favorite Lavalier- BOYA BY-M1 Lavalier Microphone...
Read my full review of Okami on www.digitallydownloaded.net Okami is an old game now; it was first released on PlayStation 2, and that means that the game isn't as technically proficient as what you see in more recent games. But Okami is the most beautiful game on the PlayStation 4 because it has timeless art direction, and that is so much more important that hyper-realistic character design.
TGA 2017 Guillermo del Toro and Hideo Kojima The Game Awards 2017 Livestream The Game Awards is proud to announce the 102 games and individuals nominated for this year’s awards. Winners will be revealed live on Thursday, December 7. ------------------------------------------------------------------------------ ❤️ Follow ❤️ Youtube Subscribe https://twitter.com/MeiMeiGamer
Guillermo del Toro and Hideo Kojima present the winner for Best Art Direction at The Game Awards 2017.
What makes for good type, layout and design? How can you art direct a designer when it comes to typography. Are there any examples or tutorials on critiquing typography for something with a lot of type? With the launch of a new newspaper magazine focused on the business of design, Chris sits down with Art Center graduate Minhye to go over some layouts. Minhye Cho http://www.minhyecho.com Need additional resources, tips, books? __________________________________________________ Typography Manual: 10 tips on how to make your layouts better http://www.blind.com/feed/typography-manual/ Stop Stealing Sheep & Find Out How Type Works http://amzn.to/29AjqbP Jan Tschichold: The New Typography http://amzn.to/29wkpt4 Pioneer of Swiss Graphic Design: Josef Müller Brockmann http://amzn.to/29o8YQ...
The principles of typography and design are discussed on the second part of Chris Do's review and art direction with graphic designer Minhye Cho. The Futur's upcoming magazine (featuring writing by members of The Futur community) is in development, so Chris Do has decided to shed light on his process while critiquing the work of Minhye Cho, an amazing graphic designer at Blind who is working on the layout. Chris goes in depth with regards to typography and how the print process will affect final costs and the quality (both objective and perceived) of the printed publication. In addition, they review some mock-up created to test the flexibility of The Futur's own logo, a process necessary to determining the long-term viability of a brand's mark. If you missed part 1, here it is: https://...
Media Konnect's Master Class is a session consisting of workshops, lectures and live interactions between the experts and their audiences. Each time, Media Konnect plans to introduce and explore media related topics to have a fruitful and engaging discussion. Till date our Master Class's topics were 'Media and Entertainment Laws', 'Writing', 'Script Writing' and 'Direction' taken by well known personalities and stalwarts in their own fields. We are ready with our fifth Master Class on 'Art Direction' where we want to bring forth the art of transfiguring the vision of designing sets and location with distinctive identity. Our distinguished speaker is going to touch her field of expertise in art direction. Manini Mishra is a well known Art Director in Bollywood. She got her first break w...
In this 2015 GDC Bootcamp, Ninja Theory's Alessandro Taini discusses how his work on Heavenly Sword, Enslaved: Odyssey to the West, DmC: Devil May Cry and the upcoming Hellblade, has made the art direction of Ninja Theory games stand out from the crowd. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Art Director, Matte Painter and Production Illustrator Nick Hiatt walks us through his collection of matte paintings created for Episode VII while working at Bad Robot Productions. Hiatt’s Q&A; session adds value to those looking to break into the industry. Hiatt’s work is credited on Star Wars: The Force Awakens, Star Trek, Beyond, Mission: Impossible – Rogue Nation, 10 Cloverfield lane, Thor: The Dark World, Oblivion, Oz the Great and Powerful, 300: Rise of an Empire, to name a few. Check out more of his work at http://www.nickhiatt.com/ *** Gnomon hosts regular events at the campus in Hollywood and on Livestream. Find out what’s coming up and RSVP at: https://www.gnomon.edu/events You can also follow Gnomon on Livestream: https://livestream.com/gnomon Gnomon – School of Visual Ef...
In re-imagining XCOM, Firaxis' Greg Foertsch & team set out to redefine a genre and innovate on what people expected from a turn-based strategy game, while maintaining the core design mechanics that made XCOM great. This in-depth GDC 2013 session explores the game's visual timeline, from the initial pitch movie to the final product, and all of the adjustments in between.
In this 2016 GDC talk, Playraven's Stuard Macdonald explores methods and processes for crafting accessible visually identifiable design within large projects with intended broad appeal. egister for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Anton Hand (Rust Ltd) on how to structure the work of a small independent game development studio: "You've got this grand vision, and you're beginning to map out your game, and then it hits you. How on earth are you going to get all this done? In this talk, we'll be covering how an informed pre-production comprising aesthetic direction, modelling style, asset management, lighting approach, and more are the difference between success and careening into a brick wall. We'll talk to making the most of your human resources, unpack the difference between having specialists and generalists for line-asset production, when and how to use the Unity Asset Store best, and what design/production decisions are critical to lock-in up front. Lastly, we'll briefly cover some multi-platform strategies, and...
In this GDC 2015 talk, Hello Games' Grant Duncan explains the design process for creating the artwork of No Man's Sky GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
From business cards and video games, to the different disciplines of the design world, Joe Pilcavage, of Innovation and Design Agency Digital Surgeons, shares what inspired him to become a better creative director that solves problems, levels up brands, and shapes the behaviors of others. Learn how to unlock your own creativity and complete the quest that you choose. Other ways games have influenced our careers: https://www.digitalsurgeons.com/thoughts/creative/fallout-4-changed-my-career/ Use Your Powers for Good: A Maker's Manifesto on Finding Time to Be Great: https://www.digitalsurgeons.com/thoughts/inspiration/use-your-powers-for-good/ For more sources of inspiration, download our mobile app: https://itunes.apple.com/us/app/forward-obsessed/id1122180366?mt=8 Looking for ways...